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path: root/OpenSim.RegionServer/world/Avatar.Update.cs
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Diffstat (limited to 'OpenSim.RegionServer/world/Avatar.Update.cs')
-rw-r--r--OpenSim.RegionServer/world/Avatar.Update.cs44
1 files changed, 20 insertions, 24 deletions
diff --git a/OpenSim.RegionServer/world/Avatar.Update.cs b/OpenSim.RegionServer/world/Avatar.Update.cs
index 75f0bb4..ee72ba3 100644
--- a/OpenSim.RegionServer/world/Avatar.Update.cs
+++ b/OpenSim.RegionServer/world/Avatar.Update.cs
@@ -148,25 +148,15 @@ namespace OpenSim.world
148 } 148 }
149 } 149 }
150 150
151 public void SendInitialAppearance() 151 public void SendOurAppearance()
152 { 152 {
153 AgentWearablesUpdatePacket aw = new AgentWearablesUpdatePacket(); 153 ControllingClient.SendAppearance(this.Wearables);
154 aw.AgentData.AgentID = this.ControllingClient.AgentID; 154 }
155 aw.AgentData.SerialNum = 0;
156 aw.AgentData.SessionID = ControllingClient.SessionID;
157
158 aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[13];
159 AgentWearablesUpdatePacket.WearableDataBlock awb;
160 for (int i = 0; i < 13; i++)
161 {
162 awb = new AgentWearablesUpdatePacket.WearableDataBlock();
163 awb.WearableType = (byte)i;
164 awb.AssetID = this.Wearables[i].AssetID;
165 awb.ItemID = this.Wearables[i].ItemID;
166 aw.WearableData[i] = awb;
167 }
168 155
169 ControllingClient.OutPacket(aw); 156 public void SendOurAppearance(ClientView OurClient)
157 {
158 //event handler for wearables request
159 this.SendOurAppearance();
170 } 160 }
171 161
172 public void SendAppearanceToOtherAgent(Avatar avatarInfo) 162 public void SendAppearanceToOtherAgent(Avatar avatarInfo)
@@ -188,13 +178,14 @@ namespace OpenSim.world
188 avatarInfo.SendPacketToViewer(avp); 178 avatarInfo.SendPacketToViewer(avp);
189 } 179 }
190 180
191 public void SetAppearance(AgentSetAppearancePacket appear) 181 public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam)
192 { 182 {
193 LLObject.TextureEntry tex = new LLObject.TextureEntry(appear.ObjectData.TextureEntry, 0, appear.ObjectData.TextureEntry.Length); 183 LLObject.TextureEntry tex = new LLObject.TextureEntry(texture, 0, texture.Length);
194 this.avatarAppearanceTexture = tex; 184 this.avatarAppearanceTexture = tex;
195 for (int i = 0; i < appear.VisualParam.Length; i++) 185
186 for (int i = 0; i < visualParam.Length; i++)
196 { 187 {
197 this.visualParams[i] = appear.VisualParam[i].ParamValue; 188 this.visualParams[i] = visualParam[i].ParamValue;
198 } 189 }
199 190
200 List<Avatar> avList = this.m_world.RequestAvatarList(); 191 List<Avatar> avList = this.m_world.RequestAvatarList();
@@ -291,7 +282,7 @@ namespace OpenSim.world
291 } 282 }
292 283
293 // Sends animation update 284 // Sends animation update
294 public void SendAnimPack() 285 public void SendAnimPack(LLUUID animID, int seq)
295 { 286 {
296 AvatarAnimationPacket ani = new AvatarAnimationPacket(); 287 AvatarAnimationPacket ani = new AvatarAnimationPacket();
297 ani.AnimationSourceList = new AvatarAnimationPacket.AnimationSourceListBlock[1]; 288 ani.AnimationSourceList = new AvatarAnimationPacket.AnimationSourceListBlock[1];
@@ -301,8 +292,8 @@ namespace OpenSim.world
301 ani.Sender.ID = ControllingClient.AgentID; 292 ani.Sender.ID = ControllingClient.AgentID;
302 ani.AnimationList = new AvatarAnimationPacket.AnimationListBlock[1]; 293 ani.AnimationList = new AvatarAnimationPacket.AnimationListBlock[1];
303 ani.AnimationList[0] = new AvatarAnimationPacket.AnimationListBlock(); 294 ani.AnimationList[0] = new AvatarAnimationPacket.AnimationListBlock();
304 ani.AnimationList[0].AnimID = this.current_anim; 295 ani.AnimationList[0].AnimID = this.current_anim = animID;
305 ani.AnimationList[0].AnimSequenceID = this.anim_seq; 296 ani.AnimationList[0].AnimSequenceID = this.anim_seq = seq;
306 297
307 List<Avatar> avList = this.m_world.RequestAvatarList(); 298 List<Avatar> avList = this.m_world.RequestAvatarList();
308 foreach (Avatar client in avList) 299 foreach (Avatar client in avList)
@@ -312,5 +303,10 @@ namespace OpenSim.world
312 303
313 } 304 }
314 305
306 public void SendAnimPack()
307 {
308 this.SendAnimPack(this.current_anim, this.anim_seq);
309 }
310
315 } 311 }
316} 312}