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-rw-r--r--OpenSim.Framework/AgentInventory.cs5
1 files changed, 3 insertions, 2 deletions
diff --git a/OpenSim.Framework/AgentInventory.cs b/OpenSim.Framework/AgentInventory.cs
index cabefc9..35c27d9 100644
--- a/OpenSim.Framework/AgentInventory.cs
+++ b/OpenSim.Framework/AgentInventory.cs
@@ -4,6 +4,7 @@ using System.Text;
4using libsecondlife; 4using libsecondlife;
5using libsecondlife.Packets; 5using libsecondlife.Packets;
6using OpenSim.Framework.Types; 6using OpenSim.Framework.Types;
7using OpenSim.Framework.Utilities;
7 8
8namespace OpenSim.Framework.Inventory 9namespace OpenSim.Framework.Inventory
9{ 10{
@@ -114,9 +115,9 @@ namespace OpenSim.Framework.Inventory
114 Console.WriteLine("updating inventory item details"); 115 Console.WriteLine("updating inventory item details");
115 if (this.InventoryItems.ContainsKey(itemID)) 116 if (this.InventoryItems.ContainsKey(itemID))
116 { 117 {
117 Console.WriteLine("changing name to "+ Helpers.FieldToString(packet.Name)); 118 Console.WriteLine("changing name to "+ Util.FieldToString(packet.Name));
118 InventoryItem Item = this.InventoryItems[itemID]; 119 InventoryItem Item = this.InventoryItems[itemID];
119 Item.Name = Helpers.FieldToString(packet.Name); 120 Item.Name = Util.FieldToString(packet.Name);
120 Console.WriteLine("updated inventory item " + itemID.ToStringHyphenated()); 121 Console.WriteLine("updated inventory item " + itemID.ToStringHyphenated());
121 //TODO need to update the rest of the info 122 //TODO need to update the rest of the info
122 } 123 }