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-rw-r--r--OpenSim.RegionServer/world/Avatar.cs61
1 files changed, 47 insertions, 14 deletions
diff --git a/OpenSim.RegionServer/world/Avatar.cs b/OpenSim.RegionServer/world/Avatar.cs
index c8a4539..75f2cff 100644
--- a/OpenSim.RegionServer/world/Avatar.cs
+++ b/OpenSim.RegionServer/world/Avatar.cs
@@ -5,6 +5,7 @@ using System.Text;
5using libsecondlife; 5using libsecondlife;
6using libsecondlife.Packets; 6using libsecondlife.Packets;
7using OpenSim.Physics.Manager; 7using OpenSim.Physics.Manager;
8using OpenSim.Framework.Inventory;
8using Axiom.MathLib; 9using Axiom.MathLib;
9 10
10namespace OpenSim.world 11namespace OpenSim.world
@@ -25,6 +26,9 @@ namespace OpenSim.world
25 private List<NewForce> forcesList = new List<NewForce>(); 26 private List<NewForce> forcesList = new List<NewForce>();
26 private short _updateCount = 0; 27 private short _updateCount = 0;
27 private Axiom.MathLib.Quaternion bodyRot; 28 private Axiom.MathLib.Quaternion bodyRot;
29 private LLObject.TextureEntry avatarAppearanceTexture = null;
30 private byte[] visualParams;
31 private AvatarWearable[] Wearables;
28 private LLVector3 positionLastFrame = new LLVector3(0, 0, 0); 32 private LLVector3 positionLastFrame = new LLVector3(0, 0, 0);
29 33
30 public Avatar(SimClient TheClient) 34 public Avatar(SimClient TheClient)
@@ -34,6 +38,21 @@ namespace OpenSim.world
34 localid = 8880000 + (OpenSimRoot.Instance.LocalWorld._localNumber++); 38 localid = 8880000 + (OpenSimRoot.Instance.LocalWorld._localNumber++);
35 position = new LLVector3(100.0f, 100.0f, 30.0f); 39 position = new LLVector3(100.0f, 100.0f, 30.0f);
36 position.Z = OpenSimRoot.Instance.LocalWorld.LandMap[(int)position.Y * 256 + (int)position.X] + 1; 40 position.Z = OpenSimRoot.Instance.LocalWorld.LandMap[(int)position.Y * 256 + (int)position.X] + 1;
41 visualParams = new byte[218];
42 for (int i = 0; i < 218; i++)
43 {
44 visualParams[i] = 100;
45 }
46 Wearables = new AvatarWearable[13]; //should be 13 of these
47 for (int i = 0; i < 13; i++)
48 {
49 Wearables[i] = new AvatarWearable();
50 }
51 this.Wearables[0].AssetID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
52 this.Wearables[0].ItemID = LLUUID.Random();
53
54 this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
55
37 } 56 }
38 57
39 public PhysicsActor PhysActor 58 public PhysicsActor PhysActor
@@ -97,7 +116,6 @@ namespace OpenSim.world
97 _updateCount++; 116 _updateCount++;
98 if (((!PhysicsEngineFlying) && (_updateCount > 3)) || (PhysicsEngineFlying) && (_updateCount > 0)) 117 if (((!PhysicsEngineFlying) && (_updateCount > 3)) || (PhysicsEngineFlying) && (_updateCount > 0))
99 { 118 {
100 //Console.WriteLine("been a while since update so have one");
101 //It has been a while since last update was sent so lets send one. 119 //It has been a while since last update was sent so lets send one.
102 ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock(); 120 ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock();
103 ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket(); 121 ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
@@ -119,6 +137,7 @@ namespace OpenSim.world
119 } 137 }
120 138
121 } 139 }
140 this.positionLastFrame = pos2;
122 } 141 }
123 142
124 public static void SetupTemplate(string name) 143 public static void SetupTemplate(string name)
@@ -204,18 +223,13 @@ namespace OpenSim.world
204 aw.AgentData.SessionID = ControllingClient.SessionID; 223 aw.AgentData.SessionID = ControllingClient.SessionID;
205 224
206 aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[13]; 225 aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[13];
207 AgentWearablesUpdatePacket.WearableDataBlock awb = new AgentWearablesUpdatePacket.WearableDataBlock(); 226 AgentWearablesUpdatePacket.WearableDataBlock awb;
208 awb.WearableType = (byte)0; 227 for (int i = 0; i < 13; i++)
209 awb.AssetID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
210 awb.ItemID = LLUUID.Random();
211 aw.WearableData[0] = awb;
212
213 for (int i = 1; i < 13; i++)
214 { 228 {
215 awb = new AgentWearablesUpdatePacket.WearableDataBlock(); 229 awb = new AgentWearablesUpdatePacket.WearableDataBlock();
216 awb.WearableType = (byte)i; 230 awb.WearableType = (byte)i;
217 awb.AssetID = new LLUUID("00000000-0000-0000-0000-000000000000"); 231 awb.AssetID = this.Wearables[i].AssetID;
218 awb.ItemID = new LLUUID("00000000-0000-0000-0000-000000000000"); 232 awb.ItemID = this.Wearables[i].ItemID;
219 aw.WearableData[i] = awb; 233 aw.WearableData[i] = awb;
220 } 234 }
221 235
@@ -253,14 +267,15 @@ namespace OpenSim.world
253 avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218]; 267 avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218];
254 //avp.ObjectData.TextureEntry=this.avatar_template.TextureEntry;// br.ReadBytes((int)numBytes); 268 //avp.ObjectData.TextureEntry=this.avatar_template.TextureEntry;// br.ReadBytes((int)numBytes);
255 269
256 LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-0000-000000000005")); 270 //LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-0000-000000000005"));
257 avp.ObjectData.TextureEntry = ntex.ToBytes(); 271 //avp.ObjectData.TextureEntry = ntex.ToBytes();
272 avp.ObjectData.TextureEntry = this.avatarAppearanceTexture.ToBytes();
258 273
259 AvatarAppearancePacket.VisualParamBlock avblock = null; 274 AvatarAppearancePacket.VisualParamBlock avblock = null;
260 for (int i = 0; i < 218; i++) 275 for (int i = 0; i < 218; i++)
261 { 276 {
262 avblock = new AvatarAppearancePacket.VisualParamBlock(); 277 avblock = new AvatarAppearancePacket.VisualParamBlock();
263 avblock.ParamValue = (byte)100; 278 avblock.ParamValue = visualParams[i];
264 avp.VisualParam[i] = avblock; 279 avp.VisualParam[i] = avblock;
265 } 280 }
266 281
@@ -269,6 +284,24 @@ namespace OpenSim.world
269 userInfo.OutPacket(avp); 284 userInfo.OutPacket(avp);
270 285
271 } 286 }
287 public void SetAppearance(AgentSetAppearancePacket appear)
288 {
289 LLObject.TextureEntry tex = new LLObject.TextureEntry(appear.ObjectData.TextureEntry, 0, appear.ObjectData.TextureEntry.Length);
290 this.avatarAppearanceTexture = tex;
291 for (int i = 0; i < appear.VisualParam.Length; i++)
292 {
293 this.visualParams[i] = appear.VisualParam[i].ParamValue;
294 }
295
296 foreach (SimClient client in OpenSimRoot.Instance.ClientThreads.Values)
297 {
298 if (client.AgentID != ControllingClient.AgentID)
299 {
300 SendAppearanceToOtherAgent(client);
301 }
302 }
303 }
304
272 305
273 public void HandleUpdate(AgentUpdatePacket pack) 306 public void HandleUpdate(AgentUpdatePacket pack)
274 { 307 {
@@ -479,7 +512,7 @@ namespace OpenSim.world
479 int i = 0; 512 int i = 0;
480 ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock(); 513 ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock();
481 514
482 dat.TextureEntry = AvatarTemplate.TextureEntry; 515 dat.TextureEntry = new byte[0];// AvatarTemplate.TextureEntry;
483 libsecondlife.LLVector3 pos2 = new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z); 516 libsecondlife.LLVector3 pos2 = new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z);
484 517
485 uint ID = this.localid; 518 uint ID = this.localid;