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-rw-r--r--OpenSim.RegionServer/world/World.cs646
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diff --git a/OpenSim.RegionServer/world/World.cs b/OpenSim.RegionServer/world/World.cs
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1using System;
2using libsecondlife;
3using libsecondlife.Packets;
4using System.Collections.Generic;
5using System.Text;
6using System.Reflection;
7using System.IO;
8using System.Threading;
9using OpenSim.Physics.Manager;
10using OpenSim.Framework.Interfaces;
11using OpenSim.Framework.Types;
12using OpenSim.Framework.Terrain;
13using OpenSim.Framework.Inventory;
14using OpenSim.Assets;
15//using OpenSim.world.scripting;
16using OpenSim.RegionServer.world.scripting;
17using OpenSim.Terrain;
18
19namespace OpenSim.world
20{
21 public partial class World : WorldBase, ILocalStorageReceiver, IScriptAPI
22 {
23 public object LockPhysicsEngine = new object();
24 public Dictionary<libsecondlife.LLUUID, Avatar> Avatars;
25 public Dictionary<libsecondlife.LLUUID, Primitive> Prims;
26 //public ScriptEngine Scripts;
27 public uint _localNumber = 0;
28 private PhysicsScene phyScene;
29 private float timeStep = 0.1f;
30 public ILocalStorage localStorage;
31 private Random Rand = new Random();
32 private uint _primCount = 702000;
33 private int storageCount;
34 private Dictionary<LLUUID, ScriptHandler> m_scriptHandlers;
35 private Dictionary<string, ScriptFactory> m_scripts;
36 private Mutex updateLock;
37 public string m_datastore;
38
39 #region Properties
40 public PhysicsScene PhysScene
41 {
42 set
43 {
44 this.phyScene = value;
45 }
46 get
47 {
48 return (this.phyScene);
49 }
50 }
51 #endregion
52
53 #region Constructors
54 /// <summary>
55 /// Creates a new World class, and a region to go with it.
56 /// </summary>
57 /// <param name="clientThreads">Dictionary to contain client threads</param>
58 /// <param name="regionHandle">Region Handle for this region</param>
59 /// <param name="regionName">Region Name for this region</param>
60 public World(Dictionary<uint, ClientView> clientThreads, RegionInfo regInfo, ulong regionHandle, string regionName)
61 {
62 try
63 {
64 updateLock = new Mutex(false);
65 m_clientThreads = clientThreads;
66 m_regionHandle = regionHandle;
67 m_regionName = regionName;
68 m_regInfo = regInfo;
69
70 m_scriptHandlers = new Dictionary<LLUUID, ScriptHandler>();
71 m_scripts = new Dictionary<string, ScriptFactory>();
72
73 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs - creating new entitities instance");
74 Entities = new Dictionary<libsecondlife.LLUUID, Entity>();
75 Avatars = new Dictionary<LLUUID, Avatar>();
76 Prims = new Dictionary<LLUUID, Primitive>();
77
78 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs - creating LandMap");
79 TerrainManager = new TerrainManager(new SecondLife());
80 Terrain = new TerrainEngine();
81 Avatar.SetupTemplate("avatar-texture.dat");
82 // MainConsole.Instance.WriteLine("World.cs - Creating script engine instance");
83 // Initialise this only after the world has loaded
84 // Scripts = new ScriptEngine(this);
85 Avatar.LoadAnims();
86 this.SetDefaultScripts();
87 this.LoadScriptEngines();
88 }
89 catch (Exception e)
90 {
91 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.CRITICAL, "World.cs: Constructor failed with exception " + e.ToString());
92 }
93 }
94 #endregion
95
96 #region Script Methods
97 /// <summary>
98 /// Loads a new script into the specified entity
99 /// </summary>
100 /// <param name="entity">Entity to be scripted</param>
101 /// <param name="script">The script to load</param>
102 public void AddScript(Entity entity, Script script)
103 {
104 try
105 {
106 ScriptHandler scriptHandler = new ScriptHandler(script, entity, this);
107 m_scriptHandlers.Add(scriptHandler.ScriptId, scriptHandler);
108 }
109 catch (Exception e)
110 {
111 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: AddScript() - Failed with exception " + e.ToString());
112 }
113 }
114
115 /// <summary>
116 /// Loads a new script into the specified entity, using a script loaded from a string.
117 /// </summary>
118 /// <param name="entity">The entity to be scripted</param>
119 /// <param name="scriptData">The string containing the script</param>
120 public void AddScript(Entity entity, string scriptData)
121 {
122 try
123 {
124 int scriptstart = 0;
125 int scriptend = 0;
126 string substring;
127 scriptstart = scriptData.LastIndexOf("<Script>");
128 scriptend = scriptData.LastIndexOf("</Script>");
129 substring = scriptData.Substring(scriptstart + 8, scriptend - scriptstart - 8);
130 substring = substring.Trim();
131 //Console.WriteLine("searching for script to add: " + substring);
132
133 ScriptFactory scriptFactory;
134 //Console.WriteLine("script string is " + substring);
135 if (substring.StartsWith("<ScriptEngine:"))
136 {
137 string substring1 = "";
138 string script = "";
139 // Console.WriteLine("searching for script engine");
140 substring1 = substring.Remove(0, 14);
141 int dev = substring1.IndexOf(',');
142 string sEngine = substring1.Substring(0, dev);
143 substring1 = substring1.Remove(0, dev + 1);
144 int end = substring1.IndexOf('>');
145 string sName = substring1.Substring(0, end);
146 //Console.WriteLine(" script info : " + sEngine + " , " + sName);
147 int startscript = substring.IndexOf('>');
148 script = substring.Remove(0, startscript + 1);
149 // Console.WriteLine("script data is " + script);
150 if (this.scriptEngines.ContainsKey(sEngine))
151 {
152 this.scriptEngines[sEngine].LoadScript(script, sName, entity.localid);
153 }
154 }
155 else if (this.m_scripts.TryGetValue(substring, out scriptFactory))
156 {
157 //Console.WriteLine("added script");
158 this.AddScript(entity, scriptFactory());
159 }
160 }
161 catch (Exception e)
162 {
163 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: AddScript() - Failed with exception " + e.ToString());
164 }
165 }
166
167 #endregion
168
169 #region Update Methods
170 /// <summary>
171 /// Performs per-frame updates on the world, this should be the central world loop
172 /// </summary>
173 public override void Update()
174 {
175 updateLock.WaitOne();
176 try
177 {
178 if (this.phyScene.IsThreaded)
179 {
180 this.phyScene.GetResults();
181
182 }
183
184 foreach (libsecondlife.LLUUID UUID in Entities.Keys)
185 {
186 Entities[UUID].addForces();
187 }
188
189 lock (this.LockPhysicsEngine)
190 {
191 this.phyScene.Simulate(timeStep);
192 }
193
194 foreach (libsecondlife.LLUUID UUID in Entities.Keys)
195 {
196 Entities[UUID].update();
197 }
198
199 foreach (ScriptHandler scriptHandler in m_scriptHandlers.Values)
200 {
201 scriptHandler.OnFrame();
202 }
203 foreach (IScriptEngine scripteng in this.scriptEngines.Values)
204 {
205 scripteng.OnFrame();
206 }
207 //backup world data
208 this.storageCount++;
209 if (storageCount > 1200) //set to how often you want to backup
210 {
211 this.Backup();
212 storageCount = 0;
213 }
214 }
215 catch (Exception e)
216 {
217 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: Update() - Failed with exception " + e.ToString());
218 }
219 updateLock.ReleaseMutex();
220 }
221
222 public bool Backup()
223 {
224 try
225 {
226 // Terrain backup routines
227 if (Terrain.tainted > 0)
228 {
229 Terrain.tainted = 0;
230 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Terrain tainted, saving.");
231 localStorage.SaveMap(Terrain.getHeights1D());
232 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Terrain saved, informing Physics.");
233 phyScene.SetTerrain(Terrain.getHeights1D());
234 }
235
236 // Primitive backup routines
237 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Backing up Primitives");
238 foreach (libsecondlife.LLUUID UUID in Entities.Keys)
239 {
240 Entities[UUID].BackUp();
241 }
242
243 // Backup successful
244 return true;
245 }
246 catch (Exception e)
247 {
248 // Backup failed
249 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "World.cs: Backup() - Backup Failed with exception " + e.ToString());
250 return false;
251 }
252 }
253 #endregion
254
255 #region Setup Methods
256 /// <summary>
257 /// Loads a new storage subsystem from a named library
258 /// </summary>
259 /// <param name="dllName">Storage Library</param>
260 /// <returns>Successful or not</returns>
261 public bool LoadStorageDLL(string dllName)
262 {
263 try
264 {
265 Assembly pluginAssembly = Assembly.LoadFrom(dllName);
266 ILocalStorage store = null;
267
268 foreach (Type pluginType in pluginAssembly.GetTypes())
269 {
270 if (pluginType.IsPublic)
271 {
272 if (!pluginType.IsAbstract)
273 {
274 Type typeInterface = pluginType.GetInterface("ILocalStorage", true);
275
276 if (typeInterface != null)
277 {
278 ILocalStorage plug = (ILocalStorage)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
279 store = plug;
280
281 store.Initialise(this.m_datastore);
282 break;
283 }
284
285 typeInterface = null;
286 }
287 }
288 }
289 pluginAssembly = null;
290 this.localStorage = store;
291 return (store == null);
292 }
293 catch (Exception e)
294 {
295 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: LoadStorageDLL() - Failed with exception " + e.ToString());
296 return false;
297 }
298 }
299
300 public void SetDefaultScripts()
301 {
302 this.m_scripts.Add("FollowRandomAvatar", delegate()
303 {
304 return new OpenSim.RegionServer.world.scripting.FollowRandomAvatar();
305 });
306 }
307
308 #endregion
309
310 #region Regenerate Terrain
311
312 /// <summary>
313 /// Rebuilds the terrain using a procedural algorithm
314 /// </summary>
315 public void RegenerateTerrain()
316 {
317 try
318 {
319 Terrain.hills();
320
321 lock (this.LockPhysicsEngine)
322 {
323 this.phyScene.SetTerrain(Terrain.getHeights1D());
324 }
325 this.localStorage.SaveMap(this.Terrain.getHeights1D());
326
327 foreach (ClientView client in m_clientThreads.Values)
328 {
329 this.SendLayerData(client);
330 }
331
332 foreach (libsecondlife.LLUUID UUID in Entities.Keys)
333 {
334 Entities[UUID].LandRenegerated();
335 }
336 }
337 catch (Exception e)
338 {
339 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
340 }
341 }
342
343 /// <summary>
344 /// Rebuilds the terrain using a 2D float array
345 /// </summary>
346 /// <param name="newMap">256,256 float array containing heights</param>
347 public void RegenerateTerrain(float[,] newMap)
348 {
349 try
350 {
351 this.Terrain.setHeights2D(newMap);
352 lock (this.LockPhysicsEngine)
353 {
354 this.phyScene.SetTerrain(this.Terrain.getHeights1D());
355 }
356 this.localStorage.SaveMap(this.Terrain.getHeights1D());
357
358 foreach (ClientView client in m_clientThreads.Values)
359 {
360 this.SendLayerData(client);
361 }
362
363 foreach (libsecondlife.LLUUID UUID in Entities.Keys)
364 {
365 Entities[UUID].LandRenegerated();
366 }
367 }
368 catch (Exception e)
369 {
370 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
371 }
372 }
373
374 /// <summary>
375 /// Rebuilds the terrain assuming changes occured at a specified point[?]
376 /// </summary>
377 /// <param name="changes">???</param>
378 /// <param name="pointx">???</param>
379 /// <param name="pointy">???</param>
380 public void RegenerateTerrain(bool changes, int pointx, int pointy)
381 {
382 try
383 {
384 if (changes)
385 {
386 lock (this.LockPhysicsEngine)
387 {
388 this.phyScene.SetTerrain(this.Terrain.getHeights1D());
389 }
390 this.localStorage.SaveMap(this.Terrain.getHeights1D());
391
392 foreach (ClientView client in m_clientThreads.Values)
393 {
394 this.SendLayerData(pointx, pointy, client);
395 }
396 }
397 }
398 catch (Exception e)
399 {
400 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
401 }
402 }
403
404 #endregion
405
406 #region Load Terrain
407 /// <summary>
408 /// Loads the World heightmap
409 /// </summary>
410 public override void LoadWorldMap()
411 {
412 try
413 {
414 float[] map = this.localStorage.LoadWorld();
415 if (map == null)
416 {
417 Console.WriteLine("creating new terrain");
418 this.Terrain.hills();
419
420 this.localStorage.SaveMap(this.Terrain.getHeights1D());
421 }
422 else
423 {
424 this.Terrain.setHeights1D(map);
425 }
426 }
427 catch (Exception e)
428 {
429 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: LoadWorldMap() - Failed with exception " + e.ToString());
430 }
431 }
432 #endregion
433
434 #region Primitives Methods
435
436 /// <summary>
437 /// Sends prims to a client
438 /// </summary>
439 /// <param name="RemoteClient">Client to send to</param>
440 public void GetInitialPrims(ClientView RemoteClient)
441 {
442 try
443 {
444 foreach (libsecondlife.LLUUID UUID in Entities.Keys)
445 {
446 if (Entities[UUID] is Primitive)
447 {
448 Primitive primitive = Entities[UUID] as Primitive;
449 primitive.UpdateClient(RemoteClient);
450 }
451 }
452 }
453 catch (Exception e)
454 {
455 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: GetInitialPrims() - Failed with exception " + e.ToString());
456 }
457 }
458
459 /// <summary>
460 /// Loads the World's objects
461 /// </summary>
462 public void LoadPrimsFromStorage()
463 {
464 try
465 {
466 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: LoadPrimsFromStorage() - Loading primitives");
467 this.localStorage.LoadPrimitives(this);
468 }
469 catch (Exception e)
470 {
471 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: LoadPrimsFromStorage() - Failed with exception " + e.ToString());
472 }
473 }
474
475 /// <summary>
476 /// Loads a specific object from storage
477 /// </summary>
478 /// <param name="prim">The object to load</param>
479 public void PrimFromStorage(PrimData prim)
480 {
481 try
482 {
483 if (prim.LocalID >= this._primCount)
484 {
485 _primCount = prim.LocalID + 1;
486 }
487 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: PrimFromStorage() - Reloading prim (localId " + prim.LocalID + " ) from storage");
488 Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this);
489 nPrim.CreateFromStorage(prim);
490 this.Entities.Add(nPrim.uuid, nPrim);
491 }
492 catch (Exception e)
493 {
494 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: PrimFromStorage() - Failed with exception " + e.ToString());
495 }
496 }
497
498 public void AddNewPrim(ObjectAddPacket addPacket, ClientView AgentClient)
499 {
500 AddNewPrim(addPacket, AgentClient.AgentID);
501 }
502
503 public void AddNewPrim(ObjectAddPacket addPacket, LLUUID ownerID)
504 {
505 try
506 {
507 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: AddNewPrim() - Creating new prim");
508 Primitive prim = new Primitive(m_clientThreads, m_regionHandle, this);
509 prim.CreateFromPacket(addPacket, ownerID, this._primCount);
510 PhysicsVector pVec = new PhysicsVector(prim.Pos.X, prim.Pos.Y, prim.Pos.Z);
511 PhysicsVector pSize = new PhysicsVector(0.255f, 0.255f, 0.255f);
512 if (OpenSim.world.Avatar.PhysicsEngineFlying)
513 {
514 lock (this.LockPhysicsEngine)
515 {
516 prim.PhysActor = this.phyScene.AddPrim(pVec, pSize);
517 }
518 }
519
520 this.Entities.Add(prim.uuid, prim);
521 this._primCount++;
522 }
523 catch (Exception e)
524 {
525 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: AddNewPrim() - Failed with exception " + e.ToString());
526 }
527 }
528
529 #endregion
530
531 #region Add/Remove Avatar Methods
532
533 public override void AddViewerAgent(ClientView agentClient)
534 {
535 //register for events
536 agentClient.OnChatFromViewer += new ClientView.ChatFromViewer(this.SimChat);
537 agentClient.OnRezObject += new ClientView.RezObject(this.RezObject);
538 agentClient.OnModifyTerrain += new ClientView.ModifyTerrain(this.ModifyTerrain);
539 agentClient.OnRegionHandShakeReply += new ClientView.GenericCall(this.SendLayerData);
540 agentClient.OnRequestWearables += new ClientView.GenericCall(this.GetInitialPrims);
541 agentClient.OnRequestAvatarsData += new ClientView.GenericCall(this.SendAvatarsToClient);
542
543 try
544 {
545 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent");
546 Avatar newAvatar = new Avatar(agentClient, this, m_regionName, m_clientThreads, m_regionHandle, true, 20);
547 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs:AddViewerAgent() - Adding new avatar to world");
548 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs:AddViewerAgent() - Starting RegionHandshake ");
549 newAvatar.SendRegionHandshake(this);
550 if (!agentClient.m_child)
551 {
552 PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z);
553 lock (this.LockPhysicsEngine)
554 {
555 newAvatar.PhysActor = this.phyScene.AddAvatar(pVec);
556 }
557 }
558 lock (Entities)
559 {
560 if (!Entities.ContainsKey(agentClient.AgentID))
561 {
562 this.Entities.Add(agentClient.AgentID, newAvatar);
563 }
564 else
565 {
566 Entities[agentClient.AgentID] = newAvatar;
567 }
568 }
569 lock (Avatars)
570 {
571 if (Avatars.ContainsKey(agentClient.AgentID))
572 {
573 Avatars[agentClient.AgentID] = newAvatar;
574 }
575 else
576 {
577 this.Avatars.Add(agentClient.AgentID, newAvatar);
578 }
579 }
580 }
581 catch (Exception e)
582 {
583 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: AddViewerAgent() - Failed with exception " + e.ToString());
584 }
585 }
586
587 public override void RemoveViewerAgent(ClientView agentClient)
588 {
589 try
590 {
591 lock (Entities)
592 {
593 Entities.Remove(agentClient.AgentID);
594 }
595 lock (Avatars)
596 {
597 Avatars.Remove(agentClient.AgentID);
598 }
599 if (agentClient.ClientAvatar.PhysActor != null)
600 {
601 //this.phyScene.RemoveAvatar(agentClient.ClientAvatar.PhysActor);
602 }
603 }
604 catch (Exception e)
605 {
606 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: RemoveViewerAgent() - Failed with exception " + e.ToString());
607 }
608 }
609 #endregion
610
611 #region Request Avatars List Methods
612 //The idea is to have a group of method that return a list of avatars meeting some requirement
613 // ie it could be all Avatars within a certain range of the calling prim/avatar.
614
615 public List<Avatar> RequestAvatarList()
616 {
617 List<Avatar> result = new List<Avatar>();
618
619 foreach (Avatar avatar in Avatars.Values)
620 {
621 result.Add(avatar);
622 }
623
624 return result;
625 }
626 #endregion
627
628 #region ShutDown
629 /// <summary>
630 /// Tidy before shutdown
631 /// </summary>
632 public override void Close()
633 {
634 try
635 {
636 this.localStorage.ShutDown();
637 }
638 catch (Exception e)
639 {
640 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "World.cs: Close() - Failed with exception " + e.ToString());
641 }
642 }
643 #endregion
644
645 }
646}