diff options
Diffstat (limited to 'OpenSim.RegionServer/world/Primitive.cs')
-rw-r--r-- | OpenSim.RegionServer/world/Primitive.cs | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/OpenSim.RegionServer/world/Primitive.cs b/OpenSim.RegionServer/world/Primitive.cs index ca764a7..2f97053 100644 --- a/OpenSim.RegionServer/world/Primitive.cs +++ b/OpenSim.RegionServer/world/Primitive.cs | |||
@@ -295,13 +295,15 @@ namespace OpenSim.world | |||
295 | objupdate.ObjectData[0].PSBlock = new byte[0]; | 295 | objupdate.ObjectData[0].PSBlock = new byte[0]; |
296 | objupdate.ObjectData[0].ExtraParams = new byte[1]; | 296 | objupdate.ObjectData[0].ExtraParams = new byte[1]; |
297 | objupdate.ObjectData[0].MediaURL = new byte[0]; | 297 | objupdate.ObjectData[0].MediaURL = new byte[0]; |
298 | objupdate.ObjectData[0].NameValue = new byte[0]; | 298 | objupdate.ObjectData[0].NameValue = new byte[2]; |
299 | objupdate.ObjectData[0].NameValue[0] = (byte)'t'; | ||
300 | objupdate.ObjectData[0].NameValue[1] = (byte)'o'; | ||
299 | objupdate.ObjectData[0].Text = new byte[0]; | 301 | objupdate.ObjectData[0].Text = new byte[0]; |
300 | objupdate.ObjectData[0].TextColor = new byte[4]; | 302 | objupdate.ObjectData[0].TextColor = new byte[4]; |
301 | objupdate.ObjectData[0].JointAxisOrAnchor = new LLVector3(0, 0, 0); | 303 | objupdate.ObjectData[0].JointAxisOrAnchor = new LLVector3(0, 0, 0); |
302 | objupdate.ObjectData[0].JointPivot = new LLVector3(0, 0, 0); | 304 | objupdate.ObjectData[0].JointPivot = new LLVector3(0, 0, 0); |
303 | objupdate.ObjectData[0].Material = 3; | 305 | objupdate.ObjectData[0].Material = 3; |
304 | objupdate.ObjectData[0].UpdateFlags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456; | 306 | objupdate.ObjectData[0].UpdateFlags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456; |
305 | objupdate.ObjectData[0].TextureAnim = new byte[0]; | 307 | objupdate.ObjectData[0].TextureAnim = new byte[0]; |
306 | objupdate.ObjectData[0].Sound = LLUUID.Zero; | 308 | objupdate.ObjectData[0].Sound = LLUUID.Zero; |
307 | LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005")); | 309 | LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005")); |