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-rw-r--r--OpenSim.Physics/BasicPhysicsPlugin/AssemblyInfo.cs31
-rw-r--r--OpenSim.Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs (renamed from src/physics/plugins/PhysXplugin.cs)52
-rw-r--r--OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.csproj90
-rw-r--r--OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.csproj.user12
-rw-r--r--OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.dll.build42
5 files changed, 213 insertions, 14 deletions
diff --git a/OpenSim.Physics/BasicPhysicsPlugin/AssemblyInfo.cs b/OpenSim.Physics/BasicPhysicsPlugin/AssemblyInfo.cs
new file mode 100644
index 0000000..0c9c06c
--- /dev/null
+++ b/OpenSim.Physics/BasicPhysicsPlugin/AssemblyInfo.cs
@@ -0,0 +1,31 @@
1using System.Reflection;
2using System.Runtime.CompilerServices;
3using System.Runtime.InteropServices;
4
5// Information about this assembly is defined by the following
6// attributes.
7//
8// change them to the information which is associated with the assembly
9// you compile.
10
11[assembly: AssemblyTitle("PhysXplugin")]
12[assembly: AssemblyDescription("")]
13[assembly: AssemblyConfiguration("")]
14[assembly: AssemblyCompany("")]
15[assembly: AssemblyProduct("PhysXplugin")]
16[assembly: AssemblyCopyright("")]
17[assembly: AssemblyTrademark("")]
18[assembly: AssemblyCulture("")]
19
20// This sets the default COM visibility of types in the assembly to invisible.
21// If you need to expose a type to COM, use [ComVisible(true)] on that type.
22[assembly: ComVisible(false)]
23
24// The assembly version has following format :
25//
26// Major.Minor.Build.Revision
27//
28// You can specify all values by your own or you can build default build and revision
29// numbers with the '*' character (the default):
30
31[assembly: AssemblyVersion("1.0.*")]
diff --git a/src/physics/plugins/PhysXplugin.cs b/OpenSim.Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs
index 8c09dc8..deff803 100644
--- a/src/physics/plugins/PhysXplugin.cs
+++ b/OpenSim.Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs
@@ -26,18 +26,18 @@
26*/ 26*/
27using System; 27using System;
28using System.Collections.Generic; 28using System.Collections.Generic;
29using PhysicsSystem; 29using OpenSim.Physics.Manager;
30 30
31namespace PhysXplugin 31namespace OpenSim.Physics.BasicPhysicsPlugin
32{ 32{
33 /// <summary> 33 /// <summary>
34 /// Will be the PhysX plugin but for now will be a very basic physics engine 34 /// Will be the PhysX plugin but for now will be a very basic physics engine
35 /// </summary> 35 /// </summary>
36 public class PhysXPlugin : IPhysicsPlugin 36 public class BasicPhysicsPlugin : IPhysicsPlugin
37 { 37 {
38 private PhysXScene _mScene; 38 private BasicScene _mScene;
39 39
40 public PhysXPlugin() 40 public BasicPhysicsPlugin()
41 { 41 {
42 42
43 } 43 }
@@ -51,14 +51,14 @@ namespace PhysXplugin
51 { 51 {
52 if(_mScene == null) 52 if(_mScene == null)
53 { 53 {
54 _mScene = new PhysXScene(); 54 _mScene = new BasicScene();
55 } 55 }
56 return(_mScene); 56 return(_mScene);
57 } 57 }
58 58
59 public string GetName() 59 public string GetName()
60 { 60 {
61 return("PhysX"); 61 return("basicphysics");
62 } 62 }
63 63
64 public void Dispose() 64 public void Dispose()
@@ -67,19 +67,19 @@ namespace PhysXplugin
67 } 67 }
68 } 68 }
69 69
70 public class PhysXScene :PhysicsScene 70 public class BasicScene :PhysicsScene
71 { 71 {
72 private List<PhysXActor> _actors = new List<PhysXActor>(); 72 private List<BasicActor> _actors = new List<BasicActor>();
73 private float[] _heightMap; 73 private float[] _heightMap;
74 74
75 public PhysXScene() 75 public BasicScene()
76 { 76 {
77 77
78 } 78 }
79 79
80 public override PhysicsActor AddAvatar(PhysicsVector position) 80 public override PhysicsActor AddAvatar(PhysicsVector position)
81 { 81 {
82 PhysXActor act = new PhysXActor(); 82 BasicActor act = new BasicActor();
83 act.Position = position; 83 act.Position = position;
84 _actors.Add(act); 84 _actors.Add(act);
85 return act; 85 return act;
@@ -92,7 +92,7 @@ namespace PhysXplugin
92 92
93 public override void Simulate(float timeStep) 93 public override void Simulate(float timeStep)
94 { 94 {
95 foreach (PhysXActor actor in _actors) 95 foreach (BasicActor actor in _actors)
96 { 96 {
97 actor.Position.X = actor.Position.X + (actor.Velocity.X * timeStep); 97 actor.Position.X = actor.Position.X + (actor.Velocity.X * timeStep);
98 actor.Position.Y = actor.Position.Y + (actor.Velocity.Y * timeStep); 98 actor.Position.Y = actor.Position.Y + (actor.Velocity.Y * timeStep);
@@ -151,13 +151,13 @@ namespace PhysXplugin
151 } 151 }
152 } 152 }
153 153
154 public class PhysXActor : PhysicsActor 154 public class BasicActor : PhysicsActor
155 { 155 {
156 private PhysicsVector _position; 156 private PhysicsVector _position;
157 private PhysicsVector _velocity; 157 private PhysicsVector _velocity;
158 private PhysicsVector _acceleration; 158 private PhysicsVector _acceleration;
159 private bool flying; 159 private bool flying;
160 public PhysXActor() 160 public BasicActor()
161 { 161 {
162 _velocity = new PhysicsVector(); 162 _velocity = new PhysicsVector();
163 _position = new PhysicsVector(); 163 _position = new PhysicsVector();
@@ -200,6 +200,18 @@ namespace PhysXplugin
200 } 200 }
201 } 201 }
202 202
203 public override Axiom.MathLib.Quaternion Orientation
204 {
205 get
206 {
207 return Axiom.MathLib.Quaternion.Identity;
208 }
209 set
210 {
211
212 }
213 }
214
203 public override PhysicsVector Acceleration 215 public override PhysicsVector Acceleration
204 { 216 {
205 get 217 get
@@ -208,6 +220,18 @@ namespace PhysXplugin
208 } 220 }
209 221
210 } 222 }
223
224 public override bool Kinematic
225 {
226 get
227 {
228 return true;
229 }
230 set
231 {
232
233 }
234 }
211 public void SetAcceleration (PhysicsVector accel) 235 public void SetAcceleration (PhysicsVector accel)
212 { 236 {
213 this._acceleration = accel; 237 this._acceleration = accel;
diff --git a/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.csproj b/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.csproj
new file mode 100644
index 0000000..dbfebd3
--- /dev/null
+++ b/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.csproj
@@ -0,0 +1,90 @@
1<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <ProjectType>Local</ProjectType>
4 <ProductVersion>8.0.50727</ProductVersion>
5 <SchemaVersion>2.0</SchemaVersion>
6 <ProjectGuid>{00594B9E-29A5-4B9C-AEBD-0AD08C73CFE8}</ProjectGuid>
7 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
8 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
9 <ApplicationIcon></ApplicationIcon>
10 <AssemblyKeyContainerName>
11 </AssemblyKeyContainerName>
12 <AssemblyName>OpenSim.Physics.BasicPhysicsPlugin</AssemblyName>
13 <DefaultClientScript>JScript</DefaultClientScript>
14 <DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
15 <DefaultTargetSchema>IE50</DefaultTargetSchema>
16 <DelaySign>false</DelaySign>
17 <OutputType>Library</OutputType>
18 <AppDesignerFolder></AppDesignerFolder>
19 <RootNamespace>OpenSim.Physics.BasicPhysicsPlugin</RootNamespace>
20 <StartupObject></StartupObject>
21 <FileUpgradeFlags>
22 </FileUpgradeFlags>
23 </PropertyGroup>
24 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
25 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
26 <BaseAddress>285212672</BaseAddress>
27 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
28 <ConfigurationOverrideFile>
29 </ConfigurationOverrideFile>
30 <DefineConstants>TRACE;DEBUG</DefineConstants>
31 <DocumentationFile></DocumentationFile>
32 <DebugSymbols>True</DebugSymbols>
33 <FileAlignment>4096</FileAlignment>
34 <Optimize>False</Optimize>
35 <OutputPath>..\..\bin\Physics\</OutputPath>
36 <RegisterForComInterop>False</RegisterForComInterop>
37 <RemoveIntegerChecks>False</RemoveIntegerChecks>
38 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
39 <WarningLevel>4</WarningLevel>
40 <NoWarn></NoWarn>
41 </PropertyGroup>
42 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
43 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
44 <BaseAddress>285212672</BaseAddress>
45 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
46 <ConfigurationOverrideFile>
47 </ConfigurationOverrideFile>
48 <DefineConstants>TRACE</DefineConstants>
49 <DocumentationFile></DocumentationFile>
50 <DebugSymbols>False</DebugSymbols>
51 <FileAlignment>4096</FileAlignment>
52 <Optimize>True</Optimize>
53 <OutputPath>..\..\bin\Physics\</OutputPath>
54 <RegisterForComInterop>False</RegisterForComInterop>
55 <RemoveIntegerChecks>False</RemoveIntegerChecks>
56 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
57 <WarningLevel>4</WarningLevel>
58 <NoWarn></NoWarn>
59 </PropertyGroup>
60 <ItemGroup>
61 <Reference Include="System" >
62 <HintPath>\System.dll</HintPath>
63 </Reference>
64 <Reference Include="Axiom.MathLib.dll" >
65 <HintPath>\Axiom.MathLib.dll.dll</HintPath>
66 </Reference>
67 </ItemGroup>
68 <ItemGroup>
69 <ProjectReference Include="..\Manager\OpenSim.Physics.Manager.csproj">
70 <Name>OpenSim.Physics.Manager</Name>
71 <Project>{58360A80-9333-4E0F-8F83-3CF937E51633}</Project>
72 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
73 </ProjectReference>
74 </ItemGroup>
75 <ItemGroup>
76 <Compile Include="AssemblyInfo.cs">
77 <SubType>Code</SubType>
78 </Compile>
79 <Compile Include="BasicPhysicsPlugin.cs">
80 <SubType>Code</SubType>
81 </Compile>
82 </ItemGroup>
83 <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
84 <PropertyGroup>
85 <PreBuildEvent>
86 </PreBuildEvent>
87 <PostBuildEvent>
88 </PostBuildEvent>
89 </PropertyGroup>
90</Project>
diff --git a/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.csproj.user b/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.csproj.user
new file mode 100644
index 0000000..13e65a8
--- /dev/null
+++ b/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.csproj.user
@@ -0,0 +1,12 @@
1<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
4 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
5 <ReferencePath>C:\Documents and Settings\Stefan\My Documents\Projects\source\opensim\branches\zircon\bin\</ReferencePath>
6 <LastOpenVersion>8.0.50727</LastOpenVersion>
7 <ProjectView>ProjectFiles</ProjectView>
8 <ProjectTrust>0</ProjectTrust>
9 </PropertyGroup>
10 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
11 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
12</Project>
diff --git a/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.dll.build b/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.dll.build
new file mode 100644
index 0000000..f146733
--- /dev/null
+++ b/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.dll.build
@@ -0,0 +1,42 @@
1<?xml version="1.0" ?>
2<project name="OpenSim.Physics.BasicPhysicsPlugin" default="build">
3 <target name="build">
4 <echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
5 <mkdir dir="${project::get-base-directory()}/${build.dir}" />
6 <copy todir="${project::get-base-directory()}/${build.dir}">
7 <fileset basedir="${project::get-base-directory()}">
8 </fileset>
9 </copy>
10 <csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
11 <resources prefix="OpenSim.Physics.BasicPhysicsPlugin" dynamicprefix="true" >
12 </resources>
13 <sources failonempty="true">
14 <include name="AssemblyInfo.cs" />
15 <include name="BasicPhysicsPlugin.cs" />
16 </sources>
17 <references basedir="${project::get-base-directory()}">
18 <lib>
19 <include name="${project::get-base-directory()}" />
20 <include name="${project::get-base-directory()}/${build.dir}" />
21 </lib>
22 <include name="System.dll" />
23 <include name="../../bin/Axiom.MathLib.dll" />
24 <include name="../Manager/${build.dir}/OpenSim.Physics.Manager.dll" />
25 </references>
26 </csc>
27 <echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../bin/Physics/" />
28 <mkdir dir="${project::get-base-directory()}/../../bin/Physics/"/>
29 <copy todir="${project::get-base-directory()}/../../bin/Physics/">
30 <fileset basedir="${project::get-base-directory()}/${build.dir}/" >
31 <include name="*.dll"/>
32 <include name="*.exe"/>
33 </fileset>
34 </copy>
35 </target>
36 <target name="clean">
37 <delete dir="${bin.dir}" failonerror="false" />
38 <delete dir="${obj.dir}" failonerror="false" />
39 </target>
40 <target name="doc" description="Creates documentation.">
41 </target>
42</project>