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-rw-r--r--OpenSim.RegionServer/world/Avatar.cs15
1 files changed, 14 insertions, 1 deletions
diff --git a/OpenSim.RegionServer/world/Avatar.cs b/OpenSim.RegionServer/world/Avatar.cs
index 55e5ae4..4e90364 100644
--- a/OpenSim.RegionServer/world/Avatar.cs
+++ b/OpenSim.RegionServer/world/Avatar.cs
@@ -64,6 +64,14 @@ namespace OpenSim.world
64 64
65 this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005")); 65 this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
66 66
67 //register for events
68 ControllingClient.OnRequestWearables += new ClientView.GenericCall(this.SendOurAppearance);
69 ControllingClient.OnSetAppearance += new ClientView.SetAppearance(this.SetAppearance);
70 ControllingClient.OnCompleteMovementToRegion += new ClientView.GenericCall2(this.CompleteMovement);
71 ControllingClient.OnCompleteMovementToRegion += new ClientView.GenericCall2(this.SendInitialPosition);
72 ControllingClient.OnAgentUpdate += new ClientView.GenericCall3(this.HandleAgentUpdate);
73 ControllingClient.OnStartAnim += new ClientView.StartAnim(this.SendAnimPack);
74
67 } 75 }
68 76
69 public PhysicsActor PhysActor 77 public PhysicsActor PhysActor
@@ -170,7 +178,7 @@ namespace OpenSim.world
170 178
171 } 179 }
172 180
173 public void CompleteMovement(World RegionInfo) 181 public void CompleteMovement()
174 { 182 {
175 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE,"Avatar.cs:CompleteMovement() - Constructing AgentMovementComplete packet"); 183 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE,"Avatar.cs:CompleteMovement() - Constructing AgentMovementComplete packet");
176 AgentMovementCompletePacket mov = new AgentMovementCompletePacket(); 184 AgentMovementCompletePacket mov = new AgentMovementCompletePacket();
@@ -185,6 +193,11 @@ namespace OpenSim.world
185 ControllingClient.OutPacket(mov); 193 ControllingClient.OutPacket(mov);
186 } 194 }
187 195
196 public void HandleAgentUpdate(Packet pack)
197 {
198 this.HandleUpdate((AgentUpdatePacket)pack);
199 }
200
188 public void HandleUpdate(AgentUpdatePacket pack) 201 public void HandleUpdate(AgentUpdatePacket pack)
189 { 202 {
190 if (((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_FLY) != 0) 203 if (((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_FLY) != 0)