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-rw-r--r--OpenSim.RegionServer/Assets/AssetCache.cs589
-rw-r--r--OpenSim.RegionServer/Assets/InventoryCache.cs199
-rw-r--r--OpenSim.RegionServer/CAPS/SimHttp.cs175
-rw-r--r--OpenSim.RegionServer/Grid.cs89
-rw-r--r--OpenSim.RegionServer/OpenSim.RegionServer.csproj169
-rw-r--r--OpenSim.RegionServer/OpenSim.RegionServer.exe.build67
-rw-r--r--OpenSim.RegionServer/OpenSimApplication.cs16
-rw-r--r--OpenSim.RegionServer/OpenSimMain.cs320
-rw-r--r--OpenSim.RegionServer/OpenSimRoot.cs63
-rw-r--r--OpenSim.RegionServer/QueItem.cs18
-rw-r--r--OpenSim.RegionServer/SimClient.cs621
-rw-r--r--OpenSim.RegionServer/SimConsole.cs211
-rw-r--r--OpenSim.RegionServer/UserServer/LocalUserProfileManager.cs76
-rw-r--r--OpenSim.RegionServer/UserServer/LoginServer.cs414
-rw-r--r--OpenSim.RegionServer/VersionInfo.cs37
-rw-r--r--OpenSim.RegionServer/types/Mesh.cs28
-rw-r--r--OpenSim.RegionServer/types/Triangle.cs28
-rw-r--r--OpenSim.RegionServer/world/Avatar.cs501
-rw-r--r--OpenSim.RegionServer/world/Entity.cs67
-rw-r--r--OpenSim.RegionServer/world/Primitive.cs485
-rw-r--r--OpenSim.RegionServer/world/ScriptEngine.cs18
-rw-r--r--OpenSim.RegionServer/world/SurfacePatch.cs22
-rw-r--r--OpenSim.RegionServer/world/World.cs213
-rw-r--r--OpenSim.RegionServer/world/scripting/IScript.cs16
24 files changed, 4442 insertions, 0 deletions
diff --git a/OpenSim.RegionServer/Assets/AssetCache.cs b/OpenSim.RegionServer/Assets/AssetCache.cs
new file mode 100644
index 0000000..f7f2e10
--- /dev/null
+++ b/OpenSim.RegionServer/Assets/AssetCache.cs
@@ -0,0 +1,589 @@
1/*
2* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
3*
4* Redistribution and use in source and binary forms, with or without
5* modification, are permitted provided that the following conditions are met:
6* * Redistributions of source code must retain the above copyright
7* notice, this list of conditions and the following disclaimer.
8* * Redistributions in binary form must reproduce the above copyright
9* notice, this list of conditions and the following disclaimer in the
10* documentation and/or other materials provided with the distribution.
11* * Neither the name of the <organization> nor the
12* names of its contributors may be used to endorse or promote products
13* derived from this software without specific prior written permission.
14*
15* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
16* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
17* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
18* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
19* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
20* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
21* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
22* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
24* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25*
26*/
27
28using System;
29using System.Collections.Generic;
30using System.Threading;
31using libsecondlife;
32using libsecondlife.Packets;
33using OpenSim;
34using OpenSim.Framework.Interfaces;
35using OpenSim.Framework.Assets;
36using OpenSim.Framework.Utilities;
37
38namespace OpenSim.Assets
39{
40 /// <summary>
41 /// Manages local cache of assets and their sending to viewers.
42 /// </summary>
43 public class AssetCache : IAssetReceiver
44 {
45 public Dictionary<libsecondlife.LLUUID, AssetInfo> Assets;
46 public Dictionary<libsecondlife.LLUUID, TextureImage> Textures;
47
48 public List<AssetRequest> AssetRequests = new List<AssetRequest>(); //assets ready to be sent to viewers
49 public List<AssetRequest> TextureRequests = new List<AssetRequest>(); //textures ready to be sent
50
51 public Dictionary<LLUUID, AssetRequest> RequestedAssets = new Dictionary<LLUUID, AssetRequest>(); //Assets requested from the asset server
52 public Dictionary<LLUUID, AssetRequest> RequestedTextures = new Dictionary<LLUUID, AssetRequest>(); //Textures requested from the asset server
53
54 //private Dictionary<libsecondlife.LLUUID, AssetBase> IncomingAssets;
55
56 private IAssetServer _assetServer;
57 private Thread _assetCacheThread;
58 private LLUUID[] textureList = new LLUUID[2];
59
60 /// <summary>
61 ///
62 /// </summary>
63 public AssetCache(IAssetServer assetServer)
64 {
65 Console.WriteLine("Creating Asset cache");
66 _assetServer = assetServer;
67 _assetServer.SetReceiver(this);
68 Assets = new Dictionary<libsecondlife.LLUUID, AssetInfo>();
69 Textures = new Dictionary<libsecondlife.LLUUID, TextureImage>();
70 //IncomingAssets = new Dictionary<libsecondlife.LLUUID, AssetBase>();
71 this._assetCacheThread = new Thread(new ThreadStart(RunAssetManager));
72 this._assetCacheThread.IsBackground = true;
73 this._assetCacheThread.Start();
74
75 }
76
77 /// <summary>
78 ///
79 /// </summary>
80 public void RunAssetManager()
81 {
82 while (true)
83 {
84 try
85 {
86 //Console.WriteLine("Asset cache loop");
87 this.ProcessAssetQueue();
88 this.ProcessTextureQueue();
89 Thread.Sleep(500);
90 }
91 catch (Exception e)
92 {
93 Console.WriteLine(e.Message);
94 }
95 }
96 }
97
98 public void LoadDefaultTextureSet()
99 {
100 //hack: so we can give each user a set of textures
101 textureList[0] = new LLUUID("00000000-0000-0000-9999-000000000001");
102 textureList[1] = new LLUUID("00000000-0000-0000-9999-000000000002");
103 for (int i = 0; i < textureList.Length; i++)
104 {
105 this._assetServer.RequestAsset(textureList[i], true);
106 }
107
108 }
109
110 public AssetBase[] CreateNewInventorySet(LLUUID agentID)
111 {
112 AssetBase[] inventorySet = new AssetBase[this.textureList.Length];
113 for (int i = 0; i < textureList.Length; i++)
114 {
115 if (this.Textures.ContainsKey(textureList[i]))
116 {
117 inventorySet[i] = this.CloneImage(agentID, this.Textures[textureList[i]]);
118 TextureImage image = new TextureImage(inventorySet[i]);
119 this.Textures.Add(image.FullID, image);
120 this._assetServer.UploadNewAsset(image); //save the asset to the asset server
121 }
122 }
123 return inventorySet;
124 }
125
126 /// <summary>
127 ///
128 /// </summary>
129 private void ProcessTextureQueue()
130 {
131 if (this.TextureRequests.Count == 0)
132 {
133 //no requests waiting
134 return;
135 }
136 int num;
137
138 if (this.TextureRequests.Count < 5)
139 {
140 //lower than 5 so do all of them
141 num = this.TextureRequests.Count;
142 }
143 else
144 {
145 num = 5;
146 }
147 AssetRequest req;
148 Console.WriteLine("processing texture requests ( " + num + " )");
149 for (int i = 0; i < num; i++)
150 {
151 req = (AssetRequest)this.TextureRequests[i];
152 if (req.PacketCounter != req.NumPackets)
153 {
154 // if (req.ImageInfo.FullID == new LLUUID("00000000-0000-0000-5005-000000000005"))
155 Console.WriteLine("sending base texture ( " + req.ImageInfo.FullID + " ) in " + req.NumPackets + "number of packets");
156
157 if (req.PacketCounter == 0)
158 {
159 //first time for this request so send imagedata packet
160 if (req.NumPackets == 1)
161 {
162 //only one packet so send whole file
163 ImageDataPacket im = new ImageDataPacket();
164 im.ImageID.Packets = 1;
165 im.ImageID.ID = req.ImageInfo.FullID;
166 im.ImageID.Size = (uint)req.ImageInfo.Data.Length;
167 im.ImageData.Data = req.ImageInfo.Data;
168 im.ImageID.Codec = 2;
169 req.RequestUser.OutPacket(im);
170 req.PacketCounter++;
171 //req.ImageInfo.l= time;
172 //System.Console.WriteLine("sent texture: "+req.image_info.FullID);
173 }
174 else
175 {
176 //more than one packet so split file up
177 ImageDataPacket im = new ImageDataPacket();
178 im.ImageID.Packets = (ushort)req.NumPackets;
179 im.ImageID.ID = req.ImageInfo.FullID;
180 im.ImageID.Size = (uint)req.ImageInfo.Data.Length;
181 im.ImageData.Data = new byte[600];
182 Array.Copy(req.ImageInfo.Data, 0, im.ImageData.Data, 0, 600);
183 im.ImageID.Codec = 2;
184 req.RequestUser.OutPacket(im);
185 req.PacketCounter++;
186 //req.ImageInfo.last_used = time;
187 //System.Console.WriteLine("sent first packet of texture:
188 }
189 }
190 else
191 {
192 //send imagepacket
193 //more than one packet so split file up
194 ImagePacketPacket im = new ImagePacketPacket();
195 im.ImageID.Packet = (ushort)req.PacketCounter;
196 im.ImageID.ID = req.ImageInfo.FullID;
197 int size = req.ImageInfo.Data.Length - 600 - 1000 * (req.PacketCounter - 1);
198 if (size > 1000) size = 1000;
199 im.ImageData.Data = new byte[size];
200 Array.Copy(req.ImageInfo.Data, 600 + 1000 * (req.PacketCounter - 1), im.ImageData.Data, 0, size);
201 req.RequestUser.OutPacket(im);
202 req.PacketCounter++;
203 //req.ImageInfo.last_used = time;
204 //System.Console.WriteLine("sent a packet of texture: "+req.image_info.FullID);
205 }
206 }
207 }
208
209 //remove requests that have been completed
210 int count = 0;
211 for (int i = 0; i < num; i++)
212 {
213 if (this.TextureRequests.Count > count)
214 {
215 req = (AssetRequest)this.TextureRequests[count];
216 if (req.PacketCounter == req.NumPackets)
217 {
218 this.TextureRequests.Remove(req);
219 }
220 else
221 {
222 count++;
223 }
224 }
225 }
226
227 }
228 public void AssetReceived(AssetBase asset, bool IsTexture)
229 {
230 Console.WriteLine("received asset from asset server ( " + asset.FullID + " )");
231 if (asset.FullID != LLUUID.Zero) // if it is set to zero then the asset wasn't found by the server
232 {
233 //check if it is a texture or not
234 //then add to the correct cache list
235 //then check for waiting requests for this asset/texture (in the Requested lists)
236 //and move those requests into the Requests list.
237 if (IsTexture)
238 {
239 TextureImage image = new TextureImage(asset);
240 this.Textures.Add(image.FullID, image);
241 if (this.RequestedTextures.ContainsKey(image.FullID))
242 {
243 AssetRequest req = this.RequestedTextures[image.FullID];
244 req.ImageInfo = image;
245 if (image.Data.LongLength > 600)
246 {
247 //over 600 bytes so split up file
248 req.NumPackets = 1 + (int)(image.Data.Length - 600 + 999) / 1000;
249 }
250 else
251 {
252 req.NumPackets = 1;
253 }
254 this.RequestedTextures.Remove(image.FullID);
255 this.TextureRequests.Add(req);
256 }
257 }
258 else
259 {
260 AssetInfo assetInf = new AssetInfo(asset);
261 this.Assets.Add(assetInf.FullID, assetInf);
262 if (this.RequestedAssets.ContainsKey(assetInf.FullID))
263 {
264 AssetRequest req = this.RequestedAssets[assetInf.FullID];
265 req.AssetInf = assetInf;
266 if (assetInf.Data.LongLength > 600)
267 {
268 //over 600 bytes so split up file
269 req.NumPackets = 1 + (int)(assetInf.Data.Length - 600 + 999) / 1000;
270 }
271 else
272 {
273 req.NumPackets = 1;
274 }
275 this.RequestedAssets.Remove(assetInf.FullID);
276 this.AssetRequests.Add(req);
277 }
278 }
279 }
280 }
281
282 public void AssetNotFound(AssetBase asset)
283 {
284 //the asset server had no knowledge of requested asset
285
286 }
287
288 #region Assets
289 /// <summary>
290 ///
291 /// </summary>
292 /// <param name="userInfo"></param>
293 /// <param name="transferRequest"></param>
294 public void AddAssetRequest(SimClient userInfo, TransferRequestPacket transferRequest)
295 {
296 LLUUID requestID = new LLUUID(transferRequest.TransferInfo.Params, 0);
297 //check to see if asset is in local cache, if not we need to request it from asset server.
298 if (!this.Assets.ContainsKey(requestID))
299 {
300 //not found asset
301 // so request from asset server
302 if (!this.RequestedAssets.ContainsKey(requestID))
303 {
304 AssetRequest request = new AssetRequest();
305 request.RequestUser = userInfo;
306 request.RequestAssetID = requestID;
307 request.TransferRequestID = transferRequest.TransferInfo.TransferID;
308 this.RequestedAssets.Add(requestID, request);
309 this._assetServer.RequestAsset(requestID, false);
310 }
311 return;
312 }
313 //it is in our cache
314 AssetInfo asset = this.Assets[requestID];
315
316 //work out how many packets it should be sent in
317 // and add to the AssetRequests list
318 AssetRequest req = new AssetRequest();
319 req.RequestUser = userInfo;
320 req.RequestAssetID = requestID;
321 req.TransferRequestID = transferRequest.TransferInfo.TransferID;
322 req.AssetInf = asset;
323
324 if (asset.Data.LongLength > 600)
325 {
326 //over 600 bytes so split up file
327 req.NumPackets = 1 + (int)(asset.Data.Length - 600 + 999) / 1000;
328 }
329 else
330 {
331 req.NumPackets = 1;
332 }
333
334 this.AssetRequests.Add(req);
335 }
336
337 /// <summary>
338 ///
339 /// </summary>
340 private void ProcessAssetQueue()
341 {
342 if (this.AssetRequests.Count == 0)
343 {
344 //no requests waiting
345 return;
346 }
347 int num;
348
349 if (this.AssetRequests.Count < 5)
350 {
351 //lower than 5 so do all of them
352 num = this.AssetRequests.Count;
353 }
354 else
355 {
356 num = 5;
357 }
358 AssetRequest req;
359 for (int i = 0; i < num; i++)
360 {
361 req = (AssetRequest)this.AssetRequests[i];
362
363 TransferInfoPacket Transfer = new TransferInfoPacket();
364 Transfer.TransferInfo.ChannelType = 2;
365 Transfer.TransferInfo.Status = 0;
366 Transfer.TransferInfo.TargetType = 0;
367 Transfer.TransferInfo.Params = req.RequestAssetID.GetBytes();
368 Transfer.TransferInfo.Size = (int)req.AssetInf.Data.Length;
369 Transfer.TransferInfo.TransferID = req.TransferRequestID;
370 req.RequestUser.OutPacket(Transfer);
371
372 if (req.NumPackets == 1)
373 {
374 TransferPacketPacket TransferPacket = new TransferPacketPacket();
375 TransferPacket.TransferData.Packet = 0;
376 TransferPacket.TransferData.ChannelType = 2;
377 TransferPacket.TransferData.TransferID = req.TransferRequestID;
378 TransferPacket.TransferData.Data = req.AssetInf.Data;
379 TransferPacket.TransferData.Status = 1;
380 req.RequestUser.OutPacket(TransferPacket);
381 }
382 else
383 {
384 //more than one packet so split file up , for now it can't be bigger than 2000 bytes
385 TransferPacketPacket TransferPacket = new TransferPacketPacket();
386 TransferPacket.TransferData.Packet = 0;
387 TransferPacket.TransferData.ChannelType = 2;
388 TransferPacket.TransferData.TransferID = req.TransferRequestID;
389 byte[] chunk = new byte[1000];
390 Array.Copy(req.AssetInf.Data, chunk, 1000);
391 TransferPacket.TransferData.Data = chunk;
392 TransferPacket.TransferData.Status = 0;
393 req.RequestUser.OutPacket(TransferPacket);
394
395 TransferPacket = new TransferPacketPacket();
396 TransferPacket.TransferData.Packet = 1;
397 TransferPacket.TransferData.ChannelType = 2;
398 TransferPacket.TransferData.TransferID = req.TransferRequestID;
399 byte[] chunk1 = new byte[(req.AssetInf.Data.Length - 1000)];
400 Array.Copy(req.AssetInf.Data, 1000, chunk1, 0, chunk1.Length);
401 TransferPacket.TransferData.Data = chunk1;
402 TransferPacket.TransferData.Status = 1;
403 req.RequestUser.OutPacket(TransferPacket);
404 }
405
406 }
407
408 //remove requests that have been completed
409 for (int i = 0; i < num; i++)
410 {
411 this.AssetRequests.RemoveAt(0);
412 }
413
414 }
415
416 public AssetInfo CloneAsset(LLUUID newOwner, AssetInfo sourceAsset)
417 {
418 AssetInfo newAsset = new AssetInfo();
419 newAsset.Data = new byte[sourceAsset.Data.Length];
420 Array.Copy(sourceAsset.Data, newAsset.Data, sourceAsset.Data.Length);
421 newAsset.FullID = LLUUID.Random();
422 newAsset.Type = sourceAsset.Type;
423 newAsset.InvType = sourceAsset.InvType;
424 return (newAsset);
425 }
426 #endregion
427
428 #region Textures
429 /// <summary>
430 ///
431 /// </summary>
432 /// <param name="userInfo"></param>
433 /// <param name="imageID"></param>
434 public void AddTextureRequest(SimClient userInfo, LLUUID imageID)
435 {
436 if (imageID == new LLUUID("00000000-0000-0000-5005-000000000005"))
437 Console.WriteLine("request base prim texture ");
438
439 //check to see if texture is in local cache, if not request from asset server
440 if (!this.Textures.ContainsKey(imageID))
441 {
442 if (!this.RequestedTextures.ContainsKey(imageID))
443 {
444 //not is cache so request from asset server
445 AssetRequest request = new AssetRequest();
446 request.RequestUser = userInfo;
447 request.RequestAssetID = imageID;
448 request.IsTextureRequest = true;
449 this.RequestedTextures.Add(imageID, request);
450 this._assetServer.RequestAsset(imageID, true);
451 }
452 return;
453 }
454
455 TextureImage imag = this.Textures[imageID];
456 AssetRequest req = new AssetRequest();
457 req.RequestUser = userInfo;
458 req.RequestAssetID = imageID;
459 req.IsTextureRequest = true;
460 req.ImageInfo = imag;
461
462 if (imag.Data.LongLength > 600)
463 {
464 //over 600 bytes so split up file
465 req.NumPackets = 1 + (int)(imag.Data.Length - 600 + 999) / 1000;
466 }
467 else
468 {
469 req.NumPackets = 1;
470 }
471
472 this.TextureRequests.Add(req);
473 }
474
475 public TextureImage CloneImage(LLUUID newOwner, TextureImage source)
476 {
477 TextureImage newImage = new TextureImage();
478 newImage.Data = new byte[source.Data.Length];
479 Array.Copy(source.Data, newImage.Data, source.Data.Length);
480 //newImage.filename = source.filename;
481 newImage.FullID = LLUUID.Random();
482 newImage.Name = source.Name;
483 return (newImage);
484 }
485 #endregion
486
487 #region viewer asset uploading
488 public AssetBase UploadPacket(AssetUploadRequestPacket pack, LLUUID assetID)
489 {
490
491 AssetBase asset = null;
492 if (pack.AssetBlock.Type == 0)
493 {
494 if (pack.AssetBlock.AssetData.Length > 0)
495 {
496 //first packet for transaction
497 asset = new AssetBase();
498 asset.FullID = assetID;
499 asset.Type = pack.AssetBlock.Type;
500 asset.InvType = asset.Type;
501 asset.Name = "UploadedTexture" + Util.RandomClass.Next(1, 1000).ToString("000");
502 asset.Data = pack.AssetBlock.AssetData;
503 this._assetServer.UploadNewAsset(asset);
504 TextureImage image = new TextureImage(asset);
505 this.Textures.Add(image.FullID, image);
506 }
507 }
508
509 return asset;
510 }
511
512 /*
513 public AssetBase TransactionComplete(LLUUID transactionID)
514 {
515 AssetBase asset = null;
516 if(this.IncomingAssets.ContainsKey(transactionID))
517 {
518 // not the first packet of this transaction
519 asset = this.IncomingAssets[transactionID];
520 if(asset.Type == 0)
521 {
522 TextureImage image = new TextureImage(asset);
523 this.Textures.Add(image.FullID, image);
524 }
525 }
526 return asset;
527 }*/
528
529 #endregion
530
531 }
532
533 public class AssetRequest
534 {
535 public SimClient RequestUser;
536 public LLUUID RequestAssetID;
537 public AssetInfo AssetInf;
538 public TextureImage ImageInfo;
539 public LLUUID TransferRequestID;
540 public long DataPointer = 0;
541 public int NumPackets = 0;
542 public int PacketCounter = 0;
543 public bool IsTextureRequest;
544 //public bool AssetInCache;
545 //public int TimeRequested;
546
547 public AssetRequest()
548 {
549
550 }
551 }
552
553 public class AssetInfo : AssetBase
554 {
555 public AssetInfo()
556 {
557
558 }
559
560 public AssetInfo(AssetBase aBase)
561 {
562 Data = aBase.Data;
563 FullID = aBase.FullID;
564 Type = aBase.Type;
565 InvType = aBase.InvType;
566 Name = aBase.Name;
567 Description = aBase.Description;
568 }
569 }
570
571 public class TextureImage : AssetBase
572 {
573 public TextureImage()
574 {
575
576 }
577
578 public TextureImage(AssetBase aBase)
579 {
580 Data = aBase.Data;
581 FullID = aBase.FullID;
582 Type = aBase.Type;
583 InvType = aBase.InvType;
584 Name = aBase.Name;
585 Description = aBase.Description;
586 }
587 }
588
589}
diff --git a/OpenSim.RegionServer/Assets/InventoryCache.cs b/OpenSim.RegionServer/Assets/InventoryCache.cs
new file mode 100644
index 0000000..0788db2
--- /dev/null
+++ b/OpenSim.RegionServer/Assets/InventoryCache.cs
@@ -0,0 +1,199 @@
1/*
2* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
3*
4* Redistribution and use in source and binary forms, with or without
5* modification, are permitted provided that the following conditions are met:
6* * Redistributions of source code must retain the above copyright
7* notice, this list of conditions and the following disclaimer.
8* * Redistributions in binary form must reproduce the above copyright
9* notice, this list of conditions and the following disclaimer in the
10* documentation and/or other materials provided with the distribution.
11* * Neither the name of the <organization> nor the
12* names of its contributors may be used to endorse or promote products
13* derived from this software without specific prior written permission.
14*
15* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
16* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
17* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
18* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
19* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
20* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
21* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
22* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
24* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25*
26*/
27
28using System;
29using System.Collections.Generic;
30using libsecondlife;
31using OpenSim;
32using libsecondlife.Packets;
33//using OpenSim.GridServers;
34using OpenSim.Framework.Inventory;
35using OpenSim.Framework.Assets;
36
37namespace OpenSim.Assets
38{
39 /// <summary>
40 /// Description of InventoryManager.
41 /// </summary>
42 public class InventoryCache
43 {
44 private Dictionary<LLUUID, AgentInventory> _agentsInventory;
45 private List<UserServerRequest> _serverRequests; //list of requests made to user server.
46 private System.Text.Encoding _enc = System.Text.Encoding.ASCII;
47 private const uint FULL_MASK_PERMISSIONS = 2147483647;
48
49 public InventoryCache()
50 {
51 _agentsInventory = new Dictionary<LLUUID, AgentInventory>();
52 _serverRequests = new List<UserServerRequest>();
53 }
54
55 public void AddNewAgentsInventory(AgentInventory agentInventory)
56 {
57 this._agentsInventory.Add(agentInventory.AgentID, agentInventory);
58 }
59
60 public void ClientLeaving(LLUUID clientID)
61 {
62 if (this._agentsInventory.ContainsKey(clientID))
63 {
64 this._agentsInventory.Remove(clientID);
65 }
66
67 }
68 public bool CreateNewInventoryFolder(SimClient remoteClient, LLUUID folderID)
69 {
70 bool res = false;
71 if (folderID != LLUUID.Zero) //don't create a folder with a zero id
72 {
73 if (this._agentsInventory.ContainsKey(remoteClient.AgentID))
74 {
75 res = this._agentsInventory[remoteClient.AgentID].CreateNewFolder(folderID);
76 }
77 }
78 return res;
79 }
80
81 public LLUUID AddNewInventoryItem(SimClient remoteClient, LLUUID folderID, OpenSim.Framework.Assets.AssetBase asset)
82 {
83 LLUUID newItem = null;
84 if (this._agentsInventory.ContainsKey(remoteClient.AgentID))
85 {
86 newItem = this._agentsInventory[remoteClient.AgentID].AddToInventory(folderID, asset);
87 }
88
89 return newItem;
90 }
91
92 public void FetchInventoryDescendents(SimClient userInfo, FetchInventoryDescendentsPacket FetchDescend)
93 {
94 if (this._agentsInventory.ContainsKey(userInfo.AgentID))
95 {
96 AgentInventory agentInventory = this._agentsInventory[userInfo.AgentID];
97 if (FetchDescend.InventoryData.FetchItems)
98 {
99 if (agentInventory.InventoryFolders.ContainsKey(FetchDescend.InventoryData.FolderID))
100 {
101 InventoryFolder Folder = agentInventory.InventoryFolders[FetchDescend.InventoryData.FolderID];
102 InventoryDescendentsPacket Descend = new InventoryDescendentsPacket();
103 Descend.AgentData.AgentID = userInfo.AgentID;
104 Descend.AgentData.OwnerID = Folder.OwnerID;
105 Descend.AgentData.FolderID = FetchDescend.InventoryData.FolderID;
106 Descend.AgentData.Descendents = Folder.Items.Count;
107 Descend.AgentData.Version = Folder.Items.Count;
108
109
110 Descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[Folder.Items.Count];
111 for (int i = 0; i < Folder.Items.Count; i++)
112 {
113
114 InventoryItem Item = Folder.Items[i];
115 Descend.ItemData[i] = new InventoryDescendentsPacket.ItemDataBlock();
116 Descend.ItemData[i].ItemID = Item.ItemID;
117 Descend.ItemData[i].AssetID = Item.AssetID;
118 Descend.ItemData[i].CreatorID = Item.CreatorID;
119 Descend.ItemData[i].BaseMask = FULL_MASK_PERMISSIONS;
120 Descend.ItemData[i].CreationDate = 1000;
121 Descend.ItemData[i].Description = _enc.GetBytes(Item.Description + "\0");
122 Descend.ItemData[i].EveryoneMask = FULL_MASK_PERMISSIONS;
123 Descend.ItemData[i].Flags = 1;
124 Descend.ItemData[i].FolderID = Item.FolderID;
125 Descend.ItemData[i].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
126 Descend.ItemData[i].GroupMask = FULL_MASK_PERMISSIONS;
127 Descend.ItemData[i].InvType = Item.InvType;
128 Descend.ItemData[i].Name = _enc.GetBytes(Item.Name + "\0");
129 Descend.ItemData[i].NextOwnerMask = FULL_MASK_PERMISSIONS;
130 Descend.ItemData[i].OwnerID = Item.OwnerID;
131 Descend.ItemData[i].OwnerMask = FULL_MASK_PERMISSIONS;
132 Descend.ItemData[i].SalePrice = 100;
133 Descend.ItemData[i].SaleType = 0;
134 Descend.ItemData[i].Type = Item.Type;
135 Descend.ItemData[i].CRC = libsecondlife.Helpers.InventoryCRC(1000, 0, Descend.ItemData[i].InvType, Descend.ItemData[i].Type, Descend.ItemData[i].AssetID, Descend.ItemData[i].GroupID, 100, Descend.ItemData[i].OwnerID, Descend.ItemData[i].CreatorID, Descend.ItemData[i].ItemID, Descend.ItemData[i].FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS);
136 }
137 userInfo.OutPacket(Descend);
138
139 }
140 }
141 else
142 {
143 Console.WriteLine("fetch subfolders");
144 }
145 }
146 }
147
148 public void FetchInventory(SimClient userInfo, FetchInventoryPacket FetchItems)
149 {
150 if (this._agentsInventory.ContainsKey(userInfo.AgentID))
151 {
152 AgentInventory agentInventory = this._agentsInventory[userInfo.AgentID];
153
154 for (int i = 0; i < FetchItems.InventoryData.Length; i++)
155 {
156 if (agentInventory.InventoryItems.ContainsKey(FetchItems.InventoryData[i].ItemID))
157 {
158 InventoryItem Item = agentInventory.InventoryItems[FetchItems.InventoryData[i].ItemID];
159 FetchInventoryReplyPacket InventoryReply = new FetchInventoryReplyPacket();
160 InventoryReply.AgentData.AgentID = userInfo.AgentID;
161 InventoryReply.InventoryData = new FetchInventoryReplyPacket.InventoryDataBlock[1];
162 InventoryReply.InventoryData[0] = new FetchInventoryReplyPacket.InventoryDataBlock();
163 InventoryReply.InventoryData[0].ItemID = Item.ItemID;
164 InventoryReply.InventoryData[0].AssetID = Item.AssetID;
165 InventoryReply.InventoryData[0].CreatorID = Item.CreatorID;
166 InventoryReply.InventoryData[0].BaseMask = FULL_MASK_PERMISSIONS;
167 InventoryReply.InventoryData[0].CreationDate = 1000;
168 InventoryReply.InventoryData[0].Description = _enc.GetBytes(Item.Description + "\0");
169 InventoryReply.InventoryData[0].EveryoneMask = FULL_MASK_PERMISSIONS;
170 InventoryReply.InventoryData[0].Flags = 1;
171 InventoryReply.InventoryData[0].FolderID = Item.FolderID;
172 InventoryReply.InventoryData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
173 InventoryReply.InventoryData[0].GroupMask = FULL_MASK_PERMISSIONS;
174 InventoryReply.InventoryData[0].InvType = Item.InvType;
175 InventoryReply.InventoryData[0].Name = _enc.GetBytes(Item.Name + "\0");
176 InventoryReply.InventoryData[0].NextOwnerMask = FULL_MASK_PERMISSIONS;
177 InventoryReply.InventoryData[0].OwnerID = Item.OwnerID;
178 InventoryReply.InventoryData[0].OwnerMask = FULL_MASK_PERMISSIONS;
179 InventoryReply.InventoryData[0].SalePrice = 100;
180 InventoryReply.InventoryData[0].SaleType = 0;
181 InventoryReply.InventoryData[0].Type = Item.Type;
182 InventoryReply.InventoryData[0].CRC = libsecondlife.Helpers.InventoryCRC(1000, 0, InventoryReply.InventoryData[0].InvType, InventoryReply.InventoryData[0].Type, InventoryReply.InventoryData[0].AssetID, InventoryReply.InventoryData[0].GroupID, 100, InventoryReply.InventoryData[0].OwnerID, InventoryReply.InventoryData[0].CreatorID, InventoryReply.InventoryData[0].ItemID, InventoryReply.InventoryData[0].FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS);
183 userInfo.OutPacket(InventoryReply);
184 }
185 }
186 }
187 }
188 }
189
190
191
192 public class UserServerRequest
193 {
194 public UserServerRequest()
195 {
196
197 }
198 }
199}
diff --git a/OpenSim.RegionServer/CAPS/SimHttp.cs b/OpenSim.RegionServer/CAPS/SimHttp.cs
new file mode 100644
index 0000000..f5a8705
--- /dev/null
+++ b/OpenSim.RegionServer/CAPS/SimHttp.cs
@@ -0,0 +1,175 @@
1/*
2Copyright (c) OpenSimCAPS project, http://osgrid.org/
3
4
5* All rights reserved.
6*
7* Redistribution and use in source and binary forms, with or without
8* modification, are permitted provided that the following conditions are met:
9* * Redistributions of source code must retain the above copyright
10* notice, this list of conditions and the following disclaimer.
11* * Redistributions in binary form must reproduce the above copyright
12* notice, this list of conditions and the following disclaimer in the
13* documentation and/or other materials provided with the distribution.
14* * Neither the name of the <organization> nor the
15* names of its contributors may be used to endorse or promote products
16* derived from this software without specific prior written permission.
17*
18* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
19* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
20* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
21* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
22* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
23* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
24* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
25* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
26* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
27* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
28*/
29
30using System;
31using System.Text;
32using Nwc.XmlRpc;
33using System.Threading;
34using System.Text.RegularExpressions;
35using System.Net;
36using System.IO;
37using System.Collections;
38using System.Collections.Generic;
39using libsecondlife;
40using OpenSim.Framework.Console;
41using OpenSim.Framework.Interfaces;
42
43namespace OpenSim.CAPS
44{
45 // Dummy HTTP server, does nothing useful for now
46
47 public class SimCAPSHTTPServer
48 {
49 public Thread HTTPD;
50 public HttpListener Listener;
51
52 public SimCAPSHTTPServer()
53 {
54 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Starting up HTTP Server");
55 HTTPD = new Thread(new ThreadStart(StartHTTP));
56 HTTPD.Start();
57 }
58
59 public void StartHTTP()
60 {
61 try
62 {
63 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("SimHttp.cs:StartHTTP() - Spawned main thread OK");
64 Listener = new HttpListener();
65
66 Listener.Prefixes.Add("http://+:" + OpenSimRoot.Instance.Cfg.IPListenPort + "/");
67 Listener.Start();
68
69 HttpListenerContext context;
70 while (true)
71 {
72 context = Listener.GetContext();
73 ThreadPool.QueueUserWorkItem(new WaitCallback(HandleRequest), context);
74 }
75 }
76 catch (Exception e)
77 {
78 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(e.Message);
79 }
80 }
81
82 static string ParseXMLRPC(string requestBody)
83 {
84 try
85 {
86 XmlRpcRequest request = (XmlRpcRequest)(new XmlRpcRequestDeserializer()).Deserialize(requestBody);
87
88 Hashtable requestData = (Hashtable)request.Params[0];
89 switch (request.MethodName)
90 {
91 case "expect_user":
92 AgentCircuitData agent_data = new AgentCircuitData();
93 agent_data.SessionID = new LLUUID((string)requestData["session_id"]);
94 agent_data.SecureSessionID = new LLUUID((string)requestData["secure_session_id"]);
95 agent_data.firstname = (string)requestData["firstname"];
96 agent_data.lastname = (string)requestData["lastname"];
97 agent_data.AgentID = new LLUUID((string)requestData["agent_id"]);
98 agent_data.circuitcode = Convert.ToUInt32(requestData["circuit_code"]);
99 if (OpenSimRoot.Instance.GridServers.GridServer.GetName() == "Remote")
100 {
101 ((RemoteGridBase)OpenSimRoot.Instance.GridServers.GridServer).agentcircuits.Add((uint)agent_data.circuitcode, agent_data);
102 }
103 return "<?xml version=\"1.0\"?><methodResponse><params /></methodResponse>";
104 break;
105 }
106 }
107 catch (Exception e)
108 {
109 Console.WriteLine(e.ToString());
110 }
111 return "";
112 }
113
114 static string ParseREST(string requestBody, string requestURL)
115 {
116 return "";
117 }
118
119 static string ParseLLSDXML(string requestBody)
120 {
121 // dummy function for now - IMPLEMENT ME!
122 return "";
123 }
124
125 static void HandleRequest(Object stateinfo)
126 {
127 HttpListenerContext context = (HttpListenerContext)stateinfo;
128
129 HttpListenerRequest request = context.Request;
130 HttpListenerResponse response = context.Response;
131
132 response.KeepAlive = false;
133 response.SendChunked = false;
134
135 System.IO.Stream body = request.InputStream;
136 System.Text.Encoding encoding = System.Text.Encoding.UTF8;
137 System.IO.StreamReader reader = new System.IO.StreamReader(body, encoding);
138
139 string requestBody = reader.ReadToEnd();
140 body.Close();
141 reader.Close();
142
143 string responseString = "";
144 switch (request.ContentType)
145 {
146 case "text/xml":
147 // must be XML-RPC, so pass to the XML-RPC parser
148
149 responseString = ParseXMLRPC(requestBody);
150 response.AddHeader("Content-type", "text/xml");
151 break;
152
153 case "application/xml":
154 // probably LLSD we hope, otherwise it should be ignored by the parser
155 responseString = ParseLLSDXML(requestBody);
156 response.AddHeader("Content-type", "application/xml");
157 break;
158
159 case null:
160 // must be REST or invalid crap, so pass to the REST parser
161 responseString = ParseREST(request.Url.OriginalString, requestBody);
162 break;
163 }
164
165 byte[] buffer = System.Text.Encoding.UTF8.GetBytes(responseString);
166 System.IO.Stream output = response.OutputStream;
167 response.SendChunked = false;
168 response.ContentLength64 = buffer.Length;
169 output.Write(buffer, 0, buffer.Length);
170 output.Close();
171 }
172 }
173
174
175}
diff --git a/OpenSim.RegionServer/Grid.cs b/OpenSim.RegionServer/Grid.cs
new file mode 100644
index 0000000..b0df6a8
--- /dev/null
+++ b/OpenSim.RegionServer/Grid.cs
@@ -0,0 +1,89 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using System.Reflection;
5using OpenSim.Framework.Interfaces;
6using OpenSim.UserServer;
7
8namespace OpenSim
9{
10 public class Grid
11 {
12 public IAssetServer AssetServer;
13 public IGridServer GridServer;
14 public string AssetDll = "";
15 public string GridDll = "";
16
17 public Grid()
18 {
19 }
20
21 public virtual void Initialise()
22 {
23 //load the dlls
24 this.AssetServer = this.LoadAssetDll(this.AssetDll);
25 this.GridServer = this.LoadGridDll(this.GridDll);
26 }
27 public virtual void Close()
28 {
29 this.AssetServer.Close();
30 this.GridServer.Close();
31 }
32
33 private IAssetServer LoadAssetDll(string dllName)
34 {
35 Assembly pluginAssembly = Assembly.LoadFrom(dllName);
36 IAssetServer server = null;
37
38 foreach (Type pluginType in pluginAssembly.GetTypes())
39 {
40 if (pluginType.IsPublic)
41 {
42 if (!pluginType.IsAbstract)
43 {
44 Type typeInterface = pluginType.GetInterface("IAssetPlugin", true);
45
46 if (typeInterface != null)
47 {
48 IAssetPlugin plug = (IAssetPlugin)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
49 server = plug.GetAssetServer();
50 break;
51 }
52
53 typeInterface = null;
54 }
55 }
56 }
57 pluginAssembly = null;
58 return server;
59 }
60
61 private IGridServer LoadGridDll(string dllName)
62 {
63 Assembly pluginAssembly = Assembly.LoadFrom(dllName);
64 IGridServer server = null;
65
66 foreach (Type pluginType in pluginAssembly.GetTypes())
67 {
68 if (pluginType.IsPublic)
69 {
70 if (!pluginType.IsAbstract)
71 {
72 Type typeInterface = pluginType.GetInterface("IGridPlugin", true);
73
74 if (typeInterface != null)
75 {
76 IGridPlugin plug = (IGridPlugin)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
77 server = plug.GetGridServer();
78 break;
79 }
80
81 typeInterface = null;
82 }
83 }
84 }
85 pluginAssembly = null;
86 return server;
87 }
88 }
89}
diff --git a/OpenSim.RegionServer/OpenSim.RegionServer.csproj b/OpenSim.RegionServer/OpenSim.RegionServer.csproj
new file mode 100644
index 0000000..ebf2f87
--- /dev/null
+++ b/OpenSim.RegionServer/OpenSim.RegionServer.csproj
@@ -0,0 +1,169 @@
1<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <ProjectType>Local</ProjectType>
4 <ProductVersion>8.0.50727</ProductVersion>
5 <SchemaVersion>2.0</SchemaVersion>
6 <ProjectGuid>{B48F0D82-2DE5-42B0-9F1D-0F4353FA243A}</ProjectGuid>
7 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
8 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
9 <ApplicationIcon></ApplicationIcon>
10 <AssemblyKeyContainerName>
11 </AssemblyKeyContainerName>
12 <AssemblyName>OpenSim.RegionServer</AssemblyName>
13 <DefaultClientScript>JScript</DefaultClientScript>
14 <DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
15 <DefaultTargetSchema>IE50</DefaultTargetSchema>
16 <DelaySign>false</DelaySign>
17 <OutputType>Exe</OutputType>
18 <AppDesignerFolder></AppDesignerFolder>
19 <RootNamespace>OpenSim.RegionServer</RootNamespace>
20 <StartupObject>OpenSim.RegionServer</StartupObject>
21 <FileUpgradeFlags>
22 </FileUpgradeFlags>
23 </PropertyGroup>
24 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
25 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
26 <BaseAddress>285212672</BaseAddress>
27 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
28 <ConfigurationOverrideFile>
29 </ConfigurationOverrideFile>
30 <DefineConstants>TRACE;DEBUG</DefineConstants>
31 <DocumentationFile></DocumentationFile>
32 <DebugSymbols>True</DebugSymbols>
33 <FileAlignment>4096</FileAlignment>
34 <Optimize>False</Optimize>
35 <OutputPath>..\bin\</OutputPath>
36 <RegisterForComInterop>False</RegisterForComInterop>
37 <RemoveIntegerChecks>False</RemoveIntegerChecks>
38 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
39 <WarningLevel>4</WarningLevel>
40 <NoWarn></NoWarn>
41 </PropertyGroup>
42 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
43 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
44 <BaseAddress>285212672</BaseAddress>
45 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
46 <ConfigurationOverrideFile>
47 </ConfigurationOverrideFile>
48 <DefineConstants>TRACE</DefineConstants>
49 <DocumentationFile></DocumentationFile>
50 <DebugSymbols>False</DebugSymbols>
51 <FileAlignment>4096</FileAlignment>
52 <Optimize>True</Optimize>
53 <OutputPath>..\bin\</OutputPath>
54 <RegisterForComInterop>False</RegisterForComInterop>
55 <RemoveIntegerChecks>False</RemoveIntegerChecks>
56 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
57 <WarningLevel>4</WarningLevel>
58 <NoWarn></NoWarn>
59 </PropertyGroup>
60 <ItemGroup>
61 <Reference Include="System" >
62 <HintPath>\System.dll</HintPath>
63 </Reference>
64 <Reference Include="System.Xml.dll" >
65 <HintPath>\System.Xml.dll.dll</HintPath>
66 </Reference>
67 <Reference Include="libsecondlife.dll" >
68 <HintPath>\libsecondlife.dll.dll</HintPath>
69 </Reference>
70 <Reference Include="Axiom.MathLib.dll" >
71 <HintPath>\Axiom.MathLib.dll.dll</HintPath>
72 </Reference>
73 <Reference Include="Db4objects.Db4o.dll" >
74 <HintPath>\Db4objects.Db4o.dll.dll</HintPath>
75 </Reference>
76 </ItemGroup>
77 <ItemGroup>
78 <ProjectReference Include="..\OpenSim.Framework.Console\OpenSim.Framework.Console.csproj">
79 <Name>OpenSim.Framework.Console</Name>
80 <Project>{C8405E1A-EC19-48B6-9C8C-CA03624B9916}</Project>
81 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
82 </ProjectReference>
83 <ProjectReference Include="..\OpenSim.Physics\Manager\OpenSim.Physics.Manager.csproj">
84 <Name>OpenSim.Physics.Manager</Name>
85 <Project>{58360A80-9333-4E0F-8F83-3CF937E51633}</Project>
86 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
87 </ProjectReference>
88 <ProjectReference Include="..\OpenSim.Framework\OpenSim.Framework.csproj">
89 <Name>OpenSim.Framework</Name>
90 <Project>{1D2865A9-CF8E-45F7-B96D-91ED128A32CF}</Project>
91 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
92 </ProjectReference>
93 </ItemGroup>
94 <ItemGroup>
95 <Compile Include="Grid.cs">
96 <SubType>Code</SubType>
97 </Compile>
98 <Compile Include="OpenSimApplication.cs">
99 <SubType>Code</SubType>
100 </Compile>
101 <Compile Include="OpenSimMain.cs">
102 <SubType>Code</SubType>
103 </Compile>
104 <Compile Include="OpenSimRoot.cs">
105 <SubType>Code</SubType>
106 </Compile>
107 <Compile Include="QueItem.cs">
108 <SubType>Code</SubType>
109 </Compile>
110 <Compile Include="SimClient.cs">
111 <SubType>Code</SubType>
112 </Compile>
113 <Compile Include="SimConsole.cs">
114 <SubType>Code</SubType>
115 </Compile>
116 <Compile Include="VersionInfo.cs">
117 <SubType>Code</SubType>
118 </Compile>
119 <Compile Include="Assets\AssetCache.cs">
120 <SubType>Code</SubType>
121 </Compile>
122 <Compile Include="Assets\InventoryCache.cs">
123 <SubType>Code</SubType>
124 </Compile>
125 <Compile Include="CAPS\SimHttp.cs">
126 <SubType>Code</SubType>
127 </Compile>
128 <Compile Include="types\Mesh.cs">
129 <SubType>Code</SubType>
130 </Compile>
131 <Compile Include="types\Triangle.cs">
132 <SubType>Code</SubType>
133 </Compile>
134 <Compile Include="UserServer\LocalUserProfileManager.cs">
135 <SubType>Code</SubType>
136 </Compile>
137 <Compile Include="UserServer\LoginServer.cs">
138 <SubType>Code</SubType>
139 </Compile>
140 <Compile Include="world\Avatar.cs">
141 <SubType>Code</SubType>
142 </Compile>
143 <Compile Include="world\Entity.cs">
144 <SubType>Code</SubType>
145 </Compile>
146 <Compile Include="world\Primitive.cs">
147 <SubType>Code</SubType>
148 </Compile>
149 <Compile Include="world\ScriptEngine.cs">
150 <SubType>Code</SubType>
151 </Compile>
152 <Compile Include="world\SurfacePatch.cs">
153 <SubType>Code</SubType>
154 </Compile>
155 <Compile Include="world\World.cs">
156 <SubType>Code</SubType>
157 </Compile>
158 <Compile Include="world\scripting\IScript.cs">
159 <SubType>Code</SubType>
160 </Compile>
161 </ItemGroup>
162 <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
163 <PropertyGroup>
164 <PreBuildEvent>
165 </PreBuildEvent>
166 <PostBuildEvent>
167 </PostBuildEvent>
168 </PropertyGroup>
169</Project>
diff --git a/OpenSim.RegionServer/OpenSim.RegionServer.exe.build b/OpenSim.RegionServer/OpenSim.RegionServer.exe.build
new file mode 100644
index 0000000..c65f751
--- /dev/null
+++ b/OpenSim.RegionServer/OpenSim.RegionServer.exe.build
@@ -0,0 +1,67 @@
1<?xml version="1.0" ?>
2<project name="OpenSim.RegionServer" default="build">
3 <target name="build">
4 <echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
5 <mkdir dir="${project::get-base-directory()}/${build.dir}" />
6 <copy todir="${project::get-base-directory()}/${build.dir}">
7 <fileset basedir="${project::get-base-directory()}">
8 </fileset>
9 </copy>
10 <csc target="exe" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.exe">
11 <resources prefix="OpenSim.RegionServer" dynamicprefix="true" >
12 </resources>
13 <sources failonempty="true">
14 <include name="Grid.cs" />
15 <include name="OpenSimApplication.cs" />
16 <include name="OpenSimMain.cs" />
17 <include name="OpenSimRoot.cs" />
18 <include name="QueItem.cs" />
19 <include name="SimClient.cs" />
20 <include name="SimConsole.cs" />
21 <include name="VersionInfo.cs" />
22 <include name="Assets/AssetCache.cs" />
23 <include name="Assets/InventoryCache.cs" />
24 <include name="CAPS/SimHttp.cs" />
25 <include name="types/Mesh.cs" />
26 <include name="types/Triangle.cs" />
27 <include name="UserServer/LocalUserProfileManager.cs" />
28 <include name="UserServer/LoginServer.cs" />
29 <include name="world/Avatar.cs" />
30 <include name="world/Entity.cs" />
31 <include name="world/Primitive.cs" />
32 <include name="world/ScriptEngine.cs" />
33 <include name="world/SurfacePatch.cs" />
34 <include name="world/World.cs" />
35 <include name="world/scripting/IScript.cs" />
36 </sources>
37 <references basedir="${project::get-base-directory()}">
38 <lib>
39 <include name="${project::get-base-directory()}" />
40 <include name="${project::get-base-directory()}/${build.dir}" />
41 </lib>
42 <include name="System.dll" />
43 <include name="System.Xml.dll.dll" />
44 <include name="../bin/libsecondlife.dll" />
45 <include name="../bin/Axiom.MathLib.dll" />
46 <include name="../bin/Db4objects.Db4o.dll" />
47 <include name="../OpenSim.Framework.Console/${build.dir}/OpenSim.Framework.Console.dll" />
48 <include name="../OpenSim.Physics/Manager/${build.dir}/OpenSim.Physics.Manager.dll" />
49 <include name="../OpenSim.Framework/${build.dir}/OpenSim.Framework.dll" />
50 </references>
51 </csc>
52 <echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../bin/" />
53 <mkdir dir="${project::get-base-directory()}/../bin/"/>
54 <copy todir="${project::get-base-directory()}/../bin/">
55 <fileset basedir="${project::get-base-directory()}/${build.dir}/" >
56 <include name="*.dll"/>
57 <include name="*.exe"/>
58 </fileset>
59 </copy>
60 </target>
61 <target name="clean">
62 <delete dir="${bin.dir}" failonerror="false" />
63 <delete dir="${obj.dir}" failonerror="false" />
64 </target>
65 <target name="doc" description="Creates documentation.">
66 </target>
67</project>
diff --git a/OpenSim.RegionServer/OpenSimApplication.cs b/OpenSim.RegionServer/OpenSimApplication.cs
new file mode 100644
index 0000000..abfdf45
--- /dev/null
+++ b/OpenSim.RegionServer/OpenSimApplication.cs
@@ -0,0 +1,16 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using System.Net;
5using System.Net.Sockets;
6
7namespace OpenSim
8{
9 public abstract class OpenSimApplication
10 {
11 public abstract void StartUp();
12 public abstract void Shutdown();
13 public abstract void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode);// EndPoint packetSender);
14 public abstract void RemoveClientCircuit(uint circuitcode);
15 }
16}
diff --git a/OpenSim.RegionServer/OpenSimMain.cs b/OpenSim.RegionServer/OpenSimMain.cs
new file mode 100644
index 0000000..b2bc0b3
--- /dev/null
+++ b/OpenSim.RegionServer/OpenSimMain.cs
@@ -0,0 +1,320 @@
1/*
2Copyright (c) OpenSim project, http://osgrid.org/
3
4* All rights reserved.
5*
6* Redistribution and use in source and binary forms, with or without
7* modification, are permitted provided that the following conditions are met:
8* * Redistributions of source code must retain the above copyright
9* notice, this list of conditions and the following disclaimer.
10* * Redistributions in binary form must reproduce the above copyright
11* notice, this list of conditions and the following disclaimer in the
12* documentation and/or other materials provided with the distribution.
13* * Neither the name of the <organization> nor the
14* names of its contributors may be used to endorse or promote products
15* derived from this software without specific prior written permission.
16*
17* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
18* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
21* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
26* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27*/
28
29using System;
30using System.Text;
31using System.IO;
32using System.Threading;
33using System.Net;
34using System.Net.Sockets;
35using System.Timers;
36using System.Reflection;
37using System.Collections;
38using System.Collections.Generic;
39using libsecondlife;
40using libsecondlife.Packets;
41using OpenSim.world;
42using OpenSim.Framework.Interfaces;
43using OpenSim.UserServer;
44using OpenSim.Assets;
45using OpenSim.CAPS;
46using OpenSim.Framework.Console;
47using OpenSim.Physics.Manager;
48
49namespace OpenSim
50{
51 /// <summary>
52 ///
53 /// </summary>
54 public class OpenSimMain : OpenSimApplication
55 {
56 private Dictionary<EndPoint, uint> clientCircuits = new Dictionary<EndPoint, uint>();
57 private PhysicsManager physManager;
58
59 public Socket Server;
60 private IPEndPoint ServerIncoming;
61 private byte[] RecvBuffer = new byte[4096];
62 private byte[] ZeroBuffer = new byte[8192];
63 private IPEndPoint ipeSender;
64 private EndPoint epSender;
65 private AsyncCallback ReceivedData;
66
67 private System.Timers.Timer timer1 = new System.Timers.Timer();
68 private string ConfigDll = "OpenSim.Config.SimConfigDb4o.dll";
69 private string _physicsEngine = "basicphysics";
70 public bool sandbox = false;
71 public bool loginserver = false;
72
73 [STAThread]
74 public static void Main(string[] args)
75 {
76 Console.WriteLine("OpenSim " + VersionInfo.Version + "\n");
77 Console.WriteLine("Starting...\n");
78 OpenSim.Framework.Console.MainConsole.Instance = new SimConsole(OpenSim.Framework.Console.ConsoleBase.ConsoleType.Local, "", 0);
79
80 //OpenSimRoot.instance = new OpenSimRoot();
81 OpenSimMain sim = new OpenSimMain();
82 OpenSimRoot.Instance.Application = sim;
83
84 sim.sandbox = false;
85 sim.loginserver = false;
86 sim._physicsEngine = "basicphysics";
87
88 for (int i = 0; i < args.Length; i++)
89 {
90 if (args[i] == "-sandbox")
91 {
92 sim.sandbox = true;
93 OpenSimRoot.Instance.Sandbox = true;
94 }
95
96 if (args[i] == "-loginserver")
97 {
98 sim.loginserver = true;
99 }
100 if (args[i] == "-realphysx")
101 {
102 sim._physicsEngine = "RealPhysX";
103 OpenSim.world.Avatar.PhysicsEngineFlying = true;
104 }
105 }
106
107
108 OpenSimRoot.Instance.GridServers = new Grid();
109 if (sim.sandbox)
110 {
111 OpenSimRoot.Instance.GridServers.AssetDll = "OpenSim.GridInterfaces.Local.dll";
112 OpenSimRoot.Instance.GridServers.GridDll = "OpenSim.GridInterfaces.Local.dll";
113 OpenSimRoot.Instance.GridServers.Initialise();
114 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Starting in Sandbox mode");
115 }
116 else
117 {
118 OpenSimRoot.Instance.GridServers.AssetDll = "OpenSim.GridInterfaces.Remote.dll";
119 OpenSimRoot.Instance.GridServers.GridDll = "OpenSim.GridInterfaces.Remote.dll";
120 OpenSimRoot.Instance.GridServers.Initialise();
121 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Starting in Grid mode");
122 }
123
124 if (sim.loginserver && sim.sandbox)
125 {
126 LoginServer loginServer = new LoginServer(OpenSimRoot.Instance.GridServers.GridServer);
127 loginServer.Startup();
128 }
129
130 OpenSimRoot.Instance.StartUp();
131
132 while (true)
133 {
134 OpenSim.Framework.Console.MainConsole.Instance.MainConsolePrompt();
135 }
136 }
137
138 private OpenSimMain()
139 {
140 }
141
142 public override void StartUp()
143 {
144 OpenSimRoot.Instance.startuptime = DateTime.Now;
145
146 OpenSimRoot.Instance.AssetCache = new AssetCache(OpenSimRoot.Instance.GridServers.AssetServer);
147 OpenSimRoot.Instance.InventoryCache = new InventoryCache();
148
149 // We check our local database first, then the grid for config options
150 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Main.cs:Startup() - Loading configuration");
151 OpenSimRoot.Instance.Cfg = this.LoadConfigDll(this.ConfigDll);
152 OpenSimRoot.Instance.Cfg.InitConfig(this.sandbox);
153 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Main.cs:Startup() - Contacting gridserver");
154 OpenSimRoot.Instance.Cfg.LoadFromGrid();
155
156 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Main.cs:Startup() - We are " + OpenSimRoot.Instance.Cfg.RegionName + " at " + OpenSimRoot.Instance.Cfg.RegionLocX.ToString() + "," + OpenSimRoot.Instance.Cfg.RegionLocY.ToString());
157 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Initialising world");
158 OpenSimRoot.Instance.LocalWorld = new World();
159 OpenSimRoot.Instance.LocalWorld.LandMap = OpenSimRoot.Instance.Cfg.LoadWorld();
160
161 this.physManager = new OpenSim.Physics.Manager.PhysicsManager();
162 this.physManager.LoadPlugins();
163
164 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Main.cs:Startup() - Starting up messaging system");
165 OpenSimRoot.Instance.LocalWorld.PhysScene = this.physManager.GetPhysicsScene(this._physicsEngine); //should be reading from the config file what physics engine to use
166 OpenSimRoot.Instance.LocalWorld.PhysScene.SetTerrain(OpenSimRoot.Instance.LocalWorld.LandMap);
167
168 OpenSimRoot.Instance.GridServers.AssetServer.SetServerInfo(OpenSimRoot.Instance.Cfg.AssetURL, OpenSimRoot.Instance.Cfg.AssetSendKey);
169 OpenSimRoot.Instance.GridServers.GridServer.SetServerInfo(OpenSimRoot.Instance.Cfg.GridURL, OpenSimRoot.Instance.Cfg.GridSendKey, OpenSimRoot.Instance.Cfg.GridRecvKey);
170
171 OpenSimRoot.Instance.LocalWorld.LoadStorageDLL("OpenSim.Storage.LocalStorageDb4o.dll"); //all these dll names shouldn't be hard coded.
172 OpenSimRoot.Instance.LocalWorld.LoadPrimsFromStorage();
173
174 if (this.sandbox)
175 {
176 OpenSimRoot.Instance.AssetCache.LoadDefaultTextureSet();
177 }
178
179 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Main.cs:Startup() - Starting CAPS HTTP server");
180 OpenSimRoot.Instance.HttpServer = new SimCAPSHTTPServer();
181
182 timer1.Enabled = true;
183 timer1.Interval = 100;
184 timer1.Elapsed += new ElapsedEventHandler(this.Timer1Tick);
185
186 MainServerListener();
187 }
188
189 private SimConfig LoadConfigDll(string dllName)
190 {
191 Assembly pluginAssembly = Assembly.LoadFrom(dllName);
192 SimConfig config = null;
193
194 foreach (Type pluginType in pluginAssembly.GetTypes())
195 {
196 if (pluginType.IsPublic)
197 {
198 if (!pluginType.IsAbstract)
199 {
200 Type typeInterface = pluginType.GetInterface("ISimConfig", true);
201
202 if (typeInterface != null)
203 {
204 ISimConfig plug = (ISimConfig)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
205 config = plug.GetConfigObject();
206 break;
207 }
208
209 typeInterface = null;
210 }
211 }
212 }
213 pluginAssembly = null;
214 return config;
215 }
216
217 private void OnReceivedData(IAsyncResult result)
218 {
219 ipeSender = new IPEndPoint(IPAddress.Any, 0);
220 epSender = (EndPoint)ipeSender;
221 Packet packet = null;
222 int numBytes = Server.EndReceiveFrom(result, ref epSender);
223 int packetEnd = numBytes - 1;
224 packet = Packet.BuildPacket(RecvBuffer, ref packetEnd, ZeroBuffer);
225
226 // This is either a new client or a packet to send to an old one
227 // if (OpenSimRoot.Instance.ClientThreads.ContainsKey(epSender))
228
229 // do we already have a circuit for this endpoint
230 if(this.clientCircuits.ContainsKey(epSender))
231 {
232 OpenSimRoot.Instance.ClientThreads[this.clientCircuits[epSender]].InPacket(packet);
233 }
234 else if (packet.Type == PacketType.UseCircuitCode)
235 { // new client
236 UseCircuitCodePacket useCircuit = (UseCircuitCodePacket)packet;
237 this.clientCircuits.Add(epSender, useCircuit.CircuitCode.Code);
238 SimClient newuser = new SimClient(epSender, useCircuit);
239 //OpenSimRoot.Instance.ClientThreads.Add(epSender, newuser);
240 OpenSimRoot.Instance.ClientThreads.Add(useCircuit.CircuitCode.Code, newuser);
241 }
242 else
243 { // invalid client
244 Console.Error.WriteLine("Main.cs:OnReceivedData() - WARNING: Got a packet from an invalid client - " + epSender.ToString());
245 }
246 Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
247 }
248
249 private void MainServerListener()
250 {
251 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Main.cs:MainServerListener() - New thread started");
252 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Main.cs:MainServerListener() - Opening UDP socket on " + OpenSimRoot.Instance.Cfg.IPListenAddr + ":" + OpenSimRoot.Instance.Cfg.IPListenPort);
253
254 ServerIncoming = new IPEndPoint(IPAddress.Any, OpenSimRoot.Instance.Cfg.IPListenPort);
255 Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
256 Server.Bind(ServerIncoming);
257
258 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Main.cs:MainServerListener() - UDP socket bound, getting ready to listen");
259
260 ipeSender = new IPEndPoint(IPAddress.Any, 0);
261 epSender = (EndPoint)ipeSender;
262 ReceivedData = new AsyncCallback(this.OnReceivedData);
263 Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
264
265 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Main.cs:MainServerListener() - Listening...");
266
267 }
268
269 public override void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode )//EndPoint packetSender)
270 {
271 // find the endpoint for this circuit
272 EndPoint sendto = null;
273 foreach(KeyValuePair<EndPoint, uint> p in this.clientCircuits)
274 {
275 if (p.Value == circuitcode)
276 {
277 sendto = p.Key;
278 break;
279 }
280 }
281 if (sendto != null)
282 {
283 //we found the endpoint so send the packet to it
284 this.Server.SendTo(buffer, size, flags, sendto);
285 }
286 }
287
288 public override void RemoveClientCircuit(uint circuitcode)
289 {
290 foreach (KeyValuePair<EndPoint, uint> p in this.clientCircuits)
291 {
292 if (p.Value == circuitcode)
293 {
294 this.clientCircuits.Remove(p.Key);
295 break;
296 }
297 }
298 }
299
300 public override void Shutdown()
301 {
302 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Main.cs:Shutdown() - Closing all threads");
303 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Main.cs:Shutdown() - Killing listener thread");
304 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Main.cs:Shutdown() - Killing clients");
305 // IMPLEMENT THIS
306 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Main.cs:Shutdown() - Closing console and terminating");
307 OpenSimRoot.Instance.LocalWorld.Close();
308 OpenSimRoot.Instance.GridServers.Close();
309 OpenSim.Framework.Console.MainConsole.Instance.Close();
310 Environment.Exit(0);
311 }
312
313 void Timer1Tick(object sender, System.EventArgs e)
314 {
315 OpenSimRoot.Instance.LocalWorld.Update();
316 }
317 }
318
319
320}
diff --git a/OpenSim.RegionServer/OpenSimRoot.cs b/OpenSim.RegionServer/OpenSimRoot.cs
new file mode 100644
index 0000000..3361e5d
--- /dev/null
+++ b/OpenSim.RegionServer/OpenSimRoot.cs
@@ -0,0 +1,63 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using System.Net;
5//using System.Net.Sockets;
6using libsecondlife;
7using libsecondlife.Packets;
8using OpenSim.world;
9using OpenSim.Framework.Interfaces;
10using OpenSim.UserServer;
11using OpenSim.Assets;
12using OpenSim.CAPS;
13using OpenSim.Framework.Console;
14using OpenSim.Physics.Manager;
15
16namespace OpenSim
17{
18 public sealed class OpenSimRoot
19 {
20 private static OpenSimRoot instance = new OpenSimRoot();
21
22 public static OpenSimRoot Instance
23 {
24 get
25 {
26 return instance;
27 }
28 }
29
30 private OpenSimRoot()
31 {
32
33 }
34
35 public World LocalWorld;
36 public Grid GridServers;
37 public SimConfig Cfg;
38 public SimCAPSHTTPServer HttpServer;
39 public AssetCache AssetCache;
40 public InventoryCache InventoryCache;
41 //public Dictionary<EndPoint, SimClient> ClientThreads = new Dictionary<EndPoint, SimClient>();
42 public Dictionary<uint, SimClient> ClientThreads = new Dictionary<uint, SimClient>();
43 public DateTime startuptime;
44 public OpenSimApplication Application;
45 public bool Sandbox = false;
46
47 public void StartUp()
48 {
49 if (this.Application != null)
50 {
51 this.Application.StartUp();
52 }
53 }
54
55 public void Shutdown()
56 {
57 if (this.Application != null)
58 {
59 this.Application.Shutdown();
60 }
61 }
62 }
63}
diff --git a/OpenSim.RegionServer/QueItem.cs b/OpenSim.RegionServer/QueItem.cs
new file mode 100644
index 0000000..747e026
--- /dev/null
+++ b/OpenSim.RegionServer/QueItem.cs
@@ -0,0 +1,18 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using libsecondlife.Packets;
5
6namespace OpenSim
7{
8 public class QueItem
9 {
10 public QueItem()
11 {
12 }
13
14 public Packet Packet;
15 public bool Incoming;
16 }
17
18}
diff --git a/OpenSim.RegionServer/SimClient.cs b/OpenSim.RegionServer/SimClient.cs
new file mode 100644
index 0000000..210e0d9
--- /dev/null
+++ b/OpenSim.RegionServer/SimClient.cs
@@ -0,0 +1,621 @@
1/*
2Copyright (c) OpenSim project, http://osgrid.org/
3*
4* Redistribution and use in source and binary forms, with or without
5* modification, are permitted provided that the following conditions are met:
6* * Redistributions of source code must retain the above copyright
7* notice, this list of conditions and the following disclaimer.
8* * Redistributions in binary form must reproduce the above copyright
9* notice, this list of conditions and the following disclaimer in the
10* documentation and/or other materials provided with the distribution.
11* * Neither the name of the <organization> nor the
12* names of its contributors may be used to endorse or promote products
13* derived from this software without specific prior written permission.
14*
15* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
16* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
17* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
18* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
19* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
20* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
21* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
22* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
24* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25*/
26
27using System;
28using System.Collections;
29using System.Collections.Generic;
30using libsecondlife;
31using libsecondlife.Packets;
32using System.Net;
33using System.Net.Sockets;
34using System.IO;
35using System.Threading;
36using System.Timers;
37using OpenSim.Framework.Interfaces;
38using OpenSim.Framework.Assets;
39using OpenSim.Framework.Inventory;
40using OpenSim.Framework.Utilities;
41using OpenSim.world;
42using OpenSim.Assets;
43
44namespace OpenSim
45{
46 /// <summary>
47 /// Handles new client connections
48 /// Constructor takes a single Packet and authenticates everything
49 /// </summary>
50 public class SimClient
51 {
52
53 public LLUUID AgentID;
54 public LLUUID SessionID;
55 public LLUUID SecureSessionID = LLUUID.Zero;
56 public uint CircuitCode;
57 public world.Avatar ClientAvatar;
58 private UseCircuitCodePacket cirpack;
59 private Thread ClientThread;
60 public EndPoint userEP;
61 private BlockingQueue<QueItem> PacketQueue;
62 private Dictionary<uint, uint> PendingAcks = new Dictionary<uint, uint>();
63 private Dictionary<uint, Packet> NeedAck = new Dictionary<uint, Packet>();
64 //private Dictionary<LLUUID, AssetBase> UploadedAssets = new Dictionary<LLUUID, AssetBase>();
65 private System.Timers.Timer AckTimer;
66 private uint Sequence = 0;
67 private object SequenceLock = new object();
68 private const int MAX_APPENDED_ACKS = 10;
69 private const int RESEND_TIMEOUT = 4000;
70 private const int MAX_SEQUENCE = 0xFFFFFF;
71 private LLUUID newAssetFolder = LLUUID.Zero;
72 private bool debug = false;
73
74 private void ack_pack(Packet Pack)
75 {
76 //libsecondlife.Packets.PacketAckPacket ack_it = new PacketAckPacket();
77 //ack_it.Packets = new PacketAckPacket.PacketsBlock[1];
78 //ack_it.Packets[0] = new PacketAckPacket.PacketsBlock();
79 //ack_it.Packets[0].ID = Pack.Header.ID;
80 //ack_it.Header.Reliable = false;
81
82 //OutPacket(ack_it);
83
84 if (Pack.Header.Reliable)
85 {
86 lock (PendingAcks)
87 {
88 uint sequence = (uint)Pack.Header.Sequence;
89 if (!PendingAcks.ContainsKey(sequence)) { PendingAcks[sequence] = sequence; }
90 }
91 }
92 }
93
94 protected virtual void ProcessInPacket(Packet Pack)
95 {
96 ack_pack(Pack);
97 if (debug)
98 {
99 if (Pack.Type != PacketType.AgentUpdate)
100 {
101 Console.WriteLine(Pack.Type.ToString());
102 }
103 }
104 switch (Pack.Type)
105 {
106 case PacketType.CompleteAgentMovement:
107 ClientAvatar.CompleteMovement(OpenSimRoot.Instance.LocalWorld);
108 ClientAvatar.SendInitialPosition();
109 break;
110 case PacketType.RegionHandshakeReply:
111 OpenSimRoot.Instance.LocalWorld.SendLayerData(this);
112 break;
113 case PacketType.AgentWearablesRequest:
114 ClientAvatar.SendInitialAppearance();
115 foreach (SimClient client in OpenSimRoot.Instance.ClientThreads.Values)
116 {
117 if (client.AgentID != this.AgentID)
118 {
119 ObjectUpdatePacket objupdate = client.ClientAvatar.CreateUpdatePacket();
120 this.OutPacket(objupdate);
121 client.ClientAvatar.SendAppearanceToOtherAgent(this);
122 }
123 }
124 OpenSimRoot.Instance.LocalWorld.GetInitialPrims(this);
125 break;
126 case PacketType.ObjectAdd:
127 OpenSimRoot.Instance.LocalWorld.AddNewPrim((ObjectAddPacket)Pack, this);
128 break;
129 case PacketType.ObjectLink:
130 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(Pack.ToString());
131 break;
132 case PacketType.ObjectScale:
133 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(Pack.ToString());
134 break;
135 case PacketType.ObjectShape:
136 ObjectShapePacket shape = (ObjectShapePacket)Pack;
137 for (int i = 0; i < shape.ObjectData.Length; i++)
138 {
139 foreach (Entity ent in OpenSimRoot.Instance.LocalWorld.Entities.Values)
140 {
141 if (ent.localid == shape.ObjectData[i].ObjectLocalID)
142 {
143 ((OpenSim.world.Primitive)ent).UpdateShape(shape.ObjectData[i]);
144 }
145 }
146 }
147 break;
148 case PacketType.MultipleObjectUpdate:
149 MultipleObjectUpdatePacket multipleupdate = (MultipleObjectUpdatePacket)Pack;
150
151 for (int i = 0; i < multipleupdate.ObjectData.Length; i++)
152 {
153 if (multipleupdate.ObjectData[i].Type == 9) //change position
154 {
155 libsecondlife.LLVector3 pos = new LLVector3(multipleupdate.ObjectData[i].Data, 0);
156 foreach (Entity ent in OpenSimRoot.Instance.LocalWorld.Entities.Values)
157 {
158 if (ent.localid == multipleupdate.ObjectData[i].ObjectLocalID)
159 {
160 ((OpenSim.world.Primitive)ent).UpdatePosition(pos);
161
162 }
163 }
164
165 //should update stored position of the prim
166 }
167 else if (multipleupdate.ObjectData[i].Type == 10)//rotation
168 {
169 libsecondlife.LLQuaternion rot = new LLQuaternion(multipleupdate.ObjectData[i].Data, 0, true);
170 foreach (Entity ent in OpenSimRoot.Instance.LocalWorld.Entities.Values)
171 {
172 if (ent.localid == multipleupdate.ObjectData[i].ObjectLocalID)
173 {
174 ent.rotation = new Axiom.MathLib.Quaternion(rot.W, rot.X, rot.Y, rot.W);
175 ((OpenSim.world.Primitive)ent).UpdateFlag = true;
176 }
177 }
178 }
179 else if (multipleupdate.ObjectData[i].Type == 13)//scale
180 {
181
182 libsecondlife.LLVector3 scale = new LLVector3(multipleupdate.ObjectData[i].Data, 12);
183 foreach (Entity ent in OpenSimRoot.Instance.LocalWorld.Entities.Values)
184 {
185 if (ent.localid == multipleupdate.ObjectData[i].ObjectLocalID)
186 {
187 ((OpenSim.world.Primitive)ent).Scale = scale;
188 }
189 }
190 }
191 }
192 break;
193 case PacketType.RequestImage:
194 RequestImagePacket imageRequest = (RequestImagePacket)Pack;
195 for (int i = 0; i < imageRequest.RequestImage.Length; i++)
196 {
197 OpenSimRoot.Instance.AssetCache.AddTextureRequest(this, imageRequest.RequestImage[i].Image);
198 }
199 break;
200 case PacketType.TransferRequest:
201 //Console.WriteLine("OpenSimClient.cs:ProcessInPacket() - Got transfer request");
202 TransferRequestPacket transfer = (TransferRequestPacket)Pack;
203 OpenSimRoot.Instance.AssetCache.AddAssetRequest(this, transfer);
204 break;
205 case PacketType.AgentUpdate:
206 ClientAvatar.HandleUpdate((AgentUpdatePacket)Pack);
207 break;
208 case PacketType.LogoutRequest:
209 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs:ProcessInPacket() - Got a logout request");
210 //send reply to let the client logout
211 LogoutReplyPacket logReply = new LogoutReplyPacket();
212 logReply.AgentData.AgentID = this.AgentID;
213 logReply.AgentData.SessionID = this.SessionID;
214 logReply.InventoryData = new LogoutReplyPacket.InventoryDataBlock[1];
215 logReply.InventoryData[0] = new LogoutReplyPacket.InventoryDataBlock();
216 logReply.InventoryData[0].ItemID = LLUUID.Zero;
217 OutPacket(logReply);
218 //tell all clients to kill our object
219 KillObjectPacket kill = new KillObjectPacket();
220 kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
221 kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
222 kill.ObjectData[0].ID = this.ClientAvatar.localid;
223 foreach (SimClient client in OpenSimRoot.Instance.ClientThreads.Values)
224 {
225 client.OutPacket(kill);
226 }
227 OpenSimRoot.Instance.GridServers.GridServer.LogoutSession(this.SessionID, this.AgentID, this.CircuitCode);
228 lock (OpenSimRoot.Instance.LocalWorld.Entities)
229 {
230 OpenSimRoot.Instance.LocalWorld.Entities.Remove(this.AgentID);
231 }
232 //need to do other cleaning up here too
233 OpenSimRoot.Instance.ClientThreads.Remove(this.CircuitCode); //this.userEP);
234 OpenSimRoot.Instance.Application.RemoveClientCircuit(this.CircuitCode);
235 this.ClientThread.Abort();
236 break;
237 case PacketType.ChatFromViewer:
238 ChatFromViewerPacket inchatpack = (ChatFromViewerPacket)Pack;
239 if (Helpers.FieldToString(inchatpack.ChatData.Message) == "") break;
240
241 System.Text.Encoding _enc = System.Text.Encoding.ASCII;
242 libsecondlife.Packets.ChatFromSimulatorPacket reply = new ChatFromSimulatorPacket();
243 reply.ChatData.Audible = 1;
244 reply.ChatData.Message = inchatpack.ChatData.Message;
245 reply.ChatData.ChatType = 1;
246 reply.ChatData.SourceType = 1;
247 reply.ChatData.Position = this.ClientAvatar.position;
248 reply.ChatData.FromName = _enc.GetBytes(this.ClientAvatar.firstname + " " + this.ClientAvatar.lastname + "\0");
249 reply.ChatData.OwnerID = this.AgentID;
250 reply.ChatData.SourceID = this.AgentID;
251 foreach (SimClient client in OpenSimRoot.Instance.ClientThreads.Values)
252 {
253 client.OutPacket(reply);
254 }
255 break;
256 case PacketType.ObjectImage:
257 ObjectImagePacket imagePack = (ObjectImagePacket)Pack;
258 for (int i = 0; i < imagePack.ObjectData.Length; i++)
259 {
260 foreach (Entity ent in OpenSimRoot.Instance.LocalWorld.Entities.Values)
261 {
262 if (ent.localid == imagePack.ObjectData[i].ObjectLocalID)
263 {
264 ((OpenSim.world.Primitive)ent).UpdateTexture(imagePack.ObjectData[i].TextureEntry);
265 }
266 }
267 }
268 break;
269 case PacketType.ObjectFlagUpdate:
270 ObjectFlagUpdatePacket flags = (ObjectFlagUpdatePacket)Pack;
271 foreach (Entity ent in OpenSimRoot.Instance.LocalWorld.Entities.Values)
272 {
273 if (ent.localid == flags.AgentData.ObjectLocalID)
274 {
275 ((OpenSim.world.Primitive)ent).UpdateObjectFlags(flags);
276 }
277 }
278
279 break;
280 case PacketType.AssetUploadRequest:
281 AssetUploadRequestPacket request = (AssetUploadRequestPacket)Pack;
282 Console.WriteLine("upload request "+ request.AssetBlock.TransactionID);
283 AssetBase newAsset = OpenSimRoot.Instance.AssetCache.UploadPacket(request, LLUUID.Random());
284 if (newAsset != null)
285 {
286 OpenSimRoot.Instance.InventoryCache.AddNewInventoryItem(this, this.newAssetFolder, newAsset);
287 }
288 Console.WriteLine(request.ToString());
289 Console.WriteLine("combined uuid is " + request.AssetBlock.TransactionID.Combine(this.SecureSessionID).ToStringHyphenated());
290
291 AssetUploadCompletePacket response = new AssetUploadCompletePacket();
292 response.AssetBlock.Type =request.AssetBlock.Type;
293 response.AssetBlock.Success = true;
294 response.AssetBlock.UUID = request.AssetBlock.TransactionID.Combine(this.SecureSessionID);
295
296 this.OutPacket(response);
297 break;
298 case PacketType.CreateInventoryFolder:
299 //Console.WriteLine(Pack.ToString());
300 break;
301 case PacketType.CreateInventoryItem:
302 //Console.WriteLine(Pack.ToString());
303 break;
304 case PacketType.FetchInventory:
305 Console.WriteLine("fetch item packet");
306 FetchInventoryPacket FetchInventory = (FetchInventoryPacket)Pack;
307 OpenSimRoot.Instance.InventoryCache.FetchInventory(this, FetchInventory);
308 break;
309 case PacketType.FetchInventoryDescendents:
310 FetchInventoryDescendentsPacket Fetch = (FetchInventoryDescendentsPacket)Pack;
311 OpenSimRoot.Instance.InventoryCache.FetchInventoryDescendents(this, Fetch);
312 break;
313 }
314 }
315
316 private void ResendUnacked()
317 {
318 int now = Environment.TickCount;
319
320 lock (NeedAck)
321 {
322 foreach (Packet packet in NeedAck.Values)
323 {
324 if ((now - packet.TickCount > RESEND_TIMEOUT) && (!packet.Header.Resent))
325 {
326 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Resending " + packet.Type.ToString() + " packet, " +
327 (now - packet.TickCount) + "ms have passed");
328
329 packet.Header.Resent = true;
330 OutPacket(packet);
331 }
332 }
333 }
334 }
335
336 private void SendAcks()
337 {
338 lock (PendingAcks)
339 {
340 if (PendingAcks.Count > 0)
341 {
342 if (PendingAcks.Count > 250)
343 {
344 // FIXME: Handle the odd case where we have too many pending ACKs queued up
345 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Too many ACKs queued up!");
346 return;
347 }
348
349 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Sending PacketAck");
350
351
352 int i = 0;
353 PacketAckPacket acks = new PacketAckPacket();
354 acks.Packets = new PacketAckPacket.PacketsBlock[PendingAcks.Count];
355
356 foreach (uint ack in PendingAcks.Values)
357 {
358 acks.Packets[i] = new PacketAckPacket.PacketsBlock();
359 acks.Packets[i].ID = ack;
360 i++;
361 }
362
363 acks.Header.Reliable = false;
364 OutPacket(acks);
365
366 PendingAcks.Clear();
367 }
368 }
369 }
370
371 private void AckTimer_Elapsed(object sender, ElapsedEventArgs ea)
372 {
373 SendAcks();
374 ResendUnacked();
375 }
376
377 protected virtual void ProcessOutPacket(Packet Pack)
378 {
379
380 // Keep track of when this packet was sent out
381 Pack.TickCount = Environment.TickCount;
382
383 if (!Pack.Header.Resent)
384 {
385 // Set the sequence number
386 lock (SequenceLock)
387 {
388 if (Sequence >= MAX_SEQUENCE)
389 Sequence = 1;
390 else
391 Sequence++;
392 Pack.Header.Sequence = Sequence;
393 }
394
395 if (Pack.Header.Reliable) //DIRTY HACK
396 {
397 lock (NeedAck)
398 {
399 if (!NeedAck.ContainsKey(Pack.Header.Sequence))
400 {
401 NeedAck.Add(Pack.Header.Sequence, Pack);
402 }
403 else
404 {
405 // Client.Log("Attempted to add a duplicate sequence number (" +
406 // packet.Header.Sequence + ") to the NeedAck dictionary for packet type " +
407 // packet.Type.ToString(), Helpers.LogLevel.Warning);
408 }
409 }
410
411 // Don't append ACKs to resent packets, in case that's what was causing the
412 // delivery to fail
413 if (!Pack.Header.Resent)
414 {
415 // Append any ACKs that need to be sent out to this packet
416 lock (PendingAcks)
417 {
418 if (PendingAcks.Count > 0 && PendingAcks.Count < MAX_APPENDED_ACKS &&
419 Pack.Type != PacketType.PacketAck &&
420 Pack.Type != PacketType.LogoutRequest)
421 {
422 Pack.Header.AckList = new uint[PendingAcks.Count];
423 int i = 0;
424
425 foreach (uint ack in PendingAcks.Values)
426 {
427 Pack.Header.AckList[i] = ack;
428 i++;
429 }
430
431 PendingAcks.Clear();
432 Pack.Header.AppendedAcks = true;
433 }
434 }
435 }
436 }
437 }
438
439 //ServerConsole.MainConsole.Instance.WriteLine("OUT: \n" + Pack.ToString());
440
441 byte[] ZeroOutBuffer = new byte[4096];
442 byte[] sendbuffer;
443 sendbuffer = Pack.ToBytes();
444
445 try
446 {
447 if (Pack.Header.Zerocoded)
448 {
449 int packetsize = Helpers.ZeroEncode(sendbuffer, sendbuffer.Length, ZeroOutBuffer);
450 OpenSimRoot.Instance.Application.SendPacketTo(ZeroOutBuffer, packetsize, SocketFlags.None, CircuitCode);//userEP);
451 }
452 else
453 {
454 OpenSimRoot.Instance.Application.SendPacketTo(sendbuffer, sendbuffer.Length, SocketFlags.None, CircuitCode); //userEP);
455 }
456 }
457 catch (Exception)
458 {
459 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs:ProcessOutPacket() - WARNING: Socket exception occurred on connection " + userEP.ToString() + " - killing thread");
460 ClientThread.Abort();
461 }
462
463 }
464
465 public virtual void InPacket(Packet NewPack)
466 {
467 // Handle appended ACKs
468 if (NewPack.Header.AppendedAcks)
469 {
470 lock (NeedAck)
471 {
472 foreach (uint ack in NewPack.Header.AckList)
473 {
474 NeedAck.Remove(ack);
475 }
476 }
477 }
478
479 // Handle PacketAck packets
480 if (NewPack.Type == PacketType.PacketAck)
481 {
482 PacketAckPacket ackPacket = (PacketAckPacket)NewPack;
483
484 lock (NeedAck)
485 {
486 foreach (PacketAckPacket.PacketsBlock block in ackPacket.Packets)
487 {
488 NeedAck.Remove(block.ID);
489 }
490 }
491 }
492 else if ((NewPack.Type == PacketType.StartPingCheck))
493 {
494 //reply to pingcheck
495 libsecondlife.Packets.StartPingCheckPacket startPing = (libsecondlife.Packets.StartPingCheckPacket)NewPack;
496 libsecondlife.Packets.CompletePingCheckPacket endPing = new CompletePingCheckPacket();
497 endPing.PingID.PingID = startPing.PingID.PingID;
498 OutPacket(endPing);
499 }
500 else
501 {
502 QueItem item = new QueItem();
503 item.Packet = NewPack;
504 item.Incoming = true;
505 this.PacketQueue.Enqueue(item);
506 }
507
508 }
509
510 public virtual void OutPacket(Packet NewPack)
511 {
512 QueItem item = new QueItem();
513 item.Packet = NewPack;
514 item.Incoming = false;
515 this.PacketQueue.Enqueue(item);
516 }
517
518 public SimClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack)
519 {
520 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs - Started up new client thread to handle incoming request");
521 cirpack = initialcirpack;
522 userEP = remoteEP;
523 PacketQueue = new BlockingQueue<QueItem>();
524 AckTimer = new System.Timers.Timer(500);
525 AckTimer.Elapsed += new ElapsedEventHandler(AckTimer_Elapsed);
526 AckTimer.Start();
527
528 ClientThread = new Thread(new ThreadStart(AuthUser));
529 ClientThread.IsBackground = true;
530 ClientThread.Start();
531 }
532
533 protected virtual void ClientLoop()
534 {
535 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs:ClientLoop() - Entered loop");
536 while (true)
537 {
538 QueItem nextPacket = PacketQueue.Dequeue();
539 if (nextPacket.Incoming)
540 {
541 //is a incoming packet
542 ProcessInPacket(nextPacket.Packet);
543 }
544 else
545 {
546 //is a out going packet
547 ProcessOutPacket(nextPacket.Packet);
548 }
549 }
550 }
551
552 protected virtual void InitNewClient()
553 {
554 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs:InitNewClient() - Adding viewer agent to world");
555 OpenSimRoot.Instance.LocalWorld.AddViewerAgent(this);
556 world.Entity tempent = OpenSimRoot.Instance.LocalWorld.Entities[this.AgentID];
557 this.ClientAvatar = (world.Avatar)tempent;
558 }
559
560 protected virtual void AuthUser()
561 {
562 AuthenticateResponse sessionInfo = OpenSimRoot.Instance.GridServers.GridServer.AuthenticateSession(cirpack.CircuitCode.SessionID, cirpack.CircuitCode.ID, cirpack.CircuitCode.Code);
563 if (!sessionInfo.Authorised)
564 {
565 //session/circuit not authorised
566 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs:AuthUser() - New user request denied to " + userEP.ToString());
567 ClientThread.Abort();
568 }
569 else
570 {
571 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs:AuthUser() - Got authenticated connection from " + userEP.ToString());
572 //session is authorised
573 this.AgentID = cirpack.CircuitCode.ID;
574 this.SessionID = cirpack.CircuitCode.SessionID;
575 this.CircuitCode = cirpack.CircuitCode.Code;
576 InitNewClient(); //shouldn't be called here as we might be a child agent and not want a full avatar
577 this.ClientAvatar.firstname = sessionInfo.LoginInfo.First;
578 this.ClientAvatar.lastname = sessionInfo.LoginInfo.Last;
579 if (sessionInfo.LoginInfo.SecureSession != LLUUID.Zero)
580 {
581 this.SecureSessionID = sessionInfo.LoginInfo.SecureSession;
582 }
583
584 // Create Inventory, currently only works for sandbox mode
585 if (OpenSimRoot.Instance.Sandbox)
586 {
587 if (sessionInfo.LoginInfo.InventoryFolder != null)
588 {
589 this.CreateInventory(sessionInfo.LoginInfo.InventoryFolder);
590 if (sessionInfo.LoginInfo.BaseFolder != null)
591 {
592 OpenSimRoot.Instance.InventoryCache.CreateNewInventoryFolder(this, sessionInfo.LoginInfo.BaseFolder);
593 this.newAssetFolder = sessionInfo.LoginInfo.BaseFolder;
594 AssetBase[] inventorySet = OpenSimRoot.Instance.AssetCache.CreateNewInventorySet(this.AgentID);
595 if (inventorySet != null)
596 {
597 for (int i = 0; i < inventorySet.Length; i++)
598 {
599 if (inventorySet[i] != null)
600 {
601 OpenSimRoot.Instance.InventoryCache.AddNewInventoryItem(this, sessionInfo.LoginInfo.BaseFolder, inventorySet[i]);
602 }
603 }
604 }
605 }
606 }
607 }
608
609 ClientLoop();
610 }
611 }
612
613 private void CreateInventory(LLUUID baseFolder)
614 {
615 AgentInventory inventory = new AgentInventory();
616 inventory.AgentID = this.AgentID;
617 OpenSimRoot.Instance.InventoryCache.AddNewAgentsInventory(inventory);
618 OpenSimRoot.Instance.InventoryCache.CreateNewInventoryFolder(this, baseFolder);
619 }
620 }
621}
diff --git a/OpenSim.RegionServer/SimConsole.cs b/OpenSim.RegionServer/SimConsole.cs
new file mode 100644
index 0000000..d6d5e44
--- /dev/null
+++ b/OpenSim.RegionServer/SimConsole.cs
@@ -0,0 +1,211 @@
1/*
2* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
3*
4* Redistribution and use in source and binary forms, with or without
5* modification, are permitted provided that the following conditions are met:
6* * Redistributions of source code must retain the above copyright
7* notice, this list of conditions and the following disclaimer.
8* * Redistributions in binary form must reproduce the above copyright
9* notice, this list of conditions and the following disclaimer in the
10* documentation and/or other materials provided with the distribution.
11* * Neither the name of the <organization> nor the
12* names of its contributors may be used to endorse or promote products
13* derived from this software without specific prior written permission.
14*
15* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
16* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
17* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
18* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
19* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
20* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
21* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
22* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
24* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25*
26*/
27
28using System;
29using System.Collections;
30using System.Collections.Generic;
31using System.Threading;
32using System.IO;
33using System.Net;
34using libsecondlife;
35using libsecondlife.Packets;
36using OpenSim.Framework.Console;
37
38namespace OpenSim
39{
40 /// <summary>
41 /// Description of ServerConsole.
42 /// </summary>
43 public class SimConsole : ConsoleBase
44 {
45
46 private ConsoleType ConsType;
47 StreamWriter Log;
48
49
50 // STUPID HACK ALERT!!!! STUPID HACK ALERT!!!!!
51 // constype - the type of console to use (see enum ConsoleType)
52 // sparam - depending on the console type:
53 // TCP - the IP to bind to (127.0.0.1 if blank)
54 // Local - param ignored
55 // SimChat - the AgentID of this sim's admin
56 // and for the iparam:
57 // TCP - the port to bind to
58 // Local - param ignored
59 // SimChat - the chat channel to accept commands from
60 public SimConsole(ConsoleType constype, string sparam, int iparam) {
61 ConsType = constype;
62 switch(constype) {
63 case ConsoleType.Local:
64
65 Console.WriteLine("ServerConsole.cs - creating new local console");
66 Console.WriteLine("Logs will be saved to current directory in opensim-console.log");
67 Log=File.AppendText("opensim-console.log");
68 Log.WriteLine("========================================================================");
69 //Log.WriteLine("OpenSim " + VersionInfo.Version + " Started at " + DateTime.Now.ToString());
70 break;
71 case ConsoleType.TCP:
72 break;
73 case ConsoleType.SimChat:
74 break;
75
76 default:
77 Console.WriteLine("ServerConsole.cs - what are you smoking? that isn't a valid console type!");
78 break;
79 }
80 }
81
82 public override void Close() {
83 Log.WriteLine("OpenSim shutdown at " + DateTime.Now.ToString());
84 Log.Close();
85 }
86
87 public override void Write(string format, params object[] args)
88 {
89 Log.Write(format, args);
90 Console.Write(format, args);
91 return;
92 }
93
94 public override void WriteLine(string format, params object[] args)
95 {
96 Log.WriteLine(format, args);
97 Console.WriteLine(format, args);
98 return;
99 }
100
101 public override string ReadLine()
102 {
103 string TempStr=Console.ReadLine();
104 Log.WriteLine(TempStr);
105 return TempStr;
106 }
107
108 public override int Read() {
109 int TempInt= Console.Read();
110 Log.Write((char)TempInt);
111 return TempInt;
112 }
113
114 // Displays a command prompt and waits for the user to enter a string, then returns that string
115 public override string CmdPrompt(string prompt) {
116 this.Write(prompt);
117 return this.ReadLine();
118 }
119
120 // Displays a command prompt and returns a default value if the user simply presses enter
121 public override string CmdPrompt(string prompt, string defaultresponse) {
122 string temp=CmdPrompt(prompt);
123 if(temp=="") {
124 return defaultresponse;
125 } else {
126 return temp;
127 }
128 }
129
130 // Displays a command prompt and returns a default value, user may only enter 1 of 2 options
131 public override string CmdPrompt(string prompt, string defaultresponse, string OptionA, string OptionB) {
132 bool itisdone=false;
133 string temp=CmdPrompt(prompt,defaultresponse);
134 while(itisdone==false) {
135 if((temp==OptionA) || (temp==OptionB)) {
136 itisdone=true;
137 } else {
138 this.WriteLine("Valid options are " + OptionA + " or " + OptionB);
139 temp=CmdPrompt(prompt,defaultresponse);
140 }
141 }
142 return temp;
143 }
144
145 // Runs a command with a number of parameters
146 public override Object RunCmd(string Cmd, string[] cmdparams) {
147 switch(Cmd) {
148 case "help":
149 this.WriteLine("show users - show info about connected users");
150 this.WriteLine("shutdown - disconnect all clients and shutdown");
151 this.WriteLine("regenerate - regenerate the sim's terrain");
152 break;
153
154 case "show":
155 ShowCommands(cmdparams[0]);
156 break;
157
158 case "regenerate":
159 OpenSimRoot.Instance.LocalWorld.RegenerateTerrain();
160 break;
161
162 case "shutdown":
163 OpenSimRoot.Instance.Shutdown();
164 break;
165 }
166 return null;
167 }
168
169 // Shows data about something
170 public override void ShowCommands(string ShowWhat) {
171 switch(ShowWhat) {
172 case "uptime":
173 this.WriteLine("OpenSim has been running since " + OpenSimRoot.Instance.startuptime.ToString());
174 this.WriteLine("That is " + (DateTime.Now-OpenSimRoot.Instance.startuptime).ToString());
175 break;
176 case "users":
177 OpenSim.world.Avatar TempAv;
178 this.WriteLine(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}","Firstname", "Lastname","Agent ID", "Session ID", "Circuit", "IP"));
179 foreach (libsecondlife.LLUUID UUID in OpenSimRoot.Instance.LocalWorld.Entities.Keys) {
180 if(OpenSimRoot.Instance.LocalWorld.Entities[UUID].ToString()== "OpenSim.world.Avatar")
181 {
182 TempAv=(OpenSim.world.Avatar)OpenSimRoot.Instance.LocalWorld.Entities[UUID];
183 this.WriteLine(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}",TempAv.firstname, TempAv.lastname,UUID, TempAv.ControllingClient.SessionID, TempAv.ControllingClient.CircuitCode, TempAv.ControllingClient.userEP.ToString()));
184 }
185 }
186 break;
187 }
188 }
189
190 // Displays a prompt to the user and then runs the command they entered
191 public override void MainConsolePrompt() {
192 string[] tempstrarray;
193 string tempstr = this.CmdPrompt("OpenSim-" + OpenSimRoot.Instance.Cfg.RegionHandle.ToString() + " # ");
194 tempstrarray = tempstr.Split(' ');
195 string cmd=tempstrarray[0];
196 Array.Reverse(tempstrarray);
197 Array.Resize<string>(ref tempstrarray,tempstrarray.Length-1);
198 Array.Reverse(tempstrarray);
199 string[] cmdparams=(string[])tempstrarray;
200 RunCmd(cmd,cmdparams);
201 }
202
203
204 public override void SetStatus(string status)
205 {
206 Console.Write( status + "\r" );
207 }
208 }
209}
210
211
diff --git a/OpenSim.RegionServer/UserServer/LocalUserProfileManager.cs b/OpenSim.RegionServer/UserServer/LocalUserProfileManager.cs
new file mode 100644
index 0000000..83e340b
--- /dev/null
+++ b/OpenSim.RegionServer/UserServer/LocalUserProfileManager.cs
@@ -0,0 +1,76 @@
1using System;
2using System.Collections.Generic;
3using System.Collections;
4using System.Text;
5using OpenSim.Framework.User;
6using OpenSim.Framework.Grid;
7using OpenSim.Framework.Inventory;
8using OpenSim.Framework.Interfaces;
9using libsecondlife;
10
11namespace OpenSim.UserServer
12{
13 class LocalUserProfileManager : UserProfileManager
14 {
15 private IGridServer _gridServer;
16
17 public LocalUserProfileManager(IGridServer gridServer)
18 {
19 _gridServer = gridServer;
20 }
21
22 public override void InitUserProfiles()
23 {
24 // TODO: need to load from database
25 }
26
27 public override void CustomiseResponse(ref System.Collections.Hashtable response, UserProfile theUser)
28 {
29 uint circode = (uint)response["circuit_code"];
30 theUser.AddSimCircuit(circode, LLUUID.Random());
31 response["home"] = "{'region_handle':[r" + (997 * 256).ToString() + ",r" + (996 * 256).ToString() + "], 'position':[r" + theUser.homepos.X.ToString() + ",r" + theUser.homepos.Y.ToString() + ",r" + theUser.homepos.Z.ToString() + "], 'look_at':[r" + theUser.homelookat.X.ToString() + ",r" + theUser.homelookat.Y.ToString() + ",r" + theUser.homelookat.Z.ToString() + "]}";
32 response["sim_port"] = OpenSimRoot.Instance.Cfg.IPListenPort;
33 response["sim_ip"] = OpenSimRoot.Instance.Cfg.IPListenAddr;
34 response["region_y"] = (Int32)996 * 256;
35 response["region_x"] = (Int32)997* 256;
36
37 string first;
38 string last;
39 if (response.Contains("first"))
40 {
41 first = (string)response["first"];
42 }
43 else
44 {
45 first = "test";
46 }
47
48 if (response.Contains("last"))
49 {
50 last = (string)response["last"];
51 }
52 else
53 {
54 last = "User";
55 }
56
57 ArrayList InventoryList = (ArrayList)response["inventory-skeleton"];
58 Hashtable Inventory1 = (Hashtable)InventoryList[0];
59
60 Login _login = new Login();
61 //copy data to login object
62 _login.First = first;
63 _login.Last = last;
64 _login.Agent = new LLUUID((string)response["agent_id"]) ;
65 _login.Session = new LLUUID((string)response["session_id"]);
66 _login.BaseFolder = null;
67 _login.InventoryFolder = new LLUUID((string)Inventory1["folder_id"]);
68
69 //working on local computer if so lets add to the gridserver's list of sessions?
70 if (OpenSimRoot.Instance.GridServers.GridServer.GetName() == "Local")
71 {
72 ((LocalGridBase)this._gridServer).AddNewSession(_login);
73 }
74 }
75 }
76}
diff --git a/OpenSim.RegionServer/UserServer/LoginServer.cs b/OpenSim.RegionServer/UserServer/LoginServer.cs
new file mode 100644
index 0000000..86b098a
--- /dev/null
+++ b/OpenSim.RegionServer/UserServer/LoginServer.cs
@@ -0,0 +1,414 @@
1/*
2* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
3*
4* Redistribution and use in source and binary forms, with or without
5* modification, are permitted provided that the following conditions are met:
6* * Redistributions of source code must retain the above copyright
7* notice, this list of conditions and the following disclaimer.
8* * Redistributions in binary form must reproduce the above copyright
9* notice, this list of conditions and the following disclaimer in the
10* documentation and/or other materials provided with the distribution.
11* * Neither the name of the <organization> nor the
12* names of its contributors may be used to endorse or promote products
13* derived from this software without specific prior written permission.
14*
15* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
16* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
17* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
18* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
19* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
20* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
21* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
22* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
24* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25*
26*/
27
28using Nwc.XmlRpc;
29using System;
30using System.IO;
31using System.Net;
32using System.Net.Sockets;
33using System.Text;
34using System.Text.RegularExpressions;
35using System.Threading;
36using System.Collections;
37using System.Security.Cryptography;
38using System.Xml;
39using libsecondlife;
40using OpenSim;
41using OpenSim.Framework.Interfaces;
42using OpenSim.Framework.Grid;
43using OpenSim.Framework.Inventory;
44using OpenSim.Framework.User;
45using OpenSim.Framework.Utilities;
46
47namespace OpenSim.UserServer
48{
49
50 /// <summary>
51 /// When running in local (default) mode , handles client logins.
52 /// </summary>
53 public class LoginServer : LoginService , IUserServer
54 {
55 private IGridServer _gridServer;
56 private ushort _loginPort = 8080;
57 public IPAddress clientAddress = IPAddress.Loopback;
58 public IPAddress remoteAddress = IPAddress.Any;
59 private Socket loginServer;
60 private int NumClients;
61 private string _defaultResponse;
62 private bool userAccounts = false;
63 private string _mpasswd;
64 private bool _needPasswd = false;
65 private LocalUserProfileManager userManager;
66
67 public LoginServer(IGridServer gridServer)
68 {
69 _gridServer = gridServer;
70 }
71
72 // InitializeLogin: initialize the login
73 private void InitializeLogin()
74 {
75 this._needPasswd = false;
76 //read in default response string
77 StreamReader SR;
78 string lines;
79 SR = File.OpenText("new-login.dat");
80
81 //lines=SR.ReadLine();
82
83 while (!SR.EndOfStream)
84 {
85 lines = SR.ReadLine();
86 _defaultResponse += lines;
87 //lines = SR.ReadLine();
88 }
89 SR.Close();
90 this._mpasswd = EncodePassword("testpass");
91
92 userManager = new LocalUserProfileManager(this._gridServer);
93 userManager.InitUserProfiles();
94 userManager.SetKeys("", "", "", "Welcome to OpenSim");
95
96 loginServer = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
97 loginServer.Bind(new IPEndPoint(remoteAddress, _loginPort));
98 loginServer.Listen(1);
99 }
100
101 public void Startup()
102 {
103 this.InitializeLogin();
104 Thread runLoginProxy = new Thread(new ThreadStart(RunLogin));
105 runLoginProxy.IsBackground = true;
106 runLoginProxy.Start();
107 }
108
109 private void RunLogin()
110 {
111 Console.WriteLine("Starting Login Server");
112 try
113 {
114 for (; ; )
115 {
116 Socket client = loginServer.Accept();
117 IPEndPoint clientEndPoint = (IPEndPoint)client.RemoteEndPoint;
118
119
120 NetworkStream networkStream = new NetworkStream(client);
121 StreamReader networkReader = new StreamReader(networkStream);
122 StreamWriter networkWriter = new StreamWriter(networkStream);
123
124 try
125 {
126 LoginRequest(networkReader, networkWriter);
127 }
128 catch (Exception e)
129 {
130 Console.WriteLine(e.Message);
131 }
132
133 networkWriter.Close();
134 networkReader.Close();
135 networkStream.Close();
136
137 client.Close();
138
139 // send any packets queued for injection
140
141 }
142 }
143 catch (Exception e)
144 {
145 Console.WriteLine(e.Message);
146 Console.WriteLine(e.StackTrace);
147 }
148 }
149
150 // ProxyLogin: proxy a login request
151 private void LoginRequest(StreamReader reader, StreamWriter writer)
152 {
153 lock (this)
154 {
155 string line;
156 int contentLength = 0;
157 // read HTTP header
158 do
159 {
160 // read one line of the header
161 line = reader.ReadLine();
162
163 // check for premature EOF
164 if (line == null)
165 throw new Exception("EOF in client HTTP header");
166
167 // look for Content-Length
168 Match match = (new Regex(@"Content-Length: (\d+)$")).Match(line);
169 if (match.Success)
170 contentLength = Convert.ToInt32(match.Groups[1].Captures[0].ToString());
171 } while (line != "");
172
173 // read the HTTP body into a buffer
174 char[] content = new char[contentLength];
175 reader.Read(content, 0, contentLength);
176
177 if (this.userAccounts)
178 {
179 //ask the UserProfile Manager to process the request
180 string reply = this.userManager.ParseXMLRPC(new String(content));
181 // forward the XML-RPC response to the client
182 writer.WriteLine("HTTP/1.0 200 OK");
183 writer.WriteLine("Content-type: text/xml");
184 writer.WriteLine();
185 writer.WriteLine(reply);
186 }
187 else
188 {
189 //handle ourselves
190 XmlRpcRequest request = (XmlRpcRequest)(new XmlRpcRequestDeserializer()).Deserialize(new String(content));
191 if (request.MethodName == "login_to_simulator")
192 {
193 this.ProcessXmlRequest(request, writer);
194 }
195 else
196 {
197 XmlRpcResponse PresenceErrorResp = new XmlRpcResponse();
198 Hashtable PresenceErrorRespData = new Hashtable();
199 PresenceErrorRespData["reason"] = "XmlRequest"; ;
200 PresenceErrorRespData["message"] = "Unknown Rpc request";
201 PresenceErrorRespData["login"] = "false";
202 PresenceErrorResp.Value = PresenceErrorRespData;
203 string reply = Regex.Replace(XmlRpcResponseSerializer.Singleton.Serialize(PresenceErrorResp), " encoding=\"utf-16\"", "");
204 writer.WriteLine("HTTP/1.0 200 OK");
205 writer.WriteLine("Content-type: text/xml");
206 writer.WriteLine();
207 writer.WriteLine(reply);
208 }
209 }
210 }
211 }
212
213 public bool ProcessXmlRequest(XmlRpcRequest request, StreamWriter writer)
214 {
215 Hashtable requestData = (Hashtable)request.Params[0];
216 string first;
217 string last;
218 string passwd;
219 LLUUID Agent;
220 LLUUID Session;
221
222 //get login name
223 if (requestData.Contains("first"))
224 {
225 first = (string)requestData["first"];
226 }
227 else
228 {
229 first = "test";
230 }
231
232 if (requestData.Contains("last"))
233 {
234 last = (string)requestData["last"];
235 }
236 else
237 {
238 last = "User" + NumClients.ToString();
239 }
240
241 if (requestData.Contains("passwd"))
242 {
243 passwd = (string)requestData["passwd"];
244 }
245 else
246 {
247 passwd = "notfound";
248 }
249
250 if (!Authenticate(first, last, passwd))
251 {
252 XmlRpcResponse PresenceErrorResp = new XmlRpcResponse();
253 Hashtable PresenceErrorRespData = new Hashtable();
254 PresenceErrorRespData["reason"] = "key"; ;
255 PresenceErrorRespData["message"] = "You have entered an invalid name/password combination. Check Caps/lock.";
256 PresenceErrorRespData["login"] = "false";
257 PresenceErrorResp.Value = PresenceErrorRespData;
258 string reply = Regex.Replace(XmlRpcResponseSerializer.Singleton.Serialize(PresenceErrorResp), " encoding=\"utf-16\"", "");
259 writer.WriteLine("HTTP/1.0 200 OK");
260 writer.WriteLine("Content-type: text/xml");
261 writer.WriteLine();
262 writer.WriteLine(reply);
263 return false;
264 }
265
266 NumClients++;
267
268 //create a agent and session LLUUID
269 Agent = GetAgentId(first, last);
270 int SessionRand = Util.RandomClass.Next(1, 999);
271 Session = new LLUUID("aaaabbbb-0200-" + SessionRand.ToString("0000") + "-8664-58f53e442797");
272 LLUUID secureSess = LLUUID.Random();
273 //create some login info
274 Hashtable LoginFlagsHash = new Hashtable();
275 LoginFlagsHash["daylight_savings"] = "N";
276 LoginFlagsHash["stipend_since_login"] = "N";
277 LoginFlagsHash["gendered"] = "Y";
278 LoginFlagsHash["ever_logged_in"] = "Y";
279 ArrayList LoginFlags = new ArrayList();
280 LoginFlags.Add(LoginFlagsHash);
281
282 Hashtable GlobalT = new Hashtable();
283 GlobalT["sun_texture_id"] = "cce0f112-878f-4586-a2e2-a8f104bba271";
284 GlobalT["cloud_texture_id"] = "fc4b9f0b-d008-45c6-96a4-01dd947ac621";
285 GlobalT["moon_texture_id"] = "fc4b9f0b-d008-45c6-96a4-01dd947ac621";
286 ArrayList GlobalTextures = new ArrayList();
287 GlobalTextures.Add(GlobalT);
288
289 XmlRpcResponse response = (XmlRpcResponse)(new XmlRpcResponseDeserializer()).Deserialize(this._defaultResponse);
290 Hashtable responseData = (Hashtable)response.Value;
291
292 responseData["sim_port"] = OpenSimRoot.Instance.Cfg.IPListenPort;
293 responseData["sim_ip"] = OpenSimRoot.Instance.Cfg.IPListenAddr;
294 responseData["agent_id"] = Agent.ToStringHyphenated();
295 responseData["session_id"] = Session.ToStringHyphenated();
296 responseData["secure_session_id"]= secureSess.ToStringHyphenated();
297 responseData["circuit_code"] = (Int32)(Util.RandomClass.Next());
298 responseData["seconds_since_epoch"] = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
299 responseData["login-flags"] = LoginFlags;
300 responseData["global-textures"] = GlobalTextures;
301
302 //inventory
303 ArrayList InventoryList = (ArrayList)responseData["inventory-skeleton"];
304 Hashtable Inventory1 = (Hashtable)InventoryList[0];
305 Hashtable Inventory2 = (Hashtable)InventoryList[1];
306 LLUUID BaseFolderID = LLUUID.Random();
307 LLUUID InventoryFolderID = LLUUID.Random();
308 Inventory2["name"] = "Base";
309 Inventory2["folder_id"] = BaseFolderID.ToStringHyphenated();
310 Inventory2["type_default"] = 0;
311 Inventory1["folder_id"] = InventoryFolderID.ToStringHyphenated();
312
313 ArrayList InventoryRoot = (ArrayList)responseData["inventory-root"];
314 Hashtable Inventoryroot = (Hashtable)InventoryRoot[0];
315 Inventoryroot["folder_id"] = InventoryFolderID.ToStringHyphenated();
316
317 CustomiseLoginResponse(responseData, first, last);
318
319 Login _login = new Login();
320 //copy data to login object
321 _login.First = first;
322 _login.Last = last;
323 _login.Agent = Agent;
324 _login.Session = Session;
325 _login.SecureSession = secureSess;
326 _login.BaseFolder = BaseFolderID;
327 _login.InventoryFolder = InventoryFolderID;
328
329 //working on local computer if so lets add to the gridserver's list of sessions?
330 if (OpenSimRoot.Instance.GridServers.GridServer.GetName() == "Local")
331 {
332 ((LocalGridBase)this._gridServer).AddNewSession(_login);
333 }
334
335 // forward the XML-RPC response to the client
336 writer.WriteLine("HTTP/1.0 200 OK");
337 writer.WriteLine("Content-type: text/xml");
338 writer.WriteLine();
339
340 XmlTextWriter responseWriter = new XmlTextWriter(writer);
341 XmlRpcResponseSerializer.Singleton.Serialize(responseWriter, response);
342 responseWriter.Close();
343
344 return true;
345 }
346
347 protected virtual void CustomiseLoginResponse(Hashtable responseData, string first, string last)
348 {
349 }
350
351 protected virtual LLUUID GetAgentId(string firstName, string lastName)
352 {
353 LLUUID Agent;
354 int AgentRand = Util.RandomClass.Next(1, 9999);
355 Agent = new LLUUID("99998888-0100-" + AgentRand.ToString("0000") + "-8ec1-0b1d5cd6aead");
356 return Agent;
357 }
358
359 protected virtual bool Authenticate(string first, string last, string passwd)
360 {
361 if (this._needPasswd)
362 {
363 //every user needs the password to login
364 string encodedPass = passwd.Remove(0, 3); //remove $1$
365 if (encodedPass == this._mpasswd)
366 {
367 return true;
368 }
369 else
370 {
371 return false;
372 }
373 }
374 else
375 {
376 //do not need password to login
377 return true;
378 }
379 }
380
381 private static string EncodePassword(string passwd)
382 {
383 Byte[] originalBytes;
384 Byte[] encodedBytes;
385 MD5 md5;
386
387 md5 = new MD5CryptoServiceProvider();
388 originalBytes = ASCIIEncoding.Default.GetBytes(passwd);
389 encodedBytes = md5.ComputeHash(originalBytes);
390
391 return Regex.Replace(BitConverter.ToString(encodedBytes), "-", "").ToLower();
392 }
393
394 //IUserServer implementation
395 public AgentInventory RequestAgentsInventory(LLUUID agentID)
396 {
397 AgentInventory aInventory = null;
398 if (this.userAccounts)
399 {
400 aInventory = this.userManager.GetUsersInventory(agentID);
401 }
402
403 return aInventory;
404 }
405
406 public void SetServerInfo(string ServerUrl, string SendKey, string RecvKey)
407 {
408
409 }
410
411 }
412
413
414}
diff --git a/OpenSim.RegionServer/VersionInfo.cs b/OpenSim.RegionServer/VersionInfo.cs
new file mode 100644
index 0000000..39767df
--- /dev/null
+++ b/OpenSim.RegionServer/VersionInfo.cs
@@ -0,0 +1,37 @@
1/*
2Copyright (c) OpenSim project, http://osgrid.org/
3*
4* Redistribution and use in source and binary forms, with or without
5* modification, are permitted provided that the following conditions are met:
6* * Redistributions of source code must retain the above copyright
7* notice, this list of conditions and the following disclaimer.
8* * Redistributions in binary form must reproduce the above copyright
9* notice, this list of conditions and the following disclaimer in the
10* documentation and/or other materials provided with the distribution.
11* * Neither the name of the <organization> nor the
12* names of its contributors may be used to endorse or promote products
13* derived from this software without specific prior written permission.
14*
15* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
16* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
17* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
18* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
19* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
20* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
21* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
22* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
24* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25*/
26
27using System;
28
29namespace OpenSim
30{
31 /// <summary>
32 /// </summary>
33 public class VersionInfo
34 {
35 public static string Version = "0.1, Build 1173843165, Revision 193:206M";
36 }
37}
diff --git a/OpenSim.RegionServer/types/Mesh.cs b/OpenSim.RegionServer/types/Mesh.cs
new file mode 100644
index 0000000..3e00c91
--- /dev/null
+++ b/OpenSim.RegionServer/types/Mesh.cs
@@ -0,0 +1,28 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4
5namespace OpenSim.types
6{
7 // TODO: This will need some performance tuning no doubt.
8 public class Mesh
9 {
10 public List<Triangle> mesh;
11
12 public Mesh()
13 {
14 mesh = new List<Triangle>();
15 }
16
17 public void AddTri(Triangle tri)
18 {
19 mesh.Add(tri);
20 }
21
22 public static Mesh operator +(Mesh a, Mesh b)
23 {
24 a.mesh.AddRange(b.mesh);
25 return a;
26 }
27 }
28}
diff --git a/OpenSim.RegionServer/types/Triangle.cs b/OpenSim.RegionServer/types/Triangle.cs
new file mode 100644
index 0000000..8dfea6e
--- /dev/null
+++ b/OpenSim.RegionServer/types/Triangle.cs
@@ -0,0 +1,28 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using Axiom.MathLib;
5
6namespace OpenSim.types
7{
8 public class Triangle
9 {
10 Vector3 a;
11 Vector3 b;
12 Vector3 c;
13
14 public Triangle()
15 {
16 a = new Vector3();
17 b = new Vector3();
18 c = new Vector3();
19 }
20
21 public Triangle(Vector3 A, Vector3 B, Vector3 C)
22 {
23 a = A;
24 b = B;
25 c = C;
26 }
27 }
28}
diff --git a/OpenSim.RegionServer/world/Avatar.cs b/OpenSim.RegionServer/world/Avatar.cs
new file mode 100644
index 0000000..b4a3b82
--- /dev/null
+++ b/OpenSim.RegionServer/world/Avatar.cs
@@ -0,0 +1,501 @@
1using System;
2using System.Collections.Generic;
3using System.IO;
4using System.Text;
5using libsecondlife;
6using libsecondlife.Packets;
7using OpenSim.Physics.Manager;
8using Axiom.MathLib;
9
10namespace OpenSim.world
11{
12 public class Avatar : Entity
13 {
14 public static bool PhysicsEngineFlying = false;
15 public string firstname;
16 public string lastname;
17 public SimClient ControllingClient;
18 private PhysicsActor _physActor;
19 private static libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock AvatarTemplate;
20 private bool updateflag = false;
21 private byte movementflag = 0;
22 private List<NewForce> forcesList = new List<NewForce>();
23 private short _updateCount = 0;
24 private Axiom.MathLib.Quaternion bodyRot;
25
26 public Avatar(SimClient TheClient)
27 {
28 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Avatar.cs - Loading details from grid (DUMMY)");
29 ControllingClient = TheClient;
30 localid = 8880000 + (OpenSimRoot.Instance.LocalWorld._localNumber++);
31 position = new LLVector3(100.0f, 100.0f, 30.0f);
32 position.Z = OpenSimRoot.Instance.LocalWorld.LandMap[(int)position.Y * 256 + (int)position.X] + 1;
33 }
34
35 public PhysicsActor PhysActor
36 {
37 set
38 {
39 this._physActor = value;
40 }
41 }
42
43 public override void addForces()
44 {
45 lock (this.forcesList)
46 {
47 if (this.forcesList.Count > 0)
48 {
49 for (int i = 0; i < this.forcesList.Count; i++)
50 {
51 NewForce force = this.forcesList[i];
52 PhysicsVector phyVector = new PhysicsVector(force.X, force.Y, force.Z);
53 this._physActor.Velocity = phyVector;
54 this.updateflag = true;
55 this.velocity = new LLVector3(force.X, force.Y, force.Z); //shouldn't really be doing this
56 // but as we are setting the velocity (rather than using real forces) at the moment it is okay.
57 }
58 for (int i = 0; i < this.forcesList.Count; i++)
59 {
60 this.forcesList.RemoveAt(0);
61 }
62 }
63 }
64 }
65
66 public override void update()
67 {
68
69 if (this.updateflag)
70 {
71 //need to send movement info
72 //so create the improvedterseobjectupdate packet
73 //use CreateTerseBlock()
74 ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock();
75 ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
76 terse.RegionData.RegionHandle = OpenSimRoot.Instance.Cfg.RegionHandle; // FIXME
77 terse.RegionData.TimeDilation = 64096;
78 terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
79 terse.ObjectData[0] = terseBlock;
80 foreach (SimClient client in OpenSimRoot.Instance.ClientThreads.Values)
81 {
82 client.OutPacket(terse);
83 }
84
85 updateflag = false;
86 //this._updateCount = 0;
87 }
88 else
89 {
90 //if((movementflag & 1) !=0)
91 //{
92 _updateCount++;
93 if (((!PhysicsEngineFlying) && (_updateCount > 3)) || (_updateCount > 0))
94 {
95 //It has been a while since last update was sent so lets send one.
96 ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock();
97 ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
98 terse.RegionData.RegionHandle = OpenSimRoot.Instance.Cfg.RegionHandle; // FIXME
99 terse.RegionData.TimeDilation = 64096;
100 terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
101 terse.ObjectData[0] = terseBlock;
102 foreach (SimClient client in OpenSimRoot.Instance.ClientThreads.Values)
103 {
104 client.OutPacket(terse);
105 }
106 _updateCount = 0;
107 }
108 //}
109 }
110 }
111
112 public static void SetupTemplate(string name)
113 {
114 int i = 0;
115 FileInfo fInfo = new FileInfo(name);
116 long numBytes = fInfo.Length;
117 FileStream fStream = new FileStream(name, FileMode.Open, FileAccess.Read);
118 BinaryReader br = new BinaryReader(fStream);
119 byte[] data1 = br.ReadBytes((int)numBytes);
120 br.Close();
121 fStream.Close();
122
123 libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock objdata = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock(data1, ref i);
124
125 System.Text.Encoding enc = System.Text.Encoding.ASCII;
126 libsecondlife.LLVector3 pos = new LLVector3(objdata.ObjectData, 16);
127 pos.X = 100f;
128 objdata.ID = 8880000;
129 objdata.NameValue = enc.GetBytes("FirstName STRING RW SV Test \nLastName STRING RW SV User \0");
130 libsecondlife.LLVector3 pos2 = new LLVector3(100f, 100f, 23f);
131 //objdata.FullID=user.AgentID;
132 byte[] pb = pos.GetBytes();
133 Array.Copy(pb, 0, objdata.ObjectData, 16, pb.Length);
134
135 Avatar.AvatarTemplate = objdata;
136 }
137
138 public void CompleteMovement(World RegionInfo)
139 {
140 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Avatar.cs:CompleteMovement() - Constructing AgentMovementComplete packet");
141 AgentMovementCompletePacket mov = new AgentMovementCompletePacket();
142 mov.AgentData.SessionID = this.ControllingClient.SessionID;
143 mov.AgentData.AgentID = this.ControllingClient.AgentID;
144 mov.Data.RegionHandle = OpenSimRoot.Instance.Cfg.RegionHandle;
145 // TODO - dynamicalise this stuff
146 mov.Data.Timestamp = 1172750370;
147 mov.Data.Position = new LLVector3(100f, 100f, 23f);
148 mov.Data.LookAt = new LLVector3(0.99f, 0.042f, 0);
149
150 ControllingClient.OutPacket(mov);
151 }
152
153 public void SendInitialPosition()
154 {
155
156 System.Text.Encoding _enc = System.Text.Encoding.ASCII;
157 //send a objectupdate packet with information about the clients avatar
158 ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
159 objupdate.RegionData.RegionHandle = OpenSimRoot.Instance.Cfg.RegionHandle;
160 objupdate.RegionData.TimeDilation = 64096;
161 objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
162
163 objupdate.ObjectData[0] = AvatarTemplate;
164 //give this avatar object a local id and assign the user a name
165 objupdate.ObjectData[0].ID = this.localid;
166 this.uuid = objupdate.ObjectData[0].FullID = ControllingClient.AgentID;
167 objupdate.ObjectData[0].NameValue = _enc.GetBytes("FirstName STRING RW SV " + firstname + "\nLastName STRING RW SV " + lastname + " \0");
168
169 libsecondlife.LLVector3 pos2 = new LLVector3((float)this.position.X, (float)this.position.Y, (float)this.position.Z);
170
171 byte[] pb = pos2.GetBytes();
172
173 Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length);
174 OpenSimRoot.Instance.LocalWorld._localNumber++;
175
176 foreach (SimClient client in OpenSimRoot.Instance.ClientThreads.Values)
177 {
178 client.OutPacket(objupdate);
179 if (client.AgentID != ControllingClient.AgentID)
180 {
181 SendAppearanceToOtherAgent(client);
182 }
183 }
184 //this.ControllingClient.OutPacket(objupdate);
185 }
186
187 public void SendInitialAppearance()
188 {
189 AgentWearablesUpdatePacket aw = new AgentWearablesUpdatePacket();
190 aw.AgentData.AgentID = this.ControllingClient.AgentID;
191 aw.AgentData.SerialNum = 0;
192 aw.AgentData.SessionID = ControllingClient.SessionID;
193
194 aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[13];
195 AgentWearablesUpdatePacket.WearableDataBlock awb = new AgentWearablesUpdatePacket.WearableDataBlock();
196 awb.WearableType = (byte)0;
197 awb.AssetID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
198 awb.ItemID = LLUUID.Random();
199 aw.WearableData[0] = awb;
200
201 for (int i = 1; i < 13; i++)
202 {
203 awb = new AgentWearablesUpdatePacket.WearableDataBlock();
204 awb.WearableType = (byte)i;
205 awb.AssetID = new LLUUID("00000000-0000-0000-0000-000000000000");
206 awb.ItemID = new LLUUID("00000000-0000-0000-0000-000000000000");
207 aw.WearableData[i] = awb;
208 }
209
210 ControllingClient.OutPacket(aw);
211 }
212
213 public ObjectUpdatePacket CreateUpdatePacket()
214 {
215 System.Text.Encoding _enc = System.Text.Encoding.ASCII;
216 //send a objectupdate packet with information about the clients avatar
217 ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
218 objupdate.RegionData.RegionHandle = OpenSimRoot.Instance.Cfg.RegionHandle;
219 objupdate.RegionData.TimeDilation = 64096;
220 objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
221
222 objupdate.ObjectData[0] = AvatarTemplate;
223 //give this avatar object a local id and assign the user a name
224 objupdate.ObjectData[0].ID = this.localid;
225 objupdate.ObjectData[0].FullID = ControllingClient.AgentID;
226 objupdate.ObjectData[0].NameValue = _enc.GetBytes("FirstName STRING RW SV " + firstname + "\nLastName STRING RW SV " + lastname + " \0");
227
228 libsecondlife.LLVector3 pos2 = new LLVector3((float)this._physActor.Position.X, (float)this._physActor.Position.Y, (float)this._physActor.Position.Z);
229
230 byte[] pb = pos2.GetBytes();
231
232 Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length);
233 return objupdate;
234 }
235
236 public void SendAppearanceToOtherAgent(SimClient userInfo)
237 {
238 AvatarAppearancePacket avp = new AvatarAppearancePacket();
239
240
241 avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218];
242 //avp.ObjectData.TextureEntry=this.avatar_template.TextureEntry;// br.ReadBytes((int)numBytes);
243
244 LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-0000-000000000005"));
245 avp.ObjectData.TextureEntry = ntex.ToBytes();
246
247 AvatarAppearancePacket.VisualParamBlock avblock = null;
248 for (int i = 0; i < 218; i++)
249 {
250 avblock = new AvatarAppearancePacket.VisualParamBlock();
251 avblock.ParamValue = (byte)100;
252 avp.VisualParam[i] = avblock;
253 }
254
255 avp.Sender.IsTrial = false;
256 avp.Sender.ID = ControllingClient.AgentID;
257 userInfo.OutPacket(avp);
258
259 }
260
261 public void HandleUpdate(AgentUpdatePacket pack)
262 {
263 if (((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.AgentUpdateFlags.AGENT_CONTROL_FLY) != 0)
264 {
265 this._physActor.Flying = true;
266 }
267 else
268 {
269 this._physActor.Flying = false;
270 }
271 if (((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.AgentUpdateFlags.AGENT_CONTROL_AT_POS) != 0)
272 {
273 Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(pack.AgentData.BodyRotation.W, pack.AgentData.BodyRotation.X, pack.AgentData.BodyRotation.Y, pack.AgentData.BodyRotation.Z);
274 if (((movementflag & 1) == 0) || (q != this.bodyRot))
275 {
276 //we should add a new force to the list
277 // but for now we will deal with velocities
278 NewForce newVelocity = new NewForce();
279 Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(1, 0, 0);
280 Axiom.MathLib.Vector3 direc = q * v3;
281 direc.Normalize();
282
283 //work out velocity for sim physics system
284 direc = direc * ((0.03f) * 128f);
285 if (this._physActor.Flying)
286 direc *= 2;
287
288 newVelocity.X = direc.x;
289 newVelocity.Y = direc.y;
290 newVelocity.Z = direc.z;
291 this.forcesList.Add(newVelocity);
292 movementflag = 1;
293 this.bodyRot = q;
294 }
295 }
296 else if ((((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.AgentUpdateFlags.AGENT_CONTROL_UP_POS) != 0) && (PhysicsEngineFlying))
297 {
298 if (((movementflag & 2) == 0) && this._physActor.Flying)
299 {
300 //we should add a new force to the list
301 // but for now we will deal with velocities
302 NewForce newVelocity = new NewForce();
303 Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(0, 0, 1);
304 Axiom.MathLib.Vector3 direc = v3;
305 direc.Normalize();
306
307 //work out velocity for sim physics system
308 direc = direc * ((0.03f) * 128f * 2);
309 newVelocity.X = direc.x;
310 newVelocity.Y = direc.y;
311 newVelocity.Z = direc.z;
312 this.forcesList.Add(newVelocity);
313 movementflag = 2;
314 }
315 }
316 else if ((((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.AgentUpdateFlags.AGENT_CONTROL_UP_NEG) != 0) && (PhysicsEngineFlying))
317 {
318 if (((movementflag & 4) == 0) && this._physActor.Flying)
319 {
320 //we should add a new force to the list
321 // but for now we will deal with velocities
322 NewForce newVelocity = new NewForce();
323 Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(0, 0, -1);
324 //Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(pack.AgentData.BodyRotation.W, pack.AgentData.BodyRotation.X, pack.AgentData.BodyRotation.Y, pack.AgentData.BodyRotation.Z);
325 Axiom.MathLib.Vector3 direc = v3;
326 direc.Normalize();
327
328 //work out velocity for sim physics system
329 direc = direc * ((0.03f) * 128f * 2);
330 newVelocity.X = direc.x;
331 newVelocity.Y = direc.y;
332 newVelocity.Z = direc.z;
333 this.forcesList.Add(newVelocity);
334 movementflag = 4;
335 }
336 }
337 else if (((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.AgentUpdateFlags.AGENT_CONTROL_AT_NEG) != 0)
338 {
339 Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(pack.AgentData.BodyRotation.W, pack.AgentData.BodyRotation.X, pack.AgentData.BodyRotation.Y, pack.AgentData.BodyRotation.Z);
340 if (((movementflag & 8) == 0) || (q != this.bodyRot))
341 {
342 //we should add a new force to the list
343 // but for now we will deal with velocities
344 NewForce newVelocity = new NewForce();
345 Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(-1, 0, 0);
346 Axiom.MathLib.Vector3 direc = q * v3;
347 direc.Normalize();
348
349 //work out velocity for sim physics system
350 direc = direc * ((0.03f) * 128f);
351 if (this._physActor.Flying)
352 direc *= 2;
353
354 newVelocity.X = direc.x;
355 newVelocity.Y = direc.y;
356 newVelocity.Z = direc.z;
357 this.forcesList.Add(newVelocity);
358 movementflag = 8;
359 this.bodyRot = q;
360 }
361 }
362 else
363 {
364 if ((movementflag) != 0)
365 {
366 NewForce newVelocity = new NewForce();
367 newVelocity.X = 0;
368 newVelocity.Y = 0;
369 newVelocity.Z = 0;
370 this.forcesList.Add(newVelocity);
371 movementflag = 0;
372 }
373 }
374 }
375
376 //should be moved somewhere else
377 public void SendRegionHandshake(World RegionInfo)
378 {
379 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Avatar.cs:SendRegionHandshake() - Creating empty RegionHandshake packet");
380 System.Text.Encoding _enc = System.Text.Encoding.ASCII;
381 RegionHandshakePacket handshake = new RegionHandshakePacket();
382
383 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Avatar.cs:SendRegionhandshake() - Filling in RegionHandshake details");
384 handshake.RegionInfo.BillableFactor = 0;
385 handshake.RegionInfo.IsEstateManager = false;
386 handshake.RegionInfo.TerrainHeightRange00 = 60;
387 handshake.RegionInfo.TerrainHeightRange01 = 60;
388 handshake.RegionInfo.TerrainHeightRange10 = 60;
389 handshake.RegionInfo.TerrainHeightRange11 = 60;
390 handshake.RegionInfo.TerrainStartHeight00 = 10;
391 handshake.RegionInfo.TerrainStartHeight01 = 10;
392 handshake.RegionInfo.TerrainStartHeight10 = 10;
393 handshake.RegionInfo.TerrainStartHeight11 = 10;
394 handshake.RegionInfo.SimAccess = 13;
395 handshake.RegionInfo.WaterHeight = 20;
396 handshake.RegionInfo.RegionFlags = 72458694;
397 handshake.RegionInfo.SimName = _enc.GetBytes(OpenSimRoot.Instance.Cfg.RegionName + "\0");
398 handshake.RegionInfo.SimOwner = new LLUUID("00000000-0000-0000-0000-000000000000");
399 handshake.RegionInfo.TerrainBase0 = new LLUUID("b8d3965a-ad78-bf43-699b-bff8eca6c975");
400 handshake.RegionInfo.TerrainBase1 = new LLUUID("abb783e6-3e93-26c0-248a-247666855da3");
401 handshake.RegionInfo.TerrainBase2 = new LLUUID("179cdabd-398a-9b6b-1391-4dc333ba321f");
402 handshake.RegionInfo.TerrainBase3 = new LLUUID("beb169c7-11ea-fff2-efe5-0f24dc881df2");
403 handshake.RegionInfo.TerrainDetail0 = new LLUUID("00000000-0000-0000-0000-000000000000");
404 handshake.RegionInfo.TerrainDetail1 = new LLUUID("00000000-0000-0000-0000-000000000000");
405 handshake.RegionInfo.TerrainDetail2 = new LLUUID("00000000-0000-0000-0000-000000000000");
406 handshake.RegionInfo.TerrainDetail3 = new LLUUID("00000000-0000-0000-0000-000000000000");
407 handshake.RegionInfo.CacheID = new LLUUID("545ec0a5-5751-1026-8a0b-216e38a7ab37");
408
409 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Avatar.cs:SendRegionHandshake() - Sending RegionHandshake packet");
410 this.ControllingClient.OutPacket(handshake);
411 }
412
413 public ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateTerseBlock()
414 {
415 byte[] bytes = new byte[60];
416 int i = 0;
417 ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock();
418
419 dat.TextureEntry = AvatarTemplate.TextureEntry;
420 libsecondlife.LLVector3 pos2 = new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z);
421
422 uint ID = this.localid;
423
424 bytes[i++] = (byte)(ID % 256);
425 bytes[i++] = (byte)((ID >> 8) % 256);
426 bytes[i++] = (byte)((ID >> 16) % 256);
427 bytes[i++] = (byte)((ID >> 24) % 256);
428 bytes[i++] = 0;
429 bytes[i++] = 1;
430 i += 14;
431 bytes[i++] = 128;
432 bytes[i++] = 63;
433
434 byte[] pb = pos2.GetBytes();
435 Array.Copy(pb, 0, bytes, i, pb.Length);
436 i += 12;
437 ushort InternVelocityX;
438 ushort InternVelocityY;
439 ushort InternVelocityZ;
440
441 Axiom.MathLib.Vector3 internDirec = new Axiom.MathLib.Vector3(this._physActor.Velocity.X, this._physActor.Velocity.Y, this._physActor.Velocity.Z);
442 internDirec = internDirec / 128.0f;
443 internDirec.x += 1;
444 internDirec.y += 1;
445 internDirec.z += 1;
446
447 InternVelocityX = (ushort)(32768 * internDirec.x);
448 InternVelocityY = (ushort)(32768 * internDirec.y);
449 InternVelocityZ = (ushort)(32768 * internDirec.z);
450
451 ushort ac = 32767;
452 bytes[i++] = (byte)(InternVelocityX % 256);
453 bytes[i++] = (byte)((InternVelocityX >> 8) % 256);
454 bytes[i++] = (byte)(InternVelocityY % 256);
455 bytes[i++] = (byte)((InternVelocityY >> 8) % 256);
456 bytes[i++] = (byte)(InternVelocityZ % 256);
457 bytes[i++] = (byte)((InternVelocityZ >> 8) % 256);
458
459 //accel
460 bytes[i++] = (byte)(ac % 256);
461 bytes[i++] = (byte)((ac >> 8) % 256);
462 bytes[i++] = (byte)(ac % 256);
463 bytes[i++] = (byte)((ac >> 8) % 256);
464 bytes[i++] = (byte)(ac % 256);
465 bytes[i++] = (byte)((ac >> 8) % 256);
466
467 //rot
468 bytes[i++] = (byte)(ac % 256);
469 bytes[i++] = (byte)((ac >> 8) % 256);
470 bytes[i++] = (byte)(ac % 256);
471 bytes[i++] = (byte)((ac >> 8) % 256);
472 bytes[i++] = (byte)(ac % 256);
473 bytes[i++] = (byte)((ac >> 8) % 256);
474 bytes[i++] = (byte)(ac % 256);
475 bytes[i++] = (byte)((ac >> 8) % 256);
476
477 //rotation vel
478 bytes[i++] = (byte)(ac % 256);
479 bytes[i++] = (byte)((ac >> 8) % 256);
480 bytes[i++] = (byte)(ac % 256);
481 bytes[i++] = (byte)((ac >> 8) % 256);
482 bytes[i++] = (byte)(ac % 256);
483 bytes[i++] = (byte)((ac >> 8) % 256);
484
485 dat.Data = bytes;
486 return (dat);
487 }
488 }
489
490 public class NewForce
491 {
492 public float X;
493 public float Y;
494 public float Z;
495
496 public NewForce()
497 {
498
499 }
500 }
501}
diff --git a/OpenSim.RegionServer/world/Entity.cs b/OpenSim.RegionServer/world/Entity.cs
new file mode 100644
index 0000000..780f3a0
--- /dev/null
+++ b/OpenSim.RegionServer/world/Entity.cs
@@ -0,0 +1,67 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using Axiom.MathLib;
5using OpenSim.types;
6using libsecondlife;
7
8namespace OpenSim.world
9{
10 public class Entity
11 {
12 public libsecondlife.LLUUID uuid;
13 public uint localid;
14 public LLVector3 position;
15 public LLVector3 velocity;
16 public Quaternion rotation;
17 protected string name;
18 protected List<Entity> children;
19
20 public Entity()
21 {
22 uuid = new libsecondlife.LLUUID();
23 localid = 0;
24 position = new LLVector3();
25 velocity = new LLVector3();
26 rotation = new Quaternion();
27 name = "(basic entity)";
28 children = new List<Entity>();
29 }
30 public virtual void addForces()
31 {
32 foreach (Entity child in children)
33 {
34 child.addForces();
35 }
36 }
37 public virtual void update() {
38 // Do any per-frame updates needed that are applicable to every type of entity
39 foreach (Entity child in children)
40 {
41 child.update();
42 }
43 }
44
45 public virtual string getName()
46 {
47 return name;
48 }
49
50 public virtual Mesh getMesh()
51 {
52 Mesh mesh = new Mesh();
53
54 foreach (Entity child in children)
55 {
56 mesh += child.getMesh();
57 }
58
59 return mesh;
60 }
61
62 public virtual void BackUp()
63 {
64
65 }
66 }
67}
diff --git a/OpenSim.RegionServer/world/Primitive.cs b/OpenSim.RegionServer/world/Primitive.cs
new file mode 100644
index 0000000..b190d81
--- /dev/null
+++ b/OpenSim.RegionServer/world/Primitive.cs
@@ -0,0 +1,485 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using OpenSim.types;
5using libsecondlife;
6using libsecondlife.Packets;
7using OpenSim.Framework.Interfaces;
8using OpenSim.Physics.Manager;
9using OpenSim.Framework.Assets;
10
11namespace OpenSim.world
12{
13 public class Primitive : Entity
14 {
15 protected float mesh_cutbegin;
16 protected float mesh_cutend;
17 protected PrimData primData;
18 protected bool newPrimFlag = false;
19 protected bool updateFlag = false;
20 protected bool dirtyFlag = false;
21 private ObjectUpdatePacket OurPacket;
22 private PhysicsActor _physActor;
23 private bool physicsEnabled = false;
24 private bool physicstest = false; //just added for testing
25
26 public bool PhysicsEnabled
27 {
28 get
29 {
30 return physicsEnabled;
31 }
32 set
33 {
34 physicsEnabled = value;
35 }
36 }
37 public bool UpdateFlag
38 {
39 get
40 {
41 return updateFlag;
42 }
43 set
44 {
45 updateFlag = value;
46 }
47 }
48 public LLVector3 Scale
49 {
50 set
51 {
52 this.primData.Scale = value;
53 this.dirtyFlag = true;
54 }
55 get
56 {
57 return this.primData.Scale;
58 }
59 }
60 public PhysicsActor PhysActor
61 {
62 set
63 {
64 this._physActor = value;
65 }
66 }
67
68 public Primitive()
69 {
70 mesh_cutbegin = 0.0f;
71 mesh_cutend = 1.0f;
72 }
73
74 public override Mesh getMesh()
75 {
76 Mesh mesh = new Mesh();
77 Triangle tri = new Triangle(
78 new Axiom.MathLib.Vector3(0.0f, 1.0f, 1.0f),
79 new Axiom.MathLib.Vector3(1.0f, 0.0f, 1.0f),
80 new Axiom.MathLib.Vector3(1.0f, 1.0f, 0.0f));
81
82 mesh.AddTri(tri);
83 mesh += base.getMesh();
84
85 return mesh;
86 }
87
88 public void UpdatePosition(LLVector3 pos)
89 {
90 this.position = pos;
91 if (this._physActor != null) // && this.physicsEnabled)
92 {
93 this._physActor.Position = new PhysicsVector(pos.X, pos.Y, pos.Z);
94 }
95 this.updateFlag = true;
96 }
97
98 public override void update()
99 {
100 if (this.newPrimFlag)
101 {
102 foreach (SimClient client in OpenSimRoot.Instance.ClientThreads.Values)
103 {
104 client.OutPacket(OurPacket);
105 }
106 this.newPrimFlag = false;
107 }
108 else if (this.updateFlag)
109 {
110 ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
111 terse.RegionData.RegionHandle = OpenSimRoot.Instance.Cfg.RegionHandle; // FIXME
112 terse.RegionData.TimeDilation = 64096;
113 terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
114 terse.ObjectData[0] = this.CreateImprovedBlock();
115 foreach (SimClient client in OpenSimRoot.Instance.ClientThreads.Values)
116 {
117 client.OutPacket(terse);
118 }
119 this.updateFlag = false;
120 }
121 else if (this.dirtyFlag)
122 {
123 foreach (SimClient client in OpenSimRoot.Instance.ClientThreads.Values)
124 {
125 UpdateClient(client);
126 }
127 this.dirtyFlag = false;
128 }
129 else
130 {
131 if (this._physActor != null && this.physicsEnabled)
132 {
133 ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
134 terse.RegionData.RegionHandle = OpenSimRoot.Instance.Cfg.RegionHandle; // FIXME
135 terse.RegionData.TimeDilation = 64096;
136 terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
137 terse.ObjectData[0] = this.CreateImprovedBlock();
138 foreach (SimClient client in OpenSimRoot.Instance.ClientThreads.Values)
139 {
140 client.OutPacket(terse);
141 }
142 }
143 }
144
145 if (this.physicstest)
146 {
147 LLVector3 pos = this.position;
148 pos.Z += 0.0001f;
149 this.UpdatePosition(pos);
150 this.physicstest = false;
151 }
152 }
153
154 public void UpdateClient(SimClient RemoteClient)
155 {
156
157 LLVector3 lPos;
158 if (this._physActor != null && this.physicsEnabled)
159 {
160 PhysicsVector pPos = this._physActor.Position;
161 lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z);
162 }
163 else
164 {
165 lPos = this.position;
166 }
167 byte[] pb = lPos.GetBytes();
168 Array.Copy(pb, 0, OurPacket.ObjectData[0].ObjectData, 0, pb.Length);
169
170 // OurPacket should be update with the follwing in updateShape() rather than having to do it here
171 OurPacket.ObjectData[0].OwnerID = this.primData.OwnerID;
172 OurPacket.ObjectData[0].PCode = this.primData.PCode;
173 OurPacket.ObjectData[0].PathBegin = this.primData.PathBegin;
174 OurPacket.ObjectData[0].PathEnd = this.primData.PathEnd;
175 OurPacket.ObjectData[0].PathScaleX = this.primData.PathScaleX;
176 OurPacket.ObjectData[0].PathScaleY = this.primData.PathScaleY;
177 OurPacket.ObjectData[0].PathShearX = this.primData.PathShearX;
178 OurPacket.ObjectData[0].PathShearY = this.primData.PathShearY;
179 OurPacket.ObjectData[0].PathSkew = this.primData.PathSkew;
180 OurPacket.ObjectData[0].ProfileBegin = this.primData.ProfileBegin;
181 OurPacket.ObjectData[0].ProfileEnd = this.primData.ProfileEnd;
182 OurPacket.ObjectData[0].Scale = this.primData.Scale;
183 OurPacket.ObjectData[0].PathCurve = this.primData.PathCurve;
184 OurPacket.ObjectData[0].ProfileCurve = this.primData.ProfileCurve;
185 OurPacket.ObjectData[0].ParentID = 0;
186 OurPacket.ObjectData[0].ProfileHollow = this.primData.ProfileHollow;
187 //finish off copying rest of shape data
188 OurPacket.ObjectData[0].PathRadiusOffset = this.primData.PathRadiusOffset;
189 OurPacket.ObjectData[0].PathRevolutions = this.primData.PathRevolutions;
190 OurPacket.ObjectData[0].PathTaperX = this.primData.PathTaperX;
191 OurPacket.ObjectData[0].PathTaperY = this.primData.PathTaperY;
192 OurPacket.ObjectData[0].PathTwist = this.primData.PathTwist;
193 OurPacket.ObjectData[0].PathTwistBegin = this.primData.PathTwistBegin;
194
195 RemoteClient.OutPacket(OurPacket);
196 }
197
198 public void UpdateShape(ObjectShapePacket.ObjectDataBlock addPacket)
199 {
200 this.primData.PathBegin = addPacket.PathBegin;
201 this.primData.PathEnd = addPacket.PathEnd;
202 this.primData.PathScaleX = addPacket.PathScaleX;
203 this.primData.PathScaleY = addPacket.PathScaleY;
204 this.primData.PathShearX = addPacket.PathShearX;
205 this.primData.PathShearY = addPacket.PathShearY;
206 this.primData.PathSkew = addPacket.PathSkew;
207 this.primData.ProfileBegin = addPacket.ProfileBegin;
208 this.primData.ProfileEnd = addPacket.ProfileEnd;
209 this.primData.PathCurve = addPacket.PathCurve;
210 this.primData.ProfileCurve = addPacket.ProfileCurve;
211 this.primData.ProfileHollow = addPacket.ProfileHollow;
212 this.primData.PathRadiusOffset = addPacket.PathRadiusOffset;
213 this.primData.PathRevolutions = addPacket.PathRevolutions;
214 this.primData.PathTaperX = addPacket.PathTaperX;
215 this.primData.PathTaperY = addPacket.PathTaperY;
216 this.primData.PathTwist = addPacket.PathTwist;
217 this.primData.PathTwistBegin = addPacket.PathTwistBegin;
218 this.dirtyFlag = true;
219 }
220
221 public void UpdateTexture(byte[] tex)
222 {
223 this.primData.Texture = this.OurPacket.ObjectData[0].TextureEntry = tex;
224 this.dirtyFlag = true;
225 }
226
227 public void UpdateObjectFlags(ObjectFlagUpdatePacket pack)
228 {
229 if (this._physActor != null)
230 {
231 if (this._physActor.Kinematic == pack.AgentData.UsePhysics)
232 {
233 this._physActor.Kinematic = !pack.AgentData.UsePhysics; //if Usephysics = true, then Kinematic should = false
234 }
235 this.physicsEnabled = pack.AgentData.UsePhysics;
236 if (this._physActor.Kinematic == false)
237 {
238 LLVector3 pos = this.position;
239 this.UpdatePosition(pos);
240 pos.Z += 0.000001f;
241 this.UpdatePosition(pos);
242 this.physicstest = true;
243 }
244 else
245 {
246 PhysicsVector vec = this._physActor.Position;
247 LLVector3 pos = new LLVector3(vec.X, vec.Y, vec.Z);
248 this.position = pos;
249 this.updateFlag = true;
250 }
251 }
252 }
253
254 public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID agentID, uint localID)
255 {
256 ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
257 objupdate.RegionData.RegionHandle = OpenSimRoot.Instance.Cfg.RegionHandle;
258 objupdate.RegionData.TimeDilation = 64096;
259
260 objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
261 PrimData PData = new PrimData();
262 this.primData = PData;
263 objupdate.ObjectData[0] = new ObjectUpdatePacket.ObjectDataBlock();
264 objupdate.ObjectData[0].PSBlock = new byte[0];
265 objupdate.ObjectData[0].ExtraParams = new byte[1];
266 objupdate.ObjectData[0].MediaURL = new byte[0];
267 objupdate.ObjectData[0].NameValue = new byte[0];
268 objupdate.ObjectData[0].Text = new byte[0];
269 objupdate.ObjectData[0].TextColor = new byte[4];
270 objupdate.ObjectData[0].JointAxisOrAnchor = new LLVector3(0, 0, 0);
271 objupdate.ObjectData[0].JointPivot = new LLVector3(0, 0, 0);
272 objupdate.ObjectData[0].Material = 3;
273 objupdate.ObjectData[0].UpdateFlags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456;
274 objupdate.ObjectData[0].TextureAnim = new byte[0];
275 objupdate.ObjectData[0].Sound = LLUUID.Zero;
276 LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
277 objupdate.ObjectData[0].TextureEntry = ntex.ToBytes();
278 objupdate.ObjectData[0].State = 0;
279 objupdate.ObjectData[0].Data = new byte[0];
280 PData.OwnerID = objupdate.ObjectData[0].OwnerID = agentID;
281 PData.PCode = objupdate.ObjectData[0].PCode = addPacket.ObjectData.PCode;
282 PData.PathBegin = objupdate.ObjectData[0].PathBegin = addPacket.ObjectData.PathBegin;
283 PData.PathEnd = objupdate.ObjectData[0].PathEnd = addPacket.ObjectData.PathEnd;
284 PData.PathScaleX = objupdate.ObjectData[0].PathScaleX = addPacket.ObjectData.PathScaleX;
285 PData.PathScaleY = objupdate.ObjectData[0].PathScaleY = addPacket.ObjectData.PathScaleY;
286 PData.PathShearX = objupdate.ObjectData[0].PathShearX = addPacket.ObjectData.PathShearX;
287 PData.PathShearY = objupdate.ObjectData[0].PathShearY = addPacket.ObjectData.PathShearY;
288 PData.PathSkew = objupdate.ObjectData[0].PathSkew = addPacket.ObjectData.PathSkew;
289 PData.ProfileBegin = objupdate.ObjectData[0].ProfileBegin = addPacket.ObjectData.ProfileBegin;
290 PData.ProfileEnd = objupdate.ObjectData[0].ProfileEnd = addPacket.ObjectData.ProfileEnd;
291 PData.Scale = objupdate.ObjectData[0].Scale = addPacket.ObjectData.Scale;
292 PData.PathCurve = objupdate.ObjectData[0].PathCurve = addPacket.ObjectData.PathCurve;
293 PData.ProfileCurve = objupdate.ObjectData[0].ProfileCurve = addPacket.ObjectData.ProfileCurve;
294 PData.ParentID = objupdate.ObjectData[0].ParentID = 0;
295 PData.ProfileHollow = objupdate.ObjectData[0].ProfileHollow = addPacket.ObjectData.ProfileHollow;
296
297 PData.PathRadiusOffset = objupdate.ObjectData[0].PathRadiusOffset = addPacket.ObjectData.PathRadiusOffset;
298 PData.PathRevolutions = objupdate.ObjectData[0].PathRevolutions = addPacket.ObjectData.PathRevolutions;
299 PData.PathTaperX = objupdate.ObjectData[0].PathTaperX = addPacket.ObjectData.PathTaperX;
300 PData.PathTaperY = objupdate.ObjectData[0].PathTaperY = addPacket.ObjectData.PathTaperY;
301 PData.PathTwist = objupdate.ObjectData[0].PathTwist = addPacket.ObjectData.PathTwist;
302 PData.PathTwistBegin = objupdate.ObjectData[0].PathTwistBegin = addPacket.ObjectData.PathTwistBegin;
303
304 objupdate.ObjectData[0].ID = (uint)(localID);
305 objupdate.ObjectData[0].FullID = new LLUUID("edba7151-5857-acc5-b30b-f01efef" + (localID - 702000).ToString("00000"));
306 objupdate.ObjectData[0].ObjectData = new byte[60];
307 objupdate.ObjectData[0].ObjectData[46] = 128;
308 objupdate.ObjectData[0].ObjectData[47] = 63;
309 LLVector3 pos1 = addPacket.ObjectData.RayEnd;
310 //update position
311 byte[] pb = pos1.GetBytes();
312 Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 0, pb.Length);
313
314 this.newPrimFlag = true;
315 this.uuid = objupdate.ObjectData[0].FullID;
316 this.localid = objupdate.ObjectData[0].ID;
317 this.position = pos1;
318 this.OurPacket = objupdate;
319 }
320
321 public void CreateFromStorage(PrimData store)
322 {
323 //need to clean this up as it shares a lot of code with CreateFromPacket()
324 ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
325 objupdate.RegionData.RegionHandle = OpenSimRoot.Instance.Cfg.RegionHandle;
326 objupdate.RegionData.TimeDilation = 64096;
327 objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
328
329 this.primData = store;
330 objupdate.ObjectData[0] = new ObjectUpdatePacket.ObjectDataBlock();
331 objupdate.ObjectData[0].PSBlock = new byte[0];
332 objupdate.ObjectData[0].ExtraParams = new byte[1];
333 objupdate.ObjectData[0].MediaURL = new byte[0];
334 objupdate.ObjectData[0].NameValue = new byte[0];
335 objupdate.ObjectData[0].Text = new byte[0];
336 objupdate.ObjectData[0].TextColor = new byte[4];
337 objupdate.ObjectData[0].JointAxisOrAnchor = new LLVector3(0, 0, 0);
338 objupdate.ObjectData[0].JointPivot = new LLVector3(0, 0, 0);
339 objupdate.ObjectData[0].Material = 3;
340 objupdate.ObjectData[0].UpdateFlags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456;
341 objupdate.ObjectData[0].TextureAnim = new byte[0];
342 objupdate.ObjectData[0].Sound = LLUUID.Zero;
343
344 if (store.Texture == null)
345 {
346 LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
347 objupdate.ObjectData[0].TextureEntry = ntex.ToBytes();
348 }
349 else
350 {
351 objupdate.ObjectData[0].TextureEntry = store.Texture;
352 }
353
354 objupdate.ObjectData[0].State = 0;
355 objupdate.ObjectData[0].Data = new byte[0];
356 objupdate.ObjectData[0].OwnerID = this.primData.OwnerID;
357 objupdate.ObjectData[0].PCode = this.primData.PCode;
358 objupdate.ObjectData[0].PathBegin = this.primData.PathBegin;
359 objupdate.ObjectData[0].PathEnd = this.primData.PathEnd;
360 objupdate.ObjectData[0].PathScaleX = this.primData.PathScaleX;
361 objupdate.ObjectData[0].PathScaleY = this.primData.PathScaleY;
362 objupdate.ObjectData[0].PathShearX = this.primData.PathShearX;
363 objupdate.ObjectData[0].PathShearY = this.primData.PathShearY;
364 objupdate.ObjectData[0].PathSkew = this.primData.PathSkew;
365 objupdate.ObjectData[0].ProfileBegin = this.primData.ProfileBegin;
366 objupdate.ObjectData[0].ProfileEnd = this.primData.ProfileEnd;
367 objupdate.ObjectData[0].Scale = this.primData.Scale;
368 objupdate.ObjectData[0].PathCurve = this.primData.PathCurve;
369 objupdate.ObjectData[0].ProfileCurve = this.primData.ProfileCurve;
370 objupdate.ObjectData[0].ParentID = 0;
371 objupdate.ObjectData[0].ProfileHollow = this.primData.ProfileHollow;
372 //finish off copying rest of shape data
373 objupdate.ObjectData[0].PathRadiusOffset = this.primData.PathRadiusOffset;
374 objupdate.ObjectData[0].PathRevolutions = this.primData.PathRevolutions;
375 objupdate.ObjectData[0].PathTaperX = this.primData.PathTaperX;
376 objupdate.ObjectData[0].PathTaperY = this.primData.PathTaperY;
377 objupdate.ObjectData[0].PathTwist = this.primData.PathTwist;
378 objupdate.ObjectData[0].PathTwistBegin = this.primData.PathTwistBegin;
379
380 objupdate.ObjectData[0].ID = (uint)store.LocalID;
381 objupdate.ObjectData[0].FullID = store.FullID;
382
383 objupdate.ObjectData[0].ObjectData = new byte[60];
384 objupdate.ObjectData[0].ObjectData[46] = 128;
385 objupdate.ObjectData[0].ObjectData[47] = 63;
386 LLVector3 pos1 = store.Position;
387 //update position
388 byte[] pb = pos1.GetBytes();
389 Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 0, pb.Length);
390
391 this.uuid = objupdate.ObjectData[0].FullID;
392 this.localid = objupdate.ObjectData[0].ID;
393 this.position = pos1;
394 this.OurPacket = objupdate;
395
396 }
397 public ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateImprovedBlock()
398 {
399 uint ID = this.localid;
400 byte[] bytes = new byte[60];
401
402 int i = 0;
403 ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock();
404 dat.TextureEntry = this.OurPacket.ObjectData[0].TextureEntry;
405
406 bytes[i++] = (byte)(ID % 256);
407 bytes[i++] = (byte)((ID >> 8) % 256);
408 bytes[i++] = (byte)((ID >> 16) % 256);
409 bytes[i++] = (byte)((ID >> 24) % 256);
410 bytes[i++] = 0;
411 bytes[i++] = 0;
412
413 LLVector3 lPos;
414 Axiom.MathLib.Quaternion lRot;
415 if (this._physActor != null && this.physicsEnabled)
416 {
417 PhysicsVector pPos = this._physActor.Position;
418 lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z);
419 lRot = this._physActor.Orientation;
420 }
421 else
422 {
423 lPos = this.position;
424 lRot = this.rotation;
425 }
426 byte[] pb = lPos.GetBytes();
427 Array.Copy(pb, 0, bytes, i, pb.Length);
428 i += 12;
429 ushort ac = 32767;
430
431 //vel
432 bytes[i++] = (byte)(ac % 256);
433 bytes[i++] = (byte)((ac >> 8) % 256);
434 bytes[i++] = (byte)(ac % 256);
435 bytes[i++] = (byte)((ac >> 8) % 256);
436 bytes[i++] = (byte)(ac % 256);
437 bytes[i++] = (byte)((ac >> 8) % 256);
438
439 //accel
440 bytes[i++] = (byte)(ac % 256);
441 bytes[i++] = (byte)((ac >> 8) % 256);
442 bytes[i++] = (byte)(ac % 256);
443 bytes[i++] = (byte)((ac >> 8) % 256);
444 bytes[i++] = (byte)(ac % 256);
445 bytes[i++] = (byte)((ac >> 8) % 256);
446
447 ushort rw, rx, ry, rz;
448 rw = (ushort)(32768 * (lRot.w + 1));
449 rx = (ushort)(32768 * (lRot.x + 1));
450 ry = (ushort)(32768 * (lRot.y + 1));
451 rz = (ushort)(32768 * (lRot.z + 1));
452
453 //rot
454 bytes[i++] = (byte)(rx % 256);
455 bytes[i++] = (byte)((rx >> 8) % 256);
456 bytes[i++] = (byte)(ry % 256);
457 bytes[i++] = (byte)((ry >> 8) % 256);
458 bytes[i++] = (byte)(rz % 256);
459 bytes[i++] = (byte)((rz >> 8) % 256);
460 bytes[i++] = (byte)(rw % 256);
461 bytes[i++] = (byte)((rw >> 8) % 256);
462
463 //rotation vel
464 bytes[i++] = (byte)(ac % 256);
465 bytes[i++] = (byte)((ac >> 8) % 256);
466 bytes[i++] = (byte)(ac % 256);
467 bytes[i++] = (byte)((ac >> 8) % 256);
468 bytes[i++] = (byte)(ac % 256);
469 bytes[i++] = (byte)((ac >> 8) % 256);
470
471 dat.Data = bytes;
472 return dat;
473 }
474
475 public override void BackUp()
476 {
477 this.primData.FullID = this.uuid;
478 this.primData.LocalID = this.localid;
479 this.primData.Position = this.position;
480 this.primData.Rotation = new LLQuaternion(this.rotation.x, this.rotation.y, this.rotation.z, this.rotation.w);
481 OpenSimRoot.Instance.LocalWorld.localStorage.StorePrim(this.primData);
482 }
483 }
484
485}
diff --git a/OpenSim.RegionServer/world/ScriptEngine.cs b/OpenSim.RegionServer/world/ScriptEngine.cs
new file mode 100644
index 0000000..f20a08e
--- /dev/null
+++ b/OpenSim.RegionServer/world/ScriptEngine.cs
@@ -0,0 +1,18 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4
5namespace OpenSim.world
6{
7 public class ScriptEngine
8 {
9 public ScriptEngine(World env)
10 {
11 }
12
13 public void LoadScript()
14 {
15
16 }
17 }
18}
diff --git a/OpenSim.RegionServer/world/SurfacePatch.cs b/OpenSim.RegionServer/world/SurfacePatch.cs
new file mode 100644
index 0000000..71e4116
--- /dev/null
+++ b/OpenSim.RegionServer/world/SurfacePatch.cs
@@ -0,0 +1,22 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4
5namespace OpenSim.world
6{
7 public class SurfacePatch
8 {
9 public float[] HeightMap;
10
11 public SurfacePatch() {
12 HeightMap = new float[16*16];
13
14 int xinc;
15 int yinc;
16 for(xinc=0; xinc<16; xinc++) for(yinc=0; yinc<16; yinc++) {
17 HeightMap[xinc+(yinc*16)]=100.0f;
18 }
19
20 }
21 }
22}
diff --git a/OpenSim.RegionServer/world/World.cs b/OpenSim.RegionServer/world/World.cs
new file mode 100644
index 0000000..ba99233
--- /dev/null
+++ b/OpenSim.RegionServer/world/World.cs
@@ -0,0 +1,213 @@
1using System;
2using libsecondlife;
3using libsecondlife.Packets;
4using System.Collections.Generic;
5using System.Text;
6using System.Reflection;
7using System.IO;
8using OpenSim.Physics.Manager;
9using OpenSim.Framework.Interfaces;
10using OpenSim.Framework.Assets;
11using OpenSim.Framework.Terrain;
12
13namespace OpenSim.world
14{
15 public class World : ILocalStorageReceiver
16 {
17 public Dictionary<libsecondlife.LLUUID, Entity> Entities;
18 public float[] LandMap;
19 public ScriptEngine Scripts;
20 public uint _localNumber=0;
21 private PhysicsScene phyScene;
22 private float timeStep= 0.1f;
23 private libsecondlife.TerrainManager TerrainManager;
24 public ILocalStorage localStorage;
25 private Random Rand = new Random();
26 private uint _primCount = 702000;
27 private int storageCount;
28
29 public World()
30 {
31 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs - creating new entitities instance");
32 Entities = new Dictionary<libsecondlife.LLUUID, Entity>();
33
34 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs - creating LandMap");
35 TerrainManager = new TerrainManager(new SecondLife());
36 Avatar.SetupTemplate("avatar-template.dat");
37 // ServerConsole.MainConsole.Instance.WriteLine("World.cs - Creating script engine instance");
38 // Initialise this only after the world has loaded
39 // Scripts = new ScriptEngine(this);
40 }
41
42 public PhysicsScene PhysScene
43 {
44 set
45 {
46 this.phyScene = value;
47 }
48 get
49 {
50 return(this.phyScene);
51 }
52 }
53
54 public void Update()
55 {
56 if(this.phyScene.IsThreaded)
57 {
58 this.phyScene.GetResults();
59
60 }
61
62 foreach (libsecondlife.LLUUID UUID in Entities.Keys)
63 {
64 Entities[UUID].addForces();
65 }
66
67 this.phyScene.Simulate(timeStep);
68
69 foreach (libsecondlife.LLUUID UUID in Entities.Keys)
70 {
71 Entities[UUID].update();
72 }
73
74 //backup world data
75 this.storageCount++;
76 if(storageCount> 1200) //set to how often you want to backup
77 {
78 this.Backup();
79 storageCount =0;
80 }
81 }
82
83 public bool LoadStorageDLL(string dllName)
84 {
85 Assembly pluginAssembly = Assembly.LoadFrom(dllName);
86 ILocalStorage store = null;
87
88 foreach (Type pluginType in pluginAssembly.GetTypes())
89 {
90 if (pluginType.IsPublic)
91 {
92 if (!pluginType.IsAbstract)
93 {
94 Type typeInterface = pluginType.GetInterface("ILocalStorage", true);
95
96 if (typeInterface != null)
97 {
98 ILocalStorage plug = (ILocalStorage)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
99 store = plug;
100 break;
101 }
102
103 typeInterface = null;
104 }
105 }
106 }
107 pluginAssembly = null;
108 this.localStorage = store;
109 return(store == null);
110 }
111
112 public void RegenerateTerrain()
113 {
114 HeightmapGenHills hills = new HeightmapGenHills();
115 this.LandMap = hills.GenerateHeightmap(200, 4.0f, 80.0f, false);
116 this.phyScene.SetTerrain(this.LandMap);
117 OpenSimRoot.Instance.Cfg.SaveMap(this.LandMap);
118
119 foreach(SimClient client in OpenSimRoot.Instance.ClientThreads.Values) {
120 this.SendLayerData(client);
121 }
122 }
123 public void LoadPrimsFromStorage()
124 {
125 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: LoadPrimsFromStorage() - Loading primitives");
126 this.localStorage.LoadPrimitives(this);
127 }
128
129 public void PrimFromStorage(PrimData prim)
130 {
131 if(prim.LocalID >= this._primCount)
132 {
133 _primCount = prim.LocalID + 1;
134 }
135 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: PrimFromStorage() - Reloading prim (localId "+ prim.LocalID+ " ) from storage");
136 Primitive nPrim = new Primitive();
137 nPrim.CreateFromStorage(prim);
138 this.Entities.Add(nPrim.uuid, nPrim);
139 }
140
141 public void Close()
142 {
143 this.localStorage.ShutDown();
144 }
145
146 public void SendLayerData(SimClient RemoteClient) {
147 int[] patches = new int[4];
148
149 for (int y = 0; y < 16; y++)
150 {
151 for (int x = 0; x < 16; x = x + 4)
152 {
153 patches[0] = x + 0 + y * 16;
154 patches[1] = x + 1 + y * 16;
155 patches[2] = x + 2 + y * 16;
156 patches[3] = x + 3 + y * 16;
157
158 Packet layerpack = TerrainManager.CreateLandPacket(LandMap, patches);
159 RemoteClient.OutPacket(layerpack);
160 }
161 }
162 }
163
164 public void GetInitialPrims(SimClient RemoteClient)
165 {
166 foreach (libsecondlife.LLUUID UUID in Entities.Keys)
167 {
168 if(Entities[UUID].ToString()== "OpenSim.world.Primitive")
169 {
170 ((OpenSim.world.Primitive)Entities[UUID]).UpdateClient(RemoteClient);
171 }
172 }
173 }
174
175 public void AddViewerAgent(SimClient AgentClient) {
176 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent");
177 Avatar NewAvatar = new Avatar(AgentClient);
178 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Adding new avatar to world");
179 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Starting RegionHandshake ");
180 NewAvatar.SendRegionHandshake(this);
181 PhysicsVector pVec = new PhysicsVector(NewAvatar.position.X, NewAvatar.position.Y, NewAvatar.position.Z);
182 NewAvatar.PhysActor = this.phyScene.AddAvatar(pVec);
183 this.Entities.Add(AgentClient.AgentID, NewAvatar);
184 }
185
186 public void AddNewPrim(ObjectAddPacket addPacket, SimClient AgentClient)
187 {
188 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: AddNewPrim() - Creating new prim");
189 Primitive prim = new Primitive();
190 prim.CreateFromPacket(addPacket, AgentClient.AgentID, this._primCount);
191 PhysicsVector pVec = new PhysicsVector(prim.position.X, prim.position.Y, prim.position.Z);
192 PhysicsVector pSize = new PhysicsVector( 0.255f, 0.255f, 0.255f);
193 if(OpenSim.world.Avatar.PhysicsEngineFlying)
194 {
195 prim.PhysActor = this.phyScene.AddPrim(pVec, pSize );
196 }
197 //prim.PhysicsEnabled = true;
198 this.Entities.Add(prim.uuid, prim);
199 this._primCount++;
200 }
201
202 public bool Backup() {
203
204 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: Backup() - Backing up Primitives");
205 foreach (libsecondlife.LLUUID UUID in Entities.Keys)
206 {
207 Entities[UUID].BackUp();
208 }
209 return true;
210 }
211
212 }
213}
diff --git a/OpenSim.RegionServer/world/scripting/IScript.cs b/OpenSim.RegionServer/world/scripting/IScript.cs
new file mode 100644
index 0000000..550594d
--- /dev/null
+++ b/OpenSim.RegionServer/world/scripting/IScript.cs
@@ -0,0 +1,16 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4
5namespace OpenSim.world.scripting
6{
7 public interface IScriptHost {
8 bool Register(IScript iscript);
9 }
10 public interface IScript
11 {
12 string Name{get;set;}
13 IScriptHost Host{get;set;}
14 void Show();
15 }
16}