diff options
Diffstat (limited to 'OpenSim-Source/OpenSim.RegionServer/world/Avatar.Update.cs')
-rw-r--r-- | OpenSim-Source/OpenSim.RegionServer/world/Avatar.Update.cs | 317 |
1 files changed, 317 insertions, 0 deletions
diff --git a/OpenSim-Source/OpenSim.RegionServer/world/Avatar.Update.cs b/OpenSim-Source/OpenSim.RegionServer/world/Avatar.Update.cs new file mode 100644 index 0000000..e49fab3 --- /dev/null +++ b/OpenSim-Source/OpenSim.RegionServer/world/Avatar.Update.cs | |||
@@ -0,0 +1,317 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using libsecondlife; | ||
5 | using libsecondlife.Packets; | ||
6 | |||
7 | namespace OpenSim.world | ||
8 | { | ||
9 | partial class Avatar | ||
10 | { | ||
11 | public override void update() | ||
12 | { | ||
13 | if (this._physActor == null) | ||
14 | { | ||
15 | //HACKHACK: Note to work out why this entity does not have a physics actor | ||
16 | // and prehaps create one. | ||
17 | return; | ||
18 | } | ||
19 | libsecondlife.LLVector3 pos2 = new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z); | ||
20 | if (this.updateflag) | ||
21 | { | ||
22 | //need to send movement info | ||
23 | //so create the improvedterseobjectupdate packet | ||
24 | //use CreateTerseBlock() | ||
25 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock(); | ||
26 | ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket(); | ||
27 | terse.RegionData.RegionHandle = m_regionHandle; // FIXME | ||
28 | terse.RegionData.TimeDilation = 64096; | ||
29 | terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1]; | ||
30 | terse.ObjectData[0] = terseBlock; | ||
31 | List<Avatar> avList = this.m_world.RequestAvatarList(); | ||
32 | foreach (Avatar client in avList) | ||
33 | { | ||
34 | client.SendPacketToViewer(terse); | ||
35 | } | ||
36 | |||
37 | updateflag = false; | ||
38 | //this._updateCount = 0; | ||
39 | } | ||
40 | else | ||
41 | { | ||
42 | |||
43 | if ((pos2 != this.positionLastFrame) || (this.movementflag == 16)) | ||
44 | { | ||
45 | _updateCount++; | ||
46 | if (((!PhysicsEngineFlying) && (_updateCount > 3)) || (PhysicsEngineFlying) && (_updateCount > 0)) | ||
47 | { | ||
48 | //It has been a while since last update was sent so lets send one. | ||
49 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock(); | ||
50 | ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket(); | ||
51 | terse.RegionData.RegionHandle = m_regionHandle; // FIXME | ||
52 | terse.RegionData.TimeDilation = 64096; | ||
53 | terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1]; | ||
54 | terse.ObjectData[0] = terseBlock; | ||
55 | List<Avatar> avList = this.m_world.RequestAvatarList(); | ||
56 | foreach (Avatar client in avList) | ||
57 | { | ||
58 | client.SendPacketToViewer(terse); | ||
59 | } | ||
60 | _updateCount = 0; | ||
61 | } | ||
62 | |||
63 | if (this.movementflag == 16) | ||
64 | { | ||
65 | movementflag = 0; | ||
66 | } | ||
67 | } | ||
68 | |||
69 | } | ||
70 | this.positionLastFrame = pos2; | ||
71 | |||
72 | if (!this.ControllingClient.m_sandboxMode) | ||
73 | { | ||
74 | if (pos2.X < 0) | ||
75 | { | ||
76 | ControllingClient.CrossSimBorder(new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z)); | ||
77 | } | ||
78 | |||
79 | if (pos2.Y < 0) | ||
80 | { | ||
81 | ControllingClient.CrossSimBorder(new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z)); | ||
82 | } | ||
83 | |||
84 | if (pos2.X > 255) | ||
85 | { | ||
86 | ControllingClient.CrossSimBorder(new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z)); | ||
87 | } | ||
88 | |||
89 | if (pos2.Y > 255) | ||
90 | { | ||
91 | ControllingClient.CrossSimBorder(new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z)); | ||
92 | } | ||
93 | } | ||
94 | |||
95 | } | ||
96 | public void SendUpdateToOtherClient(Avatar remoteAvatar) | ||
97 | { | ||
98 | ObjectUpdatePacket objupdate = CreateUpdatePacket(); | ||
99 | remoteAvatar.SendPacketToViewer(objupdate); | ||
100 | } | ||
101 | |||
102 | public ObjectUpdatePacket CreateUpdatePacket() | ||
103 | { | ||
104 | System.Text.Encoding _enc = System.Text.Encoding.ASCII; | ||
105 | //send a objectupdate packet with information about the clients avatar | ||
106 | ObjectUpdatePacket objupdate = new ObjectUpdatePacket(); | ||
107 | objupdate.RegionData.RegionHandle = m_regionHandle; | ||
108 | objupdate.RegionData.TimeDilation = 64096; | ||
109 | objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1]; | ||
110 | |||
111 | objupdate.ObjectData[0] = AvatarTemplate; | ||
112 | //give this avatar object a local id and assign the user a name | ||
113 | objupdate.ObjectData[0].ID = this.localid; | ||
114 | objupdate.ObjectData[0].FullID = ControllingClient.AgentID; | ||
115 | objupdate.ObjectData[0].NameValue = _enc.GetBytes("FirstName STRING RW SV " + firstname + "\nLastName STRING RW SV " + lastname + " \0"); | ||
116 | |||
117 | libsecondlife.LLVector3 pos2 = new LLVector3((float)this._physActor.Position.X, (float)this._physActor.Position.Y, (float)this._physActor.Position.Z); | ||
118 | |||
119 | byte[] pb = pos2.GetBytes(); | ||
120 | |||
121 | Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length); | ||
122 | return objupdate; | ||
123 | } | ||
124 | |||
125 | public void SendInitialPosition() | ||
126 | { | ||
127 | System.Text.Encoding _enc = System.Text.Encoding.ASCII; | ||
128 | //send a objectupdate packet with information about the clients avatar | ||
129 | |||
130 | ObjectUpdatePacket objupdate = new ObjectUpdatePacket(); | ||
131 | objupdate.RegionData.RegionHandle = m_regionHandle; | ||
132 | objupdate.RegionData.TimeDilation = 64096; | ||
133 | objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1]; | ||
134 | objupdate.ObjectData[0] = AvatarTemplate; | ||
135 | //give this avatar object a local id and assign the user a name | ||
136 | |||
137 | objupdate.ObjectData[0].ID = this.localid; | ||
138 | this.uuid = objupdate.ObjectData[0].FullID = ControllingClient.AgentID; | ||
139 | objupdate.ObjectData[0].NameValue = _enc.GetBytes("FirstName STRING RW SV " + firstname + "\nLastName STRING RW SV " + lastname + " \0"); | ||
140 | libsecondlife.LLVector3 pos2 = new LLVector3((float)this.Pos.X, (float)this.Pos.Y, (float)this.Pos.Z); | ||
141 | byte[] pb = pos2.GetBytes(); | ||
142 | Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length); | ||
143 | m_world._localNumber++; | ||
144 | |||
145 | List<Avatar> avList = this.m_world.RequestAvatarList(); | ||
146 | foreach (Avatar client in avList) | ||
147 | { | ||
148 | client.SendPacketToViewer(objupdate); | ||
149 | if (client.ControllingClient.AgentID != this.ControllingClient.AgentID) | ||
150 | { | ||
151 | SendAppearanceToOtherAgent(client); | ||
152 | } | ||
153 | } | ||
154 | } | ||
155 | |||
156 | public void SendOurAppearance() | ||
157 | { | ||
158 | ControllingClient.SendAppearance(this.Wearables); | ||
159 | } | ||
160 | |||
161 | public void SendOurAppearance(ClientView OurClient) | ||
162 | { | ||
163 | //event handler for wearables request | ||
164 | this.SendOurAppearance(); | ||
165 | } | ||
166 | |||
167 | public void SendAppearanceToOtherAgent(Avatar avatarInfo) | ||
168 | { | ||
169 | AvatarAppearancePacket avp = new AvatarAppearancePacket(); | ||
170 | avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218]; | ||
171 | avp.ObjectData.TextureEntry = this.avatarAppearanceTexture.ToBytes(); | ||
172 | |||
173 | AvatarAppearancePacket.VisualParamBlock avblock = null; | ||
174 | for (int i = 0; i < 218; i++) | ||
175 | { | ||
176 | avblock = new AvatarAppearancePacket.VisualParamBlock(); | ||
177 | avblock.ParamValue = visualParams[i]; | ||
178 | avp.VisualParam[i] = avblock; | ||
179 | } | ||
180 | |||
181 | avp.Sender.IsTrial = false; | ||
182 | avp.Sender.ID = ControllingClient.AgentID; | ||
183 | avatarInfo.SendPacketToViewer(avp); | ||
184 | } | ||
185 | |||
186 | public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam) | ||
187 | { | ||
188 | LLObject.TextureEntry tex = new LLObject.TextureEntry(texture, 0, texture.Length); | ||
189 | this.avatarAppearanceTexture = tex; | ||
190 | |||
191 | for (int i = 0; i < visualParam.Length; i++) | ||
192 | { | ||
193 | this.visualParams[i] = visualParam[i].ParamValue; | ||
194 | } | ||
195 | |||
196 | List<Avatar> avList = this.m_world.RequestAvatarList(); | ||
197 | foreach (Avatar client in avList) | ||
198 | { | ||
199 | if (client.ControllingClient.AgentID != this.ControllingClient.AgentID) | ||
200 | { | ||
201 | SendAppearanceToOtherAgent(client); | ||
202 | } | ||
203 | } | ||
204 | } | ||
205 | |||
206 | public ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateTerseBlock() | ||
207 | { | ||
208 | byte[] bytes = new byte[60]; | ||
209 | int i = 0; | ||
210 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock(); | ||
211 | |||
212 | dat.TextureEntry = new byte[0];// AvatarTemplate.TextureEntry; | ||
213 | libsecondlife.LLVector3 pos2 = new LLVector3(0, 0, 0); | ||
214 | lock (m_world.LockPhysicsEngine) | ||
215 | { | ||
216 | pos2 = new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z); | ||
217 | } | ||
218 | |||
219 | uint ID = this.localid; | ||
220 | |||
221 | bytes[i++] = (byte)(ID % 256); | ||
222 | bytes[i++] = (byte)((ID >> 8) % 256); | ||
223 | bytes[i++] = (byte)((ID >> 16) % 256); | ||
224 | bytes[i++] = (byte)((ID >> 24) % 256); | ||
225 | bytes[i++] = 0; | ||
226 | bytes[i++] = 1; | ||
227 | i += 14; | ||
228 | bytes[i++] = 128; | ||
229 | bytes[i++] = 63; | ||
230 | |||
231 | byte[] pb = pos2.GetBytes(); | ||
232 | Array.Copy(pb, 0, bytes, i, pb.Length); | ||
233 | i += 12; | ||
234 | ushort InternVelocityX; | ||
235 | ushort InternVelocityY; | ||
236 | ushort InternVelocityZ; | ||
237 | Axiom.MathLib.Vector3 internDirec = new Axiom.MathLib.Vector3(0, 0, 0); | ||
238 | lock (m_world.LockPhysicsEngine) | ||
239 | { | ||
240 | internDirec = new Axiom.MathLib.Vector3(this._physActor.Velocity.X, this._physActor.Velocity.Y, this._physActor.Velocity.Z); | ||
241 | } | ||
242 | internDirec = internDirec / 128.0f; | ||
243 | internDirec.x += 1; | ||
244 | internDirec.y += 1; | ||
245 | internDirec.z += 1; | ||
246 | |||
247 | InternVelocityX = (ushort)(32768 * internDirec.x); | ||
248 | InternVelocityY = (ushort)(32768 * internDirec.y); | ||
249 | InternVelocityZ = (ushort)(32768 * internDirec.z); | ||
250 | |||
251 | ushort ac = 32767; | ||
252 | bytes[i++] = (byte)(InternVelocityX % 256); | ||
253 | bytes[i++] = (byte)((InternVelocityX >> 8) % 256); | ||
254 | bytes[i++] = (byte)(InternVelocityY % 256); | ||
255 | bytes[i++] = (byte)((InternVelocityY >> 8) % 256); | ||
256 | bytes[i++] = (byte)(InternVelocityZ % 256); | ||
257 | bytes[i++] = (byte)((InternVelocityZ >> 8) % 256); | ||
258 | |||
259 | //accel | ||
260 | bytes[i++] = (byte)(ac % 256); | ||
261 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
262 | bytes[i++] = (byte)(ac % 256); | ||
263 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
264 | bytes[i++] = (byte)(ac % 256); | ||
265 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
266 | |||
267 | //rot | ||
268 | bytes[i++] = (byte)(ac % 256); | ||
269 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
270 | bytes[i++] = (byte)(ac % 256); | ||
271 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
272 | bytes[i++] = (byte)(ac % 256); | ||
273 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
274 | bytes[i++] = (byte)(ac % 256); | ||
275 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
276 | |||
277 | //rotation vel | ||
278 | bytes[i++] = (byte)(ac % 256); | ||
279 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
280 | bytes[i++] = (byte)(ac % 256); | ||
281 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
282 | bytes[i++] = (byte)(ac % 256); | ||
283 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
284 | |||
285 | dat.Data = bytes; | ||
286 | return (dat); | ||
287 | } | ||
288 | |||
289 | // Sends animation update | ||
290 | public void SendAnimPack(LLUUID animID, int seq) | ||
291 | { | ||
292 | AvatarAnimationPacket ani = new AvatarAnimationPacket(); | ||
293 | ani.AnimationSourceList = new AvatarAnimationPacket.AnimationSourceListBlock[1]; | ||
294 | ani.AnimationSourceList[0] = new AvatarAnimationPacket.AnimationSourceListBlock(); | ||
295 | ani.AnimationSourceList[0].ObjectID = ControllingClient.AgentID; | ||
296 | ani.Sender = new AvatarAnimationPacket.SenderBlock(); | ||
297 | ani.Sender.ID = ControllingClient.AgentID; | ||
298 | ani.AnimationList = new AvatarAnimationPacket.AnimationListBlock[1]; | ||
299 | ani.AnimationList[0] = new AvatarAnimationPacket.AnimationListBlock(); | ||
300 | ani.AnimationList[0].AnimID = this.current_anim = animID; | ||
301 | ani.AnimationList[0].AnimSequenceID = this.anim_seq = seq; | ||
302 | |||
303 | List<Avatar> avList = this.m_world.RequestAvatarList(); | ||
304 | foreach (Avatar client in avList) | ||
305 | { | ||
306 | client.SendPacketToViewer(ani); | ||
307 | } | ||
308 | |||
309 | } | ||
310 | |||
311 | public void SendAnimPack() | ||
312 | { | ||
313 | this.SendAnimPack(this.current_anim, this.anim_seq); | ||
314 | } | ||
315 | |||
316 | } | ||
317 | } | ||