diff options
Diffstat (limited to 'OpenSim.RegionServer/Assets')
-rw-r--r-- | OpenSim.RegionServer/Assets/AssetCache.cs | 6 | ||||
-rw-r--r-- | OpenSim.RegionServer/Assets/InventoryCache.cs | 20 |
2 files changed, 13 insertions, 13 deletions
diff --git a/OpenSim.RegionServer/Assets/AssetCache.cs b/OpenSim.RegionServer/Assets/AssetCache.cs index e8bf292..ccebb24 100644 --- a/OpenSim.RegionServer/Assets/AssetCache.cs +++ b/OpenSim.RegionServer/Assets/AssetCache.cs | |||
@@ -324,7 +324,7 @@ namespace OpenSim.Assets | |||
324 | /// </summary> | 324 | /// </summary> |
325 | /// <param name="userInfo"></param> | 325 | /// <param name="userInfo"></param> |
326 | /// <param name="transferRequest"></param> | 326 | /// <param name="transferRequest"></param> |
327 | public void AddAssetRequest(SimClient userInfo, TransferRequestPacket transferRequest) | 327 | public void AddAssetRequest(ClientView userInfo, TransferRequestPacket transferRequest) |
328 | { | 328 | { |
329 | LLUUID requestID = new LLUUID(transferRequest.TransferInfo.Params, 0); | 329 | LLUUID requestID = new LLUUID(transferRequest.TransferInfo.Params, 0); |
330 | //check to see if asset is in local cache, if not we need to request it from asset server. | 330 | //check to see if asset is in local cache, if not we need to request it from asset server. |
@@ -464,7 +464,7 @@ namespace OpenSim.Assets | |||
464 | /// </summary> | 464 | /// </summary> |
465 | /// <param name="userInfo"></param> | 465 | /// <param name="userInfo"></param> |
466 | /// <param name="imageID"></param> | 466 | /// <param name="imageID"></param> |
467 | public void AddTextureRequest(SimClient userInfo, LLUUID imageID) | 467 | public void AddTextureRequest(ClientView userInfo, LLUUID imageID) |
468 | { | 468 | { |
469 | //check to see if texture is in local cache, if not request from asset server | 469 | //check to see if texture is in local cache, if not request from asset server |
470 | if (!this.Textures.ContainsKey(imageID)) | 470 | if (!this.Textures.ContainsKey(imageID)) |
@@ -517,7 +517,7 @@ namespace OpenSim.Assets | |||
517 | 517 | ||
518 | public class AssetRequest | 518 | public class AssetRequest |
519 | { | 519 | { |
520 | public SimClient RequestUser; | 520 | public ClientView RequestUser; |
521 | public LLUUID RequestAssetID; | 521 | public LLUUID RequestAssetID; |
522 | public AssetInfo AssetInf; | 522 | public AssetInfo AssetInf; |
523 | public TextureImage ImageInfo; | 523 | public TextureImage ImageInfo; |
diff --git a/OpenSim.RegionServer/Assets/InventoryCache.cs b/OpenSim.RegionServer/Assets/InventoryCache.cs index 136ae53..64a7a32 100644 --- a/OpenSim.RegionServer/Assets/InventoryCache.cs +++ b/OpenSim.RegionServer/Assets/InventoryCache.cs | |||
@@ -94,12 +94,12 @@ namespace OpenSim.Assets | |||
94 | } | 94 | } |
95 | } | 95 | } |
96 | 96 | ||
97 | public bool CreateNewInventoryFolder(SimClient remoteClient, LLUUID folderID) | 97 | public bool CreateNewInventoryFolder(ClientView remoteClient, LLUUID folderID) |
98 | { | 98 | { |
99 | return this.CreateNewInventoryFolder(remoteClient, folderID, 0); | 99 | return this.CreateNewInventoryFolder(remoteClient, folderID, 0); |
100 | } | 100 | } |
101 | 101 | ||
102 | public bool CreateNewInventoryFolder(SimClient remoteClient, LLUUID folderID, ushort type) | 102 | public bool CreateNewInventoryFolder(ClientView remoteClient, LLUUID folderID, ushort type) |
103 | { | 103 | { |
104 | bool res = false; | 104 | bool res = false; |
105 | if (folderID != LLUUID.Zero) //don't create a folder with a zero id | 105 | if (folderID != LLUUID.Zero) //don't create a folder with a zero id |
@@ -112,7 +112,7 @@ namespace OpenSim.Assets | |||
112 | return res; | 112 | return res; |
113 | } | 113 | } |
114 | 114 | ||
115 | public bool CreateNewInventoryFolder(SimClient remoteClient, LLUUID folderID, ushort type, string folderName, LLUUID parent) | 115 | public bool CreateNewInventoryFolder(ClientView remoteClient, LLUUID folderID, ushort type, string folderName, LLUUID parent) |
116 | { | 116 | { |
117 | bool res = false; | 117 | bool res = false; |
118 | if (folderID != LLUUID.Zero) //don't create a folder with a zero id | 118 | if (folderID != LLUUID.Zero) //don't create a folder with a zero id |
@@ -125,7 +125,7 @@ namespace OpenSim.Assets | |||
125 | return res; | 125 | return res; |
126 | } | 126 | } |
127 | 127 | ||
128 | public LLUUID AddNewInventoryItem(SimClient remoteClient, LLUUID folderID, OpenSim.Framework.Types.AssetBase asset) | 128 | public LLUUID AddNewInventoryItem(ClientView remoteClient, LLUUID folderID, OpenSim.Framework.Types.AssetBase asset) |
129 | { | 129 | { |
130 | LLUUID newItem = null; | 130 | LLUUID newItem = null; |
131 | if (this._agentsInventory.ContainsKey(remoteClient.AgentID)) | 131 | if (this._agentsInventory.ContainsKey(remoteClient.AgentID)) |
@@ -140,7 +140,7 @@ namespace OpenSim.Assets | |||
140 | 140 | ||
141 | return newItem; | 141 | return newItem; |
142 | } | 142 | } |
143 | public bool DeleteInventoryItem(SimClient remoteClient, LLUUID itemID) | 143 | public bool DeleteInventoryItem(ClientView remoteClient, LLUUID itemID) |
144 | { | 144 | { |
145 | bool res = false; | 145 | bool res = false; |
146 | if (this._agentsInventory.ContainsKey(remoteClient.AgentID)) | 146 | if (this._agentsInventory.ContainsKey(remoteClient.AgentID)) |
@@ -161,7 +161,7 @@ namespace OpenSim.Assets | |||
161 | return res; | 161 | return res; |
162 | } | 162 | } |
163 | 163 | ||
164 | public bool UpdateInventoryItemAsset(SimClient remoteClient, LLUUID itemID, OpenSim.Framework.Types.AssetBase asset) | 164 | public bool UpdateInventoryItemAsset(ClientView remoteClient, LLUUID itemID, OpenSim.Framework.Types.AssetBase asset) |
165 | { | 165 | { |
166 | if (this._agentsInventory.ContainsKey(remoteClient.AgentID)) | 166 | if (this._agentsInventory.ContainsKey(remoteClient.AgentID)) |
167 | { | 167 | { |
@@ -177,7 +177,7 @@ namespace OpenSim.Assets | |||
177 | return false; | 177 | return false; |
178 | } | 178 | } |
179 | 179 | ||
180 | public bool UpdateInventoryItemDetails(SimClient remoteClient, LLUUID itemID, UpdateInventoryItemPacket.InventoryDataBlock packet) | 180 | public bool UpdateInventoryItemDetails(ClientView remoteClient, LLUUID itemID, UpdateInventoryItemPacket.InventoryDataBlock packet) |
181 | { | 181 | { |
182 | if (this._agentsInventory.ContainsKey(remoteClient.AgentID)) | 182 | if (this._agentsInventory.ContainsKey(remoteClient.AgentID)) |
183 | { | 183 | { |
@@ -193,7 +193,7 @@ namespace OpenSim.Assets | |||
193 | return false; | 193 | return false; |
194 | } | 194 | } |
195 | 195 | ||
196 | public void FetchInventoryDescendents(SimClient userInfo, FetchInventoryDescendentsPacket FetchDescend) | 196 | public void FetchInventoryDescendents(ClientView userInfo, FetchInventoryDescendentsPacket FetchDescend) |
197 | { | 197 | { |
198 | if (this._agentsInventory.ContainsKey(userInfo.AgentID)) | 198 | if (this._agentsInventory.ContainsKey(userInfo.AgentID)) |
199 | { | 199 | { |
@@ -250,7 +250,7 @@ namespace OpenSim.Assets | |||
250 | } | 250 | } |
251 | } | 251 | } |
252 | 252 | ||
253 | public void FetchInventory(SimClient userInfo, FetchInventoryPacket FetchItems) | 253 | public void FetchInventory(ClientView userInfo, FetchInventoryPacket FetchItems) |
254 | { | 254 | { |
255 | if (this._agentsInventory.ContainsKey(userInfo.AgentID)) | 255 | if (this._agentsInventory.ContainsKey(userInfo.AgentID)) |
256 | { | 256 | { |
@@ -291,7 +291,7 @@ namespace OpenSim.Assets | |||
291 | } | 291 | } |
292 | } | 292 | } |
293 | 293 | ||
294 | private void SendItemUpdateCreate(SimClient remoteClient, InventoryItem Item) | 294 | private void SendItemUpdateCreate(ClientView remoteClient, InventoryItem Item) |
295 | { | 295 | { |
296 | 296 | ||
297 | UpdateCreateInventoryItemPacket InventoryReply = new UpdateCreateInventoryItemPacket(); | 297 | UpdateCreateInventoryItemPacket InventoryReply = new UpdateCreateInventoryItemPacket(); |