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-rw-r--r--OpenSim.RegionServer/AuthenticateSessionsBase.cs4
1 files changed, 0 insertions, 4 deletions
diff --git a/OpenSim.RegionServer/AuthenticateSessionsBase.cs b/OpenSim.RegionServer/AuthenticateSessionsBase.cs
index 91bc54d..99b86d4 100644
--- a/OpenSim.RegionServer/AuthenticateSessionsBase.cs
+++ b/OpenSim.RegionServer/AuthenticateSessionsBase.cs
@@ -82,9 +82,7 @@ namespace OpenSim
82 this.AgentCircuits[(uint)agentData.circuitcode].lastname = agentData.lastname; 82 this.AgentCircuits[(uint)agentData.circuitcode].lastname = agentData.lastname;
83 this.AgentCircuits[(uint)agentData.circuitcode].startpos = agentData.startpos; 83 this.AgentCircuits[(uint)agentData.circuitcode].startpos = agentData.startpos;
84 // Console.WriteLine("update user start pos is " + agentData.startpos.X + " , " + agentData.startpos.Y + " , " + agentData.startpos.Z); 84 // Console.WriteLine("update user start pos is " + agentData.startpos.X + " , " + agentData.startpos.Y + " , " + agentData.startpos.Z);
85
86 } 85 }
87
88 } 86 }
89 87
90 public void UpdateAgentChildStatus(uint circuitcode, bool childstatus) 88 public void UpdateAgentChildStatus(uint circuitcode, bool childstatus)
@@ -92,7 +90,6 @@ namespace OpenSim
92 if (this.AgentCircuits.ContainsKey(circuitcode)) 90 if (this.AgentCircuits.ContainsKey(circuitcode))
93 { 91 {
94 this.AgentCircuits[circuitcode].child = childstatus; 92 this.AgentCircuits[circuitcode].child = childstatus;
95
96 } 93 }
97 } 94 }
98 95
@@ -101,7 +98,6 @@ namespace OpenSim
101 if (this.AgentCircuits.ContainsKey(circuitcode)) 98 if (this.AgentCircuits.ContainsKey(circuitcode))
102 { 99 {
103 return this.AgentCircuits[circuitcode].child; 100 return this.AgentCircuits[circuitcode].child;
104
105 } 101 }
106 return false; 102 return false;
107 } 103 }