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-rw-r--r--OpenSim.RegionServer/Assets/AssetCache.cs3
1 files changed, 0 insertions, 3 deletions
diff --git a/OpenSim.RegionServer/Assets/AssetCache.cs b/OpenSim.RegionServer/Assets/AssetCache.cs
index 1d5b286..573e5fd 100644
--- a/OpenSim.RegionServer/Assets/AssetCache.cs
+++ b/OpenSim.RegionServer/Assets/AssetCache.cs
@@ -51,8 +51,6 @@ namespace OpenSim.Assets
51 public Dictionary<LLUUID, AssetRequest> RequestedAssets = new Dictionary<LLUUID, AssetRequest>(); //Assets requested from the asset server 51 public Dictionary<LLUUID, AssetRequest> RequestedAssets = new Dictionary<LLUUID, AssetRequest>(); //Assets requested from the asset server
52 public Dictionary<LLUUID, AssetRequest> RequestedTextures = new Dictionary<LLUUID, AssetRequest>(); //Textures requested from the asset server 52 public Dictionary<LLUUID, AssetRequest> RequestedTextures = new Dictionary<LLUUID, AssetRequest>(); //Textures requested from the asset server
53 53
54 //private Dictionary<libsecondlife.LLUUID, AssetBase> IncomingAssets;
55
56 private IAssetServer _assetServer; 54 private IAssetServer _assetServer;
57 private Thread _assetCacheThread; 55 private Thread _assetCacheThread;
58 private LLUUID[] textureList = new LLUUID[5]; 56 private LLUUID[] textureList = new LLUUID[5];
@@ -67,7 +65,6 @@ namespace OpenSim.Assets
67 _assetServer.SetReceiver(this); 65 _assetServer.SetReceiver(this);
68 Assets = new Dictionary<libsecondlife.LLUUID, AssetInfo>(); 66 Assets = new Dictionary<libsecondlife.LLUUID, AssetInfo>();
69 Textures = new Dictionary<libsecondlife.LLUUID, TextureImage>(); 67 Textures = new Dictionary<libsecondlife.LLUUID, TextureImage>();
70 //IncomingAssets = new Dictionary<libsecondlife.LLUUID, AssetBase>();
71 this._assetCacheThread = new Thread(new ThreadStart(RunAssetManager)); 68 this._assetCacheThread = new Thread(new ThreadStart(RunAssetManager));
72 this._assetCacheThread.IsBackground = true; 69 this._assetCacheThread.IsBackground = true;
73 this._assetCacheThread.Start(); 70 this._assetCacheThread.Start();