diff options
Diffstat (limited to 'OpenSim.Framework/AgentInventory.cs')
-rw-r--r-- | OpenSim.Framework/AgentInventory.cs | 17 |
1 files changed, 16 insertions, 1 deletions
diff --git a/OpenSim.Framework/AgentInventory.cs b/OpenSim.Framework/AgentInventory.cs index 8032455..f1f5847 100644 --- a/OpenSim.Framework/AgentInventory.cs +++ b/OpenSim.Framework/AgentInventory.cs | |||
@@ -2,6 +2,7 @@ using System; | |||
2 | using System.Collections.Generic; | 2 | using System.Collections.Generic; |
3 | using System.Text; | 3 | using System.Text; |
4 | using libsecondlife; | 4 | using libsecondlife; |
5 | using libsecondlife.Packets; | ||
5 | using OpenSim.Framework.Assets; | 6 | using OpenSim.Framework.Assets; |
6 | 7 | ||
7 | namespace OpenSim.Framework.Inventory | 8 | namespace OpenSim.Framework.Inventory |
@@ -105,7 +106,7 @@ namespace OpenSim.Framework.Inventory | |||
105 | return false; | 106 | return false; |
106 | } | 107 | } |
107 | 108 | ||
108 | public bool UpdateItem(LLUUID itemID, AssetBase asset) | 109 | public bool UpdateItemAsset(LLUUID itemID, AssetBase asset) |
109 | { | 110 | { |
110 | if(this.InventoryItems.ContainsKey(itemID)) | 111 | if(this.InventoryItems.ContainsKey(itemID)) |
111 | { | 112 | { |
@@ -117,6 +118,20 @@ namespace OpenSim.Framework.Inventory | |||
117 | return true; | 118 | return true; |
118 | } | 119 | } |
119 | 120 | ||
121 | public bool UpdateItemDetails(LLUUID itemID, UpdateInventoryItemPacket.InventoryDataBlock packet) | ||
122 | { | ||
123 | Console.WriteLine("updating inventory item details"); | ||
124 | if (this.InventoryItems.ContainsKey(itemID)) | ||
125 | { | ||
126 | Console.WriteLine("changing name to "+ Helpers.FieldToString(packet.Name)); | ||
127 | InventoryItem Item = this.InventoryItems[itemID]; | ||
128 | Item.Name = Helpers.FieldToString(packet.Name); | ||
129 | Console.WriteLine("updated inventory item " + itemID.ToStringHyphenated()); | ||
130 | //TODO need to update the rest of the info | ||
131 | } | ||
132 | return true; | ||
133 | } | ||
134 | |||
120 | public LLUUID AddToInventory(LLUUID folderID, AssetBase asset) | 135 | public LLUUID AddToInventory(LLUUID folderID, AssetBase asset) |
121 | { | 136 | { |
122 | if (this.InventoryFolders.ContainsKey(folderID)) | 137 | if (this.InventoryFolders.ContainsKey(folderID)) |