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-rw-r--r--OpenSim.RegionServer/Assets/AssetCache.cs2
-rw-r--r--OpenSim.RegionServer/OpenSimMain.cs4
-rw-r--r--OpenSim.RegionServer/RegionInfo.cs13
3 files changed, 15 insertions, 4 deletions
diff --git a/OpenSim.RegionServer/Assets/AssetCache.cs b/OpenSim.RegionServer/Assets/AssetCache.cs
index e217d78..e8bf292 100644
--- a/OpenSim.RegionServer/Assets/AssetCache.cs
+++ b/OpenSim.RegionServer/Assets/AssetCache.cs
@@ -96,7 +96,7 @@ namespace OpenSim.Assets
96 { 96 {
97 //hack: so we can give each user a set of textures 97 //hack: so we can give each user a set of textures
98 textureList[0] = new LLUUID("00000000-0000-0000-9999-000000000001"); 98 textureList[0] = new LLUUID("00000000-0000-0000-9999-000000000001");
99 textureList[1] = new LLUUID("00000000-0000-0000-9999-000000000002"); 99 textureList[1] = new LLUUID("00000000-0000-0000-9999-000000000002");
100 textureList[2] = new LLUUID("00000000-0000-0000-9999-000000000003"); 100 textureList[2] = new LLUUID("00000000-0000-0000-9999-000000000003");
101 textureList[3] = new LLUUID("00000000-0000-0000-9999-000000000004"); 101 textureList[3] = new LLUUID("00000000-0000-0000-9999-000000000004");
102 textureList[4] = new LLUUID("00000000-0000-0000-9999-000000000005"); 102 textureList[4] = new LLUUID("00000000-0000-0000-9999-000000000005");
diff --git a/OpenSim.RegionServer/OpenSimMain.cs b/OpenSim.RegionServer/OpenSimMain.cs
index fa13064..fc604b7 100644
--- a/OpenSim.RegionServer/OpenSimMain.cs
+++ b/OpenSim.RegionServer/OpenSimMain.cs
@@ -130,7 +130,7 @@ namespace OpenSim
130 GridServers = new Grid(); 130 GridServers = new Grid();
131 if (m_sandbox) 131 if (m_sandbox)
132 { 132 {
133 GridServers.AssetDll = "OpenSim.GridInterfaces.Local.dll"; 133 GridServers.AssetDll = "OpenSim.GridInterfaces.Local.dll";
134 GridServers.GridDll = "OpenSim.GridInterfaces.Local.dll"; 134 GridServers.GridDll = "OpenSim.GridInterfaces.Local.dll";
135 135
136 m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Starting in Sandbox mode"); 136 m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Starting in Sandbox mode");
@@ -177,7 +177,7 @@ namespace OpenSim
177 177
178 178
179 //should be passing a IGenericConfig object to these so they can read the config data they want from it 179 //should be passing a IGenericConfig object to these so they can read the config data they want from it
180 GridServers.AssetServer.SetServerInfo(regionData.AssetURL, regionData.AssetSendKey); 180 GridServers.AssetServer.SetServerInfo(regionData.AssetURL, regionData.AssetSendKey);
181 IGridServer gridServer = GridServers.GridServer; 181 IGridServer gridServer = GridServers.GridServer;
182 gridServer.SetServerInfo(regionData.GridURL, regionData.GridSendKey, regionData.GridRecvKey); 182 gridServer.SetServerInfo(regionData.GridURL, regionData.GridSendKey, regionData.GridRecvKey);
183 183
diff --git a/OpenSim.RegionServer/RegionInfo.cs b/OpenSim.RegionServer/RegionInfo.cs
index edab1e5..2707257 100644
--- a/OpenSim.RegionServer/RegionInfo.cs
+++ b/OpenSim.RegionServer/RegionInfo.cs
@@ -25,7 +25,7 @@ namespace OpenSim
25 25
26 //following should be removed and the GenericConfig object passed around, 26 //following should be removed and the GenericConfig object passed around,
27 //so each class (AssetServer, GridServer etc) can access what config data they want 27 //so each class (AssetServer, GridServer etc) can access what config data they want
28 public string AssetURL = ""; 28 public string AssetURL = "http://127.0.0.1:8003/";
29 public string AssetSendKey = ""; 29 public string AssetSendKey = "";
30 30
31 public string GridURL = ""; 31 public string GridURL = "";
@@ -230,6 +230,17 @@ namespace OpenSim
230 this.GridRecvKey = attri; 230 this.GridRecvKey = attri;
231 } 231 }
232 232
233 attri = "";
234 attri = configData.GetAttribute("AssetServerURL");
235 if (attri == "")
236 {
237 this.AssetURL = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Asset server URL", "http://127.0.0.1:8003/");
238 configData.SetAttribute("AssetServerURL", this.GridURL);
239 }
240 else
241 {
242 this.AssetURL = attri;
243 }
233 244
234 } 245 }
235 this.RegionHandle = Util.UIntsToLong((RegionLocX * 256), (RegionLocY * 256)); 246 this.RegionHandle = Util.UIntsToLong((RegionLocX * 256), (RegionLocY * 256));