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Diffstat (limited to 'OpenSim.Framework/IAssetServer.cs')
-rw-r--r-- | OpenSim.Framework/IAssetServer.cs | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/OpenSim.Framework/IAssetServer.cs b/OpenSim.Framework/IAssetServer.cs new file mode 100644 index 0000000..a0de548 --- /dev/null +++ b/OpenSim.Framework/IAssetServer.cs | |||
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1 | /* | ||
2 | * Copyright (c) OpenSim project, http://sim.opensecondlife.org/ | ||
3 | * | ||
4 | * Redistribution and use in source and binary forms, with or without | ||
5 | * modification, are permitted provided that the following conditions are met: | ||
6 | * * Redistributions of source code must retain the above copyright | ||
7 | * notice, this list of conditions and the following disclaimer. | ||
8 | * * Redistributions in binary form must reproduce the above copyright | ||
9 | * notice, this list of conditions and the following disclaimer in the | ||
10 | * documentation and/or other materials provided with the distribution. | ||
11 | * * Neither the name of the <organization> nor the | ||
12 | * names of its contributors may be used to endorse or promote products | ||
13 | * derived from this software without specific prior written permission. | ||
14 | * | ||
15 | * THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY | ||
16 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
17 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
18 | * DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY | ||
19 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
20 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
21 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
22 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
23 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
24 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
25 | * | ||
26 | */ | ||
27 | using System; | ||
28 | using System.Net; | ||
29 | using System.Net.Sockets; | ||
30 | using System.IO; | ||
31 | using System.Threading; | ||
32 | using libsecondlife; | ||
33 | using OpenSim.Framework.Assets; | ||
34 | |||
35 | namespace OpenSim.Framework.Interfaces | ||
36 | { | ||
37 | /// <summary> | ||
38 | /// Description of IAssetServer. | ||
39 | /// </summary> | ||
40 | |||
41 | public interface IAssetServer | ||
42 | { | ||
43 | void SetReceiver(IAssetReceiver receiver); | ||
44 | void RequestAsset(LLUUID assetID, bool isTexture); | ||
45 | void UpdateAsset(AssetBase asset); | ||
46 | void UploadNewAsset(AssetBase asset); | ||
47 | void SetServerInfo(string ServerUrl, string ServerKey); | ||
48 | void Close(); | ||
49 | } | ||
50 | |||
51 | // could change to delegate? | ||
52 | public interface IAssetReceiver | ||
53 | { | ||
54 | void AssetReceived(AssetBase asset, bool IsTexture); | ||
55 | void AssetNotFound(AssetBase asset); | ||
56 | } | ||
57 | |||
58 | public interface IAssetPlugin | ||
59 | { | ||
60 | IAssetServer GetAssetServer(); | ||
61 | } | ||
62 | |||
63 | public struct ARequest | ||
64 | { | ||
65 | public LLUUID AssetID; | ||
66 | public bool IsTexture; | ||
67 | } | ||
68 | } | ||