diff options
Diffstat (limited to 'OpenSim.Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs')
-rw-r--r-- | OpenSim.Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs | 12 |
1 files changed, 10 insertions, 2 deletions
diff --git a/OpenSim.Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs b/OpenSim.Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs index 62b6ffc..26b9565 100644 --- a/OpenSim.Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs +++ b/OpenSim.Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs | |||
@@ -109,26 +109,34 @@ namespace OpenSim.Physics.BasicPhysicsPlugin | |||
109 | {*/ | 109 | {*/ |
110 | actor.Position.Z = _heightMap[(int)actor.Position.Y * 256 + (int)actor.Position.X]+1; | 110 | actor.Position.Z = _heightMap[(int)actor.Position.Y * 256 + (int)actor.Position.X]+1; |
111 | //} | 111 | //} |
112 | if(actor.Position.X<0) | 112 | |
113 | |||
114 | |||
115 | // This code needs sorting out - border crossings etc | ||
116 | /* if(actor.Position.X<0) | ||
113 | { | 117 | { |
118 | ControllingClient.CrossSimBorder(new LLVector3(this.Position.X,this.Position.Y,this.Position.Z)); | ||
114 | actor.Position.X = 0; | 119 | actor.Position.X = 0; |
115 | actor.Velocity.X = 0; | 120 | actor.Velocity.X = 0; |
116 | } | 121 | } |
117 | if(actor.Position.Y < 0) | 122 | if(actor.Position.Y < 0) |
118 | { | 123 | { |
124 | ControllingClient.CrossSimBorder(new LLVector3(this.Position.X,this.Position.Y,this.Position.Z)); | ||
119 | actor.Position.Y = 0; | 125 | actor.Position.Y = 0; |
120 | actor.Velocity.Y = 0; | 126 | actor.Velocity.Y = 0; |
121 | } | 127 | } |
122 | if(actor.Position.X > 255) | 128 | if(actor.Position.X > 255) |
123 | { | 129 | { |
130 | ControllingClient.CrossSimBorder(new LLVector3(this.Position.X,this.Position.Y,this.Position.Z)); | ||
124 | actor.Position.X = 255; | 131 | actor.Position.X = 255; |
125 | actor.Velocity.X = 0; | 132 | actor.Velocity.X = 0; |
126 | } | 133 | } |
127 | if(actor.Position.Y > 255) | 134 | if(actor.Position.Y > 255) |
128 | { | 135 | { |
136 | ControllingClient.CrossSimBorder(new LLVector3(this.Position.X,this.Position.Y,this.Position.Z)); | ||
129 | actor.Position.Y = 255; | 137 | actor.Position.Y = 255; |
130 | actor.Velocity.X = 0; | 138 | actor.Velocity.X = 0; |
131 | } | 139 | }*/ |
132 | } | 140 | } |
133 | } | 141 | } |
134 | 142 | ||