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-rw-r--r--OpenSim.RegionServer/world/World.cs4
1 files changed, 4 insertions, 0 deletions
diff --git a/OpenSim.RegionServer/world/World.cs b/OpenSim.RegionServer/world/World.cs
index b6f71aa..4661a90 100644
--- a/OpenSim.RegionServer/world/World.cs
+++ b/OpenSim.RegionServer/world/World.cs
@@ -21,6 +21,8 @@ namespace OpenSim.world
21 { 21 {
22 public object LockPhysicsEngine = new object(); 22 public object LockPhysicsEngine = new object();
23 public Dictionary<libsecondlife.LLUUID, Entity> Entities; 23 public Dictionary<libsecondlife.LLUUID, Entity> Entities;
24 public Dictionary<libsecondlife.LLUUID, Avatar> Avatars;
25 public Dictionary<libsecondlife.LLUUID, Primitive> Prims;
24 public float[] LandMap; 26 public float[] LandMap;
25 public ScriptEngine Scripts; 27 public ScriptEngine Scripts;
26 public uint _localNumber = 0; 28 public uint _localNumber = 0;
@@ -50,6 +52,8 @@ namespace OpenSim.world
50 52
51 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs - creating new entitities instance"); 53 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs - creating new entitities instance");
52 Entities = new Dictionary<libsecondlife.LLUUID, Entity>(); 54 Entities = new Dictionary<libsecondlife.LLUUID, Entity>();
55 Avatars = new Dictionary<LLUUID, Avatar>();
56 Prims = new Dictionary<LLUUID, Primitive>();
53 57
54 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs - creating LandMap"); 58 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs - creating LandMap");
55 TerrainManager = new TerrainManager(new SecondLife()); 59 TerrainManager = new TerrainManager(new SecondLife());