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-rw-r--r--OpenSim.RegionServer/SimClient.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim.RegionServer/SimClient.cs b/OpenSim.RegionServer/SimClient.cs
index ab20846..daaa6dd 100644
--- a/OpenSim.RegionServer/SimClient.cs
+++ b/OpenSim.RegionServer/SimClient.cs
@@ -116,15 +116,15 @@ namespace OpenSim
116 cirpack = initialcirpack; 116 cirpack = initialcirpack;
117 userEP = remoteEP; 117 userEP = remoteEP;
118 118
119 //currently not working due to changes in progress to the authenticating system. 119 if (m_gridServer.GetName() == "Remote")
120 /* if (m_gridServer.GetName() == "Remote")
121 { 120 {
122 this.startpos = m_authenticateSessionsHandler.GetPosition(initialcirpack.CircuitCode.Code); 121 this.startpos = m_authenticateSessionsHandler.GetPosition(initialcirpack.CircuitCode.Code);
123 } 122 }
124 else 123 else
125 {*/ 124 {
126 this.startpos = new LLVector3(128, 128, m_world.Terrain[(int)128, (int)128] + 15.0f); // new LLVector3(128.0f, 128.0f, 60f); 125 this.startpos = new LLVector3(128, 128, m_world.Terrain[(int)128, (int)128] + 15.0f); // new LLVector3(128.0f, 128.0f, 60f);
127 // } 126 }
127
128 PacketQueue = new BlockingQueue<QueItem>(); 128 PacketQueue = new BlockingQueue<QueItem>();
129 129
130 this.UploadAssets = new AgentAssetUpload(this, m_assetCache, m_inventoryCache); 130 this.UploadAssets = new AgentAssetUpload(this, m_assetCache, m_inventoryCache);