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Diffstat (limited to 'OpenSim.RegionServer/UserServer/LoginServer.cs')
-rw-r--r-- | OpenSim.RegionServer/UserServer/LoginServer.cs | 307 |
1 files changed, 0 insertions, 307 deletions
diff --git a/OpenSim.RegionServer/UserServer/LoginServer.cs b/OpenSim.RegionServer/UserServer/LoginServer.cs deleted file mode 100644 index 4c77389..0000000 --- a/OpenSim.RegionServer/UserServer/LoginServer.cs +++ /dev/null | |||
@@ -1,307 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) OpenSim project, http://sim.opensecondlife.org/ | ||
3 | * | ||
4 | * Redistribution and use in source and binary forms, with or without | ||
5 | * modification, are permitted provided that the following conditions are met: | ||
6 | * * Redistributions of source code must retain the above copyright | ||
7 | * notice, this list of conditions and the following disclaimer. | ||
8 | * * Redistributions in binary form must reproduce the above copyright | ||
9 | * notice, this list of conditions and the following disclaimer in the | ||
10 | * documentation and/or other materials provided with the distribution. | ||
11 | * * Neither the name of the <organization> nor the | ||
12 | * names of its contributors may be used to endorse or promote products | ||
13 | * derived from this software without specific prior written permission. | ||
14 | * | ||
15 | * THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY | ||
16 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
17 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
18 | * DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY | ||
19 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
20 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
21 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
22 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
23 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
24 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
25 | * | ||
26 | */ | ||
27 | |||
28 | using Nwc.XmlRpc; | ||
29 | using System; | ||
30 | using System.IO; | ||
31 | using System.Net; | ||
32 | using System.Net.Sockets; | ||
33 | using System.Text; | ||
34 | using System.Text.RegularExpressions; | ||
35 | using System.Threading; | ||
36 | using System.Collections; | ||
37 | using System.Security.Cryptography; | ||
38 | using System.Xml; | ||
39 | using libsecondlife; | ||
40 | using OpenSim; | ||
41 | using OpenSim.Framework.Interfaces; | ||
42 | using OpenSim.Framework.Grid; | ||
43 | using OpenSim.Framework.Inventory; | ||
44 | using OpenSim.Framework.User; | ||
45 | using OpenSim.Framework.Utilities; | ||
46 | |||
47 | namespace OpenSim.UserServer | ||
48 | { | ||
49 | |||
50 | /// <summary> | ||
51 | /// When running in local (default) mode , handles client logins. | ||
52 | /// </summary> | ||
53 | public class LoginServer : LoginService, IUserServer | ||
54 | { | ||
55 | private IGridServer m_gridServer; | ||
56 | private ushort _loginPort = 8080; | ||
57 | public IPAddress clientAddress = IPAddress.Loopback; | ||
58 | public IPAddress remoteAddress = IPAddress.Any; | ||
59 | private Socket loginServer; | ||
60 | private int NumClients; | ||
61 | private string _defaultResponse; | ||
62 | private bool userAccounts = false; | ||
63 | private string _mpasswd; | ||
64 | private bool _needPasswd = false; | ||
65 | private LocalUserProfileManager userManager; | ||
66 | private int m_simPort; | ||
67 | private string m_simAddr; | ||
68 | |||
69 | public LocalUserProfileManager LocalUserManager | ||
70 | { | ||
71 | get | ||
72 | { | ||
73 | return userManager; | ||
74 | } | ||
75 | } | ||
76 | |||
77 | public LoginServer(IGridServer gridServer, string simAddr, int simPort, bool useAccounts) | ||
78 | { | ||
79 | m_gridServer = gridServer; | ||
80 | m_simPort = simPort; | ||
81 | m_simAddr = simAddr; | ||
82 | this.userAccounts = useAccounts; | ||
83 | } | ||
84 | |||
85 | public void Startup() | ||
86 | { | ||
87 | this._needPasswd = false; | ||
88 | //read in default response string | ||
89 | StreamReader SR; | ||
90 | string lines; | ||
91 | SR = File.OpenText("new-login.dat"); | ||
92 | |||
93 | while (!SR.EndOfStream) | ||
94 | { | ||
95 | lines = SR.ReadLine(); | ||
96 | _defaultResponse += lines; | ||
97 | } | ||
98 | SR.Close(); | ||
99 | this._mpasswd = EncodePassword("testpass"); | ||
100 | |||
101 | userManager = new LocalUserProfileManager(this.m_gridServer, m_simPort, m_simAddr); | ||
102 | userManager.InitUserProfiles(); | ||
103 | userManager.SetKeys("", "", "", "Welcome to OpenSim"); | ||
104 | } | ||
105 | |||
106 | public XmlRpcResponse XmlRpcLoginMethod(XmlRpcRequest request) | ||
107 | { | ||
108 | Console.WriteLine("login attempt"); | ||
109 | Hashtable requestData = (Hashtable)request.Params[0]; | ||
110 | string first; | ||
111 | string last; | ||
112 | string passwd; | ||
113 | LLUUID Agent; | ||
114 | LLUUID Session; | ||
115 | |||
116 | XmlRpcResponse response = new XmlRpcResponse(); | ||
117 | |||
118 | //get login name | ||
119 | if (requestData.Contains("first")) | ||
120 | { | ||
121 | first = (string)requestData["first"]; | ||
122 | } | ||
123 | else | ||
124 | { | ||
125 | first = "test"; | ||
126 | } | ||
127 | |||
128 | if (requestData.Contains("last")) | ||
129 | { | ||
130 | last = (string)requestData["last"]; | ||
131 | } | ||
132 | else | ||
133 | { | ||
134 | last = "User" + NumClients.ToString(); | ||
135 | } | ||
136 | |||
137 | if (requestData.Contains("passwd")) | ||
138 | { | ||
139 | passwd = (string)requestData["passwd"]; | ||
140 | } | ||
141 | else | ||
142 | { | ||
143 | passwd = "notfound"; | ||
144 | } | ||
145 | |||
146 | if (!Authenticate(first, last, passwd)) | ||
147 | { | ||
148 | Hashtable loginError = new Hashtable(); | ||
149 | loginError["reason"] = "key"; ; | ||
150 | loginError["message"] = "You have entered an invalid name/password combination. Check Caps/lock."; | ||
151 | loginError["login"] = "false"; | ||
152 | response.Value = loginError; | ||
153 | } | ||
154 | |||
155 | NumClients++; | ||
156 | |||
157 | //create a agent and session LLUUID | ||
158 | Agent = GetAgentId(first, last); | ||
159 | int SessionRand = Util.RandomClass.Next(1, 999); | ||
160 | Session = new LLUUID("aaaabbbb-0200-" + SessionRand.ToString("0000") + "-8664-58f53e442797"); | ||
161 | LLUUID secureSess = LLUUID.Random(); | ||
162 | //create some login info | ||
163 | Hashtable LoginFlagsHash = new Hashtable(); | ||
164 | LoginFlagsHash["daylight_savings"] = "N"; | ||
165 | LoginFlagsHash["stipend_since_login"] = "N"; | ||
166 | LoginFlagsHash["gendered"] = "Y"; | ||
167 | LoginFlagsHash["ever_logged_in"] = "Y"; | ||
168 | ArrayList LoginFlags = new ArrayList(); | ||
169 | LoginFlags.Add(LoginFlagsHash); | ||
170 | |||
171 | Hashtable GlobalT = new Hashtable(); | ||
172 | GlobalT["sun_texture_id"] = "cce0f112-878f-4586-a2e2-a8f104bba271"; | ||
173 | GlobalT["cloud_texture_id"] = "fc4b9f0b-d008-45c6-96a4-01dd947ac621"; | ||
174 | GlobalT["moon_texture_id"] = "fc4b9f0b-d008-45c6-96a4-01dd947ac621"; | ||
175 | ArrayList GlobalTextures = new ArrayList(); | ||
176 | GlobalTextures.Add(GlobalT); | ||
177 | |||
178 | response = (XmlRpcResponse)(new XmlRpcResponseDeserializer()).Deserialize(this._defaultResponse); | ||
179 | Hashtable responseData = (Hashtable)response.Value; | ||
180 | |||
181 | responseData["sim_port"] = m_simPort; | ||
182 | responseData["sim_ip"] = m_simAddr; | ||
183 | responseData["agent_id"] = Agent.ToStringHyphenated(); | ||
184 | responseData["session_id"] = Session.ToStringHyphenated(); | ||
185 | responseData["secure_session_id"] = secureSess.ToStringHyphenated(); | ||
186 | responseData["circuit_code"] = (Int32)(Util.RandomClass.Next()); | ||
187 | responseData["seconds_since_epoch"] = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; | ||
188 | responseData["login-flags"] = LoginFlags; | ||
189 | responseData["global-textures"] = GlobalTextures; | ||
190 | |||
191 | //inventory | ||
192 | ArrayList InventoryList = (ArrayList)responseData["inventory-skeleton"]; | ||
193 | Hashtable Inventory1 = (Hashtable)InventoryList[0]; | ||
194 | Hashtable Inventory2 = (Hashtable)InventoryList[1]; | ||
195 | LLUUID BaseFolderID = LLUUID.Random(); | ||
196 | LLUUID InventoryFolderID = LLUUID.Random(); | ||
197 | Inventory2["name"] = "Textures"; | ||
198 | Inventory2["folder_id"] = BaseFolderID.ToStringHyphenated(); | ||
199 | Inventory2["type_default"] = 0; | ||
200 | Inventory1["folder_id"] = InventoryFolderID.ToStringHyphenated(); | ||
201 | |||
202 | ArrayList InventoryRoot = (ArrayList)responseData["inventory-root"]; | ||
203 | Hashtable Inventoryroot = (Hashtable)InventoryRoot[0]; | ||
204 | Inventoryroot["folder_id"] = InventoryFolderID.ToStringHyphenated(); | ||
205 | |||
206 | CustomiseLoginResponse(responseData, first, last); | ||
207 | |||
208 | Login _login = new Login(); | ||
209 | //copy data to login object | ||
210 | _login.First = first; | ||
211 | _login.Last = last; | ||
212 | _login.Agent = Agent; | ||
213 | _login.Session = Session; | ||
214 | _login.SecureSession = secureSess; | ||
215 | _login.BaseFolder = BaseFolderID; | ||
216 | _login.InventoryFolder = InventoryFolderID; | ||
217 | |||
218 | //working on local computer if so lets add to the gridserver's list of sessions? | ||
219 | if (m_gridServer.GetName() == "Local") | ||
220 | { | ||
221 | ((LocalGridBase)m_gridServer).AddNewSession(_login); | ||
222 | } | ||
223 | |||
224 | return response; | ||
225 | } | ||
226 | |||
227 | protected virtual void CustomiseLoginResponse(Hashtable responseData, string first, string last) | ||
228 | { | ||
229 | } | ||
230 | |||
231 | protected virtual LLUUID GetAgentId(string firstName, string lastName) | ||
232 | { | ||
233 | LLUUID Agent; | ||
234 | int AgentRand = Util.RandomClass.Next(1, 9999); | ||
235 | Agent = new LLUUID("99998888-0100-" + AgentRand.ToString("0000") + "-8ec1-0b1d5cd6aead"); | ||
236 | return Agent; | ||
237 | } | ||
238 | |||
239 | protected virtual bool Authenticate(string first, string last, string passwd) | ||
240 | { | ||
241 | if (this._needPasswd) | ||
242 | { | ||
243 | //every user needs the password to login | ||
244 | string encodedPass = passwd.Remove(0, 3); //remove $1$ | ||
245 | if (encodedPass == this._mpasswd) | ||
246 | { | ||
247 | return true; | ||
248 | } | ||
249 | else | ||
250 | { | ||
251 | return false; | ||
252 | } | ||
253 | } | ||
254 | else | ||
255 | { | ||
256 | //do not need password to login | ||
257 | return true; | ||
258 | } | ||
259 | } | ||
260 | |||
261 | private static string EncodePassword(string passwd) | ||
262 | { | ||
263 | Byte[] originalBytes; | ||
264 | Byte[] encodedBytes; | ||
265 | MD5 md5; | ||
266 | |||
267 | md5 = new MD5CryptoServiceProvider(); | ||
268 | originalBytes = ASCIIEncoding.Default.GetBytes(passwd); | ||
269 | encodedBytes = md5.ComputeHash(originalBytes); | ||
270 | |||
271 | return Regex.Replace(BitConverter.ToString(encodedBytes), "-", "").ToLower(); | ||
272 | } | ||
273 | |||
274 | public bool CreateUserAccount(string firstName, string lastName, string password) | ||
275 | { | ||
276 | Console.WriteLine("creating new user account"); | ||
277 | string mdPassword = EncodePassword(password); | ||
278 | Console.WriteLine("with password: " + mdPassword); | ||
279 | this.userManager.CreateNewProfile(firstName, lastName, mdPassword); | ||
280 | return true; | ||
281 | } | ||
282 | |||
283 | //IUserServer implementation | ||
284 | public AgentInventory RequestAgentsInventory(LLUUID agentID) | ||
285 | { | ||
286 | AgentInventory aInventory = null; | ||
287 | if (this.userAccounts) | ||
288 | { | ||
289 | aInventory = this.userManager.GetUsersInventory(agentID); | ||
290 | } | ||
291 | |||
292 | return aInventory; | ||
293 | } | ||
294 | |||
295 | public bool UpdateAgentsInventory(LLUUID agentID, AgentInventory inventory) | ||
296 | { | ||
297 | return true; | ||
298 | } | ||
299 | |||
300 | public void SetServerInfo(string ServerUrl, string SendKey, string RecvKey) | ||
301 | { | ||
302 | |||
303 | } | ||
304 | } | ||
305 | |||
306 | |||
307 | } | ||