diff options
Diffstat (limited to 'OpenSim.RegionServer/world/WorldScripting.cs')
-rw-r--r-- | OpenSim.RegionServer/world/WorldScripting.cs | 122 |
1 files changed, 122 insertions, 0 deletions
diff --git a/OpenSim.RegionServer/world/WorldScripting.cs b/OpenSim.RegionServer/world/WorldScripting.cs new file mode 100644 index 0000000..83838b4 --- /dev/null +++ b/OpenSim.RegionServer/world/WorldScripting.cs | |||
@@ -0,0 +1,122 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using System.IO; | ||
5 | using System.Reflection; | ||
6 | using OpenSim.Framework; | ||
7 | using OpenSim.Framework.Interfaces; | ||
8 | using libsecondlife; | ||
9 | |||
10 | namespace OpenSim.world | ||
11 | { | ||
12 | public partial class World | ||
13 | { | ||
14 | private Dictionary<string, IScriptEngine> scriptEngines = new Dictionary<string, IScriptEngine>(); | ||
15 | |||
16 | private void LoadScriptEngines() | ||
17 | { | ||
18 | this.LoadScriptPlugins(); | ||
19 | } | ||
20 | |||
21 | public void LoadScriptPlugins() | ||
22 | { | ||
23 | string path = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, "ScriptEngines"); | ||
24 | string[] pluginFiles = Directory.GetFiles(path, "*.dll"); | ||
25 | |||
26 | |||
27 | for (int i = 0; i < pluginFiles.Length; i++) | ||
28 | { | ||
29 | this.AddPlugin(pluginFiles[i]); | ||
30 | } | ||
31 | } | ||
32 | |||
33 | private void AddPlugin(string FileName) | ||
34 | { | ||
35 | Assembly pluginAssembly = Assembly.LoadFrom(FileName); | ||
36 | |||
37 | foreach (Type pluginType in pluginAssembly.GetTypes()) | ||
38 | { | ||
39 | if (pluginType.IsPublic) | ||
40 | { | ||
41 | if (!pluginType.IsAbstract) | ||
42 | { | ||
43 | Type typeInterface = pluginType.GetInterface("IScriptEngine", true); | ||
44 | |||
45 | if (typeInterface != null) | ||
46 | { | ||
47 | IScriptEngine plug = (IScriptEngine)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); | ||
48 | plug.Init(this); | ||
49 | this.scriptEngines.Add(plug.GetName(), plug); | ||
50 | |||
51 | } | ||
52 | |||
53 | typeInterface = null; | ||
54 | } | ||
55 | } | ||
56 | } | ||
57 | |||
58 | pluginAssembly = null; | ||
59 | } | ||
60 | |||
61 | public void LoadScript(string scriptType, string scriptName, string script, Entity ent) | ||
62 | { | ||
63 | if(this.scriptEngines.ContainsKey(scriptType)) | ||
64 | { | ||
65 | this.scriptEngines[scriptType].LoadScript(script, scriptName, ent.localid); | ||
66 | } | ||
67 | } | ||
68 | |||
69 | #region IScriptAPI Methods | ||
70 | |||
71 | public OSVector3 GetEntityPosition(uint localID) | ||
72 | { | ||
73 | OSVector3 res = new OSVector3(); | ||
74 | // Console.WriteLine("script- getting entity " + localID + " position"); | ||
75 | foreach (Entity entity in this.Entities.Values) | ||
76 | { | ||
77 | if (entity.localid == localID) | ||
78 | { | ||
79 | res.X = entity.Pos.X; | ||
80 | res.Y = entity.Pos.Y; | ||
81 | res.Z = entity.Pos.Z; | ||
82 | } | ||
83 | } | ||
84 | return res; | ||
85 | } | ||
86 | |||
87 | public void SetEntityPosition(uint localID, float x , float y, float z) | ||
88 | { | ||
89 | foreach (Entity entity in this.Entities.Values) | ||
90 | { | ||
91 | if (entity.localid == localID && entity is Primitive) | ||
92 | { | ||
93 | LLVector3 pos = entity.Pos; | ||
94 | pos.X = x; | ||
95 | Primitive prim = entity as Primitive; | ||
96 | // Of course, we really should have asked the physEngine if this is possible, and if not, returned false. | ||
97 | prim.UpdatePosition(pos); | ||
98 | // Console.WriteLine("script- setting entity " + localID + " positon"); | ||
99 | } | ||
100 | } | ||
101 | |||
102 | } | ||
103 | |||
104 | public uint GetRandomAvatarID() | ||
105 | { | ||
106 | //Console.WriteLine("script- getting random avatar id"); | ||
107 | uint res = 0; | ||
108 | foreach (Entity entity in this.Entities.Values) | ||
109 | { | ||
110 | if (entity is Avatar) | ||
111 | { | ||
112 | res = entity.localid; | ||
113 | } | ||
114 | } | ||
115 | return res; | ||
116 | } | ||
117 | |||
118 | #endregion | ||
119 | |||
120 | |||
121 | } | ||
122 | } | ||