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-rw-r--r-- | OpenSim.RegionServer/Assets/InventoryCache.cs | 199 |
1 files changed, 199 insertions, 0 deletions
diff --git a/OpenSim.RegionServer/Assets/InventoryCache.cs b/OpenSim.RegionServer/Assets/InventoryCache.cs new file mode 100644 index 0000000..0788db2 --- /dev/null +++ b/OpenSim.RegionServer/Assets/InventoryCache.cs | |||
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1 | /* | ||
2 | * Copyright (c) OpenSim project, http://sim.opensecondlife.org/ | ||
3 | * | ||
4 | * Redistribution and use in source and binary forms, with or without | ||
5 | * modification, are permitted provided that the following conditions are met: | ||
6 | * * Redistributions of source code must retain the above copyright | ||
7 | * notice, this list of conditions and the following disclaimer. | ||
8 | * * Redistributions in binary form must reproduce the above copyright | ||
9 | * notice, this list of conditions and the following disclaimer in the | ||
10 | * documentation and/or other materials provided with the distribution. | ||
11 | * * Neither the name of the <organization> nor the | ||
12 | * names of its contributors may be used to endorse or promote products | ||
13 | * derived from this software without specific prior written permission. | ||
14 | * | ||
15 | * THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY | ||
16 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
17 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
18 | * DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY | ||
19 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
20 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
21 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
22 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
23 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
24 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
25 | * | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using libsecondlife; | ||
31 | using OpenSim; | ||
32 | using libsecondlife.Packets; | ||
33 | //using OpenSim.GridServers; | ||
34 | using OpenSim.Framework.Inventory; | ||
35 | using OpenSim.Framework.Assets; | ||
36 | |||
37 | namespace OpenSim.Assets | ||
38 | { | ||
39 | /// <summary> | ||
40 | /// Description of InventoryManager. | ||
41 | /// </summary> | ||
42 | public class InventoryCache | ||
43 | { | ||
44 | private Dictionary<LLUUID, AgentInventory> _agentsInventory; | ||
45 | private List<UserServerRequest> _serverRequests; //list of requests made to user server. | ||
46 | private System.Text.Encoding _enc = System.Text.Encoding.ASCII; | ||
47 | private const uint FULL_MASK_PERMISSIONS = 2147483647; | ||
48 | |||
49 | public InventoryCache() | ||
50 | { | ||
51 | _agentsInventory = new Dictionary<LLUUID, AgentInventory>(); | ||
52 | _serverRequests = new List<UserServerRequest>(); | ||
53 | } | ||
54 | |||
55 | public void AddNewAgentsInventory(AgentInventory agentInventory) | ||
56 | { | ||
57 | this._agentsInventory.Add(agentInventory.AgentID, agentInventory); | ||
58 | } | ||
59 | |||
60 | public void ClientLeaving(LLUUID clientID) | ||
61 | { | ||
62 | if (this._agentsInventory.ContainsKey(clientID)) | ||
63 | { | ||
64 | this._agentsInventory.Remove(clientID); | ||
65 | } | ||
66 | |||
67 | } | ||
68 | public bool CreateNewInventoryFolder(SimClient remoteClient, LLUUID folderID) | ||
69 | { | ||
70 | bool res = false; | ||
71 | if (folderID != LLUUID.Zero) //don't create a folder with a zero id | ||
72 | { | ||
73 | if (this._agentsInventory.ContainsKey(remoteClient.AgentID)) | ||
74 | { | ||
75 | res = this._agentsInventory[remoteClient.AgentID].CreateNewFolder(folderID); | ||
76 | } | ||
77 | } | ||
78 | return res; | ||
79 | } | ||
80 | |||
81 | public LLUUID AddNewInventoryItem(SimClient remoteClient, LLUUID folderID, OpenSim.Framework.Assets.AssetBase asset) | ||
82 | { | ||
83 | LLUUID newItem = null; | ||
84 | if (this._agentsInventory.ContainsKey(remoteClient.AgentID)) | ||
85 | { | ||
86 | newItem = this._agentsInventory[remoteClient.AgentID].AddToInventory(folderID, asset); | ||
87 | } | ||
88 | |||
89 | return newItem; | ||
90 | } | ||
91 | |||
92 | public void FetchInventoryDescendents(SimClient userInfo, FetchInventoryDescendentsPacket FetchDescend) | ||
93 | { | ||
94 | if (this._agentsInventory.ContainsKey(userInfo.AgentID)) | ||
95 | { | ||
96 | AgentInventory agentInventory = this._agentsInventory[userInfo.AgentID]; | ||
97 | if (FetchDescend.InventoryData.FetchItems) | ||
98 | { | ||
99 | if (agentInventory.InventoryFolders.ContainsKey(FetchDescend.InventoryData.FolderID)) | ||
100 | { | ||
101 | InventoryFolder Folder = agentInventory.InventoryFolders[FetchDescend.InventoryData.FolderID]; | ||
102 | InventoryDescendentsPacket Descend = new InventoryDescendentsPacket(); | ||
103 | Descend.AgentData.AgentID = userInfo.AgentID; | ||
104 | Descend.AgentData.OwnerID = Folder.OwnerID; | ||
105 | Descend.AgentData.FolderID = FetchDescend.InventoryData.FolderID; | ||
106 | Descend.AgentData.Descendents = Folder.Items.Count; | ||
107 | Descend.AgentData.Version = Folder.Items.Count; | ||
108 | |||
109 | |||
110 | Descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[Folder.Items.Count]; | ||
111 | for (int i = 0; i < Folder.Items.Count; i++) | ||
112 | { | ||
113 | |||
114 | InventoryItem Item = Folder.Items[i]; | ||
115 | Descend.ItemData[i] = new InventoryDescendentsPacket.ItemDataBlock(); | ||
116 | Descend.ItemData[i].ItemID = Item.ItemID; | ||
117 | Descend.ItemData[i].AssetID = Item.AssetID; | ||
118 | Descend.ItemData[i].CreatorID = Item.CreatorID; | ||
119 | Descend.ItemData[i].BaseMask = FULL_MASK_PERMISSIONS; | ||
120 | Descend.ItemData[i].CreationDate = 1000; | ||
121 | Descend.ItemData[i].Description = _enc.GetBytes(Item.Description + "\0"); | ||
122 | Descend.ItemData[i].EveryoneMask = FULL_MASK_PERMISSIONS; | ||
123 | Descend.ItemData[i].Flags = 1; | ||
124 | Descend.ItemData[i].FolderID = Item.FolderID; | ||
125 | Descend.ItemData[i].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000"); | ||
126 | Descend.ItemData[i].GroupMask = FULL_MASK_PERMISSIONS; | ||
127 | Descend.ItemData[i].InvType = Item.InvType; | ||
128 | Descend.ItemData[i].Name = _enc.GetBytes(Item.Name + "\0"); | ||
129 | Descend.ItemData[i].NextOwnerMask = FULL_MASK_PERMISSIONS; | ||
130 | Descend.ItemData[i].OwnerID = Item.OwnerID; | ||
131 | Descend.ItemData[i].OwnerMask = FULL_MASK_PERMISSIONS; | ||
132 | Descend.ItemData[i].SalePrice = 100; | ||
133 | Descend.ItemData[i].SaleType = 0; | ||
134 | Descend.ItemData[i].Type = Item.Type; | ||
135 | Descend.ItemData[i].CRC = libsecondlife.Helpers.InventoryCRC(1000, 0, Descend.ItemData[i].InvType, Descend.ItemData[i].Type, Descend.ItemData[i].AssetID, Descend.ItemData[i].GroupID, 100, Descend.ItemData[i].OwnerID, Descend.ItemData[i].CreatorID, Descend.ItemData[i].ItemID, Descend.ItemData[i].FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS); | ||
136 | } | ||
137 | userInfo.OutPacket(Descend); | ||
138 | |||
139 | } | ||
140 | } | ||
141 | else | ||
142 | { | ||
143 | Console.WriteLine("fetch subfolders"); | ||
144 | } | ||
145 | } | ||
146 | } | ||
147 | |||
148 | public void FetchInventory(SimClient userInfo, FetchInventoryPacket FetchItems) | ||
149 | { | ||
150 | if (this._agentsInventory.ContainsKey(userInfo.AgentID)) | ||
151 | { | ||
152 | AgentInventory agentInventory = this._agentsInventory[userInfo.AgentID]; | ||
153 | |||
154 | for (int i = 0; i < FetchItems.InventoryData.Length; i++) | ||
155 | { | ||
156 | if (agentInventory.InventoryItems.ContainsKey(FetchItems.InventoryData[i].ItemID)) | ||
157 | { | ||
158 | InventoryItem Item = agentInventory.InventoryItems[FetchItems.InventoryData[i].ItemID]; | ||
159 | FetchInventoryReplyPacket InventoryReply = new FetchInventoryReplyPacket(); | ||
160 | InventoryReply.AgentData.AgentID = userInfo.AgentID; | ||
161 | InventoryReply.InventoryData = new FetchInventoryReplyPacket.InventoryDataBlock[1]; | ||
162 | InventoryReply.InventoryData[0] = new FetchInventoryReplyPacket.InventoryDataBlock(); | ||
163 | InventoryReply.InventoryData[0].ItemID = Item.ItemID; | ||
164 | InventoryReply.InventoryData[0].AssetID = Item.AssetID; | ||
165 | InventoryReply.InventoryData[0].CreatorID = Item.CreatorID; | ||
166 | InventoryReply.InventoryData[0].BaseMask = FULL_MASK_PERMISSIONS; | ||
167 | InventoryReply.InventoryData[0].CreationDate = 1000; | ||
168 | InventoryReply.InventoryData[0].Description = _enc.GetBytes(Item.Description + "\0"); | ||
169 | InventoryReply.InventoryData[0].EveryoneMask = FULL_MASK_PERMISSIONS; | ||
170 | InventoryReply.InventoryData[0].Flags = 1; | ||
171 | InventoryReply.InventoryData[0].FolderID = Item.FolderID; | ||
172 | InventoryReply.InventoryData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000"); | ||
173 | InventoryReply.InventoryData[0].GroupMask = FULL_MASK_PERMISSIONS; | ||
174 | InventoryReply.InventoryData[0].InvType = Item.InvType; | ||
175 | InventoryReply.InventoryData[0].Name = _enc.GetBytes(Item.Name + "\0"); | ||
176 | InventoryReply.InventoryData[0].NextOwnerMask = FULL_MASK_PERMISSIONS; | ||
177 | InventoryReply.InventoryData[0].OwnerID = Item.OwnerID; | ||
178 | InventoryReply.InventoryData[0].OwnerMask = FULL_MASK_PERMISSIONS; | ||
179 | InventoryReply.InventoryData[0].SalePrice = 100; | ||
180 | InventoryReply.InventoryData[0].SaleType = 0; | ||
181 | InventoryReply.InventoryData[0].Type = Item.Type; | ||
182 | InventoryReply.InventoryData[0].CRC = libsecondlife.Helpers.InventoryCRC(1000, 0, InventoryReply.InventoryData[0].InvType, InventoryReply.InventoryData[0].Type, InventoryReply.InventoryData[0].AssetID, InventoryReply.InventoryData[0].GroupID, 100, InventoryReply.InventoryData[0].OwnerID, InventoryReply.InventoryData[0].CreatorID, InventoryReply.InventoryData[0].ItemID, InventoryReply.InventoryData[0].FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS); | ||
183 | userInfo.OutPacket(InventoryReply); | ||
184 | } | ||
185 | } | ||
186 | } | ||
187 | } | ||
188 | } | ||
189 | |||
190 | |||
191 | |||
192 | public class UserServerRequest | ||
193 | { | ||
194 | public UserServerRequest() | ||
195 | { | ||
196 | |||
197 | } | ||
198 | } | ||
199 | } | ||