diff options
Diffstat (limited to 'OpenSim.GridInterfaces/Remote/RemoteAssetServer.cs')
-rw-r--r-- | OpenSim.GridInterfaces/Remote/RemoteAssetServer.cs | 102 |
1 files changed, 102 insertions, 0 deletions
diff --git a/OpenSim.GridInterfaces/Remote/RemoteAssetServer.cs b/OpenSim.GridInterfaces/Remote/RemoteAssetServer.cs new file mode 100644 index 0000000..528e9fa --- /dev/null +++ b/OpenSim.GridInterfaces/Remote/RemoteAssetServer.cs | |||
@@ -0,0 +1,102 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using System.Threading; | ||
5 | using System.Net; | ||
6 | using System.Net.Sockets; | ||
7 | using System.IO; | ||
8 | using libsecondlife; | ||
9 | using OpenSim.Framework.Interfaces; | ||
10 | using OpenSim.Framework.Assets; | ||
11 | using OpenSim.Framework.Utilities; | ||
12 | |||
13 | namespace OpenSim.GridInterfaces.Remote | ||
14 | { | ||
15 | public class RemoteAssetServer : IAssetServer | ||
16 | { | ||
17 | private IAssetReceiver _receiver; | ||
18 | private BlockingQueue<ARequest> _assetRequests; | ||
19 | private Thread _remoteAssetServerThread; | ||
20 | private string AssetServerUrl; | ||
21 | private string AssetSendKey; | ||
22 | |||
23 | public RemoteAssetServer() | ||
24 | { | ||
25 | this._assetRequests = new BlockingQueue<ARequest>(); | ||
26 | this._remoteAssetServerThread = new Thread(new ThreadStart(RunRequests)); | ||
27 | this._remoteAssetServerThread.IsBackground = true; | ||
28 | this._remoteAssetServerThread.Start(); | ||
29 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Remote Asset Server class created"); | ||
30 | } | ||
31 | |||
32 | public void SetReceiver(IAssetReceiver receiver) | ||
33 | { | ||
34 | this._receiver = receiver; | ||
35 | } | ||
36 | |||
37 | public void RequestAsset(LLUUID assetID, bool isTexture) | ||
38 | { | ||
39 | ARequest req = new ARequest(); | ||
40 | req.AssetID = assetID; | ||
41 | req.IsTexture = isTexture; | ||
42 | this._assetRequests.Enqueue(req); | ||
43 | } | ||
44 | |||
45 | public void UpdateAsset(AssetBase asset) | ||
46 | { | ||
47 | |||
48 | } | ||
49 | |||
50 | public void UploadNewAsset(AssetBase asset) | ||
51 | { | ||
52 | |||
53 | } | ||
54 | |||
55 | public void SetServerInfo(string ServerUrl, string ServerKey) | ||
56 | { | ||
57 | this.AssetServerUrl = ServerUrl; | ||
58 | this.AssetSendKey = ServerKey; | ||
59 | } | ||
60 | |||
61 | private void RunRequests() | ||
62 | { | ||
63 | while (true) | ||
64 | { | ||
65 | //we need to add support for the asset server not knowing about a requested asset | ||
66 | ARequest req = this._assetRequests.Dequeue(); | ||
67 | LLUUID assetID = req.AssetID; | ||
68 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(" RemoteAssetServer- Got a AssetServer request, processing it"); | ||
69 | WebRequest AssetLoad = WebRequest.Create(this.AssetServerUrl + "getasset/" + AssetSendKey + "/" + assetID + "/data"); | ||
70 | WebResponse AssetResponse = AssetLoad.GetResponse(); | ||
71 | byte[] idata = new byte[(int)AssetResponse.ContentLength]; | ||
72 | BinaryReader br = new BinaryReader(AssetResponse.GetResponseStream()); | ||
73 | idata = br.ReadBytes((int)AssetResponse.ContentLength); | ||
74 | br.Close(); | ||
75 | |||
76 | AssetBase asset = new AssetBase(); | ||
77 | asset.FullID = assetID; | ||
78 | asset.Data = idata; | ||
79 | _receiver.AssetReceived(asset, req.IsTexture); | ||
80 | } | ||
81 | } | ||
82 | |||
83 | public void Close() | ||
84 | { | ||
85 | |||
86 | } | ||
87 | } | ||
88 | |||
89 | public class RemoteAssetPlugin : IAssetPlugin | ||
90 | { | ||
91 | public RemoteAssetPlugin() | ||
92 | { | ||
93 | |||
94 | } | ||
95 | |||
96 | public IAssetServer GetAssetServer() | ||
97 | { | ||
98 | return (new RemoteAssetServer()); | ||
99 | } | ||
100 | } | ||
101 | |||
102 | } | ||