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-rw-r--r--OpenSim.RegionServer/Assets/InventoryCache.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim.RegionServer/Assets/InventoryCache.cs b/OpenSim.RegionServer/Assets/InventoryCache.cs
index a50bb2b..136ae53 100644
--- a/OpenSim.RegionServer/Assets/InventoryCache.cs
+++ b/OpenSim.RegionServer/Assets/InventoryCache.cs
@@ -32,7 +32,7 @@ using OpenSim;
32using libsecondlife.Packets; 32using libsecondlife.Packets;
33//using OpenSim.GridServers; 33//using OpenSim.GridServers;
34using OpenSim.Framework.Inventory; 34using OpenSim.Framework.Inventory;
35using OpenSim.Framework.Assets; 35using OpenSim.Framework.Types;
36using OpenSim.Framework.Interfaces; 36using OpenSim.Framework.Interfaces;
37 37
38namespace OpenSim.Assets 38namespace OpenSim.Assets
@@ -125,7 +125,7 @@ namespace OpenSim.Assets
125 return res; 125 return res;
126 } 126 }
127 127
128 public LLUUID AddNewInventoryItem(SimClient remoteClient, LLUUID folderID, OpenSim.Framework.Assets.AssetBase asset) 128 public LLUUID AddNewInventoryItem(SimClient remoteClient, LLUUID folderID, OpenSim.Framework.Types.AssetBase asset)
129 { 129 {
130 LLUUID newItem = null; 130 LLUUID newItem = null;
131 if (this._agentsInventory.ContainsKey(remoteClient.AgentID)) 131 if (this._agentsInventory.ContainsKey(remoteClient.AgentID))
@@ -161,7 +161,7 @@ namespace OpenSim.Assets
161 return res; 161 return res;
162 } 162 }
163 163
164 public bool UpdateInventoryItemAsset(SimClient remoteClient, LLUUID itemID, OpenSim.Framework.Assets.AssetBase asset) 164 public bool UpdateInventoryItemAsset(SimClient remoteClient, LLUUID itemID, OpenSim.Framework.Types.AssetBase asset)
165 { 165 {
166 if (this._agentsInventory.ContainsKey(remoteClient.AgentID)) 166 if (this._agentsInventory.ContainsKey(remoteClient.AgentID))
167 { 167 {