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-rw-r--r--OpenSim.GridInterfaces/Local/LocalGridServer.cs (renamed from src/LocalServers/LocalGridServers/LocalGrid.cs)135
1 files changed, 40 insertions, 95 deletions
diff --git a/src/LocalServers/LocalGridServers/LocalGrid.cs b/OpenSim.GridInterfaces/Local/LocalGridServer.cs
index bd377d3..d70e989 100644
--- a/src/LocalServers/LocalGridServers/LocalGrid.cs
+++ b/OpenSim.GridInterfaces/Local/LocalGridServer.cs
@@ -27,10 +27,14 @@
27using System; 27using System;
28using System.Collections.Generic; 28using System.Collections.Generic;
29using System.Threading; 29using System.Threading;
30using OpenSim.GridServers; 30using System.IO;
31using OpenSim.Framework.Interfaces;
32using OpenSim.Framework.Assets;
31using libsecondlife; 33using libsecondlife;
34using Db4objects.Db4o;
35using Db4objects.Db4o.Query;
32 36
33namespace LocalGridServers 37namespace OpenSim.GridInterfaces.Local
34{ 38{
35 /// <summary> 39 /// <summary>
36 /// 40 ///
@@ -49,86 +53,26 @@ namespace LocalGridServers
49 } 53 }
50 } 54 }
51 55
52 public class LocalAssetPlugin : IAssetPlugin
53 {
54 public LocalAssetPlugin()
55 {
56
57 }
58
59 public IAssetServer GetAssetServer()
60 {
61 return(new LocalAssetServer());
62 }
63 }
64
65 public class LocalAssetServer : IAssetServer
66 {
67 private IAssetReceiver _receiver;
68 private BlockingQueue<ARequest> _assetRequests;
69
70 public LocalAssetServer()
71 {
72 this._assetRequests = new BlockingQueue<ARequest>();
73 ServerConsole.MainConsole.Instance.WriteLine("Local Asset Server class created");
74 }
75
76 public void SetReceiver(IAssetReceiver receiver)
77 {
78 this._receiver = receiver;
79 }
80
81 public void RequestAsset(LLUUID assetID, bool isTexture)
82 {
83 ARequest req = new ARequest();
84 req.AssetID = assetID;
85 req.IsTexture = isTexture;
86 //this._assetRequests.Enqueue(req);
87 }
88
89 public void UpdateAsset(AssetBase asset)
90 {
91
92 }
93
94 public void UploadNewAsset(AssetBase asset)
95 {
96
97 }
98
99 public void SetServerInfo(string ServerUrl, string SendKey)
100 {
101
102 }
103
104 private void RunRequests()
105 {
106 while(true)
107 {
108 Thread.Sleep(1000);
109 }
110 }
111 }
112
113 public class LocalGridServer : LocalGridBase 56 public class LocalGridServer : LocalGridBase
114 { 57 {
115 public List<Login> Sessions = new List<Login>(); 58 public List<Login> Sessions = new List<Login>();
116 59
117 public LocalGridServer() 60 public LocalGridServer()
118 { 61 {
119 Sessions = new List<Login>(); 62 Sessions = new List<Login>();
120 ServerConsole.MainConsole.Instance.WriteLine("Local Grid Server class created"); 63 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Local Grid Server class created");
121 }
122
123 public override string GetName()
124 {
125 return "Local";
126 } 64 }
127 65
128 public override bool RequestConnection() 66 public override bool RequestConnection()
129 { 67 {
130 return true; 68 return true;
131 } 69 }
70
71 public override string GetName()
72 {
73 return "Local";
74 }
75
132 public override AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitCode) 76 public override AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitCode)
133 { 77 {
134 //we are running local 78 //we are running local
@@ -159,17 +103,22 @@ namespace LocalGridServers
159 UUIDBlock uuidBlock = new UUIDBlock(); 103 UUIDBlock uuidBlock = new UUIDBlock();
160 return(uuidBlock); 104 return(uuidBlock);
161 } 105 }
162 106
163 public override neighbourinfo[] RequestNeighbours(ulong regionhandle) 107 public override NeighbourInfo[] RequestNeighbours()
164 { 108 {
165 return new neighbourinfo[8]; 109 return null;
166 } 110 }
167 111
168 public override void SetServerInfo(string GridServerUrl, string GridSendKey, string GridRecvKey, string UserServerUrl, string UserSendKey, string UserRecvKey) 112 public override void SetServerInfo(string ServerUrl, string SendKey, string RecvKey)
169 { 113 {
170 114
171 } 115 }
172 116
117 public override void Close()
118 {
119
120 }
121
173 /// <summary> 122 /// <summary>
174 /// used by the local login server to inform us of new sessions 123 /// used by the local login server to inform us of new sessions
175 /// </summary> 124 /// </summary>
@@ -182,30 +131,26 @@ namespace LocalGridServers
182 } 131 }
183 } 132 }
184 } 133 }
185
186 public class BlockingQueue< T > {
187 private Queue< T > _queue = new Queue< T >();
188 private object _queueSync = new object();
189 134
190 public void Enqueue(T value) 135 public class AssetUUIDQuery : Predicate
136 {
137 private LLUUID _findID;
138
139 public AssetUUIDQuery(LLUUID find)
191 { 140 {
192 lock(_queueSync) 141 _findID = find;
193 {
194 _queue.Enqueue(value);
195 Monitor.Pulse(_queueSync);
196 }
197 } 142 }
198 143 public bool Match(AssetStorage asset)
199 public T Dequeue()
200 { 144 {
201 lock(_queueSync) 145 return (asset.UUID == _findID);
202 {
203 if( _queue.Count < 1)
204 Monitor.Wait(_queueSync);
205
206 return _queue.Dequeue();
207 }
208 } 146 }
209 } 147 }
210 148
149 public class AssetStorage
150 {
151 public byte[] Data;
152 public sbyte Type;
153 public string Name;
154 public LLUUID UUID;
155 }
211} 156}