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-rw-r--r--OpenSim.RegionServer/SimClient.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim.RegionServer/SimClient.cs b/OpenSim.RegionServer/SimClient.cs
index 9a0a6eb..c5108ac 100644
--- a/OpenSim.RegionServer/SimClient.cs
+++ b/OpenSim.RegionServer/SimClient.cs
@@ -491,7 +491,7 @@ namespace OpenSim
491 break; 491 break;
492 case PacketType.CreateInventoryFolder: 492 case PacketType.CreateInventoryFolder:
493 CreateInventoryFolderPacket invFolder = (CreateInventoryFolderPacket)Pack; 493 CreateInventoryFolderPacket invFolder = (CreateInventoryFolderPacket)Pack;
494 m_inventoryCache.CreateNewInventoryFolder(this, invFolder.FolderData.FolderID, (ushort)invFolder.FolderData.Type, Helpers.FieldToString(invFolder.FolderData.Name), invFolder.FolderData.ParentID); 494 m_inventoryCache.CreateNewInventoryFolder(this, invFolder.FolderData.FolderID, (ushort)invFolder.FolderData.Type, Util.FieldToString(invFolder.FolderData.Name), invFolder.FolderData.ParentID);
495 //Console.WriteLine(Pack.ToString()); 495 //Console.WriteLine(Pack.ToString());
496 break; 496 break;
497 case PacketType.CreateInventoryItem: 497 case PacketType.CreateInventoryItem:
@@ -603,7 +603,7 @@ namespace OpenSim
603 { 603 {
604 if (ent is OpenSim.world.Primitive) 604 if (ent is OpenSim.world.Primitive)
605 { 605 {
606 this.m_world.AddScript(ent, Helpers.FieldToString(assBase.Data)); 606 this.m_world.AddScript(ent, Util.FieldToString(assBase.Data));
607 } 607 }
608 } 608 }
609 } 609 }
@@ -1081,8 +1081,8 @@ namespace OpenSim
1081 { 1081 {
1082 //lets try this out with creating a notecard 1082 //lets try this out with creating a notecard
1083 AssetBase asset = new AssetBase(); 1083 AssetBase asset = new AssetBase();
1084 asset.Name = Helpers.FieldToString(packet.InventoryBlock.Name); 1084 asset.Name = Util.FieldToString(packet.InventoryBlock.Name);
1085 asset.Description = Helpers.FieldToString(packet.InventoryBlock.Description); 1085 asset.Description = Util.FieldToString(packet.InventoryBlock.Description);
1086 asset.InvType = packet.InventoryBlock.InvType; 1086 asset.InvType = packet.InventoryBlock.InvType;
1087 asset.Type = packet.InventoryBlock.Type; 1087 asset.Type = packet.InventoryBlock.Type;
1088 asset.FullID = LLUUID.Random(); 1088 asset.FullID = LLUUID.Random();