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-rw-r--r--OpenSim.RegionServer/OpenSim.RegionServer.dll.build8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim.RegionServer/OpenSim.RegionServer.dll.build b/OpenSim.RegionServer/OpenSim.RegionServer.dll.build
index e99dd11..66d55fb 100644
--- a/OpenSim.RegionServer/OpenSim.RegionServer.dll.build
+++ b/OpenSim.RegionServer/OpenSim.RegionServer.dll.build
@@ -7,11 +7,11 @@
7 <fileset basedir="${project::get-base-directory()}"> 7 <fileset basedir="${project::get-base-directory()}">
8 </fileset> 8 </fileset>
9 </copy> 9 </copy>
10 <csc target="library" debug="${build.debug}" unsafe="False" define="TRACE" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll"> 10 <csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
11 <resources prefix="OpenSim.RegionServer" dynamicprefix="true" > 11 <resources prefix="OpenSim.RegionServer" dynamicprefix="true" >
12 </resources> 12 </resources>
13 <sources failonempty="true"> 13 <sources failonempty="true">
14 <include name="AgentAssetUpload.cs" /> 14 <include name="AgentAssetUpload.cs" />
15 <include name="Grid.cs" /> 15 <include name="Grid.cs" />
16 <include name="OpenSimApplication.cs" /> 16 <include name="OpenSimApplication.cs" />
17 <include name="OpenSimMain.cs" /> 17 <include name="OpenSimMain.cs" />
@@ -23,10 +23,10 @@
23 <include name="Assets/AssetCache.cs" /> 23 <include name="Assets/AssetCache.cs" />
24 <include name="Assets/InventoryCache.cs" /> 24 <include name="Assets/InventoryCache.cs" />
25 <include name="CAPS/SimHttp.cs" /> 25 <include name="CAPS/SimHttp.cs" />
26 <include name="UserServer/LocalUserProfileManager.cs" />
27 <include name="UserServer/LoginServer.cs" />
28 <include name="types/Mesh.cs" /> 26 <include name="types/Mesh.cs" />
29 <include name="types/Triangle.cs" /> 27 <include name="types/Triangle.cs" />
28 <include name="UserServer/LocalUserProfileManager.cs" />
29 <include name="UserServer/LoginServer.cs" />
30 <include name="world/Avatar.cs" /> 30 <include name="world/Avatar.cs" />
31 <include name="world/AvatarAnimations.cs" /> 31 <include name="world/AvatarAnimations.cs" />
32 <include name="world/Entity.cs" /> 32 <include name="world/Entity.cs" />