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-rw-r--r--OpenSim.RegionServer/ClientView.PacketHandlers.cs (renamed from OpenSim.RegionServer/SimClient.PacketHandlers.cs)10
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim.RegionServer/SimClient.PacketHandlers.cs b/OpenSim.RegionServer/ClientView.PacketHandlers.cs
index 62919ba..070c200 100644
--- a/OpenSim.RegionServer/SimClient.PacketHandlers.cs
+++ b/OpenSim.RegionServer/ClientView.PacketHandlers.cs
@@ -18,7 +18,7 @@ using OpenSim.Assets;
18 18
19namespace OpenSim 19namespace OpenSim
20{ 20{
21 public partial class SimClient 21 public partial class ClientView
22 { 22 {
23 protected virtual void RegisterLocalPacketHandlers() 23 protected virtual void RegisterLocalPacketHandlers()
24 { 24 {
@@ -27,7 +27,7 @@ namespace OpenSim
27 this.AddLocalPacketHandler(PacketType.MultipleObjectUpdate, this.MultipleObjUpdate); 27 this.AddLocalPacketHandler(PacketType.MultipleObjectUpdate, this.MultipleObjUpdate);
28 } 28 }
29 29
30 protected virtual bool Logout(SimClient simClient, Packet packet) 30 protected virtual bool Logout(ClientView simClient, Packet packet)
31 { 31 {
32 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "OpenSimClient.cs:ProcessInPacket() - Got a logout request"); 32 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "OpenSimClient.cs:ProcessInPacket() - Got a logout request");
33 //send reply to let the client logout 33 //send reply to let the client logout
@@ -43,7 +43,7 @@ namespace OpenSim
43 kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1]; 43 kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
44 kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock(); 44 kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
45 kill.ObjectData[0].ID = this.ClientAvatar.localid; 45 kill.ObjectData[0].ID = this.ClientAvatar.localid;
46 foreach (SimClient client in m_clientThreads.Values) 46 foreach (ClientView client in m_clientThreads.Values)
47 { 47 {
48 client.OutPacket(kill); 48 client.OutPacket(kill);
49 } 49 }
@@ -69,7 +69,7 @@ namespace OpenSim
69 return true; 69 return true;
70 } 70 }
71 71
72 protected bool AgentTextureCached(SimClient simclient, Packet packet) 72 protected bool AgentTextureCached(ClientView simclient, Packet packet)
73 { 73 {
74 // Console.WriteLine(packet.ToString()); 74 // Console.WriteLine(packet.ToString());
75 AgentCachedTexturePacket chechedtex = (AgentCachedTexturePacket)packet; 75 AgentCachedTexturePacket chechedtex = (AgentCachedTexturePacket)packet;
@@ -90,7 +90,7 @@ namespace OpenSim
90 return true; 90 return true;
91 } 91 }
92 92
93 protected bool MultipleObjUpdate(SimClient simClient, Packet packet) 93 protected bool MultipleObjUpdate(ClientView simClient, Packet packet)
94 { 94 {
95 MultipleObjectUpdatePacket multipleupdate = (MultipleObjectUpdatePacket)packet; 95 MultipleObjectUpdatePacket multipleupdate = (MultipleObjectUpdatePacket)packet;
96 for (int i = 0; i < multipleupdate.ObjectData.Length; i++) 96 for (int i = 0; i < multipleupdate.ObjectData.Length; i++)