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-rw-r--r--OpenSim.RegionServer/Assets/AssetCache.cs6
-rw-r--r--OpenSim.RegionServer/Assets/InventoryCache.cs20
2 files changed, 13 insertions, 13 deletions
diff --git a/OpenSim.RegionServer/Assets/AssetCache.cs b/OpenSim.RegionServer/Assets/AssetCache.cs
index e8bf292..ccebb24 100644
--- a/OpenSim.RegionServer/Assets/AssetCache.cs
+++ b/OpenSim.RegionServer/Assets/AssetCache.cs
@@ -324,7 +324,7 @@ namespace OpenSim.Assets
324 /// </summary> 324 /// </summary>
325 /// <param name="userInfo"></param> 325 /// <param name="userInfo"></param>
326 /// <param name="transferRequest"></param> 326 /// <param name="transferRequest"></param>
327 public void AddAssetRequest(SimClient userInfo, TransferRequestPacket transferRequest) 327 public void AddAssetRequest(ClientView userInfo, TransferRequestPacket transferRequest)
328 { 328 {
329 LLUUID requestID = new LLUUID(transferRequest.TransferInfo.Params, 0); 329 LLUUID requestID = new LLUUID(transferRequest.TransferInfo.Params, 0);
330 //check to see if asset is in local cache, if not we need to request it from asset server. 330 //check to see if asset is in local cache, if not we need to request it from asset server.
@@ -464,7 +464,7 @@ namespace OpenSim.Assets
464 /// </summary> 464 /// </summary>
465 /// <param name="userInfo"></param> 465 /// <param name="userInfo"></param>
466 /// <param name="imageID"></param> 466 /// <param name="imageID"></param>
467 public void AddTextureRequest(SimClient userInfo, LLUUID imageID) 467 public void AddTextureRequest(ClientView userInfo, LLUUID imageID)
468 { 468 {
469 //check to see if texture is in local cache, if not request from asset server 469 //check to see if texture is in local cache, if not request from asset server
470 if (!this.Textures.ContainsKey(imageID)) 470 if (!this.Textures.ContainsKey(imageID))
@@ -517,7 +517,7 @@ namespace OpenSim.Assets
517 517
518 public class AssetRequest 518 public class AssetRequest
519 { 519 {
520 public SimClient RequestUser; 520 public ClientView RequestUser;
521 public LLUUID RequestAssetID; 521 public LLUUID RequestAssetID;
522 public AssetInfo AssetInf; 522 public AssetInfo AssetInf;
523 public TextureImage ImageInfo; 523 public TextureImage ImageInfo;
diff --git a/OpenSim.RegionServer/Assets/InventoryCache.cs b/OpenSim.RegionServer/Assets/InventoryCache.cs
index 136ae53..64a7a32 100644
--- a/OpenSim.RegionServer/Assets/InventoryCache.cs
+++ b/OpenSim.RegionServer/Assets/InventoryCache.cs
@@ -94,12 +94,12 @@ namespace OpenSim.Assets
94 } 94 }
95 } 95 }
96 96
97 public bool CreateNewInventoryFolder(SimClient remoteClient, LLUUID folderID) 97 public bool CreateNewInventoryFolder(ClientView remoteClient, LLUUID folderID)
98 { 98 {
99 return this.CreateNewInventoryFolder(remoteClient, folderID, 0); 99 return this.CreateNewInventoryFolder(remoteClient, folderID, 0);
100 } 100 }
101 101
102 public bool CreateNewInventoryFolder(SimClient remoteClient, LLUUID folderID, ushort type) 102 public bool CreateNewInventoryFolder(ClientView remoteClient, LLUUID folderID, ushort type)
103 { 103 {
104 bool res = false; 104 bool res = false;
105 if (folderID != LLUUID.Zero) //don't create a folder with a zero id 105 if (folderID != LLUUID.Zero) //don't create a folder with a zero id
@@ -112,7 +112,7 @@ namespace OpenSim.Assets
112 return res; 112 return res;
113 } 113 }
114 114
115 public bool CreateNewInventoryFolder(SimClient remoteClient, LLUUID folderID, ushort type, string folderName, LLUUID parent) 115 public bool CreateNewInventoryFolder(ClientView remoteClient, LLUUID folderID, ushort type, string folderName, LLUUID parent)
116 { 116 {
117 bool res = false; 117 bool res = false;
118 if (folderID != LLUUID.Zero) //don't create a folder with a zero id 118 if (folderID != LLUUID.Zero) //don't create a folder with a zero id
@@ -125,7 +125,7 @@ namespace OpenSim.Assets
125 return res; 125 return res;
126 } 126 }
127 127
128 public LLUUID AddNewInventoryItem(SimClient remoteClient, LLUUID folderID, OpenSim.Framework.Types.AssetBase asset) 128 public LLUUID AddNewInventoryItem(ClientView remoteClient, LLUUID folderID, OpenSim.Framework.Types.AssetBase asset)
129 { 129 {
130 LLUUID newItem = null; 130 LLUUID newItem = null;
131 if (this._agentsInventory.ContainsKey(remoteClient.AgentID)) 131 if (this._agentsInventory.ContainsKey(remoteClient.AgentID))
@@ -140,7 +140,7 @@ namespace OpenSim.Assets
140 140
141 return newItem; 141 return newItem;
142 } 142 }
143 public bool DeleteInventoryItem(SimClient remoteClient, LLUUID itemID) 143 public bool DeleteInventoryItem(ClientView remoteClient, LLUUID itemID)
144 { 144 {
145 bool res = false; 145 bool res = false;
146 if (this._agentsInventory.ContainsKey(remoteClient.AgentID)) 146 if (this._agentsInventory.ContainsKey(remoteClient.AgentID))
@@ -161,7 +161,7 @@ namespace OpenSim.Assets
161 return res; 161 return res;
162 } 162 }
163 163
164 public bool UpdateInventoryItemAsset(SimClient remoteClient, LLUUID itemID, OpenSim.Framework.Types.AssetBase asset) 164 public bool UpdateInventoryItemAsset(ClientView remoteClient, LLUUID itemID, OpenSim.Framework.Types.AssetBase asset)
165 { 165 {
166 if (this._agentsInventory.ContainsKey(remoteClient.AgentID)) 166 if (this._agentsInventory.ContainsKey(remoteClient.AgentID))
167 { 167 {
@@ -177,7 +177,7 @@ namespace OpenSim.Assets
177 return false; 177 return false;
178 } 178 }
179 179
180 public bool UpdateInventoryItemDetails(SimClient remoteClient, LLUUID itemID, UpdateInventoryItemPacket.InventoryDataBlock packet) 180 public bool UpdateInventoryItemDetails(ClientView remoteClient, LLUUID itemID, UpdateInventoryItemPacket.InventoryDataBlock packet)
181 { 181 {
182 if (this._agentsInventory.ContainsKey(remoteClient.AgentID)) 182 if (this._agentsInventory.ContainsKey(remoteClient.AgentID))
183 { 183 {
@@ -193,7 +193,7 @@ namespace OpenSim.Assets
193 return false; 193 return false;
194 } 194 }
195 195
196 public void FetchInventoryDescendents(SimClient userInfo, FetchInventoryDescendentsPacket FetchDescend) 196 public void FetchInventoryDescendents(ClientView userInfo, FetchInventoryDescendentsPacket FetchDescend)
197 { 197 {
198 if (this._agentsInventory.ContainsKey(userInfo.AgentID)) 198 if (this._agentsInventory.ContainsKey(userInfo.AgentID))
199 { 199 {
@@ -250,7 +250,7 @@ namespace OpenSim.Assets
250 } 250 }
251 } 251 }
252 252
253 public void FetchInventory(SimClient userInfo, FetchInventoryPacket FetchItems) 253 public void FetchInventory(ClientView userInfo, FetchInventoryPacket FetchItems)
254 { 254 {
255 if (this._agentsInventory.ContainsKey(userInfo.AgentID)) 255 if (this._agentsInventory.ContainsKey(userInfo.AgentID))
256 { 256 {
@@ -291,7 +291,7 @@ namespace OpenSim.Assets
291 } 291 }
292 } 292 }
293 293
294 private void SendItemUpdateCreate(SimClient remoteClient, InventoryItem Item) 294 private void SendItemUpdateCreate(ClientView remoteClient, InventoryItem Item)
295 { 295 {
296 296
297 UpdateCreateInventoryItemPacket InventoryReply = new UpdateCreateInventoryItemPacket(); 297 UpdateCreateInventoryItemPacket InventoryReply = new UpdateCreateInventoryItemPacket();