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-rw-r--r--OpenSim.Physics/Manager/PhysicsScene.cs9
1 files changed, 5 insertions, 4 deletions
diff --git a/OpenSim.Physics/Manager/PhysicsScene.cs b/OpenSim.Physics/Manager/PhysicsScene.cs
index 0b3dfd2..b79cc46 100644
--- a/OpenSim.Physics/Manager/PhysicsScene.cs
+++ b/OpenSim.Physics/Manager/PhysicsScene.cs
@@ -28,6 +28,7 @@
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Text; 30using System.Text;
31using OpenSim.Framework.Console;
31 32
32namespace OpenSim.Physics.Manager 33namespace OpenSim.Physics.Manager
33{ 34{
@@ -65,13 +66,13 @@ namespace OpenSim.Physics.Manager
65 66
66 public override PhysicsActor AddAvatar(PhysicsVector position) 67 public override PhysicsActor AddAvatar(PhysicsVector position)
67 { 68 {
68 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("NullPhysicsScene : AddAvatar({0})", position); 69 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE,"NullPhysicsScene : AddAvatar({0})", position);
69 return PhysicsActor.Null; 70 return PhysicsActor.Null;
70 } 71 }
71 72
72 public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size) 73 public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size)
73 { 74 {
74 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("NullPhysicsScene : AddPrim({0},{1})", position, size); 75 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE, "NullPhysicsScene : AddPrim({0},{1})", position, size);
75 return PhysicsActor.Null; 76 return PhysicsActor.Null;
76 } 77 }
77 78
@@ -84,12 +85,12 @@ namespace OpenSim.Physics.Manager
84 85
85 public override void GetResults() 86 public override void GetResults()
86 { 87 {
87 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("NullPhysicsScene : GetResults()"); 88 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE, "NullPhysicsScene : GetResults()");
88 } 89 }
89 90
90 public override void SetTerrain(float[] heightMap) 91 public override void SetTerrain(float[] heightMap)
91 { 92 {
92 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("NullPhysicsScene : SetTerrain({0} items)", heightMap.Length); 93 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE, "NullPhysicsScene : SetTerrain({0} items)", heightMap.Length);
93 } 94 }
94 95
95 public override void DeleteTerrain() 96 public override void DeleteTerrain()