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-rw-r--r--OpenSim-Source/OpenSim.GridInterfaces/Local/AssemblyInfo.cs (renamed from OpenSim.GridInterfaces/Local/AssemblyInfo.cs)0
-rw-r--r--OpenSim-Source/OpenSim.GridInterfaces/Local/LocalAssetServer.cs (renamed from OpenSim.GridInterfaces/Local/LocalAssetServer.cs)0
-rw-r--r--OpenSim-Source/OpenSim.GridInterfaces/Local/LocalGridServer.cs (renamed from OpenSim.GridInterfaces/Local/LocalGridServer.cs)0
-rw-r--r--OpenSim-Source/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.csproj (renamed from OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.csproj)0
-rw-r--r--OpenSim-Source/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.csproj.user12
-rw-r--r--OpenSim-Source/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.dll.build (renamed from OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.dll.build)0
-rw-r--r--OpenSim-Source/OpenSim.GridInterfaces/Remote/AssemblyInfo.cs (renamed from OpenSim.GridInterfaces/Remote/AssemblyInfo.cs)0
-rw-r--r--OpenSim-Source/OpenSim.GridInterfaces/Remote/OpenSim.GridInterfaces.Remote.csproj (renamed from OpenSim.GridInterfaces/Remote/OpenSim.GridInterfaces.Remote.csproj)0
-rw-r--r--OpenSim-Source/OpenSim.GridInterfaces/Remote/OpenSim.GridInterfaces.Remote.csproj.user12
-rw-r--r--OpenSim-Source/OpenSim.GridInterfaces/Remote/OpenSim.GridInterfaces.Remote.dll.build (renamed from OpenSim.GridInterfaces/Remote/OpenSim.GridInterfaces.Remote.dll.build)0
-rw-r--r--OpenSim-Source/OpenSim.GridInterfaces/Remote/RemoteAssetServer.cs (renamed from OpenSim.GridInterfaces/Remote/RemoteAssetServer.cs)0
-rw-r--r--OpenSim-Source/OpenSim.GridInterfaces/Remote/RemoteGridServer.cs (renamed from OpenSim.GridInterfaces/Remote/RemoteGridServer.cs)0
-rw-r--r--OpenSim-Source/OpenSim.Physics/BasicPhysicsPlugin/AssemblyInfo.cs (renamed from OpenSim.Physics/BasicPhysicsPlugin/AssemblyInfo.cs)0
-rw-r--r--OpenSim-Source/OpenSim.Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs (renamed from OpenSim.Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs)0
-rw-r--r--OpenSim-Source/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.csproj (renamed from OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.csproj)0
-rw-r--r--OpenSim-Source/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.csproj.user12
-rw-r--r--OpenSim-Source/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.dll.build (renamed from OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.dll.build)0
-rw-r--r--OpenSim-Source/OpenSim.Physics/Manager/AssemblyInfo.cs (renamed from OpenSim.Physics/Manager/AssemblyInfo.cs)0
-rw-r--r--OpenSim-Source/OpenSim.Physics/Manager/OpenSim.Physics.Manager.csproj (renamed from OpenSim.Physics/Manager/OpenSim.Physics.Manager.csproj)0
-rw-r--r--OpenSim-Source/OpenSim.Physics/Manager/OpenSim.Physics.Manager.csproj.user12
-rw-r--r--OpenSim-Source/OpenSim.Physics/Manager/OpenSim.Physics.Manager.dll.build (renamed from OpenSim.Physics/Manager/OpenSim.Physics.Manager.dll.build)0
-rw-r--r--OpenSim-Source/OpenSim.Physics/Manager/PhysicsActor.cs (renamed from OpenSim.Physics/Manager/PhysicsActor.cs)0
-rw-r--r--OpenSim-Source/OpenSim.Physics/Manager/PhysicsManager.cs (renamed from OpenSim.Physics/Manager/PhysicsManager.cs)0
-rw-r--r--OpenSim-Source/OpenSim.Physics/Manager/PhysicsScene.cs (renamed from OpenSim.Physics/Manager/PhysicsScene.cs)0
-rw-r--r--OpenSim-Source/OpenSim.Physics/Manager/PhysicsVector.cs (renamed from OpenSim.Physics/Manager/PhysicsVector.cs)0
-rw-r--r--OpenSim-Source/OpenSim.Physics/OdePlugin/AssemblyInfo.cs (renamed from OpenSim.Physics/OdePlugin/AssemblyInfo.cs)0
-rw-r--r--OpenSim-Source/OpenSim.Physics/OdePlugin/OdePlugin.cs (renamed from OpenSim.Physics/OdePlugin/OdePlugin.cs)908
-rw-r--r--OpenSim-Source/OpenSim.Physics/OdePlugin/OpenSim.Physics.OdePlugin.csproj (renamed from OpenSim.Physics/OdePlugin/OpenSim.Physics.OdePlugin.csproj)0
-rw-r--r--OpenSim-Source/OpenSim.Physics/OdePlugin/OpenSim.Physics.OdePlugin.csproj.user12
-rw-r--r--OpenSim-Source/OpenSim.Physics/OdePlugin/OpenSim.Physics.OdePlugin.dll.build (renamed from OpenSim.Physics/OdePlugin/OpenSim.Physics.OdePlugin.dll.build)0
-rw-r--r--OpenSim-Source/OpenSim.Physics/PhysXPlugin/AssemblyInfo.cs (renamed from OpenSim.Physics/PhysXPlugin/AssemblyInfo.cs)0
-rw-r--r--OpenSim-Source/OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.csproj (renamed from OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.csproj)0
-rw-r--r--OpenSim-Source/OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.csproj.user12
-rw-r--r--OpenSim-Source/OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.dll.build (renamed from OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.dll.build)0
-rw-r--r--OpenSim-Source/OpenSim.Physics/PhysXPlugin/PhysXPlugin.cs (renamed from OpenSim.Physics/PhysXPlugin/PhysXPlugin.cs)0
-rw-r--r--OpenSim-Source/OpenSim.RegionServer/AgentAssetUpload.cs (renamed from OpenSim.RegionServer/AgentAssetUpload.cs)0
-rw-r--r--OpenSim-Source/OpenSim.RegionServer/Assets/AssetCache.cs (renamed from OpenSim.RegionServer/Assets/AssetCache.cs)0
-rw-r--r--OpenSim-Source/OpenSim.RegionServer/Assets/InventoryCache.cs (renamed from OpenSim.RegionServer/Assets/InventoryCache.cs)0
-rw-r--r--OpenSim-Source/OpenSim.RegionServer/AuthenticateSessionsBase.cs (renamed from OpenSim.RegionServer/AuthenticateSessionsBase.cs)0
-rw-r--r--OpenSim-Source/OpenSim.RegionServer/AuthenticateSessionsLocal.cs (renamed from OpenSim.RegionServer/AuthenticateSessionsLocal.cs)0
-rw-r--r--OpenSim-Source/OpenSim.RegionServer/AuthenticateSessionsRemote.cs (renamed from OpenSim.RegionServer/AuthenticateSessionsRemote.cs)0
-rw-r--r--OpenSim-Source/OpenSim.RegionServer/CAPS/AdminWebFront.cs (renamed from OpenSim.RegionServer/CAPS/AdminWebFront.cs)0
-rw-r--r--OpenSim-Source/OpenSim.RegionServer/ClientView.Grid.cs (renamed from OpenSim.RegionServer/ClientView.Grid.cs)71
-rw-r--r--OpenSim-Source/OpenSim.RegionServer/ClientView.PacketHandlers.cs (renamed from OpenSim.RegionServer/ClientView.PacketHandlers.cs)27
-rw-r--r--OpenSim-Source/OpenSim.RegionServer/ClientView.ProcessPackets.cs (renamed from OpenSim.RegionServer/ClientView.ProcessPackets.cs)218
-rw-r--r--OpenSim-Source/OpenSim.RegionServer/ClientView.cs (renamed from OpenSim.RegionServer/ClientView.cs)3
-rw-r--r--OpenSim-Source/OpenSim.RegionServer/ClientViewBase.cs (renamed from OpenSim.RegionServer/ClientViewBase.cs)4
-rw-r--r--OpenSim-Source/OpenSim.RegionServer/Grid.cs (renamed from OpenSim.RegionServer/Grid.cs)0
-rw-r--r--OpenSim-Source/OpenSim.RegionServer/OpenSim.RegionServer.csproj (renamed from OpenSim.RegionServer/OpenSim.RegionServer.csproj)0
-rw-r--r--OpenSim-Source/OpenSim.RegionServer/OpenSim.RegionServer.csproj.user12
-rw-r--r--OpenSim-Source/OpenSim.RegionServer/OpenSim.RegionServer.dll.build (renamed from OpenSim.RegionServer/OpenSim.RegionServer.dll.build)0
-rw-r--r--OpenSim-Source/OpenSim.RegionServer/OpenSimMain.cs (renamed from OpenSim.RegionServer/OpenSimMain.cs)0
-rw-r--r--OpenSim-Source/OpenSim.RegionServer/OpenSimNetworkHandler.cs (renamed from OpenSim.RegionServer/OpenSimNetworkHandler.cs)0
-rw-r--r--OpenSim-Source/OpenSim.RegionServer/PacketServer.cs (renamed from OpenSim.RegionServer/PacketServer.cs)2
-rw-r--r--OpenSim-Source/OpenSim.RegionServer/RegionInfo.cs (renamed from OpenSim.RegionServer/RegionInfo.cs)0
-rw-r--r--OpenSim-Source/OpenSim.RegionServer/RegionInfoBase.cs (renamed from OpenSim.RegionServer/RegionInfoBase.cs)0
-rw-r--r--OpenSim-Source/OpenSim.RegionServer/RegionServerBase.cs (renamed from OpenSim.RegionServer/RegionServerBase.cs)0
-rw-r--r--OpenSim-Source/OpenSim.RegionServer/UDPServer.cs (renamed from OpenSim.RegionServer/UDPServer.cs)0
-rw-r--r--OpenSim-Source/OpenSim.RegionServer/VersionInfo.cs (renamed from OpenSim.RegionServer/VersionInfo.cs)0
-rw-r--r--OpenSim-Source/OpenSim.RegionServer/types/Mesh.cs (renamed from OpenSim.RegionServer/types/Mesh.cs)0
-rw-r--r--OpenSim-Source/OpenSim.RegionServer/types/Triangle.cs (renamed from OpenSim.RegionServer/types/Triangle.cs)0
-rw-r--r--OpenSim-Source/OpenSim.RegionServer/world/Avatar.Client.cs (renamed from OpenSim.RegionServer/world/Avatar.Client.cs)0
-rw-r--r--OpenSim-Source/OpenSim.RegionServer/world/Avatar.Update.cs (renamed from OpenSim.RegionServer/world/Avatar.Update.cs)4
-rw-r--r--OpenSim-Source/OpenSim.RegionServer/world/Avatar.cs (renamed from OpenSim.RegionServer/world/Avatar.cs)7
-rw-r--r--OpenSim-Source/OpenSim.RegionServer/world/AvatarAnimations.cs (renamed from OpenSim.RegionServer/world/AvatarAnimations.cs)0
-rw-r--r--OpenSim-Source/OpenSim.RegionServer/world/Entity.cs (renamed from OpenSim.RegionServer/world/Entity.cs)0
-rw-r--r--OpenSim-Source/OpenSim.RegionServer/world/Primitive.cs (renamed from OpenSim.RegionServer/world/Primitive.cs)0
-rw-r--r--OpenSim-Source/OpenSim.RegionServer/world/Primitive2.cs (renamed from OpenSim.RegionServer/world/Primitive2.cs)0
-rw-r--r--OpenSim-Source/OpenSim.RegionServer/world/SceneObject.cs (renamed from OpenSim.RegionServer/world/SceneObject.cs)0
-rw-r--r--OpenSim-Source/OpenSim.RegionServer/world/World.PacketHandlers.cs (renamed from OpenSim.RegionServer/world/World.PacketHandlers.cs)149
-rw-r--r--OpenSim-Source/OpenSim.RegionServer/world/World.Scripting.cs (renamed from OpenSim.RegionServer/world/World.Scripting.cs)0
-rw-r--r--OpenSim-Source/OpenSim.RegionServer/world/World.cs (renamed from OpenSim.RegionServer/world/World.cs)20
-rw-r--r--OpenSim-Source/OpenSim.RegionServer/world/WorldBase.cs (renamed from OpenSim.RegionServer/world/WorldBase.cs)0
-rw-r--r--OpenSim-Source/OpenSim.RegionServer/world/scripting/IScriptContext.cs (renamed from OpenSim.RegionServer/world/scripting/IScriptContext.cs)0
-rw-r--r--OpenSim-Source/OpenSim.RegionServer/world/scripting/IScriptEntity.cs (renamed from OpenSim.RegionServer/world/scripting/IScriptEntity.cs)0
-rw-r--r--OpenSim-Source/OpenSim.RegionServer/world/scripting/IScriptHandler.cs (renamed from OpenSim.RegionServer/world/scripting/IScriptHandler.cs)0
-rw-r--r--OpenSim-Source/OpenSim.RegionServer/world/scripting/Script.cs (renamed from OpenSim.RegionServer/world/scripting/Script.cs)0
-rw-r--r--OpenSim-Source/OpenSim.RegionServer/world/scripting/ScriptFactory.cs (renamed from OpenSim.RegionServer/world/scripting/ScriptFactory.cs)0
-rw-r--r--OpenSim-Source/OpenSim.RegionServer/world/scripting/Scripts/FollowRandomAvatar.cs (renamed from OpenSim.RegionServer/world/scripting/Scripts/FollowRandomAvatar.cs)0
-rw-r--r--OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/ClassInstance.cs (renamed from OpenSim.Scripting/EmbeddedJVM/ClassInstance.cs)0
-rw-r--r--OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/ClassRecord.cs (renamed from OpenSim.Scripting/EmbeddedJVM/ClassRecord.cs)0
-rw-r--r--OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/Heap.cs (renamed from OpenSim.Scripting/EmbeddedJVM/Heap.cs)0
-rw-r--r--OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/Interpreter.cs (renamed from OpenSim.Scripting/EmbeddedJVM/Interpreter.cs)0
-rw-r--r--OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/InterpreterLogic.cs (renamed from OpenSim.Scripting/EmbeddedJVM/InterpreterLogic.cs)0
-rw-r--r--OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/InterpreterMethods.cs (renamed from OpenSim.Scripting/EmbeddedJVM/InterpreterMethods.cs)0
-rw-r--r--OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/InterpreterReturn.cs (renamed from OpenSim.Scripting/EmbeddedJVM/InterpreterReturn.cs)0
-rw-r--r--OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/MainMemory.cs (renamed from OpenSim.Scripting/EmbeddedJVM/MainMemory.cs)0
-rw-r--r--OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/MethodMemory.cs (renamed from OpenSim.Scripting/EmbeddedJVM/MethodMemory.cs)0
-rw-r--r--OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/Object.cs (renamed from OpenSim.Scripting/EmbeddedJVM/Object.cs)0
-rw-r--r--OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.csproj (renamed from OpenSim.Scripting/EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.csproj)0
-rw-r--r--OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.csproj.user12
-rw-r--r--OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.dll.build (renamed from OpenSim.Scripting/EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.dll.build)0
-rw-r--r--OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/OpenSimJVM.cs (renamed from OpenSim.Scripting/EmbeddedJVM/OpenSimJVM.cs)0
-rw-r--r--OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/Properties/AssemblyInfo.cs (renamed from OpenSim.Scripting/EmbeddedJVM/Properties/AssemblyInfo.cs)0
-rw-r--r--OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/Stack.cs (renamed from OpenSim.Scripting/EmbeddedJVM/Stack.cs)0
-rw-r--r--OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/StackFrame.cs (renamed from OpenSim.Scripting/EmbeddedJVM/StackFrame.cs)0
-rw-r--r--OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/Thread.cs (renamed from OpenSim.Scripting/EmbeddedJVM/Thread.cs)0
-rw-r--r--OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/Types/ArrayReference.cs (renamed from OpenSim.Scripting/EmbeddedJVM/Types/ArrayReference.cs)0
-rw-r--r--OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/Types/BaseType.cs (renamed from OpenSim.Scripting/EmbeddedJVM/Types/BaseType.cs)0
-rw-r--r--OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/Types/ObjectReference.cs (renamed from OpenSim.Scripting/EmbeddedJVM/Types/ObjectReference.cs)0
-rw-r--r--OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/Types/PrimitiveTypes/Byte.cs (renamed from OpenSim.Scripting/EmbeddedJVM/Types/PrimitiveTypes/Byte.cs)0
-rw-r--r--OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/Types/PrimitiveTypes/Char.cs (renamed from OpenSim.Scripting/EmbeddedJVM/Types/PrimitiveTypes/Char.cs)0
-rw-r--r--OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/Types/PrimitiveTypes/Float.cs (renamed from OpenSim.Scripting/EmbeddedJVM/Types/PrimitiveTypes/Float.cs)0
-rw-r--r--OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/Types/PrimitiveTypes/Int.cs (renamed from OpenSim.Scripting/EmbeddedJVM/Types/PrimitiveTypes/Int.cs)0
-rw-r--r--OpenSim-Source/OpenSim.Storage/LocalStorageBerkeleyDB/BDBLocalStorage.cs (renamed from OpenSim.Storage/LocalStorageBerkeleyDB/BDBLocalStorage.cs)0
-rw-r--r--OpenSim-Source/OpenSim.Storage/LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.csproj (renamed from OpenSim.Storage/LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.csproj)0
-rw-r--r--OpenSim-Source/OpenSim.Storage/LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.csproj.user12
-rw-r--r--OpenSim-Source/OpenSim.Storage/LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.dll.build (renamed from OpenSim.Storage/LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.dll.build)0
-rw-r--r--OpenSim-Source/OpenSim.Storage/LocalStorageDb4o/AssemblyInfo.cs (renamed from OpenSim.Storage/LocalStorageDb4o/AssemblyInfo.cs)0
-rw-r--r--OpenSim-Source/OpenSim.Storage/LocalStorageDb4o/Db4LocalStorage.cs (renamed from OpenSim.Storage/LocalStorageDb4o/Db4LocalStorage.cs)0
-rw-r--r--OpenSim-Source/OpenSim.Storage/LocalStorageDb4o/MapStorage.cs (renamed from OpenSim.Storage/LocalStorageDb4o/MapStorage.cs)0
-rw-r--r--OpenSim-Source/OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.csproj (renamed from OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.csproj)0
-rw-r--r--OpenSim-Source/OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.csproj.user12
-rw-r--r--OpenSim-Source/OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.dll.build (renamed from OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.dll.build)0
-rw-r--r--OpenSim-Source/OpenSim.Storage/LocalStorageDb4o/UUIDQuery.cs (renamed from OpenSim.Storage/LocalStorageDb4o/UUIDQuery.cs)0
-rw-r--r--OpenSim-Source/OpenSim.Storage/LocalStorageSQLite/OpenSim.Storage.LocalStorageSQLite.csproj (renamed from OpenSim.Storage/LocalStorageSQLite/OpenSim.Storage.LocalStorageSQLite.csproj)0
-rw-r--r--OpenSim-Source/OpenSim.Storage/LocalStorageSQLite/OpenSim.Storage.LocalStorageSQLite.csproj.user12
-rw-r--r--OpenSim-Source/OpenSim.Storage/LocalStorageSQLite/OpenSim.Storage.LocalStorageSQLite.dll.build (renamed from OpenSim.Storage/LocalStorageSQLite/OpenSim.Storage.LocalStorageSQLite.dll.build)0
-rw-r--r--OpenSim-Source/OpenSim.Storage/LocalStorageSQLite/Properties/AssemblyInfo.cs (renamed from OpenSim.Storage/LocalStorageSQLite/Properties/AssemblyInfo.cs)0
-rw-r--r--OpenSim-Source/OpenSim.Storage/LocalStorageSQLite/SQLiteLocalStorage.cs (renamed from OpenSim.Storage/LocalStorageSQLite/SQLiteLocalStorage.cs)0
-rw-r--r--OpenSim-Source/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.csproj (renamed from OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.csproj)4
-rw-r--r--OpenSim-Source/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.csproj.user12
-rw-r--r--OpenSim-Source/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.dll.build (renamed from OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.dll.build)3
-rw-r--r--OpenSim-Source/OpenSim.Terrain.BasicTerrain/Properties/AssemblyInfo.cs (renamed from OpenSim.Terrain.BasicTerrain/Properties/AssemblyInfo.cs)0
-rw-r--r--OpenSim-Source/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs (renamed from OpenSim.Terrain.BasicTerrain/TerrainEngine.cs)0
-rw-r--r--OpenSim-Source/OpenSim/Application.cs (renamed from OpenSim/Application.cs)0
-rw-r--r--OpenSim-Source/OpenSim/OpenSim.csproj (renamed from OpenSim/OpenSim.csproj)0
-rw-r--r--OpenSim-Source/OpenSim/OpenSim.csproj.user13
-rw-r--r--OpenSim-Source/OpenSim/OpenSim.exe.build (renamed from OpenSim/OpenSim.exe.build)0
-rw-r--r--OpenSim-Source/OpenSim/OpenSimMain.cs (renamed from OpenSim/OpenSimMain.cs)0
130 files changed, 900 insertions, 677 deletions
diff --git a/OpenSim.GridInterfaces/Local/AssemblyInfo.cs b/OpenSim-Source/OpenSim.GridInterfaces/Local/AssemblyInfo.cs
index 103b49a..103b49a 100644
--- a/OpenSim.GridInterfaces/Local/AssemblyInfo.cs
+++ b/OpenSim-Source/OpenSim.GridInterfaces/Local/AssemblyInfo.cs
diff --git a/OpenSim.GridInterfaces/Local/LocalAssetServer.cs b/OpenSim-Source/OpenSim.GridInterfaces/Local/LocalAssetServer.cs
index 5f75821..5f75821 100644
--- a/OpenSim.GridInterfaces/Local/LocalAssetServer.cs
+++ b/OpenSim-Source/OpenSim.GridInterfaces/Local/LocalAssetServer.cs
diff --git a/OpenSim.GridInterfaces/Local/LocalGridServer.cs b/OpenSim-Source/OpenSim.GridInterfaces/Local/LocalGridServer.cs
index fdd6ba4..fdd6ba4 100644
--- a/OpenSim.GridInterfaces/Local/LocalGridServer.cs
+++ b/OpenSim-Source/OpenSim.GridInterfaces/Local/LocalGridServer.cs
diff --git a/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.csproj b/OpenSim-Source/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.csproj
index 1aec5aa..1aec5aa 100644
--- a/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.csproj
+++ b/OpenSim-Source/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.csproj
diff --git a/OpenSim-Source/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.csproj.user b/OpenSim-Source/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.csproj.user
new file mode 100644
index 0000000..d47d65d
--- /dev/null
+++ b/OpenSim-Source/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.csproj.user
@@ -0,0 +1,12 @@
1<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
4 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
5 <ReferencePath>C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-07\bin\</ReferencePath>
6 <LastOpenVersion>8.0.50727</LastOpenVersion>
7 <ProjectView>ProjectFiles</ProjectView>
8 <ProjectTrust>0</ProjectTrust>
9 </PropertyGroup>
10 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
11 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
12</Project>
diff --git a/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.dll.build b/OpenSim-Source/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.dll.build
index 6bf398e..6bf398e 100644
--- a/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.dll.build
+++ b/OpenSim-Source/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.dll.build
diff --git a/OpenSim.GridInterfaces/Remote/AssemblyInfo.cs b/OpenSim-Source/OpenSim.GridInterfaces/Remote/AssemblyInfo.cs
index 0fa7d6e..0fa7d6e 100644
--- a/OpenSim.GridInterfaces/Remote/AssemblyInfo.cs
+++ b/OpenSim-Source/OpenSim.GridInterfaces/Remote/AssemblyInfo.cs
diff --git a/OpenSim.GridInterfaces/Remote/OpenSim.GridInterfaces.Remote.csproj b/OpenSim-Source/OpenSim.GridInterfaces/Remote/OpenSim.GridInterfaces.Remote.csproj
index b004c10..b004c10 100644
--- a/OpenSim.GridInterfaces/Remote/OpenSim.GridInterfaces.Remote.csproj
+++ b/OpenSim-Source/OpenSim.GridInterfaces/Remote/OpenSim.GridInterfaces.Remote.csproj
diff --git a/OpenSim-Source/OpenSim.GridInterfaces/Remote/OpenSim.GridInterfaces.Remote.csproj.user b/OpenSim-Source/OpenSim.GridInterfaces/Remote/OpenSim.GridInterfaces.Remote.csproj.user
new file mode 100644
index 0000000..d47d65d
--- /dev/null
+++ b/OpenSim-Source/OpenSim.GridInterfaces/Remote/OpenSim.GridInterfaces.Remote.csproj.user
@@ -0,0 +1,12 @@
1<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
4 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
5 <ReferencePath>C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-07\bin\</ReferencePath>
6 <LastOpenVersion>8.0.50727</LastOpenVersion>
7 <ProjectView>ProjectFiles</ProjectView>
8 <ProjectTrust>0</ProjectTrust>
9 </PropertyGroup>
10 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
11 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
12</Project>
diff --git a/OpenSim.GridInterfaces/Remote/OpenSim.GridInterfaces.Remote.dll.build b/OpenSim-Source/OpenSim.GridInterfaces/Remote/OpenSim.GridInterfaces.Remote.dll.build
index 96272dd..96272dd 100644
--- a/OpenSim.GridInterfaces/Remote/OpenSim.GridInterfaces.Remote.dll.build
+++ b/OpenSim-Source/OpenSim.GridInterfaces/Remote/OpenSim.GridInterfaces.Remote.dll.build
diff --git a/OpenSim.GridInterfaces/Remote/RemoteAssetServer.cs b/OpenSim-Source/OpenSim.GridInterfaces/Remote/RemoteAssetServer.cs
index 7432dee..7432dee 100644
--- a/OpenSim.GridInterfaces/Remote/RemoteAssetServer.cs
+++ b/OpenSim-Source/OpenSim.GridInterfaces/Remote/RemoteAssetServer.cs
diff --git a/OpenSim.GridInterfaces/Remote/RemoteGridServer.cs b/OpenSim-Source/OpenSim.GridInterfaces/Remote/RemoteGridServer.cs
index 7f911d8..7f911d8 100644
--- a/OpenSim.GridInterfaces/Remote/RemoteGridServer.cs
+++ b/OpenSim-Source/OpenSim.GridInterfaces/Remote/RemoteGridServer.cs
diff --git a/OpenSim.Physics/BasicPhysicsPlugin/AssemblyInfo.cs b/OpenSim-Source/OpenSim.Physics/BasicPhysicsPlugin/AssemblyInfo.cs
index 0c9c06c..0c9c06c 100644
--- a/OpenSim.Physics/BasicPhysicsPlugin/AssemblyInfo.cs
+++ b/OpenSim-Source/OpenSim.Physics/BasicPhysicsPlugin/AssemblyInfo.cs
diff --git a/OpenSim.Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs b/OpenSim-Source/OpenSim.Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs
index c37acc8..c37acc8 100644
--- a/OpenSim.Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs
+++ b/OpenSim-Source/OpenSim.Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs
diff --git a/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.csproj b/OpenSim-Source/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.csproj
index 6d5b4d0..6d5b4d0 100644
--- a/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.csproj
+++ b/OpenSim-Source/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.csproj
diff --git a/OpenSim-Source/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.csproj.user b/OpenSim-Source/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.csproj.user
new file mode 100644
index 0000000..d47d65d
--- /dev/null
+++ b/OpenSim-Source/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.csproj.user
@@ -0,0 +1,12 @@
1<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
4 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
5 <ReferencePath>C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-07\bin\</ReferencePath>
6 <LastOpenVersion>8.0.50727</LastOpenVersion>
7 <ProjectView>ProjectFiles</ProjectView>
8 <ProjectTrust>0</ProjectTrust>
9 </PropertyGroup>
10 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
11 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
12</Project>
diff --git a/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.dll.build b/OpenSim-Source/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.dll.build
index 3497a55..3497a55 100644
--- a/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.dll.build
+++ b/OpenSim-Source/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.dll.build
diff --git a/OpenSim.Physics/Manager/AssemblyInfo.cs b/OpenSim-Source/OpenSim.Physics/Manager/AssemblyInfo.cs
index 57a8913..57a8913 100644
--- a/OpenSim.Physics/Manager/AssemblyInfo.cs
+++ b/OpenSim-Source/OpenSim.Physics/Manager/AssemblyInfo.cs
diff --git a/OpenSim.Physics/Manager/OpenSim.Physics.Manager.csproj b/OpenSim-Source/OpenSim.Physics/Manager/OpenSim.Physics.Manager.csproj
index 294e005..294e005 100644
--- a/OpenSim.Physics/Manager/OpenSim.Physics.Manager.csproj
+++ b/OpenSim-Source/OpenSim.Physics/Manager/OpenSim.Physics.Manager.csproj
diff --git a/OpenSim-Source/OpenSim.Physics/Manager/OpenSim.Physics.Manager.csproj.user b/OpenSim-Source/OpenSim.Physics/Manager/OpenSim.Physics.Manager.csproj.user
new file mode 100644
index 0000000..d47d65d
--- /dev/null
+++ b/OpenSim-Source/OpenSim.Physics/Manager/OpenSim.Physics.Manager.csproj.user
@@ -0,0 +1,12 @@
1<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
4 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
5 <ReferencePath>C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-07\bin\</ReferencePath>
6 <LastOpenVersion>8.0.50727</LastOpenVersion>
7 <ProjectView>ProjectFiles</ProjectView>
8 <ProjectTrust>0</ProjectTrust>
9 </PropertyGroup>
10 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
11 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
12</Project>
diff --git a/OpenSim.Physics/Manager/OpenSim.Physics.Manager.dll.build b/OpenSim-Source/OpenSim.Physics/Manager/OpenSim.Physics.Manager.dll.build
index 4b5ee51..4b5ee51 100644
--- a/OpenSim.Physics/Manager/OpenSim.Physics.Manager.dll.build
+++ b/OpenSim-Source/OpenSim.Physics/Manager/OpenSim.Physics.Manager.dll.build
diff --git a/OpenSim.Physics/Manager/PhysicsActor.cs b/OpenSim-Source/OpenSim.Physics/Manager/PhysicsActor.cs
index a0b6c21..a0b6c21 100644
--- a/OpenSim.Physics/Manager/PhysicsActor.cs
+++ b/OpenSim-Source/OpenSim.Physics/Manager/PhysicsActor.cs
diff --git a/OpenSim.Physics/Manager/PhysicsManager.cs b/OpenSim-Source/OpenSim.Physics/Manager/PhysicsManager.cs
index 291fc7e..291fc7e 100644
--- a/OpenSim.Physics/Manager/PhysicsManager.cs
+++ b/OpenSim-Source/OpenSim.Physics/Manager/PhysicsManager.cs
diff --git a/OpenSim.Physics/Manager/PhysicsScene.cs b/OpenSim-Source/OpenSim.Physics/Manager/PhysicsScene.cs
index 7dab4e1..7dab4e1 100644
--- a/OpenSim.Physics/Manager/PhysicsScene.cs
+++ b/OpenSim-Source/OpenSim.Physics/Manager/PhysicsScene.cs
diff --git a/OpenSim.Physics/Manager/PhysicsVector.cs b/OpenSim-Source/OpenSim.Physics/Manager/PhysicsVector.cs
index 3c824d0..3c824d0 100644
--- a/OpenSim.Physics/Manager/PhysicsVector.cs
+++ b/OpenSim-Source/OpenSim.Physics/Manager/PhysicsVector.cs
diff --git a/OpenSim.Physics/OdePlugin/AssemblyInfo.cs b/OpenSim-Source/OpenSim.Physics/OdePlugin/AssemblyInfo.cs
index 913aae7..913aae7 100644
--- a/OpenSim.Physics/OdePlugin/AssemblyInfo.cs
+++ b/OpenSim-Source/OpenSim.Physics/OdePlugin/AssemblyInfo.cs
diff --git a/OpenSim.Physics/OdePlugin/OdePlugin.cs b/OpenSim-Source/OpenSim.Physics/OdePlugin/OdePlugin.cs
index 137e44d..599dea8 100644
--- a/OpenSim.Physics/OdePlugin/OdePlugin.cs
+++ b/OpenSim-Source/OpenSim.Physics/OdePlugin/OdePlugin.cs
@@ -1,456 +1,452 @@
1/* 1/*
2* Copyright (c) OpenSim project, http://sim.opensecondlife.org/ 2* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
3* 3*
4* Redistribution and use in source and binary forms, with or without 4* Redistribution and use in source and binary forms, with or without
5* modification, are permitted provided that the following conditions are met: 5* modification, are permitted provided that the following conditions are met:
6* * Redistributions of source code must retain the above copyright 6* * Redistributions of source code must retain the above copyright
7* notice, this list of conditions and the following disclaimer. 7* notice, this list of conditions and the following disclaimer.
8* * Redistributions in binary form must reproduce the above copyright 8* * Redistributions in binary form must reproduce the above copyright
9* notice, this list of conditions and the following disclaimer in the 9* notice, this list of conditions and the following disclaimer in the
10* documentation and/or other materials provided with the distribution. 10* documentation and/or other materials provided with the distribution.
11* * Neither the name of the <organization> nor the 11* * Neither the name of the <organization> nor the
12* names of its contributors may be used to endorse or promote products 12* names of its contributors may be used to endorse or promote products
13* derived from this software without specific prior written permission. 13* derived from this software without specific prior written permission.
14* 14*
15* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY 15* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
16* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 16* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
17* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 17* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
18* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY 18* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
19* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 19* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
20* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 20* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
21* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 21* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
22* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 23* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
24* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25* 25*
26*/ 26*/
27using System; 27using System;
28using System.Collections.Generic; 28using System.Collections.Generic;
29using OpenSim.Physics.Manager; 29using OpenSim.Physics.Manager;
30using Ode.NET; 30using Ode.NET;
31 31
32namespace OpenSim.Physics.OdePlugin 32namespace OpenSim.Physics.OdePlugin
33{ 33{
34 /// <summary> 34 /// <summary>
35 /// ODE plugin 35 /// ODE plugin
36 /// </summary> 36 /// </summary>
37 public class OdePlugin : IPhysicsPlugin 37 public class OdePlugin : IPhysicsPlugin
38 { 38 {
39 private OdeScene _mScene; 39 private OdeScene _mScene;
40 40
41 public OdePlugin() 41 public OdePlugin()
42 { 42 {
43 43
44 } 44 }
45 45
46 public bool Init() 46 public bool Init()
47 { 47 {
48 return true; 48 return true;
49 } 49 }
50 50
51 public PhysicsScene GetScene() 51 public PhysicsScene GetScene()
52 { 52 {
53 if (_mScene == null) 53 if (_mScene == null)
54 { 54 {
55 _mScene = new OdeScene(); 55 _mScene = new OdeScene();
56 } 56 }
57 return (_mScene); 57 return (_mScene);
58 } 58 }
59 59
60 public string GetName() 60 public string GetName()
61 { 61 {
62 return ("OpenDynamicsEngine"); 62 return ("OpenDynamicsEngine");
63 } 63 }
64 64
65 public void Dispose() 65 public void Dispose()
66 { 66 {
67 67
68 } 68 }
69 } 69 }
70 70
71 public class OdeScene : PhysicsScene 71 public class OdeScene : PhysicsScene
72 { 72 {
73 static public IntPtr world; 73 static public IntPtr world;
74 static public IntPtr space; 74 static public IntPtr space;
75 static private IntPtr contactgroup; 75 static private IntPtr contactgroup;
76 static private IntPtr LandGeom; 76 static private IntPtr LandGeom;
77 //static private IntPtr Land; 77 //static private IntPtr Land;
78 private double[] _heightmap; 78 private double[] _heightmap;
79 static private d.NearCallback nearCallback = near; 79 static private d.NearCallback nearCallback = near;
80 private List<OdeCharacter> _characters = new List<OdeCharacter>(); 80 private List<OdeCharacter> _characters = new List<OdeCharacter>();
81 private static d.ContactGeom[] contacts = new d.ContactGeom[30]; 81 private static d.ContactGeom[] contacts = new d.ContactGeom[30];
82 private static d.Contact contact; 82 private static d.Contact contact;
83 83
84 public OdeScene() 84 public OdeScene()
85 { 85 {
86 contact.surface.mode = d.ContactFlags.Bounce | d.ContactFlags.SoftCFM; 86 contact.surface.mode = d.ContactFlags.Bounce | d.ContactFlags.SoftCFM;
87 contact.surface.mu = d.Infinity; 87 contact.surface.mu = d.Infinity;
88 contact.surface.mu2 = 0.0f; 88 contact.surface.mu2 = 0.0f;
89 contact.surface.bounce = 0.1f; 89 contact.surface.bounce = 0.1f;
90 contact.surface.bounce_vel = 0.1f; 90 contact.surface.bounce_vel = 0.1f;
91 contact.surface.soft_cfm = 0.01f; 91 contact.surface.soft_cfm = 0.01f;
92 92
93 world = d.WorldCreate(); 93 world = d.WorldCreate();
94 space = d.HashSpaceCreate(IntPtr.Zero); 94 space = d.HashSpaceCreate(IntPtr.Zero);
95 contactgroup = d.JointGroupCreate(0); 95 contactgroup = d.JointGroupCreate(0);
96 d.WorldSetGravity(world, 0.0f, 0.0f, -0.5f); 96 d.WorldSetGravity(world, 0.0f, 0.0f, -0.5f);
97 //d.WorldSetCFM(world, 1e-5f); 97 //d.WorldSetCFM(world, 1e-5f);
98 d.WorldSetAutoDisableFlag(world, false); 98 d.WorldSetAutoDisableFlag(world, false);
99 d.WorldSetContactSurfaceLayer(world, 0.001f); 99 d.WorldSetContactSurfaceLayer(world, 0.001f);
100 // d.CreatePlane(space, 0, 0, 1, 0); 100 // d.CreatePlane(space, 0, 0, 1, 0);
101 this._heightmap = new double[65536]; 101 this._heightmap = new double[65536];
102 } 102 }
103 103
104 // This function blatantly ripped off from BoxStack.cs 104 // This function blatantly ripped off from BoxStack.cs
105 static private void near(IntPtr space, IntPtr g1, IntPtr g2) 105 static private void near(IntPtr space, IntPtr g1, IntPtr g2)
106 { 106 {
107 //Console.WriteLine("collision callback"); 107 //Console.WriteLine("collision callback");
108 IntPtr b1 = d.GeomGetBody(g1); 108 IntPtr b1 = d.GeomGetBody(g1);
109 IntPtr b2 = d.GeomGetBody(g2); 109 IntPtr b2 = d.GeomGetBody(g2);
110 if (b1 != IntPtr.Zero && b2 != IntPtr.Zero && d.AreConnectedExcluding(b1, b2, d.JointType.Contact)) 110 if (b1 != IntPtr.Zero && b2 != IntPtr.Zero && d.AreConnectedExcluding(b1, b2, d.JointType.Contact))
111 return; 111 return;
112 112
113 int count = d.Collide(g1, g2, 500, contacts, d.ContactGeom.SizeOf); 113 int count = d.Collide(g1, g2, 500, contacts, d.ContactGeom.SizeOf);
114 for (int i = 0; i < count; ++i) 114 for (int i = 0; i < count; ++i)
115 { 115 {
116 contact.geom = contacts[i]; 116 contact.geom = contacts[i];
117 IntPtr joint = d.JointCreateContact(world, contactgroup, ref contact); 117 IntPtr joint = d.JointCreateContact(world, contactgroup, ref contact);
118 d.JointAttach(joint, b1, b2); 118 d.JointAttach(joint, b1, b2);
119 } 119 }
120 120
121 } 121 }
122 122
123 public override PhysicsActor AddAvatar(PhysicsVector position) 123 public override PhysicsActor AddAvatar(PhysicsVector position)
124 { 124 {
125 PhysicsVector pos = new PhysicsVector(); 125 PhysicsVector pos = new PhysicsVector();
126 pos.X = position.X; 126 pos.X = position.X;
127 pos.Y = position.Y; 127 pos.Y = position.Y;
128 pos.Z = position.Z + 20; 128 pos.Z = position.Z + 20;
129 OdeCharacter newAv = new OdeCharacter(this, pos); 129 OdeCharacter newAv = new OdeCharacter(this, pos);
130 this._characters.Add(newAv); 130 this._characters.Add(newAv);
131 return newAv; 131 return newAv;
132 } 132 }
133 133
134 public override void RemoveAvatar(PhysicsActor actor) 134 public override void RemoveAvatar(PhysicsActor actor)
135 { 135 {
136 136
137 } 137 }
138 138
139 public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size) 139 public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size)
140 { 140 {
141 PhysicsVector pos = new PhysicsVector(); 141 PhysicsVector pos = new PhysicsVector();
142 pos.X = position.X; 142 pos.X = position.X;
143 pos.Y = position.Y; 143 pos.Y = position.Y;
144 pos.Z = position.Z; 144 pos.Z = position.Z;
145 PhysicsVector siz = new PhysicsVector(); 145 PhysicsVector siz = new PhysicsVector();
146 siz.X = size.X; 146 siz.X = size.X;
147 siz.Y = size.Y; 147 siz.Y = size.Y;
148 siz.Z = size.Z; 148 siz.Z = size.Z;
149 return new OdePrim(); 149 return new OdePrim();
150 } 150 }
151 151
152 public override void Simulate(float timeStep) 152 public override void Simulate(float timeStep)
153 { 153 {
154 foreach (OdeCharacter actor in _characters) 154 foreach (OdeCharacter actor in _characters)
155 { 155 {
156 actor.Move(timeStep * 5f); 156 actor.Move(timeStep * 5f);
157 } 157 }
158 d.SpaceCollide(space, IntPtr.Zero, nearCallback); 158 d.SpaceCollide(space, IntPtr.Zero, nearCallback);
159 d.WorldQuickStep(world, timeStep * 5f); 159 d.WorldQuickStep(world, timeStep * 5f);
160 d.JointGroupEmpty(contactgroup); 160 d.JointGroupEmpty(contactgroup);
161 foreach (OdeCharacter actor in _characters) 161 foreach (OdeCharacter actor in _characters)
162 { 162 {
163 actor.UpdatePosition(); 163 actor.UpdatePosition();
164 } 164 }
165 165
166 } 166 }
167 167
168 public override void GetResults() 168 public override void GetResults()
169 { 169 {
170 170
171 } 171 }
172 172
173 public override bool IsThreaded 173 public override bool IsThreaded
174 { 174 {
175 get 175 get
176 { 176 {
177 return (false); // for now we won't be multithreaded 177 return (false); // for now we won't be multithreaded
178 } 178 }
179 } 179 }
180 180
181 public override void SetTerrain(float[] heightMap) 181 public override void SetTerrain(float[] heightMap)
182 { 182 {
183 for (int i = 0; i < 65536; i++) 183 for (int i = 0; i < 65536; i++)
184 { 184 {
185 // this._heightmap[i] = (double)heightMap[i]; 185 this._heightmap[i] = (double)heightMap[i];
186 // dbm (danx0r) -- heightmap x,y must be swapped for Ode (should fix ODE, but for now...) 186 }
187 int x = i & 0xff; 187 IntPtr HeightmapData = d.GeomHeightfieldDataCreate();
188 int y = i >> 8; 188 d.GeomHeightfieldDataBuildDouble(HeightmapData, _heightmap, 0, 256, 256, 256, 256, 1.0f, 0.0f, 2.0f, 0);
189 this._heightmap[i] = (double)heightMap[x * 256 + y]; 189 d.GeomHeightfieldDataSetBounds(HeightmapData, 256, 256);
190 } 190 LandGeom = d.CreateHeightfield(space, HeightmapData, 1);
191 IntPtr HeightmapData = d.GeomHeightfieldDataCreate(); 191 d.Matrix3 R = new d.Matrix3();
192 d.GeomHeightfieldDataBuildDouble(HeightmapData, _heightmap, 0, 256, 256, 256, 256, 1.0f, 0.0f, 2.0f, 0); 192
193 d.GeomHeightfieldDataSetBounds(HeightmapData, 256, 256); 193 Axiom.MathLib.Quaternion q1 =Axiom.MathLib.Quaternion.FromAngleAxis(1.5707f, new Axiom.MathLib.Vector3(1,0,0));
194 LandGeom = d.CreateHeightfield(space, HeightmapData, 1); 194 Axiom.MathLib.Quaternion q2 =Axiom.MathLib.Quaternion.FromAngleAxis(1.5707f, new Axiom.MathLib.Vector3(0,1,0));
195 d.Matrix3 R = new d.Matrix3(); 195 //Axiom.MathLib.Quaternion q3 = Axiom.MathLib.Quaternion.FromAngleAxis(3.14f, new Axiom.MathLib.Vector3(0, 0, 1));
196 196
197 Axiom.MathLib.Quaternion q1 =Axiom.MathLib.Quaternion.FromAngleAxis(1.5707f, new Axiom.MathLib.Vector3(1,0,0)); 197 q1 = q1 * q2;
198 Axiom.MathLib.Quaternion q2 =Axiom.MathLib.Quaternion.FromAngleAxis(1.5707f, new Axiom.MathLib.Vector3(0,1,0)); 198 //q1 = q1 * q3;
199 //Axiom.MathLib.Quaternion q3 = Axiom.MathLib.Quaternion.FromAngleAxis(3.14f, new Axiom.MathLib.Vector3(0, 0, 1)); 199 Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3();
200 200 float angle = 0;
201 q1 = q1 * q2; 201 q1.ToAngleAxis(ref angle, ref v3);
202 //q1 = q1 * q3; 202
203 Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(); 203 d.RFromAxisAndAngle(out R, v3.x, v3.y, v3.z, angle);
204 float angle = 0; 204 d.GeomSetRotation(LandGeom, ref R);
205 q1.ToAngleAxis(ref angle, ref v3); 205 d.GeomSetPosition(LandGeom, 128, 128, 0);
206 206 }
207 d.RFromAxisAndAngle(out R, v3.x, v3.y, v3.z, angle); 207
208 d.GeomSetRotation(LandGeom, ref R); 208 public override void DeleteTerrain()
209 d.GeomSetPosition(LandGeom, 128, 128, 0); 209 {
210 } 210
211 211 }
212 public override void DeleteTerrain() 212 }
213 { 213
214 214 public class OdeCharacter : PhysicsActor
215 } 215 {
216 } 216 private PhysicsVector _position;
217 217 private PhysicsVector _velocity;
218 public class OdeCharacter : PhysicsActor 218 private PhysicsVector _acceleration;
219 { 219 private bool flying;
220 private PhysicsVector _position; 220 //private float gravityAccel;
221 private PhysicsVector _velocity; 221 private IntPtr BoundingCapsule;
222 private PhysicsVector _acceleration; 222 IntPtr capsule_geom;
223 private bool flying; 223 d.Mass capsule_mass;
224 //private float gravityAccel; 224
225 private IntPtr BoundingCapsule; 225 public OdeCharacter(OdeScene parent_scene, PhysicsVector pos)
226 IntPtr capsule_geom; 226 {
227 d.Mass capsule_mass; 227 _velocity = new PhysicsVector();
228 228 _position = pos;
229 public OdeCharacter(OdeScene parent_scene, PhysicsVector pos) 229 _acceleration = new PhysicsVector();
230 { 230 d.MassSetCapsule(out capsule_mass, 5.0f, 3, 0.5f, 2f);
231 _velocity = new PhysicsVector(); 231 capsule_geom = d.CreateCapsule(OdeScene.space, 0.5f, 2f);
232 _position = pos; 232 this.BoundingCapsule = d.BodyCreate(OdeScene.world);
233 _acceleration = new PhysicsVector(); 233 d.BodySetMass(BoundingCapsule, ref capsule_mass);
234 d.MassSetCapsule(out capsule_mass, 5.0f, 3, 0.5f, 2f); 234 d.BodySetPosition(BoundingCapsule, pos.X, pos.Y, pos.Z);
235 capsule_geom = d.CreateCapsule(OdeScene.space, 0.5f, 2f); 235 d.GeomSetBody(capsule_geom, BoundingCapsule);
236 this.BoundingCapsule = d.BodyCreate(OdeScene.world); 236 }
237 d.BodySetMass(BoundingCapsule, ref capsule_mass); 237
238 d.BodySetPosition(BoundingCapsule, pos.X, pos.Y, pos.Z); 238 public override bool Flying
239 d.GeomSetBody(capsule_geom, BoundingCapsule); 239 {
240 } 240 get
241 241 {
242 public override bool Flying 242 return flying;
243 { 243 }
244 get 244 set
245 { 245 {
246 return flying; 246 flying = value;
247 } 247 }
248 set 248 }
249 { 249
250 flying = value; 250 public override PhysicsVector Position
251 } 251 {
252 } 252 get
253 253 {
254 public override PhysicsVector Position 254 return _position;
255 { 255 }
256 get 256 set
257 { 257 {
258 return _position; 258 _position = value;
259 } 259 }
260 set 260 }
261 { 261
262 _position = value; 262 public override PhysicsVector Velocity
263 } 263 {
264 } 264 get
265 265 {
266 public override PhysicsVector Velocity 266 return _velocity;
267 { 267 }
268 get 268 set
269 { 269 {
270 return _velocity; 270 _velocity = value;
271 } 271 }
272 set 272 }
273 { 273
274 _velocity = value; 274 public override bool Kinematic
275 } 275 {
276 } 276 get
277 277 {
278 public override bool Kinematic 278 return false;
279 { 279 }
280 get 280 set
281 { 281 {
282 return false; 282
283 } 283 }
284 set 284 }
285 { 285
286 286 public override Axiom.MathLib.Quaternion Orientation
287 } 287 {
288 } 288 get
289 289 {
290 public override Axiom.MathLib.Quaternion Orientation 290 return Axiom.MathLib.Quaternion.Identity;
291 { 291 }
292 get 292 set
293 { 293 {
294 return Axiom.MathLib.Quaternion.Identity; 294
295 } 295 }
296 set 296 }
297 { 297
298 298 public override PhysicsVector Acceleration
299 } 299 {
300 } 300 get
301 301 {
302 public override PhysicsVector Acceleration 302 return _acceleration;
303 { 303 }
304 get 304
305 { 305 }
306 return _acceleration; 306 public void SetAcceleration(PhysicsVector accel)
307 } 307 {
308 308 this._acceleration = accel;
309 } 309 }
310 public void SetAcceleration(PhysicsVector accel) 310
311 { 311 public override void AddForce(PhysicsVector force)
312 this._acceleration = accel; 312 {
313 } 313
314 314 }
315 public override void AddForce(PhysicsVector force) 315
316 { 316 public override void SetMomentum(PhysicsVector momentum)
317 317 {
318 } 318
319 319 }
320 public override void SetMomentum(PhysicsVector momentum) 320
321 { 321 public void Move(float timeStep)
322 322 {
323 } 323 PhysicsVector vec = new PhysicsVector();
324 324 vec.X = this._velocity.X * timeStep;
325 public void Move(float timeStep) 325 vec.Y = this._velocity.Y * timeStep;
326 { 326 if (flying)
327 PhysicsVector vec = new PhysicsVector(); 327 {
328 vec.X = this._velocity.X * timeStep; 328 vec.Z = (this._velocity.Z + 0.5f) * timeStep;
329 vec.Y = this._velocity.Y * timeStep; 329 }
330 if (flying) 330 d.BodySetLinearVel(this.BoundingCapsule, vec.X, vec.Y, vec.Z);
331 { 331 }
332 vec.Z = (this._velocity.Z + 0.5f) * timeStep; 332
333 } 333 public void UpdatePosition()
334 d.BodySetLinearVel(this.BoundingCapsule, vec.X, vec.Y, vec.Z); 334 {
335 } 335 d.Vector3 vec = d.BodyGetPosition(BoundingCapsule);
336 336 this._position.X = vec.X;
337 public void UpdatePosition() 337 this._position.Y = vec.Y;
338 { 338 this._position.Z = vec.Z;
339 d.Vector3 vec = d.BodyGetPosition(BoundingCapsule); 339 }
340 this._position.X = vec.X; 340 }
341 this._position.Y = vec.Y; 341
342 this._position.Z = vec.Z+1.0f; 342 public class OdePrim : PhysicsActor
343 } 343 {
344 } 344 private PhysicsVector _position;
345 345 private PhysicsVector _velocity;
346 public class OdePrim : PhysicsActor 346 private PhysicsVector _acceleration;
347 { 347
348 private PhysicsVector _position; 348 public OdePrim()
349 private PhysicsVector _velocity; 349 {
350 private PhysicsVector _acceleration; 350 _velocity = new PhysicsVector();
351 351 _position = new PhysicsVector();
352 public OdePrim() 352 _acceleration = new PhysicsVector();
353 { 353 }
354 _velocity = new PhysicsVector(); 354 public override bool Flying
355 _position = new PhysicsVector(); 355 {
356 _acceleration = new PhysicsVector(); 356 get
357 } 357 {
358 public override bool Flying 358 return false; //no flying prims for you
359 { 359 }
360 get 360 set
361 { 361 {
362 return false; //no flying prims for you 362
363 } 363 }
364 set 364 }
365 { 365 public override PhysicsVector Position
366 366 {
367 } 367 get
368 } 368 {
369 public override PhysicsVector Position 369 PhysicsVector pos = new PhysicsVector();
370 { 370 // PhysicsVector vec = this._prim.Position;
371 get 371 //pos.X = vec.X;
372 { 372 //pos.Y = vec.Y;
373 PhysicsVector pos = new PhysicsVector(); 373 //pos.Z = vec.Z;
374 // PhysicsVector vec = this._prim.Position; 374 return pos;
375 //pos.X = vec.X; 375
376 //pos.Y = vec.Y; 376 }
377 //pos.Z = vec.Z; 377 set
378 return pos; 378 {
379 379 /*PhysicsVector vec = value;
380 } 380 PhysicsVector pos = new PhysicsVector();
381 set 381 pos.X = vec.X;
382 { 382 pos.Y = vec.Y;
383 /*PhysicsVector vec = value; 383 pos.Z = vec.Z;
384 PhysicsVector pos = new PhysicsVector(); 384 this._prim.Position = pos;*/
385 pos.X = vec.X; 385 }
386 pos.Y = vec.Y; 386 }
387 pos.Z = vec.Z; 387
388 this._prim.Position = pos;*/ 388 public override PhysicsVector Velocity
389 } 389 {
390 } 390 get
391 391 {
392 public override PhysicsVector Velocity 392 return _velocity;
393 { 393 }
394 get 394 set
395 { 395 {
396 return _velocity; 396 _velocity = value;
397 } 397 }
398 set 398 }
399 { 399
400 _velocity = value; 400 public override bool Kinematic
401 } 401 {
402 } 402 get
403 403 {
404 public override bool Kinematic 404 return false;
405 { 405 //return this._prim.Kinematic;
406 get 406 }
407 { 407 set
408 return false; 408 {
409 //return this._prim.Kinematic; 409 //this._prim.Kinematic = value;
410 } 410 }
411 set 411 }
412 { 412
413 //this._prim.Kinematic = value; 413 public override Axiom.MathLib.Quaternion Orientation
414 } 414 {
415 } 415 get
416 416 {
417 public override Axiom.MathLib.Quaternion Orientation 417 Axiom.MathLib.Quaternion res = new Axiom.MathLib.Quaternion();
418 { 418 return res;
419 get 419 }
420 { 420 set
421 Axiom.MathLib.Quaternion res = new Axiom.MathLib.Quaternion(); 421 {
422 return res; 422
423 } 423 }
424 set 424 }
425 { 425
426 426 public override PhysicsVector Acceleration
427 } 427 {
428 } 428 get
429 429 {
430 public override PhysicsVector Acceleration 430 return _acceleration;
431 { 431 }
432 get 432
433 { 433 }
434 return _acceleration; 434 public void SetAcceleration(PhysicsVector accel)
435 } 435 {
436 436 this._acceleration = accel;
437 } 437 }
438 public void SetAcceleration(PhysicsVector accel) 438
439 { 439 public override void AddForce(PhysicsVector force)
440 this._acceleration = accel; 440 {
441 } 441
442 442 }
443 public override void AddForce(PhysicsVector force) 443
444 { 444 public override void SetMomentum(PhysicsVector momentum)
445 445 {
446 } 446
447 447 }
448 public override void SetMomentum(PhysicsVector momentum) 448
449 { 449
450 450 }
451 } 451
452 452}
453
454 }
455
456}
diff --git a/OpenSim.Physics/OdePlugin/OpenSim.Physics.OdePlugin.csproj b/OpenSim-Source/OpenSim.Physics/OdePlugin/OpenSim.Physics.OdePlugin.csproj
index 68f1aa1..68f1aa1 100644
--- a/OpenSim.Physics/OdePlugin/OpenSim.Physics.OdePlugin.csproj
+++ b/OpenSim-Source/OpenSim.Physics/OdePlugin/OpenSim.Physics.OdePlugin.csproj
diff --git a/OpenSim-Source/OpenSim.Physics/OdePlugin/OpenSim.Physics.OdePlugin.csproj.user b/OpenSim-Source/OpenSim.Physics/OdePlugin/OpenSim.Physics.OdePlugin.csproj.user
new file mode 100644
index 0000000..d47d65d
--- /dev/null
+++ b/OpenSim-Source/OpenSim.Physics/OdePlugin/OpenSim.Physics.OdePlugin.csproj.user
@@ -0,0 +1,12 @@
1<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
4 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
5 <ReferencePath>C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-07\bin\</ReferencePath>
6 <LastOpenVersion>8.0.50727</LastOpenVersion>
7 <ProjectView>ProjectFiles</ProjectView>
8 <ProjectTrust>0</ProjectTrust>
9 </PropertyGroup>
10 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
11 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
12</Project>
diff --git a/OpenSim.Physics/OdePlugin/OpenSim.Physics.OdePlugin.dll.build b/OpenSim-Source/OpenSim.Physics/OdePlugin/OpenSim.Physics.OdePlugin.dll.build
index f25361a..f25361a 100644
--- a/OpenSim.Physics/OdePlugin/OpenSim.Physics.OdePlugin.dll.build
+++ b/OpenSim-Source/OpenSim.Physics/OdePlugin/OpenSim.Physics.OdePlugin.dll.build
diff --git a/OpenSim.Physics/PhysXPlugin/AssemblyInfo.cs b/OpenSim-Source/OpenSim.Physics/PhysXPlugin/AssemblyInfo.cs
index 913aae7..913aae7 100644
--- a/OpenSim.Physics/PhysXPlugin/AssemblyInfo.cs
+++ b/OpenSim-Source/OpenSim.Physics/PhysXPlugin/AssemblyInfo.cs
diff --git a/OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.csproj b/OpenSim-Source/OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.csproj
index efe9c79..efe9c79 100644
--- a/OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.csproj
+++ b/OpenSim-Source/OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.csproj
diff --git a/OpenSim-Source/OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.csproj.user b/OpenSim-Source/OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.csproj.user
new file mode 100644
index 0000000..d47d65d
--- /dev/null
+++ b/OpenSim-Source/OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.csproj.user
@@ -0,0 +1,12 @@
1<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
4 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
5 <ReferencePath>C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-07\bin\</ReferencePath>
6 <LastOpenVersion>8.0.50727</LastOpenVersion>
7 <ProjectView>ProjectFiles</ProjectView>
8 <ProjectTrust>0</ProjectTrust>
9 </PropertyGroup>
10 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
11 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
12</Project>
diff --git a/OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.dll.build b/OpenSim-Source/OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.dll.build
index 5ab70bb..5ab70bb 100644
--- a/OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.dll.build
+++ b/OpenSim-Source/OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.dll.build
diff --git a/OpenSim.Physics/PhysXPlugin/PhysXPlugin.cs b/OpenSim-Source/OpenSim.Physics/PhysXPlugin/PhysXPlugin.cs
index dff1ee2..dff1ee2 100644
--- a/OpenSim.Physics/PhysXPlugin/PhysXPlugin.cs
+++ b/OpenSim-Source/OpenSim.Physics/PhysXPlugin/PhysXPlugin.cs
diff --git a/OpenSim.RegionServer/AgentAssetUpload.cs b/OpenSim-Source/OpenSim.RegionServer/AgentAssetUpload.cs
index dd2b2a9..dd2b2a9 100644
--- a/OpenSim.RegionServer/AgentAssetUpload.cs
+++ b/OpenSim-Source/OpenSim.RegionServer/AgentAssetUpload.cs
diff --git a/OpenSim.RegionServer/Assets/AssetCache.cs b/OpenSim-Source/OpenSim.RegionServer/Assets/AssetCache.cs
index ccebb24..ccebb24 100644
--- a/OpenSim.RegionServer/Assets/AssetCache.cs
+++ b/OpenSim-Source/OpenSim.RegionServer/Assets/AssetCache.cs
diff --git a/OpenSim.RegionServer/Assets/InventoryCache.cs b/OpenSim-Source/OpenSim.RegionServer/Assets/InventoryCache.cs
index 64a7a32..64a7a32 100644
--- a/OpenSim.RegionServer/Assets/InventoryCache.cs
+++ b/OpenSim-Source/OpenSim.RegionServer/Assets/InventoryCache.cs
diff --git a/OpenSim.RegionServer/AuthenticateSessionsBase.cs b/OpenSim-Source/OpenSim.RegionServer/AuthenticateSessionsBase.cs
index 99b86d4..99b86d4 100644
--- a/OpenSim.RegionServer/AuthenticateSessionsBase.cs
+++ b/OpenSim-Source/OpenSim.RegionServer/AuthenticateSessionsBase.cs
diff --git a/OpenSim.RegionServer/AuthenticateSessionsLocal.cs b/OpenSim-Source/OpenSim.RegionServer/AuthenticateSessionsLocal.cs
index 6c1c7d2..6c1c7d2 100644
--- a/OpenSim.RegionServer/AuthenticateSessionsLocal.cs
+++ b/OpenSim-Source/OpenSim.RegionServer/AuthenticateSessionsLocal.cs
diff --git a/OpenSim.RegionServer/AuthenticateSessionsRemote.cs b/OpenSim-Source/OpenSim.RegionServer/AuthenticateSessionsRemote.cs
index 0802d75..0802d75 100644
--- a/OpenSim.RegionServer/AuthenticateSessionsRemote.cs
+++ b/OpenSim-Source/OpenSim.RegionServer/AuthenticateSessionsRemote.cs
diff --git a/OpenSim.RegionServer/CAPS/AdminWebFront.cs b/OpenSim-Source/OpenSim.RegionServer/CAPS/AdminWebFront.cs
index 2299fa4..2299fa4 100644
--- a/OpenSim.RegionServer/CAPS/AdminWebFront.cs
+++ b/OpenSim-Source/OpenSim.RegionServer/CAPS/AdminWebFront.cs
diff --git a/OpenSim.RegionServer/ClientView.Grid.cs b/OpenSim-Source/OpenSim.RegionServer/ClientView.Grid.cs
index 5229dbd..a3b191c 100644
--- a/OpenSim.RegionServer/ClientView.Grid.cs
+++ b/OpenSim-Source/OpenSim.RegionServer/ClientView.Grid.cs
@@ -35,45 +35,38 @@ namespace OpenSim
35 35
36 foreach (Hashtable neighbour in gridServer.neighbours) 36 foreach (Hashtable neighbour in gridServer.neighbours)
37 { 37 {
38 try 38 string neighbourIPStr = (string)neighbour["sim_ip"];
39 { 39 System.Net.IPAddress neighbourIP = System.Net.IPAddress.Parse(neighbourIPStr);
40 string neighbourIPStr = (string)neighbour["sim_ip"]; 40 ushort neighbourPort = (ushort)Convert.ToInt32(neighbour["sim_port"]);
41 System.Net.IPAddress neighbourIP = System.Net.IPAddress.Parse(neighbourIPStr); 41 string reqUrl = "http://" + neighbourIPStr + ":" + neighbourPort.ToString();
42 ushort neighbourPort = (ushort)Convert.ToInt32(neighbour["sim_port"]); 42
43 string reqUrl = "http://" + neighbourIPStr + ":" + neighbourPort.ToString(); 43 Console.WriteLine(reqUrl);
44 44
45 Console.WriteLine(reqUrl); 45 SimParams = new Hashtable();
46 46 SimParams["session_id"] = this.SessionID.ToString();
47 SimParams = new Hashtable(); 47 SimParams["secure_session_id"] = this.SecureSessionID.ToString();
48 SimParams["session_id"] = this.SessionID.ToString(); 48 SimParams["firstname"] = this.ClientAvatar.firstname;
49 SimParams["secure_session_id"] = this.SecureSessionID.ToString(); 49 SimParams["lastname"] = this.ClientAvatar.lastname;
50 SimParams["firstname"] = this.ClientAvatar.firstname; 50 SimParams["agent_id"] = this.AgentID.ToString();
51 SimParams["lastname"] = this.ClientAvatar.lastname; 51 SimParams["circuit_code"] = (Int32)this.CircuitCode;
52 SimParams["agent_id"] = this.AgentID.ToString(); 52 SimParams["child_agent"] = "1";
53 SimParams["circuit_code"] = (Int32)this.CircuitCode; 53 SendParams = new ArrayList();
54 SimParams["child_agent"] = "1"; 54 SendParams.Add(SimParams);
55 SendParams = new ArrayList(); 55
56 SendParams.Add(SimParams); 56 GridReq = new XmlRpcRequest("expect_user", SendParams);
57 57 GridResp = GridReq.Send(reqUrl, 3000);
58 GridReq = new XmlRpcRequest("expect_user", SendParams); 58 EnableSimulatorPacket enablesimpacket = new EnableSimulatorPacket();
59 GridResp = GridReq.Send(reqUrl, 3000); 59 enablesimpacket.SimulatorInfo = new EnableSimulatorPacket.SimulatorInfoBlock();
60 EnableSimulatorPacket enablesimpacket = new EnableSimulatorPacket(); 60 enablesimpacket.SimulatorInfo.Handle = Helpers.UIntsToLong((uint)(Convert.ToInt32(neighbour["region_locx"]) * 256), (uint)(Convert.ToInt32(neighbour["region_locy"]) * 256));
61 enablesimpacket.SimulatorInfo = new EnableSimulatorPacket.SimulatorInfoBlock(); 61
62 enablesimpacket.SimulatorInfo.Handle = Helpers.UIntsToLong((uint)(Convert.ToInt32(neighbour["region_locx"]) * 256), (uint)(Convert.ToInt32(neighbour["region_locy"]) * 256)); 62
63 63 byte[] byteIP = neighbourIP.GetAddressBytes();
64 64 enablesimpacket.SimulatorInfo.IP = (uint)byteIP[3] << 24;
65 byte[] byteIP = neighbourIP.GetAddressBytes(); 65 enablesimpacket.SimulatorInfo.IP += (uint)byteIP[2] << 16;
66 enablesimpacket.SimulatorInfo.IP = (uint)byteIP[3] << 24; 66 enablesimpacket.SimulatorInfo.IP += (uint)byteIP[1] << 8;
67 enablesimpacket.SimulatorInfo.IP += (uint)byteIP[2] << 16; 67 enablesimpacket.SimulatorInfo.IP += (uint)byteIP[0];
68 enablesimpacket.SimulatorInfo.IP += (uint)byteIP[1] << 8; 68 enablesimpacket.SimulatorInfo.Port = neighbourPort;
69 enablesimpacket.SimulatorInfo.IP += (uint)byteIP[0]; 69 enablePackets.Add(enablesimpacket);
70 enablesimpacket.SimulatorInfo.Port = neighbourPort;
71 enablePackets.Add(enablesimpacket);
72 }
73 catch (Exception e)
74 {
75 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Could not connect to neighbour " + neighbour["sim_ip"] + ":" + neighbour["sim_port"] + ", continuing.");
76 }
77 } 70 }
78 Thread.Sleep(3000); 71 Thread.Sleep(3000);
79 foreach (Packet enable in enablePackets) 72 foreach (Packet enable in enablePackets)
diff --git a/OpenSim.RegionServer/ClientView.PacketHandlers.cs b/OpenSim-Source/OpenSim.RegionServer/ClientView.PacketHandlers.cs
index 070c200..75fcf18 100644
--- a/OpenSim.RegionServer/ClientView.PacketHandlers.cs
+++ b/OpenSim-Source/OpenSim.RegionServer/ClientView.PacketHandlers.cs
@@ -98,39 +98,18 @@ namespace OpenSim
98 if (multipleupdate.ObjectData[i].Type == 9) //change position 98 if (multipleupdate.ObjectData[i].Type == 9) //change position
99 { 99 {
100 libsecondlife.LLVector3 pos = new LLVector3(multipleupdate.ObjectData[i].Data, 0); 100 libsecondlife.LLVector3 pos = new LLVector3(multipleupdate.ObjectData[i].Data, 0);
101 foreach (Entity ent in m_world.Entities.Values) 101 OnUpdatePrimPosition(multipleupdate.ObjectData[i].ObjectLocalID, pos, this);
102 {
103 if (ent.localid == multipleupdate.ObjectData[i].ObjectLocalID)
104 {
105 ((OpenSim.world.Primitive)ent).UpdatePosition(pos);
106
107 }
108 }
109 //should update stored position of the prim 102 //should update stored position of the prim
110 } 103 }
111 else if (multipleupdate.ObjectData[i].Type == 10)//rotation 104 else if (multipleupdate.ObjectData[i].Type == 10)//rotation
112 { 105 {
113 libsecondlife.LLQuaternion rot = new LLQuaternion(multipleupdate.ObjectData[i].Data, 0, true); 106 libsecondlife.LLQuaternion rot = new LLQuaternion(multipleupdate.ObjectData[i].Data, 0, true);
114 foreach (Entity ent in m_world.Entities.Values) 107 OnUpdatePrimRotation(multipleupdate.ObjectData[i].ObjectLocalID, rot, this);
115 {
116 if (ent.localid == multipleupdate.ObjectData[i].ObjectLocalID)
117 {
118 ent.rotation = new Axiom.MathLib.Quaternion(rot.W, rot.X, rot.Y, rot.Z);
119 ((OpenSim.world.Primitive)ent).UpdateFlag = true;
120 }
121 }
122 } 108 }
123 else if (multipleupdate.ObjectData[i].Type == 13)//scale 109 else if (multipleupdate.ObjectData[i].Type == 13)//scale
124 { 110 {
125
126 libsecondlife.LLVector3 scale = new LLVector3(multipleupdate.ObjectData[i].Data, 12); 111 libsecondlife.LLVector3 scale = new LLVector3(multipleupdate.ObjectData[i].Data, 12);
127 foreach (Entity ent in m_world.Entities.Values) 112 OnUpdatePrimScale(multipleupdate.ObjectData[i].ObjectLocalID, scale, this);
128 {
129 if (ent.localid == multipleupdate.ObjectData[i].ObjectLocalID)
130 {
131 ((OpenSim.world.Primitive)ent).Scale = scale;
132 }
133 }
134 } 113 }
135 } 114 }
136 return true; 115 return true;
diff --git a/OpenSim.RegionServer/ClientView.ProcessPackets.cs b/OpenSim-Source/OpenSim.RegionServer/ClientView.ProcessPackets.cs
index a78f27a..a6ad8d2 100644
--- a/OpenSim.RegionServer/ClientView.ProcessPackets.cs
+++ b/OpenSim-Source/OpenSim.RegionServer/ClientView.ProcessPackets.cs
@@ -20,17 +20,20 @@ namespace OpenSim
20{ 20{
21 public partial class ClientView 21 public partial class ClientView
22 { 22 {
23 public delegate void ChatFromViewer(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID); 23 public delegate void GenericCall(ClientView remoteClient);
24 public delegate void RezObject(AssetBase primasset, LLVector3 pos);
25 public delegate void ModifyTerrain(byte Action, float North, float West);
26 public delegate void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam);
27 public delegate void StartAnim(LLUUID animID, int seq);
28 public delegate void GenericCall(ClientView RemoteClient);
29 public delegate void GenericCall2(); 24 public delegate void GenericCall2();
30 public delegate void GenericCall3(Packet packet); // really don't want to be passing packets in these events, so this is very temporary. 25 public delegate void GenericCall3(Packet packet); // really don't want to be passing packets in these events, so this is very temporary.
26 public delegate void GenericCall4(Packet packet, ClientView remoteClient);
27 public delegate void UpdateShape(uint localID, ObjectShapePacket.ObjectDataBlock shapeBlock);
28 public delegate void ObjectSelect(uint localID, ClientView remoteClient);
29 public delegate void UpdatePrimFlags(uint localID, Packet packet, ClientView remoteClient);
30 public delegate void UpdatePrimTexture(uint localID, byte[] texture, ClientView remoteClient);
31 public delegate void UpdatePrimVector(uint localID, LLVector3 pos, ClientView remoteClient);
32 public delegate void UpdatePrimRotation(uint localID, LLQuaternion rot, ClientView remoteClient);
31 33
32 public event ChatFromViewer OnChatFromViewer; 34 public event ChatFromViewer OnChatFromViewer;
33 public event RezObject OnRezObject; 35 public event RezObject OnRezObject;
36 public event GenericCall4 OnDeRezObject;
34 public event ModifyTerrain OnModifyTerrain; 37 public event ModifyTerrain OnModifyTerrain;
35 public event GenericCall OnRegionHandShakeReply; 38 public event GenericCall OnRegionHandShakeReply;
36 public event GenericCall OnRequestWearables; 39 public event GenericCall OnRequestWearables;
@@ -39,6 +42,15 @@ namespace OpenSim
39 public event GenericCall3 OnAgentUpdate; 42 public event GenericCall3 OnAgentUpdate;
40 public event StartAnim OnStartAnim; 43 public event StartAnim OnStartAnim;
41 public event GenericCall OnRequestAvatarsData; 44 public event GenericCall OnRequestAvatarsData;
45 public event LinkObjects OnLinkObjects;
46 public event GenericCall4 OnAddPrim;
47 public event UpdateShape OnUpdatePrimShape;
48 public event ObjectSelect OnObjectSelect;
49 public event UpdatePrimFlags OnUpdatePrimFlags;
50 public event UpdatePrimTexture OnUpdatePrimTexture;
51 public event UpdatePrimVector OnUpdatePrimPosition;
52 public event UpdatePrimRotation OnUpdatePrimRotation;
53 public event UpdatePrimVector OnUpdatePrimScale;
42 54
43 protected override void ProcessInPacket(Packet Pack) 55 protected override void ProcessInPacket(Packet Pack)
44 { 56 {
@@ -62,7 +74,20 @@ namespace OpenSim
62 74
63 switch (Pack.Type) 75 switch (Pack.Type)
64 { 76 {
65 #region New Event system 77 case PacketType.ViewerEffect:
78 ViewerEffectPacket viewer = (ViewerEffectPacket)Pack;
79 foreach (ClientView client in m_clientThreads.Values)
80 {
81 if (client.AgentID != this.AgentID)
82 {
83 viewer.AgentData.AgentID = client.AgentID;
84 viewer.AgentData.SessionID = client.SessionID;
85 client.OutPacket(viewer);
86 }
87 }
88 break;
89
90 #region New Event System - World/Avatar
66 case PacketType.ChatFromViewer: 91 case PacketType.ChatFromViewer:
67 ChatFromViewerPacket inchatpack = (ChatFromViewerPacket)Pack; 92 ChatFromViewerPacket inchatpack = (ChatFromViewerPacket)Pack;
68 if (Util.FieldToString(inchatpack.ChatData.Message) == "") 93 if (Util.FieldToString(inchatpack.ChatData.Message) == "")
@@ -93,153 +118,100 @@ namespace OpenSim
93 } 118 }
94 } 119 }
95 break; 120 break;
121 case PacketType.DeRezObject:
122 OnDeRezObject(Pack, this);
123 break;
96 case PacketType.ModifyLand: 124 case PacketType.ModifyLand:
97 ModifyLandPacket modify = (ModifyLandPacket)Pack; 125 ModifyLandPacket modify = (ModifyLandPacket)Pack;
98 if (modify.ParcelData.Length > 0) 126 if (modify.ParcelData.Length > 0)
99 { 127 {
100 OnModifyTerrain(modify.ModifyBlock.Action, modify.ParcelData[0].North, modify.ParcelData[0].West); 128 OnModifyTerrain(modify.ModifyBlock.Action, modify.ParcelData[0].North, modify.ParcelData[0].West);
101 } 129 }
102 break; 130 break;
131 case PacketType.RegionHandshakeReply:
132 OnRegionHandShakeReply(this);
133 break;
134 case PacketType.AgentWearablesRequest:
135 OnRequestWearables(this);
136 OnRequestAvatarsData(this);
137 break;
138 case PacketType.AgentSetAppearance:
139 AgentSetAppearancePacket appear = (AgentSetAppearancePacket)Pack;
140 OnSetAppearance(appear.ObjectData.TextureEntry, appear.VisualParam);
141 break;
142 case PacketType.CompleteAgentMovement:
143 if (this.m_child) this.UpgradeClient();
144 OnCompleteMovementToRegion();
145 this.EnableNeighbours();
146 break;
147 case PacketType.AgentUpdate:
148 OnAgentUpdate(Pack);
149 break;
150 case PacketType.AgentAnimation:
151 if (!m_child)
152 {
153 AgentAnimationPacket AgentAni = (AgentAnimationPacket)Pack;
154 for (int i = 0; i < AgentAni.AnimationList.Length; i++)
155 {
156 if (AgentAni.AnimationList[i].StartAnim)
157 {
158 OnStartAnim(AgentAni.AnimationList[i].AnimID, 1);
159 }
160 }
161 }
162 break;
103 163
104 case PacketType.RegionHandshakeReply:
105 OnRegionHandShakeReply(this);
106 break;
107 case PacketType.AgentWearablesRequest:
108 OnRequestWearables(this);
109 OnRequestAvatarsData(this);
110 break;
111 case PacketType.AgentSetAppearance:
112 AgentSetAppearancePacket appear = (AgentSetAppearancePacket)Pack;
113 OnSetAppearance(appear.ObjectData.TextureEntry, appear.VisualParam);
114 break;
115 case PacketType.CompleteAgentMovement:
116 if (this.m_child) this.UpgradeClient();
117 OnCompleteMovementToRegion();
118 this.EnableNeighbours();
119 break;
120 case PacketType.AgentUpdate:
121 OnAgentUpdate(Pack);
122 break;
123 case PacketType.AgentAnimation:
124 if (!m_child)
125 {
126 AgentAnimationPacket AgentAni = (AgentAnimationPacket)Pack;
127 for (int i = 0; i < AgentAni.AnimationList.Length; i++)
128 {
129 if (AgentAni.AnimationList[i].StartAnim)
130 {
131 OnStartAnim(AgentAni.AnimationList[i].AnimID, 1);
132 }
133 }
134 }
135 break;
136 case PacketType.AgentIsNowWearing:
137 // AgentIsNowWearingPacket wear = (AgentIsNowWearingPacket)Pack;
138 //Console.WriteLine(Pack.ToString());
139 break;
140 #endregion 164 #endregion
141 165
142 //old handling, should move most to a event based system. 166 #region New Event System - Objects/Prims
143 #region World/Avatar/Primitive related packets
144 case PacketType.ObjectAdd:
145 m_world.AddNewPrim((ObjectAddPacket)Pack, this);
146 break;
147 case PacketType.ObjectLink: 167 case PacketType.ObjectLink:
148 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, Pack.ToString()); 168 // OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, Pack.ToString());
149 ObjectLinkPacket link = (ObjectLinkPacket)Pack; 169 ObjectLinkPacket link = (ObjectLinkPacket)Pack;
150 uint parentprimid = 0; 170 uint parentprimid = 0;
151 OpenSim.world.Primitive parentprim = null; 171 List<uint> childrenprims = new List<uint>();
152 if (link.ObjectData.Length > 1) 172 if (link.ObjectData.Length > 1)
153 { 173 {
154 parentprimid = link.ObjectData[0].ObjectLocalID; 174 parentprimid = link.ObjectData[0].ObjectLocalID;
155 foreach (Entity ent in m_world.Entities.Values)
156 {
157 if (ent.localid == parentprimid)
158 {
159 parentprim = (OpenSim.world.Primitive)ent;
160 175
161 }
162 }
163 for (int i = 1; i < link.ObjectData.Length; i++) 176 for (int i = 1; i < link.ObjectData.Length; i++)
164 { 177 {
165 foreach (Entity ent in m_world.Entities.Values) 178 childrenprims.Add(link.ObjectData[i].ObjectLocalID);
166 {
167 if (ent.localid == link.ObjectData[i].ObjectLocalID)
168 {
169 ((OpenSim.world.Primitive)ent).MakeParent(parentprim);
170 }
171 }
172 } 179 }
173 } 180 }
181 OnLinkObjects(parentprimid, childrenprims);
174 break; 182 break;
175 case PacketType.ObjectScale: 183 case PacketType.ObjectAdd:
176 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, Pack.ToString()); 184 m_world.AddNewPrim((ObjectAddPacket)Pack, this);
185 OnAddPrim(Pack, this);
177 break; 186 break;
178 case PacketType.ObjectShape: 187 case PacketType.ObjectShape:
179 ObjectShapePacket shape = (ObjectShapePacket)Pack; 188 ObjectShapePacket shape = (ObjectShapePacket)Pack;
180 for (int i = 0; i < shape.ObjectData.Length; i++) 189 for (int i = 0; i < shape.ObjectData.Length; i++)
181 { 190 {
182 foreach (Entity ent in m_world.Entities.Values) 191 OnUpdatePrimShape(shape.ObjectData[i].ObjectLocalID, shape.ObjectData[i]);
183 {
184 if (ent.localid == shape.ObjectData[i].ObjectLocalID)
185 {
186 ((OpenSim.world.Primitive)ent).UpdateShape(shape.ObjectData[i]);
187 }
188 }
189 } 192 }
190 break; 193 break;
191 case PacketType.ObjectSelect: 194 case PacketType.ObjectSelect:
192 ObjectSelectPacket incomingselect = (ObjectSelectPacket)Pack; 195 ObjectSelectPacket incomingselect = (ObjectSelectPacket)Pack;
193 for (int i = 0; i < incomingselect.ObjectData.Length; i++) 196 for (int i = 0; i < incomingselect.ObjectData.Length; i++)
194 { 197 {
195 foreach (Entity ent in m_world.Entities.Values) 198 OnObjectSelect(incomingselect.ObjectData[i].ObjectLocalID, this);
196 {
197 if (ent.localid == incomingselect.ObjectData[i].ObjectLocalID)
198 {
199 ((OpenSim.world.Primitive)ent).GetProperites(this);
200 break;
201 }
202 }
203 } 199 }
204 break; 200 break;
201 case PacketType.ObjectFlagUpdate:
202 ObjectFlagUpdatePacket flags = (ObjectFlagUpdatePacket)Pack;
203 OnUpdatePrimFlags(flags.AgentData.ObjectLocalID, Pack, this);
204 break;
205 case PacketType.ObjectImage: 205 case PacketType.ObjectImage:
206 ObjectImagePacket imagePack = (ObjectImagePacket)Pack; 206 ObjectImagePacket imagePack = (ObjectImagePacket)Pack;
207 for (int i = 0; i < imagePack.ObjectData.Length; i++) 207 for (int i = 0; i < imagePack.ObjectData.Length; i++)
208 { 208 {
209 foreach (Entity ent in m_world.Entities.Values) 209 OnUpdatePrimTexture(imagePack.ObjectData[i].ObjectLocalID, imagePack.ObjectData[i].TextureEntry, this);
210 { 210
211 if (ent.localid == imagePack.ObjectData[i].ObjectLocalID)
212 {
213 ((OpenSim.world.Primitive)ent).UpdateTexture(imagePack.ObjectData[i].TextureEntry);
214 }
215 }
216 }
217 break;
218 case PacketType.ObjectFlagUpdate:
219 ObjectFlagUpdatePacket flags = (ObjectFlagUpdatePacket)Pack;
220 foreach (Entity ent in m_world.Entities.Values)
221 {
222 if (ent.localid == flags.AgentData.ObjectLocalID)
223 {
224 ((OpenSim.world.Primitive)ent).UpdateObjectFlags(flags);
225 }
226 } 211 }
227 break; 212 break;
213 #endregion
228 214
229 case PacketType.ViewerEffect:
230 ViewerEffectPacket viewer = (ViewerEffectPacket)Pack;
231 foreach (ClientView client in m_clientThreads.Values)
232 {
233 if (client.AgentID != this.AgentID)
234 {
235 viewer.AgentData.AgentID = client.AgentID;
236 viewer.AgentData.SessionID = client.SessionID;
237 client.OutPacket(viewer);
238 }
239 }
240 break;
241 #endregion
242
243 #region Inventory/Asset/Other related packets 215 #region Inventory/Asset/Other related packets
244 case PacketType.RequestImage: 216 case PacketType.RequestImage:
245 RequestImagePacket imageRequest = (RequestImagePacket)Pack; 217 RequestImagePacket imageRequest = (RequestImagePacket)Pack;
@@ -464,6 +436,16 @@ namespace OpenSim
464 } 436 }
465 break; 437 break;
466 #endregion 438 #endregion
439
440 #region unimplemented handlers
441 case PacketType.AgentIsNowWearing:
442 // AgentIsNowWearingPacket wear = (AgentIsNowWearingPacket)Pack;
443 //Console.WriteLine(Pack.ToString());
444 break;
445 case PacketType.ObjectScale:
446 //OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, Pack.ToString());
447 break;
448 #endregion
467 } 449 }
468 } 450 }
469 } 451 }
diff --git a/OpenSim.RegionServer/ClientView.cs b/OpenSim-Source/OpenSim.RegionServer/ClientView.cs
index ccea2f3..e66b830 100644
--- a/OpenSim.RegionServer/ClientView.cs
+++ b/OpenSim-Source/OpenSim.RegionServer/ClientView.cs
@@ -50,7 +50,7 @@ namespace OpenSim
50 /// Handles new client connections 50 /// Handles new client connections
51 /// Constructor takes a single Packet and authenticates everything 51 /// Constructor takes a single Packet and authenticates everything
52 /// </summary> 52 /// </summary>
53 public partial class ClientView : ClientViewBase 53 public partial class ClientView : ClientViewBase, IClientAPI
54 { 54 {
55 protected static Dictionary<PacketType, PacketMethod> PacketHandlers = new Dictionary<PacketType, PacketMethod>(); //Global/static handlers for all clients 55 protected static Dictionary<PacketType, PacketMethod> PacketHandlers = new Dictionary<PacketType, PacketMethod>(); //Global/static handlers for all clients
56 protected Dictionary<PacketType, PacketMethod> m_packetHandlers = new Dictionary<PacketType, PacketMethod>(); //local handlers for this instance 56 protected Dictionary<PacketType, PacketMethod> m_packetHandlers = new Dictionary<PacketType, PacketMethod>(); //local handlers for this instance
@@ -138,7 +138,6 @@ namespace OpenSim
138 { 138 {
139 this.startpos = m_authenticateSessionsHandler.GetPosition(CircuitCode); 139 this.startpos = m_authenticateSessionsHandler.GetPosition(CircuitCode);
140 m_authenticateSessionsHandler.UpdateAgentChildStatus(CircuitCode, false); 140 m_authenticateSessionsHandler.UpdateAgentChildStatus(CircuitCode, false);
141 //Console.WriteLine("upgrade start pos is " + this.startpos.X + " , " + this.startpos.Y + " , " + this.startpos.Z);
142 } 141 }
143 this.InitNewClient(); 142 this.InitNewClient();
144 } 143 }
diff --git a/OpenSim.RegionServer/ClientViewBase.cs b/OpenSim-Source/OpenSim.RegionServer/ClientViewBase.cs
index 814b025..572dbce 100644
--- a/OpenSim.RegionServer/ClientViewBase.cs
+++ b/OpenSim-Source/OpenSim.RegionServer/ClientViewBase.cs
@@ -9,11 +9,11 @@ using System.IO;
9using System.Threading; 9using System.Threading;
10using System.Timers; 10using System.Timers;
11using OpenSim.Framework.Utilities; 11using OpenSim.Framework.Utilities;
12 12using OpenSim.Framework.Interfaces;
13 13
14namespace OpenSim 14namespace OpenSim
15{ 15{
16 public class ClientViewBase 16 public class ClientViewBase
17 { 17 {
18 protected BlockingQueue<QueItem> PacketQueue; 18 protected BlockingQueue<QueItem> PacketQueue;
19 protected Dictionary<uint, uint> PendingAcks = new Dictionary<uint, uint>(); 19 protected Dictionary<uint, uint> PendingAcks = new Dictionary<uint, uint>();
diff --git a/OpenSim.RegionServer/Grid.cs b/OpenSim-Source/OpenSim.RegionServer/Grid.cs
index db5b8fe..db5b8fe 100644
--- a/OpenSim.RegionServer/Grid.cs
+++ b/OpenSim-Source/OpenSim.RegionServer/Grid.cs
diff --git a/OpenSim.RegionServer/OpenSim.RegionServer.csproj b/OpenSim-Source/OpenSim.RegionServer/OpenSim.RegionServer.csproj
index 512ee88..512ee88 100644
--- a/OpenSim.RegionServer/OpenSim.RegionServer.csproj
+++ b/OpenSim-Source/OpenSim.RegionServer/OpenSim.RegionServer.csproj
diff --git a/OpenSim-Source/OpenSim.RegionServer/OpenSim.RegionServer.csproj.user b/OpenSim-Source/OpenSim.RegionServer/OpenSim.RegionServer.csproj.user
new file mode 100644
index 0000000..d47d65d
--- /dev/null
+++ b/OpenSim-Source/OpenSim.RegionServer/OpenSim.RegionServer.csproj.user
@@ -0,0 +1,12 @@
1<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
4 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
5 <ReferencePath>C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-07\bin\</ReferencePath>
6 <LastOpenVersion>8.0.50727</LastOpenVersion>
7 <ProjectView>ProjectFiles</ProjectView>
8 <ProjectTrust>0</ProjectTrust>
9 </PropertyGroup>
10 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
11 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
12</Project>
diff --git a/OpenSim.RegionServer/OpenSim.RegionServer.dll.build b/OpenSim-Source/OpenSim.RegionServer/OpenSim.RegionServer.dll.build
index 4ec3537..4ec3537 100644
--- a/OpenSim.RegionServer/OpenSim.RegionServer.dll.build
+++ b/OpenSim-Source/OpenSim.RegionServer/OpenSim.RegionServer.dll.build
diff --git a/OpenSim.RegionServer/OpenSimMain.cs b/OpenSim-Source/OpenSim.RegionServer/OpenSimMain.cs
index 003412d..003412d 100644
--- a/OpenSim.RegionServer/OpenSimMain.cs
+++ b/OpenSim-Source/OpenSim.RegionServer/OpenSimMain.cs
diff --git a/OpenSim.RegionServer/OpenSimNetworkHandler.cs b/OpenSim-Source/OpenSim.RegionServer/OpenSimNetworkHandler.cs
index 15ee740..15ee740 100644
--- a/OpenSim.RegionServer/OpenSimNetworkHandler.cs
+++ b/OpenSim-Source/OpenSim.RegionServer/OpenSimNetworkHandler.cs
diff --git a/OpenSim.RegionServer/PacketServer.cs b/OpenSim-Source/OpenSim.RegionServer/PacketServer.cs
index 4ebe023..fb35723 100644
--- a/OpenSim.RegionServer/PacketServer.cs
+++ b/OpenSim-Source/OpenSim.RegionServer/PacketServer.cs
@@ -58,7 +58,7 @@ namespace OpenSim
58 { 58 {
59 if (this._localWorld != null) 59 if (this._localWorld != null)
60 { 60 {
61 ClientView.AddPacketHandler(PacketType.DeRezObject, _localWorld.DeRezObject); 61 //ClientView.AddPacketHandler(PacketType.DeRezObject, _localWorld.DeRezObject);
62 ClientView.AddPacketHandler(PacketType.UUIDNameRequest, this.RequestUUIDName); 62 ClientView.AddPacketHandler(PacketType.UUIDNameRequest, this.RequestUUIDName);
63 } 63 }
64 } 64 }
diff --git a/OpenSim.RegionServer/RegionInfo.cs b/OpenSim-Source/OpenSim.RegionServer/RegionInfo.cs
index f82495a..f82495a 100644
--- a/OpenSim.RegionServer/RegionInfo.cs
+++ b/OpenSim-Source/OpenSim.RegionServer/RegionInfo.cs
diff --git a/OpenSim.RegionServer/RegionInfoBase.cs b/OpenSim-Source/OpenSim.RegionServer/RegionInfoBase.cs
index 42d3030..42d3030 100644
--- a/OpenSim.RegionServer/RegionInfoBase.cs
+++ b/OpenSim-Source/OpenSim.RegionServer/RegionInfoBase.cs
diff --git a/OpenSim.RegionServer/RegionServerBase.cs b/OpenSim-Source/OpenSim.RegionServer/RegionServerBase.cs
index 69a8748..69a8748 100644
--- a/OpenSim.RegionServer/RegionServerBase.cs
+++ b/OpenSim-Source/OpenSim.RegionServer/RegionServerBase.cs
diff --git a/OpenSim.RegionServer/UDPServer.cs b/OpenSim-Source/OpenSim.RegionServer/UDPServer.cs
index 3a93e66..3a93e66 100644
--- a/OpenSim.RegionServer/UDPServer.cs
+++ b/OpenSim-Source/OpenSim.RegionServer/UDPServer.cs
diff --git a/OpenSim.RegionServer/VersionInfo.cs b/OpenSim-Source/OpenSim.RegionServer/VersionInfo.cs
index 49cc6a5..49cc6a5 100644
--- a/OpenSim.RegionServer/VersionInfo.cs
+++ b/OpenSim-Source/OpenSim.RegionServer/VersionInfo.cs
diff --git a/OpenSim.RegionServer/types/Mesh.cs b/OpenSim-Source/OpenSim.RegionServer/types/Mesh.cs
index 3e00c91..3e00c91 100644
--- a/OpenSim.RegionServer/types/Mesh.cs
+++ b/OpenSim-Source/OpenSim.RegionServer/types/Mesh.cs
diff --git a/OpenSim.RegionServer/types/Triangle.cs b/OpenSim-Source/OpenSim.RegionServer/types/Triangle.cs
index 8dfea6e..8dfea6e 100644
--- a/OpenSim.RegionServer/types/Triangle.cs
+++ b/OpenSim-Source/OpenSim.RegionServer/types/Triangle.cs
diff --git a/OpenSim.RegionServer/world/Avatar.Client.cs b/OpenSim-Source/OpenSim.RegionServer/world/Avatar.Client.cs
index 7656a89..7656a89 100644
--- a/OpenSim.RegionServer/world/Avatar.Client.cs
+++ b/OpenSim-Source/OpenSim.RegionServer/world/Avatar.Client.cs
diff --git a/OpenSim.RegionServer/world/Avatar.Update.cs b/OpenSim-Source/OpenSim.RegionServer/world/Avatar.Update.cs
index 266fc38..e49fab3 100644
--- a/OpenSim.RegionServer/world/Avatar.Update.cs
+++ b/OpenSim-Source/OpenSim.RegionServer/world/Avatar.Update.cs
@@ -93,10 +93,10 @@ namespace OpenSim.world
93 } 93 }
94 94
95 } 95 }
96 public void SendUpdateToOtherClient(Avatar RemoteAvatar) 96 public void SendUpdateToOtherClient(Avatar remoteAvatar)
97 { 97 {
98 ObjectUpdatePacket objupdate = CreateUpdatePacket(); 98 ObjectUpdatePacket objupdate = CreateUpdatePacket();
99 RemoteAvatar.SendPacketToViewer(objupdate); 99 remoteAvatar.SendPacketToViewer(objupdate);
100 } 100 }
101 101
102 public ObjectUpdatePacket CreateUpdatePacket() 102 public ObjectUpdatePacket CreateUpdatePacket()
diff --git a/OpenSim.RegionServer/world/Avatar.cs b/OpenSim-Source/OpenSim.RegionServer/world/Avatar.cs
index 4e90364..680d059 100644
--- a/OpenSim.RegionServer/world/Avatar.cs
+++ b/OpenSim-Source/OpenSim.RegionServer/world/Avatar.cs
@@ -6,6 +6,7 @@ using libsecondlife;
6using libsecondlife.Packets; 6using libsecondlife.Packets;
7using OpenSim.Physics.Manager; 7using OpenSim.Physics.Manager;
8using OpenSim.Framework.Inventory; 8using OpenSim.Framework.Inventory;
9using OpenSim.Framework.Interfaces;
9using Axiom.MathLib; 10using Axiom.MathLib;
10 11
11namespace OpenSim.world 12namespace OpenSim.world
@@ -66,11 +67,11 @@ namespace OpenSim.world
66 67
67 //register for events 68 //register for events
68 ControllingClient.OnRequestWearables += new ClientView.GenericCall(this.SendOurAppearance); 69 ControllingClient.OnRequestWearables += new ClientView.GenericCall(this.SendOurAppearance);
69 ControllingClient.OnSetAppearance += new ClientView.SetAppearance(this.SetAppearance); 70 ControllingClient.OnSetAppearance += new SetAppearance(this.SetAppearance);
70 ControllingClient.OnCompleteMovementToRegion += new ClientView.GenericCall2(this.CompleteMovement); 71 ControllingClient.OnCompleteMovementToRegion += new ClientView.GenericCall2(this.CompleteMovement);
71 ControllingClient.OnCompleteMovementToRegion += new ClientView.GenericCall2(this.SendInitialPosition); 72 ControllingClient.OnCompleteMovementToRegion += new ClientView.GenericCall2(this.SendInitialPosition);
72 ControllingClient.OnAgentUpdate += new ClientView.GenericCall3(this.HandleAgentUpdate); 73 ControllingClient.OnAgentUpdate += new ClientView.GenericCall3(this.HandleAgentUpdate);
73 ControllingClient.OnStartAnim += new ClientView.StartAnim(this.SendAnimPack); 74 ControllingClient.OnStartAnim += new StartAnim(this.SendAnimPack);
74 75
75 } 76 }
76 77
@@ -349,7 +350,7 @@ namespace OpenSim.world
349 } 350 }
350 351
351 //really really should be moved somewhere else (RegionInfo.cs ?) 352 //really really should be moved somewhere else (RegionInfo.cs ?)
352 public void SendRegionHandshake(World RegionInfo) 353 public void SendRegionHandshake(World regionInfo)
353 { 354 {
354 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE,"Avatar.cs:SendRegionHandshake() - Creating empty RegionHandshake packet"); 355 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE,"Avatar.cs:SendRegionHandshake() - Creating empty RegionHandshake packet");
355 System.Text.Encoding _enc = System.Text.Encoding.ASCII; 356 System.Text.Encoding _enc = System.Text.Encoding.ASCII;
diff --git a/OpenSim.RegionServer/world/AvatarAnimations.cs b/OpenSim-Source/OpenSim.RegionServer/world/AvatarAnimations.cs
index b554af8..b554af8 100644
--- a/OpenSim.RegionServer/world/AvatarAnimations.cs
+++ b/OpenSim-Source/OpenSim.RegionServer/world/AvatarAnimations.cs
diff --git a/OpenSim.RegionServer/world/Entity.cs b/OpenSim-Source/OpenSim.RegionServer/world/Entity.cs
index 96e039a..96e039a 100644
--- a/OpenSim.RegionServer/world/Entity.cs
+++ b/OpenSim-Source/OpenSim.RegionServer/world/Entity.cs
diff --git a/OpenSim.RegionServer/world/Primitive.cs b/OpenSim-Source/OpenSim.RegionServer/world/Primitive.cs
index e048a9e..e048a9e 100644
--- a/OpenSim.RegionServer/world/Primitive.cs
+++ b/OpenSim-Source/OpenSim.RegionServer/world/Primitive.cs
diff --git a/OpenSim.RegionServer/world/Primitive2.cs b/OpenSim-Source/OpenSim.RegionServer/world/Primitive2.cs
index 6d071d4..6d071d4 100644
--- a/OpenSim.RegionServer/world/Primitive2.cs
+++ b/OpenSim-Source/OpenSim.RegionServer/world/Primitive2.cs
diff --git a/OpenSim.RegionServer/world/SceneObject.cs b/OpenSim-Source/OpenSim.RegionServer/world/SceneObject.cs
index a846fb5..a846fb5 100644
--- a/OpenSim.RegionServer/world/SceneObject.cs
+++ b/OpenSim-Source/OpenSim.RegionServer/world/SceneObject.cs
diff --git a/OpenSim.RegionServer/world/World.PacketHandlers.cs b/OpenSim-Source/OpenSim.RegionServer/world/World.PacketHandlers.cs
index 7d74cb7..348cd30 100644
--- a/OpenSim.RegionServer/world/World.PacketHandlers.cs
+++ b/OpenSim-Source/OpenSim.RegionServer/world/World.PacketHandlers.cs
@@ -15,31 +15,31 @@ namespace OpenSim.world
15{ 15{
16 public partial class World 16 public partial class World
17 { 17 {
18 public void ModifyTerrain(byte Action, float North, float West) 18 public void ModifyTerrain(byte action, float north, float west)
19 { 19 {
20 switch (Action) 20 switch (action)
21 { 21 {
22 case 1: 22 case 1:
23 // raise terrain 23 // raise terrain
24 Terrain.raise(North, West, 10.0, 0.001); 24 Terrain.raise(north, west, 10.0, 0.1);
25 RegenerateTerrain(true, (int)North, (int)West); 25 RegenerateTerrain(true, (int)north, (int)west);
26 break; 26 break;
27 case 2: 27 case 2:
28 //lower terrain 28 //lower terrain
29 Terrain.lower(North, West, 10.0, 0.001); 29 Terrain.lower(north, west, 10.0, 0.1);
30 RegenerateTerrain(true, (int)North, (int)West); 30 RegenerateTerrain(true, (int)north, (int)west);
31 break; 31 break;
32 } 32 }
33 return; 33 return;
34 } 34 }
35 35
36 public void SimChat(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) 36 public void SimChat(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
37 { 37 {
38 foreach (ClientView client in m_clientThreads.Values) 38 foreach (ClientView client in m_clientThreads.Values)
39 { 39 {
40 // int dis = Util.fast_distance2d((int)(client.ClientAvatar.Pos.X - simClient.ClientAvatar.Pos.X), (int)(client.ClientAvatar.Pos.Y - simClient.ClientAvatar.Pos.Y)); 40 // int dis = Util.fast_distance2d((int)(client.ClientAvatar.Pos.X - simClient.ClientAvatar.Pos.X), (int)(client.ClientAvatar.Pos.Y - simClient.ClientAvatar.Pos.Y));
41 int dis = (int)client.ClientAvatar.Pos.GetDistanceTo(fromPos); 41 int dis = (int)client.ClientAvatar.Pos.GetDistanceTo(fromPos);
42 42
43 switch (type) 43 switch (type)
44 { 44 {
45 case 0: // Whisper 45 case 0: // Whisper
@@ -61,7 +61,7 @@ namespace OpenSim.world
61 client.SendChatMessage(message, type, fromPos, fromName, fromAgentID); 61 client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
62 } 62 }
63 break; 63 break;
64 64
65 case 0xff: // Broadcast 65 case 0xff: // Broadcast
66 client.SendChatMessage(message, type, fromPos, fromName, fromAgentID); 66 client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
67 break; 67 break;
@@ -70,16 +70,16 @@ namespace OpenSim.world
70 } 70 }
71 } 71 }
72 72
73 public void RezObject(AssetBase primasset, LLVector3 pos) 73 public void RezObject(AssetBase primAsset, LLVector3 pos)
74 { 74 {
75 PrimData primd = new PrimData(primasset.Data); 75 PrimData primd = new PrimData(primAsset.Data);
76 Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this); 76 Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this);
77 nPrim.CreateFromStorage(primd, pos, this._primCount, true); 77 nPrim.CreateFromStorage(primd, pos, this._primCount, true);
78 this.Entities.Add(nPrim.uuid, nPrim); 78 this.Entities.Add(nPrim.uuid, nPrim);
79 this._primCount++; 79 this._primCount++;
80 } 80 }
81 81
82 public bool DeRezObject(ClientView simClient, Packet packet) 82 public void DeRezObject(Packet packet, ClientView simClient)
83 { 83 {
84 DeRezObjectPacket DeRezPacket = (DeRezObjectPacket)packet; 84 DeRezObjectPacket DeRezPacket = (DeRezObjectPacket)packet;
85 85
@@ -165,19 +165,130 @@ namespace OpenSim.world
165 } 165 }
166 } 166 }
167 } 167 }
168 return true; 168
169 } 169 }
170 170
171 public void SendAvatarsToClient(ClientView RemoteClient) 171 public void SendAvatarsToClient(ClientView remoteClient)
172 { 172 {
173 foreach (ClientView client in m_clientThreads.Values) 173 foreach (ClientView client in m_clientThreads.Values)
174 { 174 {
175 if (client.AgentID != RemoteClient.AgentID) 175 if (client.AgentID != remoteClient.AgentID)
176 {
177 // ObjectUpdatePacket objupdate = client.ClientAvatar.CreateUpdatePacket();
178 // RemoteClient.OutPacket(objupdate);
179 client.ClientAvatar.SendUpdateToOtherClient(remoteClient.ClientAvatar);
180 client.ClientAvatar.SendAppearanceToOtherAgent(remoteClient.ClientAvatar);
181 }
182 }
183 }
184
185 public void LinkObjects(uint parentPrim, List<uint> childPrims)
186 {
187 Primitive parentprim = null;
188 foreach (Entity ent in Entities.Values)
189 {
190 if (ent.localid == parentPrim)
191 {
192 parentprim = (OpenSim.world.Primitive)ent;
193
194 }
195 }
196
197 for (int i = 0; i < childPrims.Count; i++)
198 {
199 uint childId = childPrims[i];
200 foreach (Entity ent in Entities.Values)
201 {
202 if (ent.localid == childId)
203 {
204 ((OpenSim.world.Primitive)ent).MakeParent(parentprim);
205 }
206 }
207 }
208
209 }
210
211 public void UpdatePrimShape(uint primLocalID, ObjectShapePacket.ObjectDataBlock shapeBlock)
212 {
213 foreach (Entity ent in Entities.Values)
214 {
215 if (ent.localid == primLocalID)
216 {
217 ((OpenSim.world.Primitive)ent).UpdateShape(shapeBlock);
218 break;
219 }
220 }
221 }
222
223 public void SelectPrim(uint primLocalID, ClientView remoteClient)
224 {
225 foreach (Entity ent in Entities.Values)
226 {
227 if (ent.localid == primLocalID)
228 {
229 ((OpenSim.world.Primitive)ent).GetProperites(remoteClient);
230 break;
231 }
232 }
233 }
234
235 public void UpdatePrimFlags(uint localID, Packet packet, ClientView remoteClient)
236 {
237 foreach (Entity ent in Entities.Values)
238 {
239 if (ent.localid == localID)
240 {
241 ((OpenSim.world.Primitive)ent).UpdateObjectFlags((ObjectFlagUpdatePacket) packet);
242 break;
243 }
244 }
245 }
246
247 public void UpdatePrimTexture(uint localID, byte[] texture, ClientView remoteClient)
248 {
249 foreach (Entity ent in Entities.Values)
250 {
251 if (ent.localid == localID)
252 {
253 ((OpenSim.world.Primitive)ent).UpdateTexture(texture);
254 break;
255 }
256 }
257 }
258
259 public void UpdatePrimPosition(uint localID, LLVector3 pos, ClientView remoteClient)
260 {
261 foreach (Entity ent in Entities.Values)
262 {
263 if (ent.localid == localID)
264 {
265 ((OpenSim.world.Primitive)ent).UpdatePosition(pos);
266 break;
267 }
268 }
269 }
270
271 public void UpdatePrimRotation(uint localID, LLQuaternion rot, ClientView remoteClient)
272 {
273 foreach (Entity ent in Entities.Values)
274 {
275 if (ent.localid == localID)
176 { 276 {
177 // ObjectUpdatePacket objupdate = client.ClientAvatar.CreateUpdatePacket(); 277 ent.rotation = new Axiom.MathLib.Quaternion(rot.W, rot.X, rot.Y, rot.Z);
178 // RemoteClient.OutPacket(objupdate); 278 ((OpenSim.world.Primitive)ent).UpdateFlag = true;
179 client.ClientAvatar.SendUpdateToOtherClient(RemoteClient.ClientAvatar); 279 break;
180 client.ClientAvatar.SendAppearanceToOtherAgent(RemoteClient.ClientAvatar); 280 }
281 }
282 }
283
284 public void UpdatePrimScale(uint localID, LLVector3 scale, ClientView remoteClient)
285 {
286 foreach (Entity ent in Entities.Values)
287 {
288 if (ent.localid == localID)
289 {
290 ((OpenSim.world.Primitive)ent).Scale = scale;
291 break;
181 } 292 }
182 } 293 }
183 } 294 }
diff --git a/OpenSim.RegionServer/world/World.Scripting.cs b/OpenSim-Source/OpenSim.RegionServer/world/World.Scripting.cs
index 44ef05a..44ef05a 100644
--- a/OpenSim.RegionServer/world/World.Scripting.cs
+++ b/OpenSim-Source/OpenSim.RegionServer/world/World.Scripting.cs
diff --git a/OpenSim.RegionServer/world/World.cs b/OpenSim-Source/OpenSim.RegionServer/world/World.cs
index 99fb8e0..921da3c 100644
--- a/OpenSim.RegionServer/world/World.cs
+++ b/OpenSim-Source/OpenSim.RegionServer/world/World.cs
@@ -495,9 +495,9 @@ namespace OpenSim.world
495 } 495 }
496 } 496 }
497 497
498 public void AddNewPrim(ObjectAddPacket addPacket, ClientView AgentClient) 498 public void AddNewPrim(Packet addPacket, ClientView agentClient)
499 { 499 {
500 AddNewPrim(addPacket, AgentClient.AgentID); 500 AddNewPrim((ObjectAddPacket)addPacket, agentClient.AgentID);
501 } 501 }
502 502
503 public void AddNewPrim(ObjectAddPacket addPacket, LLUUID ownerID) 503 public void AddNewPrim(ObjectAddPacket addPacket, LLUUID ownerID)
@@ -533,12 +533,22 @@ namespace OpenSim.world
533 public override void AddViewerAgent(ClientView agentClient) 533 public override void AddViewerAgent(ClientView agentClient)
534 { 534 {
535 //register for events 535 //register for events
536 agentClient.OnChatFromViewer += new ClientView.ChatFromViewer(this.SimChat); 536 agentClient.OnChatFromViewer += new ChatFromViewer(this.SimChat);
537 agentClient.OnRezObject += new ClientView.RezObject(this.RezObject); 537 agentClient.OnRezObject += new RezObject(this.RezObject);
538 agentClient.OnModifyTerrain += new ClientView.ModifyTerrain(this.ModifyTerrain); 538 agentClient.OnModifyTerrain += new ModifyTerrain(this.ModifyTerrain);
539 agentClient.OnRegionHandShakeReply += new ClientView.GenericCall(this.SendLayerData); 539 agentClient.OnRegionHandShakeReply += new ClientView.GenericCall(this.SendLayerData);
540 agentClient.OnRequestWearables += new ClientView.GenericCall(this.GetInitialPrims); 540 agentClient.OnRequestWearables += new ClientView.GenericCall(this.GetInitialPrims);
541 agentClient.OnRequestAvatarsData += new ClientView.GenericCall(this.SendAvatarsToClient); 541 agentClient.OnRequestAvatarsData += new ClientView.GenericCall(this.SendAvatarsToClient);
542 agentClient.OnLinkObjects += new LinkObjects(this.LinkObjects);
543 agentClient.OnAddPrim += new ClientView.GenericCall4(this.AddNewPrim);
544 agentClient.OnUpdatePrimShape += new ClientView.UpdateShape(this.UpdatePrimShape);
545 agentClient.OnObjectSelect += new ClientView.ObjectSelect(this.SelectPrim);
546 agentClient.OnUpdatePrimFlags += new ClientView.UpdatePrimFlags(this.UpdatePrimFlags);
547 agentClient.OnUpdatePrimTexture += new ClientView.UpdatePrimTexture(this.UpdatePrimTexture);
548 agentClient.OnUpdatePrimPosition += new ClientView.UpdatePrimVector(this.UpdatePrimPosition);
549 agentClient.OnUpdatePrimRotation += new ClientView.UpdatePrimRotation(this.UpdatePrimRotation);
550 agentClient.OnUpdatePrimScale += new ClientView.UpdatePrimVector(this.UpdatePrimScale);
551 agentClient.OnDeRezObject += new ClientView.GenericCall4(this.DeRezObject);
542 552
543 try 553 try
544 { 554 {
diff --git a/OpenSim.RegionServer/world/WorldBase.cs b/OpenSim-Source/OpenSim.RegionServer/world/WorldBase.cs
index edc5518..edc5518 100644
--- a/OpenSim.RegionServer/world/WorldBase.cs
+++ b/OpenSim-Source/OpenSim.RegionServer/world/WorldBase.cs
diff --git a/OpenSim.RegionServer/world/scripting/IScriptContext.cs b/OpenSim-Source/OpenSim.RegionServer/world/scripting/IScriptContext.cs
index 465c23b..465c23b 100644
--- a/OpenSim.RegionServer/world/scripting/IScriptContext.cs
+++ b/OpenSim-Source/OpenSim.RegionServer/world/scripting/IScriptContext.cs
diff --git a/OpenSim.RegionServer/world/scripting/IScriptEntity.cs b/OpenSim-Source/OpenSim.RegionServer/world/scripting/IScriptEntity.cs
index 2ef16a4..2ef16a4 100644
--- a/OpenSim.RegionServer/world/scripting/IScriptEntity.cs
+++ b/OpenSim-Source/OpenSim.RegionServer/world/scripting/IScriptEntity.cs
diff --git a/OpenSim.RegionServer/world/scripting/IScriptHandler.cs b/OpenSim-Source/OpenSim.RegionServer/world/scripting/IScriptHandler.cs
index 15efc49..15efc49 100644
--- a/OpenSim.RegionServer/world/scripting/IScriptHandler.cs
+++ b/OpenSim-Source/OpenSim.RegionServer/world/scripting/IScriptHandler.cs
diff --git a/OpenSim.RegionServer/world/scripting/Script.cs b/OpenSim-Source/OpenSim.RegionServer/world/scripting/Script.cs
index 48c18ff..48c18ff 100644
--- a/OpenSim.RegionServer/world/scripting/Script.cs
+++ b/OpenSim-Source/OpenSim.RegionServer/world/scripting/Script.cs
diff --git a/OpenSim.RegionServer/world/scripting/ScriptFactory.cs b/OpenSim-Source/OpenSim.RegionServer/world/scripting/ScriptFactory.cs
index 4c6d373..4c6d373 100644
--- a/OpenSim.RegionServer/world/scripting/ScriptFactory.cs
+++ b/OpenSim-Source/OpenSim.RegionServer/world/scripting/ScriptFactory.cs
diff --git a/OpenSim.RegionServer/world/scripting/Scripts/FollowRandomAvatar.cs b/OpenSim-Source/OpenSim.RegionServer/world/scripting/Scripts/FollowRandomAvatar.cs
index 6a689ab..6a689ab 100644
--- a/OpenSim.RegionServer/world/scripting/Scripts/FollowRandomAvatar.cs
+++ b/OpenSim-Source/OpenSim.RegionServer/world/scripting/Scripts/FollowRandomAvatar.cs
diff --git a/OpenSim.Scripting/EmbeddedJVM/ClassInstance.cs b/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/ClassInstance.cs
index 15ef814..15ef814 100644
--- a/OpenSim.Scripting/EmbeddedJVM/ClassInstance.cs
+++ b/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/ClassInstance.cs
diff --git a/OpenSim.Scripting/EmbeddedJVM/ClassRecord.cs b/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/ClassRecord.cs
index f2f0da5..f2f0da5 100644
--- a/OpenSim.Scripting/EmbeddedJVM/ClassRecord.cs
+++ b/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/ClassRecord.cs
diff --git a/OpenSim.Scripting/EmbeddedJVM/Heap.cs b/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/Heap.cs
index 138e85e..138e85e 100644
--- a/OpenSim.Scripting/EmbeddedJVM/Heap.cs
+++ b/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/Heap.cs
diff --git a/OpenSim.Scripting/EmbeddedJVM/Interpreter.cs b/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/Interpreter.cs
index b94248c..b94248c 100644
--- a/OpenSim.Scripting/EmbeddedJVM/Interpreter.cs
+++ b/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/Interpreter.cs
diff --git a/OpenSim.Scripting/EmbeddedJVM/InterpreterLogic.cs b/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/InterpreterLogic.cs
index 3b7da35..3b7da35 100644
--- a/OpenSim.Scripting/EmbeddedJVM/InterpreterLogic.cs
+++ b/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/InterpreterLogic.cs
diff --git a/OpenSim.Scripting/EmbeddedJVM/InterpreterMethods.cs b/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/InterpreterMethods.cs
index c66c148..c66c148 100644
--- a/OpenSim.Scripting/EmbeddedJVM/InterpreterMethods.cs
+++ b/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/InterpreterMethods.cs
diff --git a/OpenSim.Scripting/EmbeddedJVM/InterpreterReturn.cs b/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/InterpreterReturn.cs
index 6704e31..6704e31 100644
--- a/OpenSim.Scripting/EmbeddedJVM/InterpreterReturn.cs
+++ b/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/InterpreterReturn.cs
diff --git a/OpenSim.Scripting/EmbeddedJVM/MainMemory.cs b/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/MainMemory.cs
index ff18f90..ff18f90 100644
--- a/OpenSim.Scripting/EmbeddedJVM/MainMemory.cs
+++ b/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/MainMemory.cs
diff --git a/OpenSim.Scripting/EmbeddedJVM/MethodMemory.cs b/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/MethodMemory.cs
index 2541991..2541991 100644
--- a/OpenSim.Scripting/EmbeddedJVM/MethodMemory.cs
+++ b/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/MethodMemory.cs
diff --git a/OpenSim.Scripting/EmbeddedJVM/Object.cs b/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/Object.cs
index e6e392c..e6e392c 100644
--- a/OpenSim.Scripting/EmbeddedJVM/Object.cs
+++ b/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/Object.cs
diff --git a/OpenSim.Scripting/EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.csproj b/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.csproj
index a1e95f4..a1e95f4 100644
--- a/OpenSim.Scripting/EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.csproj
+++ b/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.csproj
diff --git a/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.csproj.user b/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.csproj.user
new file mode 100644
index 0000000..d47d65d
--- /dev/null
+++ b/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.csproj.user
@@ -0,0 +1,12 @@
1<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
4 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
5 <ReferencePath>C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-07\bin\</ReferencePath>
6 <LastOpenVersion>8.0.50727</LastOpenVersion>
7 <ProjectView>ProjectFiles</ProjectView>
8 <ProjectTrust>0</ProjectTrust>
9 </PropertyGroup>
10 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
11 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
12</Project>
diff --git a/OpenSim.Scripting/EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.dll.build b/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.dll.build
index ae79c83..ae79c83 100644
--- a/OpenSim.Scripting/EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.dll.build
+++ b/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.dll.build
diff --git a/OpenSim.Scripting/EmbeddedJVM/OpenSimJVM.cs b/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/OpenSimJVM.cs
index b47bb50..b47bb50 100644
--- a/OpenSim.Scripting/EmbeddedJVM/OpenSimJVM.cs
+++ b/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/OpenSimJVM.cs
diff --git a/OpenSim.Scripting/EmbeddedJVM/Properties/AssemblyInfo.cs b/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/Properties/AssemblyInfo.cs
index 53a0f08..53a0f08 100644
--- a/OpenSim.Scripting/EmbeddedJVM/Properties/AssemblyInfo.cs
+++ b/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/Properties/AssemblyInfo.cs
diff --git a/OpenSim.Scripting/EmbeddedJVM/Stack.cs b/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/Stack.cs
index d77d82e..d77d82e 100644
--- a/OpenSim.Scripting/EmbeddedJVM/Stack.cs
+++ b/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/Stack.cs
diff --git a/OpenSim.Scripting/EmbeddedJVM/StackFrame.cs b/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/StackFrame.cs
index afca7a9..afca7a9 100644
--- a/OpenSim.Scripting/EmbeddedJVM/StackFrame.cs
+++ b/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/StackFrame.cs
diff --git a/OpenSim.Scripting/EmbeddedJVM/Thread.cs b/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/Thread.cs
index 436949c..436949c 100644
--- a/OpenSim.Scripting/EmbeddedJVM/Thread.cs
+++ b/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/Thread.cs
diff --git a/OpenSim.Scripting/EmbeddedJVM/Types/ArrayReference.cs b/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/Types/ArrayReference.cs
index 2854eab..2854eab 100644
--- a/OpenSim.Scripting/EmbeddedJVM/Types/ArrayReference.cs
+++ b/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/Types/ArrayReference.cs
diff --git a/OpenSim.Scripting/EmbeddedJVM/Types/BaseType.cs b/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/Types/BaseType.cs
index 270aa7b..270aa7b 100644
--- a/OpenSim.Scripting/EmbeddedJVM/Types/BaseType.cs
+++ b/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/Types/BaseType.cs
diff --git a/OpenSim.Scripting/EmbeddedJVM/Types/ObjectReference.cs b/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/Types/ObjectReference.cs
index da28eaa..da28eaa 100644
--- a/OpenSim.Scripting/EmbeddedJVM/Types/ObjectReference.cs
+++ b/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/Types/ObjectReference.cs
diff --git a/OpenSim.Scripting/EmbeddedJVM/Types/PrimitiveTypes/Byte.cs b/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/Types/PrimitiveTypes/Byte.cs
index 1a3ecff..1a3ecff 100644
--- a/OpenSim.Scripting/EmbeddedJVM/Types/PrimitiveTypes/Byte.cs
+++ b/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/Types/PrimitiveTypes/Byte.cs
diff --git a/OpenSim.Scripting/EmbeddedJVM/Types/PrimitiveTypes/Char.cs b/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/Types/PrimitiveTypes/Char.cs
index 19002d4..19002d4 100644
--- a/OpenSim.Scripting/EmbeddedJVM/Types/PrimitiveTypes/Char.cs
+++ b/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/Types/PrimitiveTypes/Char.cs
diff --git a/OpenSim.Scripting/EmbeddedJVM/Types/PrimitiveTypes/Float.cs b/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/Types/PrimitiveTypes/Float.cs
index 91f1679..91f1679 100644
--- a/OpenSim.Scripting/EmbeddedJVM/Types/PrimitiveTypes/Float.cs
+++ b/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/Types/PrimitiveTypes/Float.cs
diff --git a/OpenSim.Scripting/EmbeddedJVM/Types/PrimitiveTypes/Int.cs b/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/Types/PrimitiveTypes/Int.cs
index 4ecd325..4ecd325 100644
--- a/OpenSim.Scripting/EmbeddedJVM/Types/PrimitiveTypes/Int.cs
+++ b/OpenSim-Source/OpenSim.Scripting/EmbeddedJVM/Types/PrimitiveTypes/Int.cs
diff --git a/OpenSim.Storage/LocalStorageBerkeleyDB/BDBLocalStorage.cs b/OpenSim-Source/OpenSim.Storage/LocalStorageBerkeleyDB/BDBLocalStorage.cs
index d4db8c0..d4db8c0 100644
--- a/OpenSim.Storage/LocalStorageBerkeleyDB/BDBLocalStorage.cs
+++ b/OpenSim-Source/OpenSim.Storage/LocalStorageBerkeleyDB/BDBLocalStorage.cs
diff --git a/OpenSim.Storage/LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.csproj b/OpenSim-Source/OpenSim.Storage/LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.csproj
index 12c5016..12c5016 100644
--- a/OpenSim.Storage/LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.csproj
+++ b/OpenSim-Source/OpenSim.Storage/LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.csproj
diff --git a/OpenSim-Source/OpenSim.Storage/LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.csproj.user b/OpenSim-Source/OpenSim.Storage/LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.csproj.user
new file mode 100644
index 0000000..d47d65d
--- /dev/null
+++ b/OpenSim-Source/OpenSim.Storage/LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.csproj.user
@@ -0,0 +1,12 @@
1<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
4 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
5 <ReferencePath>C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-07\bin\</ReferencePath>
6 <LastOpenVersion>8.0.50727</LastOpenVersion>
7 <ProjectView>ProjectFiles</ProjectView>
8 <ProjectTrust>0</ProjectTrust>
9 </PropertyGroup>
10 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
11 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
12</Project>
diff --git a/OpenSim.Storage/LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.dll.build b/OpenSim-Source/OpenSim.Storage/LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.dll.build
index 885b088..885b088 100644
--- a/OpenSim.Storage/LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.dll.build
+++ b/OpenSim-Source/OpenSim.Storage/LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.dll.build
diff --git a/OpenSim.Storage/LocalStorageDb4o/AssemblyInfo.cs b/OpenSim-Source/OpenSim.Storage/LocalStorageDb4o/AssemblyInfo.cs
index 6610606..6610606 100644
--- a/OpenSim.Storage/LocalStorageDb4o/AssemblyInfo.cs
+++ b/OpenSim-Source/OpenSim.Storage/LocalStorageDb4o/AssemblyInfo.cs
diff --git a/OpenSim.Storage/LocalStorageDb4o/Db4LocalStorage.cs b/OpenSim-Source/OpenSim.Storage/LocalStorageDb4o/Db4LocalStorage.cs
index 5dceb7f..5dceb7f 100644
--- a/OpenSim.Storage/LocalStorageDb4o/Db4LocalStorage.cs
+++ b/OpenSim-Source/OpenSim.Storage/LocalStorageDb4o/Db4LocalStorage.cs
diff --git a/OpenSim.Storage/LocalStorageDb4o/MapStorage.cs b/OpenSim-Source/OpenSim.Storage/LocalStorageDb4o/MapStorage.cs
index db590ff..db590ff 100644
--- a/OpenSim.Storage/LocalStorageDb4o/MapStorage.cs
+++ b/OpenSim-Source/OpenSim.Storage/LocalStorageDb4o/MapStorage.cs
diff --git a/OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.csproj b/OpenSim-Source/OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.csproj
index 6504b77..6504b77 100644
--- a/OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.csproj
+++ b/OpenSim-Source/OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.csproj
diff --git a/OpenSim-Source/OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.csproj.user b/OpenSim-Source/OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.csproj.user
new file mode 100644
index 0000000..d47d65d
--- /dev/null
+++ b/OpenSim-Source/OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.csproj.user
@@ -0,0 +1,12 @@
1<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
4 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
5 <ReferencePath>C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-07\bin\</ReferencePath>
6 <LastOpenVersion>8.0.50727</LastOpenVersion>
7 <ProjectView>ProjectFiles</ProjectView>
8 <ProjectTrust>0</ProjectTrust>
9 </PropertyGroup>
10 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
11 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
12</Project>
diff --git a/OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.dll.build b/OpenSim-Source/OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.dll.build
index 8be321d..8be321d 100644
--- a/OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.dll.build
+++ b/OpenSim-Source/OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.dll.build
diff --git a/OpenSim.Storage/LocalStorageDb4o/UUIDQuery.cs b/OpenSim-Source/OpenSim.Storage/LocalStorageDb4o/UUIDQuery.cs
index ba9e139..ba9e139 100644
--- a/OpenSim.Storage/LocalStorageDb4o/UUIDQuery.cs
+++ b/OpenSim-Source/OpenSim.Storage/LocalStorageDb4o/UUIDQuery.cs
diff --git a/OpenSim.Storage/LocalStorageSQLite/OpenSim.Storage.LocalStorageSQLite.csproj b/OpenSim-Source/OpenSim.Storage/LocalStorageSQLite/OpenSim.Storage.LocalStorageSQLite.csproj
index 8039721..8039721 100644
--- a/OpenSim.Storage/LocalStorageSQLite/OpenSim.Storage.LocalStorageSQLite.csproj
+++ b/OpenSim-Source/OpenSim.Storage/LocalStorageSQLite/OpenSim.Storage.LocalStorageSQLite.csproj
diff --git a/OpenSim-Source/OpenSim.Storage/LocalStorageSQLite/OpenSim.Storage.LocalStorageSQLite.csproj.user b/OpenSim-Source/OpenSim.Storage/LocalStorageSQLite/OpenSim.Storage.LocalStorageSQLite.csproj.user
new file mode 100644
index 0000000..d47d65d
--- /dev/null
+++ b/OpenSim-Source/OpenSim.Storage/LocalStorageSQLite/OpenSim.Storage.LocalStorageSQLite.csproj.user
@@ -0,0 +1,12 @@
1<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
4 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
5 <ReferencePath>C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-07\bin\</ReferencePath>
6 <LastOpenVersion>8.0.50727</LastOpenVersion>
7 <ProjectView>ProjectFiles</ProjectView>
8 <ProjectTrust>0</ProjectTrust>
9 </PropertyGroup>
10 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
11 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
12</Project>
diff --git a/OpenSim.Storage/LocalStorageSQLite/OpenSim.Storage.LocalStorageSQLite.dll.build b/OpenSim-Source/OpenSim.Storage/LocalStorageSQLite/OpenSim.Storage.LocalStorageSQLite.dll.build
index 79c27fc..79c27fc 100644
--- a/OpenSim.Storage/LocalStorageSQLite/OpenSim.Storage.LocalStorageSQLite.dll.build
+++ b/OpenSim-Source/OpenSim.Storage/LocalStorageSQLite/OpenSim.Storage.LocalStorageSQLite.dll.build
diff --git a/OpenSim.Storage/LocalStorageSQLite/Properties/AssemblyInfo.cs b/OpenSim-Source/OpenSim.Storage/LocalStorageSQLite/Properties/AssemblyInfo.cs
index fe81f8a..fe81f8a 100644
--- a/OpenSim.Storage/LocalStorageSQLite/Properties/AssemblyInfo.cs
+++ b/OpenSim-Source/OpenSim.Storage/LocalStorageSQLite/Properties/AssemblyInfo.cs
diff --git a/OpenSim.Storage/LocalStorageSQLite/SQLiteLocalStorage.cs b/OpenSim-Source/OpenSim.Storage/LocalStorageSQLite/SQLiteLocalStorage.cs
index 368405b..368405b 100644
--- a/OpenSim.Storage/LocalStorageSQLite/SQLiteLocalStorage.cs
+++ b/OpenSim-Source/OpenSim.Storage/LocalStorageSQLite/SQLiteLocalStorage.cs
diff --git a/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.csproj b/OpenSim-Source/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.csproj
index 5a73897..1cdfaf6 100644
--- a/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.csproj
+++ b/OpenSim-Source/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.csproj
@@ -66,10 +66,6 @@
66 <HintPath>System.dll</HintPath> 66 <HintPath>System.dll</HintPath>
67 <Private>False</Private> 67 <Private>False</Private>
68 </Reference> 68 </Reference>
69 <Reference Include="System.Drawing" >
70 <HintPath>System.Drawing.dll</HintPath>
71 <Private>False</Private>
72 </Reference>
73 <Reference Include="System.Data" > 69 <Reference Include="System.Data" >
74 <HintPath>System.Data.dll</HintPath> 70 <HintPath>System.Data.dll</HintPath>
75 <Private>False</Private> 71 <Private>False</Private>
diff --git a/OpenSim-Source/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.csproj.user b/OpenSim-Source/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.csproj.user
new file mode 100644
index 0000000..d47d65d
--- /dev/null
+++ b/OpenSim-Source/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.csproj.user
@@ -0,0 +1,12 @@
1<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
4 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
5 <ReferencePath>C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-07\bin\</ReferencePath>
6 <LastOpenVersion>8.0.50727</LastOpenVersion>
7 <ProjectView>ProjectFiles</ProjectView>
8 <ProjectTrust>0</ProjectTrust>
9 </PropertyGroup>
10 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
11 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
12</Project>
diff --git a/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.dll.build b/OpenSim-Source/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.dll.build
index 86c6a5c..e1a3d2d 100644
--- a/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.dll.build
+++ b/OpenSim-Source/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.dll.build
@@ -19,11 +19,10 @@
19 <include name="${project::get-base-directory()}" /> 19 <include name="${project::get-base-directory()}" />
20 <include name="${project::get-base-directory()}/${build.dir}" /> 20 <include name="${project::get-base-directory()}/${build.dir}" />
21 </lib> 21 </lib>
22 <include name="../bin/libTerrain-BSD.dll" />
23 <include name="System.dll" /> 22 <include name="System.dll" />
24 <include name="System.Drawing.dll" />
25 <include name="System.Data.dll" /> 23 <include name="System.Data.dll" />
26 <include name="System.Xml.dll" /> 24 <include name="System.Xml.dll" />
25 <include name="../bin/libTerrain-BSD.dll" />
27 </references> 26 </references>
28 </csc> 27 </csc>
29 <echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../bin/" /> 28 <echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../bin/" />
diff --git a/OpenSim.Terrain.BasicTerrain/Properties/AssemblyInfo.cs b/OpenSim-Source/OpenSim.Terrain.BasicTerrain/Properties/AssemblyInfo.cs
index bd74993..bd74993 100644
--- a/OpenSim.Terrain.BasicTerrain/Properties/AssemblyInfo.cs
+++ b/OpenSim-Source/OpenSim.Terrain.BasicTerrain/Properties/AssemblyInfo.cs
diff --git a/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs b/OpenSim-Source/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs
index a0f37f9..a0f37f9 100644
--- a/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs
+++ b/OpenSim-Source/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs
diff --git a/OpenSim/Application.cs b/OpenSim-Source/OpenSim/Application.cs
index 3f9c0ec..3f9c0ec 100644
--- a/OpenSim/Application.cs
+++ b/OpenSim-Source/OpenSim/Application.cs
diff --git a/OpenSim/OpenSim.csproj b/OpenSim-Source/OpenSim/OpenSim.csproj
index 4456fc7..4456fc7 100644
--- a/OpenSim/OpenSim.csproj
+++ b/OpenSim-Source/OpenSim/OpenSim.csproj
diff --git a/OpenSim-Source/OpenSim/OpenSim.csproj.user b/OpenSim-Source/OpenSim/OpenSim.csproj.user
new file mode 100644
index 0000000..1422ebf
--- /dev/null
+++ b/OpenSim-Source/OpenSim/OpenSim.csproj.user
@@ -0,0 +1,13 @@
1<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
4 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
5 <StartArguments>-loginserver -sandbox -accounts</StartArguments>
6 <ReferencePath>C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-07\bin\</ReferencePath>
7 <LastOpenVersion>8.0.50727</LastOpenVersion>
8 <ProjectView>ProjectFiles</ProjectView>
9 <ProjectTrust>0</ProjectTrust>
10 </PropertyGroup>
11 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
12 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
13</Project>
diff --git a/OpenSim/OpenSim.exe.build b/OpenSim-Source/OpenSim/OpenSim.exe.build
index 19d0b28..19d0b28 100644
--- a/OpenSim/OpenSim.exe.build
+++ b/OpenSim-Source/OpenSim/OpenSim.exe.build
diff --git a/OpenSim/OpenSimMain.cs b/OpenSim-Source/OpenSim/OpenSimMain.cs
index 9025316..9025316 100644
--- a/OpenSim/OpenSimMain.cs
+++ b/OpenSim-Source/OpenSim/OpenSimMain.cs