diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim.GridInterfaces/Local/AssemblyInfo.cs | 31 | ||||
-rw-r--r-- | OpenSim.GridInterfaces/Local/LocalAssetServer.cs | 208 | ||||
-rw-r--r-- | OpenSim.GridInterfaces/Local/LocalGridServer.cs (renamed from src/LocalServers/LocalGridServers/LocalGrid.cs) | 135 | ||||
-rw-r--r-- | OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.csproj | 104 | ||||
-rw-r--r-- | OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.dll.build | 46 |
5 files changed, 429 insertions, 95 deletions
diff --git a/OpenSim.GridInterfaces/Local/AssemblyInfo.cs b/OpenSim.GridInterfaces/Local/AssemblyInfo.cs new file mode 100644 index 0000000..103b49a --- /dev/null +++ b/OpenSim.GridInterfaces/Local/AssemblyInfo.cs | |||
@@ -0,0 +1,31 @@ | |||
1 | using System.Reflection; | ||
2 | using System.Runtime.CompilerServices; | ||
3 | using System.Runtime.InteropServices; | ||
4 | |||
5 | // Information about this assembly is defined by the following | ||
6 | // attributes. | ||
7 | // | ||
8 | // change them to the information which is associated with the assembly | ||
9 | // you compile. | ||
10 | |||
11 | [assembly: AssemblyTitle("LocalGridServers")] | ||
12 | [assembly: AssemblyDescription("")] | ||
13 | [assembly: AssemblyConfiguration("")] | ||
14 | [assembly: AssemblyCompany("")] | ||
15 | [assembly: AssemblyProduct("LocalGridServers")] | ||
16 | [assembly: AssemblyCopyright("")] | ||
17 | [assembly: AssemblyTrademark("")] | ||
18 | [assembly: AssemblyCulture("")] | ||
19 | |||
20 | // This sets the default COM visibility of types in the assembly to invisible. | ||
21 | // If you need to expose a type to COM, use [ComVisible(true)] on that type. | ||
22 | [assembly: ComVisible(false)] | ||
23 | |||
24 | // The assembly version has following format : | ||
25 | // | ||
26 | // Major.Minor.Build.Revision | ||
27 | // | ||
28 | // You can specify all values by your own or you can build default build and revision | ||
29 | // numbers with the '*' character (the default): | ||
30 | |||
31 | [assembly: AssemblyVersion("1.0.*")] | ||
diff --git a/OpenSim.GridInterfaces/Local/LocalAssetServer.cs b/OpenSim.GridInterfaces/Local/LocalAssetServer.cs new file mode 100644 index 0000000..6cd954a --- /dev/null +++ b/OpenSim.GridInterfaces/Local/LocalAssetServer.cs | |||
@@ -0,0 +1,208 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using System.Threading; | ||
5 | using System.IO; | ||
6 | using OpenSim.Framework.Interfaces; | ||
7 | using OpenSim.Framework.Assets; | ||
8 | using OpenSim.Framework.Utilities; | ||
9 | using libsecondlife; | ||
10 | using Db4objects.Db4o; | ||
11 | using Db4objects.Db4o.Query; | ||
12 | |||
13 | namespace OpenSim.GridInterfaces.Local | ||
14 | { | ||
15 | public class LocalAssetPlugin : IAssetPlugin | ||
16 | { | ||
17 | public LocalAssetPlugin() | ||
18 | { | ||
19 | |||
20 | } | ||
21 | |||
22 | public IAssetServer GetAssetServer() | ||
23 | { | ||
24 | return (new LocalAssetServer()); | ||
25 | } | ||
26 | } | ||
27 | |||
28 | public class LocalAssetServer : IAssetServer | ||
29 | { | ||
30 | private IAssetReceiver _receiver; | ||
31 | private BlockingQueue<ARequest> _assetRequests; | ||
32 | private IObjectContainer db; | ||
33 | private Thread _localAssetServerThread; | ||
34 | |||
35 | public LocalAssetServer() | ||
36 | { | ||
37 | bool yapfile; | ||
38 | this._assetRequests = new BlockingQueue<ARequest>(); | ||
39 | yapfile = System.IO.File.Exists("assets.yap"); | ||
40 | |||
41 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Local Asset Server class created"); | ||
42 | try | ||
43 | { | ||
44 | db = Db4oFactory.OpenFile("assets.yap"); | ||
45 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Db4 Asset database creation"); | ||
46 | } | ||
47 | catch (Exception e) | ||
48 | { | ||
49 | db.Close(); | ||
50 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Db4 Asset server :Constructor - Exception occured"); | ||
51 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(e.ToString()); | ||
52 | } | ||
53 | if (!yapfile) | ||
54 | { | ||
55 | this.SetUpAssetDatabase(); | ||
56 | } | ||
57 | this._localAssetServerThread = new Thread(new ThreadStart(RunRequests)); | ||
58 | this._localAssetServerThread.IsBackground = true; | ||
59 | this._localAssetServerThread.Start(); | ||
60 | |||
61 | } | ||
62 | |||
63 | public void SetReceiver(IAssetReceiver receiver) | ||
64 | { | ||
65 | this._receiver = receiver; | ||
66 | } | ||
67 | |||
68 | public void RequestAsset(LLUUID assetID, bool isTexture) | ||
69 | { | ||
70 | ARequest req = new ARequest(); | ||
71 | req.AssetID = assetID; | ||
72 | req.IsTexture = isTexture; | ||
73 | this._assetRequests.Enqueue(req); | ||
74 | } | ||
75 | |||
76 | public void UpdateAsset(AssetBase asset) | ||
77 | { | ||
78 | |||
79 | } | ||
80 | |||
81 | public void UploadNewAsset(AssetBase asset) | ||
82 | { | ||
83 | AssetStorage store = new AssetStorage(); | ||
84 | store.Data = asset.Data; | ||
85 | store.Name = asset.Name; | ||
86 | store.UUID = asset.FullID; | ||
87 | db.Set(store); | ||
88 | db.Commit(); | ||
89 | } | ||
90 | |||
91 | public void SetServerInfo(string ServerUrl, string ServerKey) | ||
92 | { | ||
93 | |||
94 | } | ||
95 | public void Close() | ||
96 | { | ||
97 | if (db != null) | ||
98 | { | ||
99 | Console.WriteLine("Closing local Asset server database"); | ||
100 | db.Close(); | ||
101 | } | ||
102 | } | ||
103 | |||
104 | private void RunRequests() | ||
105 | { | ||
106 | while (true) | ||
107 | { | ||
108 | byte[] idata = null; | ||
109 | bool found = false; | ||
110 | AssetStorage foundAsset = null; | ||
111 | ARequest req = this._assetRequests.Dequeue(); | ||
112 | IObjectSet result = db.Query(new AssetUUIDQuery(req.AssetID)); | ||
113 | if (result.Count > 0) | ||
114 | { | ||
115 | foundAsset = (AssetStorage)result.Next(); | ||
116 | found = true; | ||
117 | } | ||
118 | |||
119 | AssetBase asset = new AssetBase(); | ||
120 | if (found) | ||
121 | { | ||
122 | asset.FullID = foundAsset.UUID; | ||
123 | asset.Type = foundAsset.Type; | ||
124 | asset.InvType = foundAsset.Type; | ||
125 | asset.Name = foundAsset.Name; | ||
126 | idata = foundAsset.Data; | ||
127 | } | ||
128 | else | ||
129 | { | ||
130 | asset.FullID = LLUUID.Zero; | ||
131 | } | ||
132 | asset.Data = idata; | ||
133 | _receiver.AssetReceived(asset, req.IsTexture); | ||
134 | } | ||
135 | |||
136 | } | ||
137 | |||
138 | private void SetUpAssetDatabase() | ||
139 | { | ||
140 | Console.WriteLine("setting up Asset database"); | ||
141 | |||
142 | AssetBase Image = new AssetBase(); | ||
143 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000001"); | ||
144 | Image.Name = "test Texture"; | ||
145 | this.LoadAsset(Image, true, "testpic2.jp2"); | ||
146 | AssetStorage store = new AssetStorage(); | ||
147 | store.Data = Image.Data; | ||
148 | store.Name = Image.Name; | ||
149 | store.UUID = Image.FullID; | ||
150 | db.Set(store); | ||
151 | db.Commit(); | ||
152 | |||
153 | Image = new AssetBase(); | ||
154 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000002"); | ||
155 | Image.Name = "test Texture2"; | ||
156 | this.LoadAsset(Image, true, "map_base.jp2"); | ||
157 | store = new AssetStorage(); | ||
158 | store.Data = Image.Data; | ||
159 | store.Name = Image.Name; | ||
160 | store.UUID = Image.FullID; | ||
161 | db.Set(store); | ||
162 | db.Commit(); | ||
163 | |||
164 | Image = new AssetBase(); | ||
165 | Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005"); | ||
166 | Image.Name = "Prim Base Texture"; | ||
167 | this.LoadAsset(Image, true, "testpic2.jp2"); | ||
168 | store = new AssetStorage(); | ||
169 | store.Data = Image.Data; | ||
170 | store.Name = Image.Name; | ||
171 | store.UUID = Image.FullID; | ||
172 | db.Set(store); | ||
173 | db.Commit(); | ||
174 | |||
175 | Image = new AssetBase(); | ||
176 | Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"); | ||
177 | Image.Name = "Shape"; | ||
178 | this.LoadAsset(Image, false, "base_shape.dat"); | ||
179 | store = new AssetStorage(); | ||
180 | store.Data = Image.Data; | ||
181 | store.Name = Image.Name; | ||
182 | store.UUID = Image.FullID; | ||
183 | db.Set(store); | ||
184 | db.Commit(); | ||
185 | |||
186 | |||
187 | } | ||
188 | |||
189 | private void LoadAsset(AssetBase info, bool image, string filename) | ||
190 | { | ||
191 | //should request Asset from storage manager | ||
192 | //but for now read from file | ||
193 | |||
194 | string dataPath = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder; | ||
195 | string fileName = Path.Combine(dataPath, filename); | ||
196 | FileInfo fInfo = new FileInfo(fileName); | ||
197 | long numBytes = fInfo.Length; | ||
198 | FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read); | ||
199 | byte[] idata = new byte[numBytes]; | ||
200 | BinaryReader br = new BinaryReader(fStream); | ||
201 | idata = br.ReadBytes((int)numBytes); | ||
202 | br.Close(); | ||
203 | fStream.Close(); | ||
204 | info.Data = idata; | ||
205 | //info.loaded=true; | ||
206 | } | ||
207 | } | ||
208 | } | ||
diff --git a/src/LocalServers/LocalGridServers/LocalGrid.cs b/OpenSim.GridInterfaces/Local/LocalGridServer.cs index bd377d3..d70e989 100644 --- a/src/LocalServers/LocalGridServers/LocalGrid.cs +++ b/OpenSim.GridInterfaces/Local/LocalGridServer.cs | |||
@@ -27,10 +27,14 @@ | |||
27 | using System; | 27 | using System; |
28 | using System.Collections.Generic; | 28 | using System.Collections.Generic; |
29 | using System.Threading; | 29 | using System.Threading; |
30 | using OpenSim.GridServers; | 30 | using System.IO; |
31 | using OpenSim.Framework.Interfaces; | ||
32 | using OpenSim.Framework.Assets; | ||
31 | using libsecondlife; | 33 | using libsecondlife; |
34 | using Db4objects.Db4o; | ||
35 | using Db4objects.Db4o.Query; | ||
32 | 36 | ||
33 | namespace LocalGridServers | 37 | namespace OpenSim.GridInterfaces.Local |
34 | { | 38 | { |
35 | /// <summary> | 39 | /// <summary> |
36 | /// | 40 | /// |
@@ -49,86 +53,26 @@ namespace LocalGridServers | |||
49 | } | 53 | } |
50 | } | 54 | } |
51 | 55 | ||
52 | public class LocalAssetPlugin : IAssetPlugin | ||
53 | { | ||
54 | public LocalAssetPlugin() | ||
55 | { | ||
56 | |||
57 | } | ||
58 | |||
59 | public IAssetServer GetAssetServer() | ||
60 | { | ||
61 | return(new LocalAssetServer()); | ||
62 | } | ||
63 | } | ||
64 | |||
65 | public class LocalAssetServer : IAssetServer | ||
66 | { | ||
67 | private IAssetReceiver _receiver; | ||
68 | private BlockingQueue<ARequest> _assetRequests; | ||
69 | |||
70 | public LocalAssetServer() | ||
71 | { | ||
72 | this._assetRequests = new BlockingQueue<ARequest>(); | ||
73 | ServerConsole.MainConsole.Instance.WriteLine("Local Asset Server class created"); | ||
74 | } | ||
75 | |||
76 | public void SetReceiver(IAssetReceiver receiver) | ||
77 | { | ||
78 | this._receiver = receiver; | ||
79 | } | ||
80 | |||
81 | public void RequestAsset(LLUUID assetID, bool isTexture) | ||
82 | { | ||
83 | ARequest req = new ARequest(); | ||
84 | req.AssetID = assetID; | ||
85 | req.IsTexture = isTexture; | ||
86 | //this._assetRequests.Enqueue(req); | ||
87 | } | ||
88 | |||
89 | public void UpdateAsset(AssetBase asset) | ||
90 | { | ||
91 | |||
92 | } | ||
93 | |||
94 | public void UploadNewAsset(AssetBase asset) | ||
95 | { | ||
96 | |||
97 | } | ||
98 | |||
99 | public void SetServerInfo(string ServerUrl, string SendKey) | ||
100 | { | ||
101 | |||
102 | } | ||
103 | |||
104 | private void RunRequests() | ||
105 | { | ||
106 | while(true) | ||
107 | { | ||
108 | Thread.Sleep(1000); | ||
109 | } | ||
110 | } | ||
111 | } | ||
112 | |||
113 | public class LocalGridServer : LocalGridBase | 56 | public class LocalGridServer : LocalGridBase |
114 | { | 57 | { |
115 | public List<Login> Sessions = new List<Login>(); | 58 | public List<Login> Sessions = new List<Login>(); |
116 | 59 | ||
117 | public LocalGridServer() | 60 | public LocalGridServer() |
118 | { | 61 | { |
119 | Sessions = new List<Login>(); | 62 | Sessions = new List<Login>(); |
120 | ServerConsole.MainConsole.Instance.WriteLine("Local Grid Server class created"); | 63 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Local Grid Server class created"); |
121 | } | ||
122 | |||
123 | public override string GetName() | ||
124 | { | ||
125 | return "Local"; | ||
126 | } | 64 | } |
127 | 65 | ||
128 | public override bool RequestConnection() | 66 | public override bool RequestConnection() |
129 | { | 67 | { |
130 | return true; | 68 | return true; |
131 | } | 69 | } |
70 | |||
71 | public override string GetName() | ||
72 | { | ||
73 | return "Local"; | ||
74 | } | ||
75 | |||
132 | public override AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitCode) | 76 | public override AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitCode) |
133 | { | 77 | { |
134 | //we are running local | 78 | //we are running local |
@@ -159,17 +103,22 @@ namespace LocalGridServers | |||
159 | UUIDBlock uuidBlock = new UUIDBlock(); | 103 | UUIDBlock uuidBlock = new UUIDBlock(); |
160 | return(uuidBlock); | 104 | return(uuidBlock); |
161 | } | 105 | } |
162 | 106 | ||
163 | public override neighbourinfo[] RequestNeighbours(ulong regionhandle) | 107 | public override NeighbourInfo[] RequestNeighbours() |
164 | { | 108 | { |
165 | return new neighbourinfo[8]; | 109 | return null; |
166 | } | 110 | } |
167 | 111 | ||
168 | public override void SetServerInfo(string GridServerUrl, string GridSendKey, string GridRecvKey, string UserServerUrl, string UserSendKey, string UserRecvKey) | 112 | public override void SetServerInfo(string ServerUrl, string SendKey, string RecvKey) |
169 | { | 113 | { |
170 | 114 | ||
171 | } | 115 | } |
172 | 116 | ||
117 | public override void Close() | ||
118 | { | ||
119 | |||
120 | } | ||
121 | |||
173 | /// <summary> | 122 | /// <summary> |
174 | /// used by the local login server to inform us of new sessions | 123 | /// used by the local login server to inform us of new sessions |
175 | /// </summary> | 124 | /// </summary> |
@@ -182,30 +131,26 @@ namespace LocalGridServers | |||
182 | } | 131 | } |
183 | } | 132 | } |
184 | } | 133 | } |
185 | |||
186 | public class BlockingQueue< T > { | ||
187 | private Queue< T > _queue = new Queue< T >(); | ||
188 | private object _queueSync = new object(); | ||
189 | 134 | ||
190 | public void Enqueue(T value) | 135 | public class AssetUUIDQuery : Predicate |
136 | { | ||
137 | private LLUUID _findID; | ||
138 | |||
139 | public AssetUUIDQuery(LLUUID find) | ||
191 | { | 140 | { |
192 | lock(_queueSync) | 141 | _findID = find; |
193 | { | ||
194 | _queue.Enqueue(value); | ||
195 | Monitor.Pulse(_queueSync); | ||
196 | } | ||
197 | } | 142 | } |
198 | 143 | public bool Match(AssetStorage asset) | |
199 | public T Dequeue() | ||
200 | { | 144 | { |
201 | lock(_queueSync) | 145 | return (asset.UUID == _findID); |
202 | { | ||
203 | if( _queue.Count < 1) | ||
204 | Monitor.Wait(_queueSync); | ||
205 | |||
206 | return _queue.Dequeue(); | ||
207 | } | ||
208 | } | 146 | } |
209 | } | 147 | } |
210 | 148 | ||
149 | public class AssetStorage | ||
150 | { | ||
151 | public byte[] Data; | ||
152 | public sbyte Type; | ||
153 | public string Name; | ||
154 | public LLUUID UUID; | ||
155 | } | ||
211 | } | 156 | } |
diff --git a/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.csproj b/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.csproj new file mode 100644 index 0000000..b3318af --- /dev/null +++ b/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.csproj | |||
@@ -0,0 +1,104 @@ | |||
1 | <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
2 | <PropertyGroup> | ||
3 | <ProjectType>Local</ProjectType> | ||
4 | <ProductVersion>8.0.50727</ProductVersion> | ||
5 | <SchemaVersion>2.0</SchemaVersion> | ||
6 | <ProjectGuid>{FBF3DA4B-5176-4602-AA52-482D077EEC88}</ProjectGuid> | ||
7 | <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
8 | <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
9 | <ApplicationIcon></ApplicationIcon> | ||
10 | <AssemblyKeyContainerName> | ||
11 | </AssemblyKeyContainerName> | ||
12 | <AssemblyName>OpenSim.GridInterfaces.Local</AssemblyName> | ||
13 | <DefaultClientScript>JScript</DefaultClientScript> | ||
14 | <DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout> | ||
15 | <DefaultTargetSchema>IE50</DefaultTargetSchema> | ||
16 | <DelaySign>false</DelaySign> | ||
17 | <OutputType>Library</OutputType> | ||
18 | <AppDesignerFolder></AppDesignerFolder> | ||
19 | <RootNamespace>OpenSim.GridInterfaces.Local</RootNamespace> | ||
20 | <StartupObject></StartupObject> | ||
21 | <FileUpgradeFlags> | ||
22 | </FileUpgradeFlags> | ||
23 | </PropertyGroup> | ||
24 | <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | ||
25 | <AllowUnsafeBlocks>False</AllowUnsafeBlocks> | ||
26 | <BaseAddress>285212672</BaseAddress> | ||
27 | <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow> | ||
28 | <ConfigurationOverrideFile> | ||
29 | </ConfigurationOverrideFile> | ||
30 | <DefineConstants>TRACE;DEBUG</DefineConstants> | ||
31 | <DocumentationFile></DocumentationFile> | ||
32 | <DebugSymbols>True</DebugSymbols> | ||
33 | <FileAlignment>4096</FileAlignment> | ||
34 | <Optimize>False</Optimize> | ||
35 | <OutputPath>..\..\bin\</OutputPath> | ||
36 | <RegisterForComInterop>False</RegisterForComInterop> | ||
37 | <RemoveIntegerChecks>False</RemoveIntegerChecks> | ||
38 | <TreatWarningsAsErrors>False</TreatWarningsAsErrors> | ||
39 | <WarningLevel>4</WarningLevel> | ||
40 | <NoWarn></NoWarn> | ||
41 | </PropertyGroup> | ||
42 | <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | ||
43 | <AllowUnsafeBlocks>False</AllowUnsafeBlocks> | ||
44 | <BaseAddress>285212672</BaseAddress> | ||
45 | <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow> | ||
46 | <ConfigurationOverrideFile> | ||
47 | </ConfigurationOverrideFile> | ||
48 | <DefineConstants>TRACE</DefineConstants> | ||
49 | <DocumentationFile></DocumentationFile> | ||
50 | <DebugSymbols>False</DebugSymbols> | ||
51 | <FileAlignment>4096</FileAlignment> | ||
52 | <Optimize>True</Optimize> | ||
53 | <OutputPath>..\..\bin\</OutputPath> | ||
54 | <RegisterForComInterop>False</RegisterForComInterop> | ||
55 | <RemoveIntegerChecks>False</RemoveIntegerChecks> | ||
56 | <TreatWarningsAsErrors>False</TreatWarningsAsErrors> | ||
57 | <WarningLevel>4</WarningLevel> | ||
58 | <NoWarn></NoWarn> | ||
59 | </PropertyGroup> | ||
60 | <ItemGroup> | ||
61 | <Reference Include="System" > | ||
62 | <HintPath>\System.dll</HintPath> | ||
63 | </Reference> | ||
64 | <Reference Include="System.Xml.dll" > | ||
65 | <HintPath>\System.Xml.dll.dll</HintPath> | ||
66 | </Reference> | ||
67 | <Reference Include="Db4objects.Db4o.dll" > | ||
68 | <HintPath>\Db4objects.Db4o.dll.dll</HintPath> | ||
69 | </Reference> | ||
70 | <Reference Include="libsecondlife.dll" > | ||
71 | <HintPath>\libsecondlife.dll.dll</HintPath> | ||
72 | </Reference> | ||
73 | </ItemGroup> | ||
74 | <ItemGroup> | ||
75 | <ProjectReference Include="..\..\OpenSim.Framework\OpenSim.Framework.csproj"> | ||
76 | <Name>OpenSim.Framework</Name> | ||
77 | <Project>{1D2865A9-CF8E-45F7-B96D-91ED128A32CF}</Project> | ||
78 | <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> | ||
79 | </ProjectReference> | ||
80 | <ProjectReference Include="..\..\OpenSim.Framework.Console\OpenSim.Framework.Console.csproj"> | ||
81 | <Name>OpenSim.Framework.Console</Name> | ||
82 | <Project>{C8405E1A-EC19-48B6-9C8C-CA03624B9916}</Project> | ||
83 | <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> | ||
84 | </ProjectReference> | ||
85 | </ItemGroup> | ||
86 | <ItemGroup> | ||
87 | <Compile Include="AssemblyInfo.cs"> | ||
88 | <SubType>Code</SubType> | ||
89 | </Compile> | ||
90 | <Compile Include="LocalAssetServer.cs"> | ||
91 | <SubType>Code</SubType> | ||
92 | </Compile> | ||
93 | <Compile Include="LocalGridServer.cs"> | ||
94 | <SubType>Code</SubType> | ||
95 | </Compile> | ||
96 | </ItemGroup> | ||
97 | <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" /> | ||
98 | <PropertyGroup> | ||
99 | <PreBuildEvent> | ||
100 | </PreBuildEvent> | ||
101 | <PostBuildEvent> | ||
102 | </PostBuildEvent> | ||
103 | </PropertyGroup> | ||
104 | </Project> | ||
diff --git a/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.dll.build b/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.dll.build new file mode 100644 index 0000000..eff1fac --- /dev/null +++ b/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.dll.build | |||
@@ -0,0 +1,46 @@ | |||
1 | <?xml version="1.0" ?> | ||
2 | <project name="OpenSim.GridInterfaces.Local" default="build"> | ||
3 | <target name="build"> | ||
4 | <echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" /> | ||
5 | <mkdir dir="${project::get-base-directory()}/${build.dir}" /> | ||
6 | <copy todir="${project::get-base-directory()}/${build.dir}"> | ||
7 | <fileset basedir="${project::get-base-directory()}"> | ||
8 | </fileset> | ||
9 | </copy> | ||
10 | <csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll"> | ||
11 | <resources prefix="OpenSim.GridInterfaces.Local" dynamicprefix="true" > | ||
12 | </resources> | ||
13 | <sources failonempty="true"> | ||
14 | <include name="AssemblyInfo.cs" /> | ||
15 | <include name="LocalAssetServer.cs" /> | ||
16 | <include name="LocalGridServer.cs" /> | ||
17 | </sources> | ||
18 | <references basedir="${project::get-base-directory()}"> | ||
19 | <lib> | ||
20 | <include name="${project::get-base-directory()}" /> | ||
21 | <include name="${project::get-base-directory()}/${build.dir}" /> | ||
22 | </lib> | ||
23 | <include name="System.dll" /> | ||
24 | <include name="System.Xml.dll.dll" /> | ||
25 | <include name="../../bin/Db4objects.Db4o.dll" /> | ||
26 | <include name="../../bin/libsecondlife.dll" /> | ||
27 | <include name="../../OpenSim.Framework/${build.dir}/OpenSim.Framework.dll" /> | ||
28 | <include name="../../OpenSim.Framework.Console/${build.dir}/OpenSim.Framework.Console.dll" /> | ||
29 | </references> | ||
30 | </csc> | ||
31 | <echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../bin/" /> | ||
32 | <mkdir dir="${project::get-base-directory()}/../../bin/"/> | ||
33 | <copy todir="${project::get-base-directory()}/../../bin/"> | ||
34 | <fileset basedir="${project::get-base-directory()}/${build.dir}/" > | ||
35 | <include name="*.dll"/> | ||
36 | <include name="*.exe"/> | ||
37 | </fileset> | ||
38 | </copy> | ||
39 | </target> | ||
40 | <target name="clean"> | ||
41 | <delete dir="${bin.dir}" failonerror="false" /> | ||
42 | <delete dir="${obj.dir}" failonerror="false" /> | ||
43 | </target> | ||
44 | <target name="doc" description="Creates documentation."> | ||
45 | </target> | ||
46 | </project> | ||