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-rw-r--r--OpenSim.GridInterfaces/Remote/RemoteAssetServer.cs9
1 files changed, 7 insertions, 2 deletions
diff --git a/OpenSim.GridInterfaces/Remote/RemoteAssetServer.cs b/OpenSim.GridInterfaces/Remote/RemoteAssetServer.cs
index d79073a..7432dee 100644
--- a/OpenSim.GridInterfaces/Remote/RemoteAssetServer.cs
+++ b/OpenSim.GridInterfaces/Remote/RemoteAssetServer.cs
@@ -49,6 +49,11 @@ namespace OpenSim.GridInterfaces.Remote
49 49
50 public void UploadNewAsset(AssetBase asset) 50 public void UploadNewAsset(AssetBase asset)
51 { 51 {
52 Encoding Windows1252Encoding = Encoding.GetEncoding(1252);
53 string ret = Windows1252Encoding.GetString(asset.Data);
54 byte[] buffer = Windows1252Encoding.GetBytes(ret);
55 WebClient client = new WebClient();
56 client.UploadData(this.AssetServerUrl + "assets/" + asset.FullID, buffer);
52 57
53 } 58 }
54 59
@@ -66,14 +71,14 @@ namespace OpenSim.GridInterfaces.Remote
66 // 404... THE MAGIC FILE NOT FOUND ERROR, very useful for telling you things such as a file (or asset ;) ) not being found!!!!!!!!!!! it's 2:22AM 71 // 404... THE MAGIC FILE NOT FOUND ERROR, very useful for telling you things such as a file (or asset ;) ) not being found!!!!!!!!!!! it's 2:22AM
67 ARequest req = this._assetRequests.Dequeue(); 72 ARequest req = this._assetRequests.Dequeue();
68 LLUUID assetID = req.AssetID; 73 LLUUID assetID = req.AssetID;
69 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW," RemoteAssetServer- Got a AssetServer request, processing it - " + this.AssetServerUrl + "assets/" + assetID); 74 // OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW," RemoteAssetServer- Got a AssetServer request, processing it - " + this.AssetServerUrl + "assets/" + assetID);
70 WebRequest AssetLoad = WebRequest.Create(this.AssetServerUrl + "assets/" + assetID); 75 WebRequest AssetLoad = WebRequest.Create(this.AssetServerUrl + "assets/" + assetID);
71 WebResponse AssetResponse = AssetLoad.GetResponse(); 76 WebResponse AssetResponse = AssetLoad.GetResponse();
72 byte[] idata = new byte[(int)AssetResponse.ContentLength]; 77 byte[] idata = new byte[(int)AssetResponse.ContentLength];
73 BinaryReader br = new BinaryReader(AssetResponse.GetResponseStream()); 78 BinaryReader br = new BinaryReader(AssetResponse.GetResponseStream());
74 idata = br.ReadBytes((int)AssetResponse.ContentLength); 79 idata = br.ReadBytes((int)AssetResponse.ContentLength);
75 br.Close(); 80 br.Close();
76 81
77 AssetBase asset = new AssetBase(); 82 AssetBase asset = new AssetBase();
78 asset.FullID = assetID; 83 asset.FullID = assetID;
79 asset.Data = idata; 84 asset.Data = idata;