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-rw-r--r--OpenSim.GridInterfaces/Local/LocalAssetServer.cs208
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diff --git a/OpenSim.GridInterfaces/Local/LocalAssetServer.cs b/OpenSim.GridInterfaces/Local/LocalAssetServer.cs
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1using System;
2using System.Collections.Generic;
3using System.Text;
4using System.Threading;
5using System.IO;
6using OpenSim.Framework.Interfaces;
7using OpenSim.Framework.Assets;
8using OpenSim.Framework.Utilities;
9using libsecondlife;
10using Db4objects.Db4o;
11using Db4objects.Db4o.Query;
12
13namespace OpenSim.GridInterfaces.Local
14{
15 public class LocalAssetPlugin : IAssetPlugin
16 {
17 public LocalAssetPlugin()
18 {
19
20 }
21
22 public IAssetServer GetAssetServer()
23 {
24 return (new LocalAssetServer());
25 }
26 }
27
28 public class LocalAssetServer : IAssetServer
29 {
30 private IAssetReceiver _receiver;
31 private BlockingQueue<ARequest> _assetRequests;
32 private IObjectContainer db;
33 private Thread _localAssetServerThread;
34
35 public LocalAssetServer()
36 {
37 bool yapfile;
38 this._assetRequests = new BlockingQueue<ARequest>();
39 yapfile = System.IO.File.Exists("assets.yap");
40
41 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Local Asset Server class created");
42 try
43 {
44 db = Db4oFactory.OpenFile("assets.yap");
45 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Db4 Asset database creation");
46 }
47 catch (Exception e)
48 {
49 db.Close();
50 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Db4 Asset server :Constructor - Exception occured");
51 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(e.ToString());
52 }
53 if (!yapfile)
54 {
55 this.SetUpAssetDatabase();
56 }
57 this._localAssetServerThread = new Thread(new ThreadStart(RunRequests));
58 this._localAssetServerThread.IsBackground = true;
59 this._localAssetServerThread.Start();
60
61 }
62
63 public void SetReceiver(IAssetReceiver receiver)
64 {
65 this._receiver = receiver;
66 }
67
68 public void RequestAsset(LLUUID assetID, bool isTexture)
69 {
70 ARequest req = new ARequest();
71 req.AssetID = assetID;
72 req.IsTexture = isTexture;
73 this._assetRequests.Enqueue(req);
74 }
75
76 public void UpdateAsset(AssetBase asset)
77 {
78
79 }
80
81 public void UploadNewAsset(AssetBase asset)
82 {
83 AssetStorage store = new AssetStorage();
84 store.Data = asset.Data;
85 store.Name = asset.Name;
86 store.UUID = asset.FullID;
87 db.Set(store);
88 db.Commit();
89 }
90
91 public void SetServerInfo(string ServerUrl, string ServerKey)
92 {
93
94 }
95 public void Close()
96 {
97 if (db != null)
98 {
99 Console.WriteLine("Closing local Asset server database");
100 db.Close();
101 }
102 }
103
104 private void RunRequests()
105 {
106 while (true)
107 {
108 byte[] idata = null;
109 bool found = false;
110 AssetStorage foundAsset = null;
111 ARequest req = this._assetRequests.Dequeue();
112 IObjectSet result = db.Query(new AssetUUIDQuery(req.AssetID));
113 if (result.Count > 0)
114 {
115 foundAsset = (AssetStorage)result.Next();
116 found = true;
117 }
118
119 AssetBase asset = new AssetBase();
120 if (found)
121 {
122 asset.FullID = foundAsset.UUID;
123 asset.Type = foundAsset.Type;
124 asset.InvType = foundAsset.Type;
125 asset.Name = foundAsset.Name;
126 idata = foundAsset.Data;
127 }
128 else
129 {
130 asset.FullID = LLUUID.Zero;
131 }
132 asset.Data = idata;
133 _receiver.AssetReceived(asset, req.IsTexture);
134 }
135
136 }
137
138 private void SetUpAssetDatabase()
139 {
140 Console.WriteLine("setting up Asset database");
141
142 AssetBase Image = new AssetBase();
143 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000001");
144 Image.Name = "test Texture";
145 this.LoadAsset(Image, true, "testpic2.jp2");
146 AssetStorage store = new AssetStorage();
147 store.Data = Image.Data;
148 store.Name = Image.Name;
149 store.UUID = Image.FullID;
150 db.Set(store);
151 db.Commit();
152
153 Image = new AssetBase();
154 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000002");
155 Image.Name = "test Texture2";
156 this.LoadAsset(Image, true, "map_base.jp2");
157 store = new AssetStorage();
158 store.Data = Image.Data;
159 store.Name = Image.Name;
160 store.UUID = Image.FullID;
161 db.Set(store);
162 db.Commit();
163
164 Image = new AssetBase();
165 Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005");
166 Image.Name = "Prim Base Texture";
167 this.LoadAsset(Image, true, "testpic2.jp2");
168 store = new AssetStorage();
169 store.Data = Image.Data;
170 store.Name = Image.Name;
171 store.UUID = Image.FullID;
172 db.Set(store);
173 db.Commit();
174
175 Image = new AssetBase();
176 Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
177 Image.Name = "Shape";
178 this.LoadAsset(Image, false, "base_shape.dat");
179 store = new AssetStorage();
180 store.Data = Image.Data;
181 store.Name = Image.Name;
182 store.UUID = Image.FullID;
183 db.Set(store);
184 db.Commit();
185
186
187 }
188
189 private void LoadAsset(AssetBase info, bool image, string filename)
190 {
191 //should request Asset from storage manager
192 //but for now read from file
193
194 string dataPath = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder;
195 string fileName = Path.Combine(dataPath, filename);
196 FileInfo fInfo = new FileInfo(fileName);
197 long numBytes = fInfo.Length;
198 FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read);
199 byte[] idata = new byte[numBytes];
200 BinaryReader br = new BinaryReader(fStream);
201 idata = br.ReadBytes((int)numBytes);
202 br.Close();
203 fStream.Close();
204 info.Data = idata;
205 //info.loaded=true;
206 }
207 }
208}