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-rw-r--r--OpenSim.Framework/PrimData.cs45
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1using System;
2using System.Collections.Generic;
3using System.Text;
4using libsecondlife;
5
6namespace OpenSim.Framework.Assets
7{
8 public class PrimData
9 {
10 public LLUUID OwnerID;
11 public byte PCode;
12 public byte PathBegin;
13 public byte PathEnd;
14 public byte PathScaleX;
15 public byte PathScaleY;
16 public byte PathShearX;
17 public byte PathShearY;
18 public sbyte PathSkew;
19 public byte ProfileBegin;
20 public byte ProfileEnd;
21 public LLVector3 Scale;
22 public byte PathCurve;
23 public byte ProfileCurve;
24 public uint ParentID = 0;
25 public byte ProfileHollow;
26 public sbyte PathRadiusOffset;
27 public byte PathRevolutions;
28 public sbyte PathTaperX;
29 public sbyte PathTaperY;
30 public sbyte PathTwist;
31 public sbyte PathTwistBegin;
32 public byte[] Texture;
33
34 //following only used during prim storage
35 public LLVector3 Position;
36 public LLQuaternion Rotation;
37 public uint LocalID;
38 public LLUUID FullID;
39
40 public PrimData()
41 {
42
43 }
44 }
45}