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Diffstat (limited to 'OpenSim.RegionServer/world/World.cs')
-rw-r--r--OpenSim.RegionServer/world/World.cs62
1 files changed, 31 insertions, 31 deletions
diff --git a/OpenSim.RegionServer/world/World.cs b/OpenSim.RegionServer/world/World.cs
index 0ae4ae2..225ce81 100644
--- a/OpenSim.RegionServer/world/World.cs
+++ b/OpenSim.RegionServer/world/World.cs
@@ -64,12 +64,12 @@ namespace OpenSim.world
64 m_scriptHandlers = new Dictionary<LLUUID, ScriptHandler>(); 64 m_scriptHandlers = new Dictionary<LLUUID, ScriptHandler>();
65 m_scripts = new Dictionary<string, ScriptFactory>(); 65 m_scripts = new Dictionary<string, ScriptFactory>();
66 66
67 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs - creating new entitities instance"); 67 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"World.cs - creating new entitities instance");
68 Entities = new Dictionary<libsecondlife.LLUUID, Entity>(); 68 Entities = new Dictionary<libsecondlife.LLUUID, Entity>();
69 Avatars = new Dictionary<LLUUID, Avatar>(); 69 Avatars = new Dictionary<LLUUID, Avatar>();
70 Prims = new Dictionary<LLUUID, Primitive>(); 70 Prims = new Dictionary<LLUUID, Primitive>();
71 71
72 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs - creating LandMap"); 72 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"World.cs - creating LandMap");
73 TerrainManager = new TerrainManager(new SecondLife()); 73 TerrainManager = new TerrainManager(new SecondLife());
74 Terrain = new TerrainEngine(); 74 Terrain = new TerrainEngine();
75 Avatar.SetupTemplate("avatar-texture.dat"); 75 Avatar.SetupTemplate("avatar-texture.dat");
@@ -82,7 +82,7 @@ namespace OpenSim.world
82 } 82 }
83 catch (Exception e) 83 catch (Exception e)
84 { 84 {
85 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: Constructor failed with exception " + e.ToString()); 85 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.CRITICAL,"World.cs: Constructor failed with exception " + e.ToString());
86 } 86 }
87 } 87 }
88 88
@@ -100,7 +100,7 @@ namespace OpenSim.world
100 } 100 }
101 catch (Exception e) 101 catch (Exception e)
102 { 102 {
103 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: AddScript() - Failed with exception " + e.ToString()); 103 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,"World.cs: AddScript() - Failed with exception " + e.ToString());
104 } 104 }
105 } 105 }
106 106
@@ -152,7 +152,7 @@ namespace OpenSim.world
152 } 152 }
153 catch (Exception e) 153 catch (Exception e)
154 { 154 {
155 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: AddScript() - Failed with exception " + e.ToString()); 155 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,"World.cs: AddScript() - Failed with exception " + e.ToString());
156 } 156 }
157 } 157 }
158 158
@@ -230,7 +230,7 @@ namespace OpenSim.world
230 } 230 }
231 catch (Exception e) 231 catch (Exception e)
232 { 232 {
233 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: Update() - Failed with exception " + e.ToString()); 233 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,"World.cs: Update() - Failed with exception " + e.ToString());
234 } 234 }
235 updateLock.ReleaseMutex(); 235 updateLock.ReleaseMutex();
236 } 236 }
@@ -274,7 +274,7 @@ namespace OpenSim.world
274 } 274 }
275 catch (Exception e) 275 catch (Exception e)
276 { 276 {
277 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: LoadStorageDLL() - Failed with exception " + e.ToString()); 277 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,"World.cs: LoadStorageDLL() - Failed with exception " + e.ToString());
278 return false; 278 return false;
279 } 279 }
280 } 280 }
@@ -308,7 +308,7 @@ namespace OpenSim.world
308 } 308 }
309 catch (Exception e) 309 catch (Exception e)
310 { 310 {
311 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); 311 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,"World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
312 } 312 }
313 } 313 }
314 314
@@ -339,7 +339,7 @@ namespace OpenSim.world
339 } 339 }
340 catch (Exception e) 340 catch (Exception e)
341 { 341 {
342 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); 342 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,"World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
343 } 343 }
344 } 344 }
345 345
@@ -369,7 +369,7 @@ namespace OpenSim.world
369 } 369 }
370 catch (Exception e) 370 catch (Exception e)
371 { 371 {
372 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); 372 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,"World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
373 } 373 }
374 } 374 }
375 375
@@ -397,7 +397,7 @@ namespace OpenSim.world
397 } 397 }
398 catch (Exception e) 398 catch (Exception e)
399 { 399 {
400 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: LoadWorldMap() - Failed with exception " + e.ToString()); 400 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,"World.cs: LoadWorldMap() - Failed with exception " + e.ToString());
401 } 401 }
402 } 402 }
403 403
@@ -408,12 +408,12 @@ namespace OpenSim.world
408 { 408 {
409 try 409 try
410 { 410 {
411 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: LoadPrimsFromStorage() - Loading primitives"); 411 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"World.cs: LoadPrimsFromStorage() - Loading primitives");
412 this.localStorage.LoadPrimitives(this); 412 this.localStorage.LoadPrimitives(this);
413 } 413 }
414 catch (Exception e) 414 catch (Exception e)
415 { 415 {
416 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: LoadPrimsFromStorage() - Failed with exception " + e.ToString()); 416 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,"World.cs: LoadPrimsFromStorage() - Failed with exception " + e.ToString());
417 } 417 }
418 } 418 }
419 419
@@ -429,14 +429,14 @@ namespace OpenSim.world
429 { 429 {
430 _primCount = prim.LocalID + 1; 430 _primCount = prim.LocalID + 1;
431 } 431 }
432 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: PrimFromStorage() - Reloading prim (localId " + prim.LocalID + " ) from storage"); 432 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"World.cs: PrimFromStorage() - Reloading prim (localId " + prim.LocalID + " ) from storage");
433 Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this); 433 Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this);
434 nPrim.CreateFromStorage(prim); 434 nPrim.CreateFromStorage(prim);
435 this.Entities.Add(nPrim.uuid, nPrim); 435 this.Entities.Add(nPrim.uuid, nPrim);
436 } 436 }
437 catch (Exception e) 437 catch (Exception e)
438 { 438 {
439 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: PrimFromStorage() - Failed with exception " + e.ToString()); 439 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,"World.cs: PrimFromStorage() - Failed with exception " + e.ToString());
440 } 440 }
441 } 441 }
442 442
@@ -451,7 +451,7 @@ namespace OpenSim.world
451 } 451 }
452 catch (Exception e) 452 catch (Exception e)
453 { 453 {
454 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: Close() - Failed with exception " + e.ToString()); 454 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH,"World.cs: Close() - Failed with exception " + e.ToString());
455 } 455 }
456 } 456 }
457 457
@@ -481,7 +481,7 @@ namespace OpenSim.world
481 } 481 }
482 catch (Exception e) 482 catch (Exception e)
483 { 483 {
484 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: SendLayerData() - Failed with exception " + e.ToString()); 484 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,"World.cs: SendLayerData() - Failed with exception " + e.ToString());
485 } 485 }
486 } 486 }
487 487
@@ -514,7 +514,7 @@ namespace OpenSim.world
514 } 514 }
515 catch (Exception e) 515 catch (Exception e)
516 { 516 {
517 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: SendLayerData() - Failed with exception " + e.ToString()); 517 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,"World.cs: SendLayerData() - Failed with exception " + e.ToString());
518 } 518 }
519 } 519 }
520 520
@@ -537,7 +537,7 @@ namespace OpenSim.world
537 } 537 }
538 catch (Exception e) 538 catch (Exception e)
539 { 539 {
540 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: GetInitialPrims() - Failed with exception " + e.ToString()); 540 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,"World.cs: GetInitialPrims() - Failed with exception " + e.ToString());
541 } 541 }
542 } 542 }
543 543
@@ -545,10 +545,10 @@ namespace OpenSim.world
545 { 545 {
546 try 546 try
547 { 547 {
548 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent"); 548 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent");
549 Avatar newAvatar = new Avatar(agentClient, this, m_regionName, m_clientThreads, m_regionHandle, true, 20); 549 Avatar newAvatar = new Avatar(agentClient, this, m_regionName, m_clientThreads, m_regionHandle, true, 20);
550 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Adding new avatar to world"); 550 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"World.cs:AddViewerAgent() - Adding new avatar to world");
551 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Starting RegionHandshake "); 551 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"World.cs:AddViewerAgent() - Starting RegionHandshake ");
552 newAvatar.SendRegionHandshake(this); 552 newAvatar.SendRegionHandshake(this);
553 if (!agentClient.m_child) 553 if (!agentClient.m_child)
554 { 554 {
@@ -569,7 +569,7 @@ namespace OpenSim.world
569 } 569 }
570 catch (Exception e) 570 catch (Exception e)
571 { 571 {
572 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: AddViewerAgent() - Failed with exception " + e.ToString()); 572 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,"World.cs: AddViewerAgent() - Failed with exception " + e.ToString());
573 } 573 }
574 } 574 }
575 575
@@ -588,7 +588,7 @@ namespace OpenSim.world
588 } 588 }
589 catch (Exception e) 589 catch (Exception e)
590 { 590 {
591 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: RemoveViewerAgent() - Failed with exception " + e.ToString()); 591 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,"World.cs: RemoveViewerAgent() - Failed with exception " + e.ToString());
592 } 592 }
593 } 593 }
594 594
@@ -596,7 +596,7 @@ namespace OpenSim.world
596 { 596 {
597 try 597 try
598 { 598 {
599 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: AddNewPrim() - Creating new prim"); 599 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"World.cs: AddNewPrim() - Creating new prim");
600 Primitive prim = new Primitive(m_clientThreads, m_regionHandle, this); 600 Primitive prim = new Primitive(m_clientThreads, m_regionHandle, this);
601 prim.CreateFromPacket(addPacket, AgentClient.AgentID, this._primCount); 601 prim.CreateFromPacket(addPacket, AgentClient.AgentID, this._primCount);
602 PhysicsVector pVec = new PhysicsVector(prim.Pos.X, prim.Pos.Y, prim.Pos.Z); 602 PhysicsVector pVec = new PhysicsVector(prim.Pos.X, prim.Pos.Y, prim.Pos.Z);
@@ -614,7 +614,7 @@ namespace OpenSim.world
614 } 614 }
615 catch (Exception e) 615 catch (Exception e)
616 { 616 {
617 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: AddNewPrim() - Failed with exception " + e.ToString()); 617 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,"World.cs: AddNewPrim() - Failed with exception " + e.ToString());
618 } 618 }
619 } 619 }
620 620
@@ -626,14 +626,14 @@ namespace OpenSim.world
626 if (Terrain.tainted > 0) 626 if (Terrain.tainted > 0)
627 { 627 {
628 Terrain.tainted = 0; 628 Terrain.tainted = 0;
629 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: Backup() - Terrain tainted, saving."); 629 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"World.cs: Backup() - Terrain tainted, saving.");
630 localStorage.SaveMap(Terrain.getHeights1D()); 630 localStorage.SaveMap(Terrain.getHeights1D());
631 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: Backup() - Terrain saved, informing Physics."); 631 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"World.cs: Backup() - Terrain saved, informing Physics.");
632 phyScene.SetTerrain(Terrain.getHeights1D()); 632 phyScene.SetTerrain(Terrain.getHeights1D());
633 } 633 }
634 634
635 // Primitive backup routines 635 // Primitive backup routines
636 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: Backup() - Backing up Primitives"); 636 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"World.cs: Backup() - Backing up Primitives");
637 foreach (libsecondlife.LLUUID UUID in Entities.Keys) 637 foreach (libsecondlife.LLUUID UUID in Entities.Keys)
638 { 638 {
639 Entities[UUID].BackUp(); 639 Entities[UUID].BackUp();
@@ -645,7 +645,7 @@ namespace OpenSim.world
645 catch (Exception e) 645 catch (Exception e)
646 { 646 {
647 // Backup failed 647 // Backup failed
648 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: Backup() - Backup Failed with exception " + e.ToString()); 648 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH,"World.cs: Backup() - Backup Failed with exception " + e.ToString());
649 return false; 649 return false;
650 } 650 }
651 } 651 }
@@ -661,7 +661,7 @@ namespace OpenSim.world
661 } 661 }
662 catch (Exception e) 662 catch (Exception e)
663 { 663 {
664 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: SetDefaultScripts() - Failed with exception " + e.ToString()); 664 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,"World.cs: SetDefaultScripts() - Failed with exception " + e.ToString());
665 } 665 }
666 } 666 }
667 667