diff options
Diffstat (limited to 'OpenSim.RegionServer/world')
-rw-r--r-- | OpenSim.RegionServer/world/World.cs | 69 |
1 files changed, 37 insertions, 32 deletions
diff --git a/OpenSim.RegionServer/world/World.cs b/OpenSim.RegionServer/world/World.cs index 693db4d..0291467 100644 --- a/OpenSim.RegionServer/world/World.cs +++ b/OpenSim.RegionServer/world/World.cs | |||
@@ -41,6 +41,7 @@ namespace OpenSim.world | |||
41 | private string m_regionName; | 41 | private string m_regionName; |
42 | private InventoryCache _inventoryCache; | 42 | private InventoryCache _inventoryCache; |
43 | private AssetCache _assetCache; | 43 | private AssetCache _assetCache; |
44 | private int updateLock; | ||
44 | 45 | ||
45 | /// <summary> | 46 | /// <summary> |
46 | /// Creates a new World class, and a region to go with it. | 47 | /// Creates a new World class, and a region to go with it. |
@@ -52,6 +53,7 @@ namespace OpenSim.world | |||
52 | { | 53 | { |
53 | try | 54 | try |
54 | { | 55 | { |
56 | updateLock = 0; | ||
55 | m_clientThreads = clientThreads; | 57 | m_clientThreads = clientThreads; |
56 | m_regionHandle = regionHandle; | 58 | m_regionHandle = regionHandle; |
57 | m_regionName = regionName; | 59 | m_regionName = regionName; |
@@ -183,49 +185,52 @@ namespace OpenSim.world | |||
183 | /// </summary> | 185 | /// </summary> |
184 | public void Update() | 186 | public void Update() |
185 | { | 187 | { |
186 | try | 188 | lock (updateLock) |
187 | { | 189 | { |
188 | if (this.phyScene.IsThreaded) | 190 | try |
189 | { | 191 | { |
190 | this.phyScene.GetResults(); | 192 | if (this.phyScene.IsThreaded) |
193 | { | ||
194 | this.phyScene.GetResults(); | ||
191 | 195 | ||
192 | } | 196 | } |
193 | 197 | ||
194 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) | 198 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) |
195 | { | 199 | { |
196 | Entities[UUID].addForces(); | 200 | Entities[UUID].addForces(); |
197 | } | 201 | } |
198 | 202 | ||
199 | lock (this.LockPhysicsEngine) | 203 | lock (this.LockPhysicsEngine) |
200 | { | 204 | { |
201 | this.phyScene.Simulate(timeStep); | 205 | this.phyScene.Simulate(timeStep); |
202 | } | 206 | } |
203 | 207 | ||
204 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) | 208 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) |
205 | { | 209 | { |
206 | Entities[UUID].update(); | 210 | Entities[UUID].update(); |
207 | } | 211 | } |
208 | 212 | ||
209 | foreach (ScriptHandler scriptHandler in m_scriptHandlers.Values) | 213 | foreach (ScriptHandler scriptHandler in m_scriptHandlers.Values) |
210 | { | 214 | { |
211 | scriptHandler.OnFrame(); | 215 | scriptHandler.OnFrame(); |
212 | } | 216 | } |
213 | foreach (IScriptEngine scripteng in this.scriptEngines.Values) | 217 | foreach (IScriptEngine scripteng in this.scriptEngines.Values) |
214 | { | 218 | { |
215 | scripteng.OnFrame(); | 219 | scripteng.OnFrame(); |
220 | } | ||
221 | //backup world data | ||
222 | this.storageCount++; | ||
223 | if (storageCount > 1200) //set to how often you want to backup | ||
224 | { | ||
225 | this.Backup(); | ||
226 | storageCount = 0; | ||
227 | } | ||
216 | } | 228 | } |
217 | //backup world data | 229 | catch (Exception e) |
218 | this.storageCount++; | ||
219 | if (storageCount > 1200) //set to how often you want to backup | ||
220 | { | 230 | { |
221 | this.Backup(); | 231 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: Update() - Failed with exception " + e.ToString()); |
222 | storageCount = 0; | ||
223 | } | 232 | } |
224 | } | 233 | } |
225 | catch (Exception e) | ||
226 | { | ||
227 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: Update() - Failed with exception " + e.ToString()); | ||
228 | } | ||
229 | } | 234 | } |
230 | 235 | ||
231 | /// <summary> | 236 | /// <summary> |