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-rw-r--r--OpenSim.RegionServer/UDPServer.cs164
1 files changed, 164 insertions, 0 deletions
diff --git a/OpenSim.RegionServer/UDPServer.cs b/OpenSim.RegionServer/UDPServer.cs
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1using System;
2using System.Text;
3using System.IO;
4using System.Threading;
5using System.Net;
6using System.Net.Sockets;
7using System.Timers;
8using System.Reflection;
9using System.Collections;
10using System.Collections.Generic;
11using libsecondlife;
12using libsecondlife.Packets;
13using OpenSim.world;
14using OpenSim.Terrain;
15using OpenSim.Framework.Interfaces;
16using OpenSim.Framework.Types;
17using OpenSim.UserServer;
18using OpenSim.Assets;
19using OpenSim.CAPS;
20using OpenSim.Framework.Console;
21using Nwc.XmlRpc;
22using OpenSim.Servers;
23using OpenSim.GenericConfig;
24
25namespace OpenSim
26{
27 public class UDPServer : OpenSimNetworkHandler
28 {
29 private Dictionary<EndPoint, uint> clientCircuits = new Dictionary<EndPoint, uint>();
30 public Socket Server;
31 private IPEndPoint ServerIncoming;
32 private byte[] RecvBuffer = new byte[4096];
33 private byte[] ZeroBuffer = new byte[8192];
34 private IPEndPoint ipeSender;
35 private EndPoint epSender;
36 private AsyncCallback ReceivedData;
37 private PacketServer _packetServer;
38
39 private int listenPort;
40 private Grid m_gridServers;
41 private World m_localWorld;
42 private AssetCache m_assetCache;
43 private InventoryCache m_inventoryCache;
44 private RegionInfo m_regionData;
45 private bool m_sandbox = false;
46 private bool user_accounts = false;
47 private ConsoleBase m_console;
48
49 public UDPServer(int port, Grid gridServers, World localWorld, AssetCache assetCache, InventoryCache inventoryCache, RegionInfo _regionData, bool sandbox, bool accounts, ConsoleBase console)
50 {
51 listenPort = port;
52 this.m_gridServers = gridServers;
53 this.m_localWorld = localWorld;
54 this.m_assetCache = assetCache;
55 this.m_inventoryCache = inventoryCache;
56 this.m_regionData = _regionData;
57 this.m_sandbox = sandbox;
58 this.user_accounts = accounts;
59 this.m_console = console;
60 PacketServer packetServer = new PacketServer(this);
61 this._packetServer.LocalWorld = m_localWorld;
62 this._packetServer.RegisterClientPacketHandlers();
63 }
64
65 protected virtual void OnReceivedData(IAsyncResult result)
66 {
67 ipeSender = new IPEndPoint(IPAddress.Any, 0);
68 epSender = (EndPoint)ipeSender;
69 Packet packet = null;
70 int numBytes = Server.EndReceiveFrom(result, ref epSender);
71 int packetEnd = numBytes - 1;
72
73 packet = Packet.BuildPacket(RecvBuffer, ref packetEnd, ZeroBuffer);
74
75 // do we already have a circuit for this endpoint
76 if (this.clientCircuits.ContainsKey(epSender))
77 {
78 //if so then send packet to the packetserver
79 this._packetServer.ClientInPacket(this.clientCircuits[epSender], packet);
80 }
81 else if (packet.Type == PacketType.UseCircuitCode)
82 {
83 // new client
84 this.AddNewClient(packet);
85 }
86 else
87 { // invalid client
88 Console.Error.WriteLine("Main.cs:OnReceivedData() - WARNING: Got a packet from an invalid client - " + epSender.ToString());
89 }
90
91 Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
92 }
93
94 protected virtual void AddNewClient(Packet packet)
95 {
96 UseCircuitCodePacket useCircuit = (UseCircuitCodePacket)packet;
97 this.clientCircuits.Add(epSender, useCircuit.CircuitCode.Code);
98 bool isChildAgent = false;
99
100 SimClient newuser = new SimClient(epSender, useCircuit, m_localWorld, _packetServer.ClientThreads, m_assetCache, m_gridServers.GridServer, this, m_inventoryCache, m_sandbox, isChildAgent, this.m_regionData);
101 if ((this.m_gridServers.UserServer != null) && (user_accounts))
102 {
103 newuser.UserServer = this.m_gridServers.UserServer;
104 }
105 //OpenSimRoot.Instance.ClientThreads.Add(epSender, newuser);
106 this._packetServer.ClientThreads.Add(useCircuit.CircuitCode.Code, newuser);
107 }
108
109 private void ServerListener()
110 {
111 m_console.WriteLine("Main.cs:MainServerListener() - Opening UDP socket on " + listenPort);
112
113 ServerIncoming = new IPEndPoint(IPAddress.Any, listenPort);
114 Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
115 Server.Bind(ServerIncoming);
116
117 m_console.WriteLine("Main.cs:MainServerListener() - UDP socket bound, getting ready to listen");
118
119 ipeSender = new IPEndPoint(IPAddress.Any, 0);
120 epSender = (EndPoint)ipeSender;
121 ReceivedData = new AsyncCallback(this.OnReceivedData);
122 Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
123
124 m_console.WriteLine("Main.cs:MainServerListener() - Listening...");
125
126 }
127
128 public void RegisterPacketServer(PacketServer server)
129 {
130 this._packetServer = server;
131 }
132
133 public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode)//EndPoint packetSender)
134 {
135 // find the endpoint for this circuit
136 EndPoint sendto = null;
137 foreach (KeyValuePair<EndPoint, uint> p in this.clientCircuits)
138 {
139 if (p.Value == circuitcode)
140 {
141 sendto = p.Key;
142 break;
143 }
144 }
145 if (sendto != null)
146 {
147 //we found the endpoint so send the packet to it
148 this.Server.SendTo(buffer, size, flags, sendto);
149 }
150 }
151
152 public virtual void RemoveClientCircuit(uint circuitcode)
153 {
154 foreach (KeyValuePair<EndPoint, uint> p in this.clientCircuits)
155 {
156 if (p.Value == circuitcode)
157 {
158 this.clientCircuits.Remove(p.Key);
159 break;
160 }
161 }
162 }
163 }
164} \ No newline at end of file