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-rw-r--r--OpenSim.RegionServer/SimClient.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim.RegionServer/SimClient.cs b/OpenSim.RegionServer/SimClient.cs
index 980e1d8..ab20846 100644
--- a/OpenSim.RegionServer/SimClient.cs
+++ b/OpenSim.RegionServer/SimClient.cs
@@ -119,12 +119,12 @@ namespace OpenSim
119 //currently not working due to changes in progress to the authenticating system. 119 //currently not working due to changes in progress to the authenticating system.
120 /* if (m_gridServer.GetName() == "Remote") 120 /* if (m_gridServer.GetName() == "Remote")
121 { 121 {
122 this.startpos = ((RemoteGridBase)m_gridServer).agentcircuits[initialcirpack.CircuitCode.Code].startpos; 122 this.startpos = m_authenticateSessionsHandler.GetPosition(initialcirpack.CircuitCode.Code);
123 } 123 }
124 else 124 else
125 {*/ 125 {*/
126 this.startpos = new LLVector3(128, 128, m_world.Terrain[(int)128, (int)128] + 15.0f); // new LLVector3(128.0f, 128.0f, 60f); 126 this.startpos = new LLVector3(128, 128, m_world.Terrain[(int)128, (int)128] + 15.0f); // new LLVector3(128.0f, 128.0f, 60f);
127 //} 127 // }
128 PacketQueue = new BlockingQueue<QueItem>(); 128 PacketQueue = new BlockingQueue<QueItem>();
129 129
130 this.UploadAssets = new AgentAssetUpload(this, m_assetCache, m_inventoryCache); 130 this.UploadAssets = new AgentAssetUpload(this, m_assetCache, m_inventoryCache);