diff options
Diffstat (limited to 'OpenSim.RegionServer/world')
-rw-r--r-- | OpenSim.RegionServer/world/Avatar.cs | 4 | ||||
-rw-r--r-- | OpenSim.RegionServer/world/World.cs | 30 | ||||
-rw-r--r-- | OpenSim.RegionServer/world/WorldPacketHandlers.cs | 26 |
3 files changed, 22 insertions, 38 deletions
diff --git a/OpenSim.RegionServer/world/Avatar.cs b/OpenSim.RegionServer/world/Avatar.cs index 186fb5c..f507797 100644 --- a/OpenSim.RegionServer/world/Avatar.cs +++ b/OpenSim.RegionServer/world/Avatar.cs | |||
@@ -44,7 +44,7 @@ namespace OpenSim.world | |||
44 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Avatar.cs - Loading details from grid (DUMMY)"); | 44 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Avatar.cs - Loading details from grid (DUMMY)"); |
45 | ControllingClient = TheClient; | 45 | ControllingClient = TheClient; |
46 | localid = 8880000 + (this.m_world._localNumber++); | 46 | localid = 8880000 + (this.m_world._localNumber++); |
47 | Pos = new LLVector3(100.0f, 100.0f, m_world.LandMap[(int)Pos.Y * 256 + (int)Pos.X] + 1); | 47 | Pos = new LLVector3(100.0f, 100.0f, m_world.Terrain.map[(int)Pos.X, (int)Pos.Y] + 1.0f); |
48 | visualParams = new byte[218]; | 48 | visualParams = new byte[218]; |
49 | for (int i = 0; i < 218; i++) | 49 | for (int i = 0; i < 218; i++) |
50 | { | 50 | { |
@@ -332,7 +332,7 @@ namespace OpenSim.world | |||
332 | 332 | ||
333 | public override void LandRenegerated() | 333 | public override void LandRenegerated() |
334 | { | 334 | { |
335 | Pos = new LLVector3(100.0f, 100.0f, this.m_world.LandMap[(int)Pos.Y * 256 + (int)Pos.X] + 50); | 335 | Pos = new LLVector3(100.0f, 100.0f, m_world.Terrain.map[(int)Pos.X, (int)Pos.Y] + 50.0f); |
336 | } | 336 | } |
337 | } | 337 | } |
338 | 338 | ||
diff --git a/OpenSim.RegionServer/world/World.cs b/OpenSim.RegionServer/world/World.cs index 5b7b3a1..c23ac2d 100644 --- a/OpenSim.RegionServer/world/World.cs +++ b/OpenSim.RegionServer/world/World.cs | |||
@@ -14,6 +14,7 @@ using OpenSim.Assets; | |||
14 | using OpenSim.world.scripting; | 14 | using OpenSim.world.scripting; |
15 | using OpenSim.RegionServer.world.scripting; | 15 | using OpenSim.RegionServer.world.scripting; |
16 | using OpenSim.RegionServer.world.scripting.Scripts; | 16 | using OpenSim.RegionServer.world.scripting.Scripts; |
17 | using OpenSim.Terrain; | ||
17 | 18 | ||
18 | namespace OpenSim.world | 19 | namespace OpenSim.world |
19 | { | 20 | { |
@@ -23,8 +24,9 @@ namespace OpenSim.world | |||
23 | public Dictionary<libsecondlife.LLUUID, Entity> Entities; | 24 | public Dictionary<libsecondlife.LLUUID, Entity> Entities; |
24 | public Dictionary<libsecondlife.LLUUID, Avatar> Avatars; | 25 | public Dictionary<libsecondlife.LLUUID, Avatar> Avatars; |
25 | public Dictionary<libsecondlife.LLUUID, Primitive> Prims; | 26 | public Dictionary<libsecondlife.LLUUID, Primitive> Prims; |
26 | public float[] LandMap; | 27 | // public float[] LandMap; |
27 | public ScriptEngine Scripts; | 28 | public ScriptEngine Scripts; |
29 | public TerrainEngine Terrain; //TODO: Replace TerrainManager with this. | ||
28 | public uint _localNumber = 0; | 30 | public uint _localNumber = 0; |
29 | private PhysicsScene phyScene; | 31 | private PhysicsScene phyScene; |
30 | private float timeStep = 0.1f; | 32 | private float timeStep = 0.1f; |
@@ -189,13 +191,13 @@ namespace OpenSim.world | |||
189 | 191 | ||
190 | public void RegenerateTerrain() | 192 | public void RegenerateTerrain() |
191 | { | 193 | { |
192 | HeightmapGenHills hills = new HeightmapGenHills(); | 194 | Terrain.hills(); |
193 | this.LandMap = hills.GenerateHeightmap(200, 4.0f, 80.0f, false); | 195 | |
194 | lock (this.LockPhysicsEngine) | 196 | lock (this.LockPhysicsEngine) |
195 | { | 197 | { |
196 | this.phyScene.SetTerrain(this.LandMap); | 198 | this.phyScene.SetTerrain(Terrain.map); |
197 | } | 199 | } |
198 | this.localStorage.SaveMap(this.LandMap); | 200 | this.localStorage.SaveMap(this.Terrain.map); |
199 | 201 | ||
200 | foreach (SimClient client in m_clientThreads.Values) | 202 | foreach (SimClient client in m_clientThreads.Values) |
201 | { | 203 | { |
@@ -208,14 +210,14 @@ namespace OpenSim.world | |||
208 | } | 210 | } |
209 | } | 211 | } |
210 | 212 | ||
211 | public void RegenerateTerrain(float[] newMap) | 213 | public void RegenerateTerrain(float[,] newMap) |
212 | { | 214 | { |
213 | this.LandMap = newMap; | 215 | this.Terrain.map = newMap; |
214 | lock (this.LockPhysicsEngine) | 216 | lock (this.LockPhysicsEngine) |
215 | { | 217 | { |
216 | this.phyScene.SetTerrain(this.LandMap); | 218 | this.phyScene.SetTerrain(this.Terrain.map); |
217 | } | 219 | } |
218 | this.localStorage.SaveMap(this.LandMap); | 220 | this.localStorage.SaveMap(this.Terrain.map); |
219 | 221 | ||
220 | foreach (SimClient client in m_clientThreads.Values) | 222 | foreach (SimClient client in m_clientThreads.Values) |
221 | { | 223 | { |
@@ -234,9 +236,9 @@ namespace OpenSim.world | |||
234 | { | 236 | { |
235 | lock (this.LockPhysicsEngine) | 237 | lock (this.LockPhysicsEngine) |
236 | { | 238 | { |
237 | this.phyScene.SetTerrain(this.LandMap); | 239 | this.phyScene.SetTerrain(this.Terrain.map); |
238 | } | 240 | } |
239 | this.localStorage.SaveMap(this.LandMap); | 241 | this.localStorage.SaveMap(this.Terrain.map); |
240 | 242 | ||
241 | foreach (SimClient client in m_clientThreads.Values) | 243 | foreach (SimClient client in m_clientThreads.Values) |
242 | { | 244 | { |
@@ -249,7 +251,7 @@ namespace OpenSim.world | |||
249 | 251 | ||
250 | public void LoadWorldMap() | 252 | public void LoadWorldMap() |
251 | { | 253 | { |
252 | LandMap = this.localStorage.LoadWorld(); | 254 | Terrain.map = this.localStorage.LoadWorld(); |
253 | } | 255 | } |
254 | 256 | ||
255 | public void LoadPrimsFromStorage() | 257 | public void LoadPrimsFromStorage() |
@@ -288,7 +290,7 @@ namespace OpenSim.world | |||
288 | patches[2] = x + 2 + y * 16; | 290 | patches[2] = x + 2 + y * 16; |
289 | patches[3] = x + 3 + y * 16; | 291 | patches[3] = x + 3 + y * 16; |
290 | 292 | ||
291 | Packet layerpack = TerrainManager.CreateLandPacket(LandMap, patches); | 293 | Packet layerpack = TerrainManager.CreateLandPacket(Terrain.map, patches); |
292 | RemoteClient.OutPacket(layerpack); | 294 | RemoteClient.OutPacket(layerpack); |
293 | } | 295 | } |
294 | } | 296 | } |
@@ -310,7 +312,7 @@ namespace OpenSim.world | |||
310 | //patches[2] = patchx + 2 + patchy * 16; | 312 | //patches[2] = patchx + 2 + patchy * 16; |
311 | //patches[3] = patchx + 3 + patchy * 16; | 313 | //patches[3] = patchx + 3 + patchy * 16; |
312 | 314 | ||
313 | Packet layerpack = TerrainManager.CreateLandPacket(LandMap, patches); | 315 | Packet layerpack = TerrainManager.CreateLandPacket(Terrain.map, patches); |
314 | RemoteClient.OutPacket(layerpack); | 316 | RemoteClient.OutPacket(layerpack); |
315 | } | 317 | } |
316 | 318 | ||
diff --git a/OpenSim.RegionServer/world/WorldPacketHandlers.cs b/OpenSim.RegionServer/world/WorldPacketHandlers.cs index a155ffe..0643a4e 100644 --- a/OpenSim.RegionServer/world/WorldPacketHandlers.cs +++ b/OpenSim.RegionServer/world/WorldPacketHandlers.cs | |||
@@ -24,34 +24,16 @@ namespace OpenSim.world | |||
24 | // raise terrain | 24 | // raise terrain |
25 | if (modify.ParcelData.Length > 0) | 25 | if (modify.ParcelData.Length > 0) |
26 | { | 26 | { |
27 | int mody = (int)modify.ParcelData[0].North; | 27 | Terrain.raise(modify.ParcelData[0].North, modify.ParcelData[0].West, 10.0, 0.1); |
28 | int modx = (int)modify.ParcelData[0].West; | 28 | RegenerateTerrain(true, (int)modify.ParcelData[0].North, (int)modify.ParcelData[0].West); |
29 | lock (LandMap) | ||
30 | { | ||
31 | LandMap[(mody * 256) + modx - 1] += 0.05f; | ||
32 | LandMap[(mody * 256) + modx] += 0.1f; | ||
33 | LandMap[(mody * 256) + modx + 1] += 0.05f; | ||
34 | LandMap[((mody + 1) * 256) + modx] += 0.05f; | ||
35 | LandMap[((mody - 1) * 256) + modx] += 0.05f; | ||
36 | } | ||
37 | RegenerateTerrain(true, modx, mody); | ||
38 | } | 29 | } |
39 | break; | 30 | break; |
40 | case 2: | 31 | case 2: |
41 | //lower terrain | 32 | //lower terrain |
42 | if (modify.ParcelData.Length > 0) | 33 | if (modify.ParcelData.Length > 0) |
43 | { | 34 | { |
44 | int mody = (int)modify.ParcelData[0].North; | 35 | Terrain.lower(modify.ParcelData[0].North, modify.ParcelData[0].West, 10.0, 0.1); |
45 | int modx = (int)modify.ParcelData[0].West; | 36 | RegenerateTerrain(true, (int)modify.ParcelData[0].North, (int)modify.ParcelData[0].West); |
46 | lock (LandMap) | ||
47 | { | ||
48 | LandMap[(mody * 256) + modx - 1] -= 0.05f; | ||
49 | LandMap[(mody * 256) + modx] -= 0.1f; | ||
50 | LandMap[(mody * 256) + modx + 1] -= 0.05f; | ||
51 | LandMap[((mody + 1) * 256) + modx] -= 0.05f; | ||
52 | LandMap[((mody - 1) * 256) + modx] -= 0.05f; | ||
53 | } | ||
54 | RegenerateTerrain(true, modx, mody); | ||
55 | } | 37 | } |
56 | break; | 38 | break; |
57 | } | 39 | } |