diff options
Diffstat (limited to 'OpenSim-Source/OpenSim.RegionServer/ClientViewBase.cs')
-rw-r--r-- | OpenSim-Source/OpenSim.RegionServer/ClientViewBase.cs | 299 |
1 files changed, 299 insertions, 0 deletions
diff --git a/OpenSim-Source/OpenSim.RegionServer/ClientViewBase.cs b/OpenSim-Source/OpenSim.RegionServer/ClientViewBase.cs new file mode 100644 index 0000000..572dbce --- /dev/null +++ b/OpenSim-Source/OpenSim.RegionServer/ClientViewBase.cs | |||
@@ -0,0 +1,299 @@ | |||
1 | using System; | ||
2 | using System.Collections; | ||
3 | using System.Collections.Generic; | ||
4 | using libsecondlife; | ||
5 | using libsecondlife.Packets; | ||
6 | using System.Net; | ||
7 | using System.Net.Sockets; | ||
8 | using System.IO; | ||
9 | using System.Threading; | ||
10 | using System.Timers; | ||
11 | using OpenSim.Framework.Utilities; | ||
12 | using OpenSim.Framework.Interfaces; | ||
13 | |||
14 | namespace OpenSim | ||
15 | { | ||
16 | public class ClientViewBase | ||
17 | { | ||
18 | protected BlockingQueue<QueItem> PacketQueue; | ||
19 | protected Dictionary<uint, uint> PendingAcks = new Dictionary<uint, uint>(); | ||
20 | protected Dictionary<uint, Packet> NeedAck = new Dictionary<uint, Packet>(); | ||
21 | |||
22 | protected System.Timers.Timer AckTimer; | ||
23 | protected uint Sequence = 0; | ||
24 | protected object SequenceLock = new object(); | ||
25 | protected const int MAX_APPENDED_ACKS = 10; | ||
26 | protected const int RESEND_TIMEOUT = 4000; | ||
27 | protected const int MAX_SEQUENCE = 0xFFFFFF; | ||
28 | |||
29 | public uint CircuitCode; | ||
30 | public EndPoint userEP; | ||
31 | |||
32 | protected OpenSimNetworkHandler m_networkServer; | ||
33 | |||
34 | public ClientViewBase() | ||
35 | { | ||
36 | |||
37 | } | ||
38 | |||
39 | protected virtual void ProcessInPacket(Packet Pack) | ||
40 | { | ||
41 | |||
42 | } | ||
43 | |||
44 | protected virtual void ProcessOutPacket(Packet Pack) | ||
45 | { | ||
46 | // Keep track of when this packet was sent out | ||
47 | Pack.TickCount = Environment.TickCount; | ||
48 | |||
49 | if (!Pack.Header.Resent) | ||
50 | { | ||
51 | // Set the sequence number | ||
52 | lock (SequenceLock) | ||
53 | { | ||
54 | if (Sequence >= MAX_SEQUENCE) | ||
55 | Sequence = 1; | ||
56 | else | ||
57 | Sequence++; | ||
58 | Pack.Header.Sequence = Sequence; | ||
59 | } | ||
60 | |||
61 | if (Pack.Header.Reliable) //DIRTY HACK | ||
62 | { | ||
63 | lock (NeedAck) | ||
64 | { | ||
65 | if (!NeedAck.ContainsKey(Pack.Header.Sequence)) | ||
66 | { | ||
67 | try | ||
68 | { | ||
69 | NeedAck.Add(Pack.Header.Sequence, Pack); | ||
70 | } | ||
71 | catch (Exception e) // HACKY | ||
72 | { | ||
73 | e.ToString(); | ||
74 | // Ignore | ||
75 | // Seems to throw a exception here occasionally | ||
76 | // of 'duplicate key' despite being locked. | ||
77 | // !?!?!? | ||
78 | } | ||
79 | } | ||
80 | else | ||
81 | { | ||
82 | // Client.Log("Attempted to add a duplicate sequence number (" + | ||
83 | // packet.Header.Sequence + ") to the NeedAck dictionary for packet type " + | ||
84 | // packet.Type.ToString(), Helpers.LogLevel.Warning); | ||
85 | } | ||
86 | } | ||
87 | |||
88 | // Don't append ACKs to resent packets, in case that's what was causing the | ||
89 | // delivery to fail | ||
90 | if (!Pack.Header.Resent) | ||
91 | { | ||
92 | // Append any ACKs that need to be sent out to this packet | ||
93 | lock (PendingAcks) | ||
94 | { | ||
95 | if (PendingAcks.Count > 0 && PendingAcks.Count < MAX_APPENDED_ACKS && | ||
96 | Pack.Type != PacketType.PacketAck && | ||
97 | Pack.Type != PacketType.LogoutRequest) | ||
98 | { | ||
99 | Pack.Header.AckList = new uint[PendingAcks.Count]; | ||
100 | int i = 0; | ||
101 | |||
102 | foreach (uint ack in PendingAcks.Values) | ||
103 | { | ||
104 | Pack.Header.AckList[i] = ack; | ||
105 | i++; | ||
106 | } | ||
107 | |||
108 | PendingAcks.Clear(); | ||
109 | Pack.Header.AppendedAcks = true; | ||
110 | } | ||
111 | } | ||
112 | } | ||
113 | } | ||
114 | } | ||
115 | |||
116 | byte[] ZeroOutBuffer = new byte[4096]; | ||
117 | byte[] sendbuffer; | ||
118 | sendbuffer = Pack.ToBytes(); | ||
119 | |||
120 | try | ||
121 | { | ||
122 | if (Pack.Header.Zerocoded) | ||
123 | { | ||
124 | int packetsize = Helpers.ZeroEncode(sendbuffer, sendbuffer.Length, ZeroOutBuffer); | ||
125 | m_networkServer.SendPacketTo(ZeroOutBuffer, packetsize, SocketFlags.None, CircuitCode);//userEP); | ||
126 | } | ||
127 | else | ||
128 | { | ||
129 | m_networkServer.SendPacketTo(sendbuffer, sendbuffer.Length, SocketFlags.None, CircuitCode); //userEP); | ||
130 | } | ||
131 | } | ||
132 | catch (Exception) | ||
133 | { | ||
134 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "OpenSimClient.cs:ProcessOutPacket() - WARNING: Socket exception occurred on connection " + userEP.ToString() + " - killing thread"); | ||
135 | this.KillThread(); | ||
136 | } | ||
137 | |||
138 | } | ||
139 | |||
140 | public virtual void InPacket(Packet NewPack) | ||
141 | { | ||
142 | // Handle appended ACKs | ||
143 | if (NewPack.Header.AppendedAcks) | ||
144 | { | ||
145 | lock (NeedAck) | ||
146 | { | ||
147 | foreach (uint ack in NewPack.Header.AckList) | ||
148 | { | ||
149 | NeedAck.Remove(ack); | ||
150 | } | ||
151 | } | ||
152 | } | ||
153 | |||
154 | // Handle PacketAck packets | ||
155 | if (NewPack.Type == PacketType.PacketAck) | ||
156 | { | ||
157 | PacketAckPacket ackPacket = (PacketAckPacket)NewPack; | ||
158 | |||
159 | lock (NeedAck) | ||
160 | { | ||
161 | foreach (PacketAckPacket.PacketsBlock block in ackPacket.Packets) | ||
162 | { | ||
163 | NeedAck.Remove(block.ID); | ||
164 | } | ||
165 | } | ||
166 | } | ||
167 | else if ((NewPack.Type == PacketType.StartPingCheck)) | ||
168 | { | ||
169 | //reply to pingcheck | ||
170 | libsecondlife.Packets.StartPingCheckPacket startPing = (libsecondlife.Packets.StartPingCheckPacket)NewPack; | ||
171 | libsecondlife.Packets.CompletePingCheckPacket endPing = new CompletePingCheckPacket(); | ||
172 | endPing.PingID.PingID = startPing.PingID.PingID; | ||
173 | OutPacket(endPing); | ||
174 | } | ||
175 | else | ||
176 | { | ||
177 | QueItem item = new QueItem(); | ||
178 | item.Packet = NewPack; | ||
179 | item.Incoming = true; | ||
180 | this.PacketQueue.Enqueue(item); | ||
181 | } | ||
182 | |||
183 | } | ||
184 | |||
185 | public virtual void OutPacket(Packet NewPack) | ||
186 | { | ||
187 | QueItem item = new QueItem(); | ||
188 | item.Packet = NewPack; | ||
189 | item.Incoming = false; | ||
190 | this.PacketQueue.Enqueue(item); | ||
191 | } | ||
192 | |||
193 | # region Low Level Packet Methods | ||
194 | |||
195 | protected void ack_pack(Packet Pack) | ||
196 | { | ||
197 | if (Pack.Header.Reliable) | ||
198 | { | ||
199 | libsecondlife.Packets.PacketAckPacket ack_it = new PacketAckPacket(); | ||
200 | ack_it.Packets = new PacketAckPacket.PacketsBlock[1]; | ||
201 | ack_it.Packets[0] = new PacketAckPacket.PacketsBlock(); | ||
202 | ack_it.Packets[0].ID = Pack.Header.Sequence; | ||
203 | ack_it.Header.Reliable = false; | ||
204 | |||
205 | OutPacket(ack_it); | ||
206 | |||
207 | } | ||
208 | /* | ||
209 | if (Pack.Header.Reliable) | ||
210 | { | ||
211 | lock (PendingAcks) | ||
212 | { | ||
213 | uint sequence = (uint)Pack.Header.Sequence; | ||
214 | if (!PendingAcks.ContainsKey(sequence)) { PendingAcks[sequence] = sequence; } | ||
215 | } | ||
216 | }*/ | ||
217 | } | ||
218 | |||
219 | protected void ResendUnacked() | ||
220 | { | ||
221 | int now = Environment.TickCount; | ||
222 | |||
223 | lock (NeedAck) | ||
224 | { | ||
225 | foreach (Packet packet in NeedAck.Values) | ||
226 | { | ||
227 | if ((now - packet.TickCount > RESEND_TIMEOUT) && (!packet.Header.Resent)) | ||
228 | { | ||
229 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE, "Resending " + packet.Type.ToString() + " packet, " + | ||
230 | (now - packet.TickCount) + "ms have passed"); | ||
231 | |||
232 | packet.Header.Resent = true; | ||
233 | OutPacket(packet); | ||
234 | } | ||
235 | } | ||
236 | } | ||
237 | } | ||
238 | |||
239 | protected void SendAcks() | ||
240 | { | ||
241 | lock (PendingAcks) | ||
242 | { | ||
243 | if (PendingAcks.Count > 0) | ||
244 | { | ||
245 | if (PendingAcks.Count > 250) | ||
246 | { | ||
247 | // FIXME: Handle the odd case where we have too many pending ACKs queued up | ||
248 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE, "Too many ACKs queued up!"); | ||
249 | return; | ||
250 | } | ||
251 | |||
252 | //OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Sending PacketAck"); | ||
253 | |||
254 | |||
255 | int i = 0; | ||
256 | PacketAckPacket acks = new PacketAckPacket(); | ||
257 | acks.Packets = new PacketAckPacket.PacketsBlock[PendingAcks.Count]; | ||
258 | |||
259 | foreach (uint ack in PendingAcks.Values) | ||
260 | { | ||
261 | acks.Packets[i] = new PacketAckPacket.PacketsBlock(); | ||
262 | acks.Packets[i].ID = ack; | ||
263 | i++; | ||
264 | } | ||
265 | |||
266 | acks.Header.Reliable = false; | ||
267 | OutPacket(acks); | ||
268 | |||
269 | PendingAcks.Clear(); | ||
270 | } | ||
271 | } | ||
272 | } | ||
273 | |||
274 | protected void AckTimer_Elapsed(object sender, ElapsedEventArgs ea) | ||
275 | { | ||
276 | SendAcks(); | ||
277 | ResendUnacked(); | ||
278 | } | ||
279 | #endregion | ||
280 | |||
281 | protected virtual void KillThread() | ||
282 | { | ||
283 | |||
284 | } | ||
285 | |||
286 | #region Nested Classes | ||
287 | |||
288 | public class QueItem | ||
289 | { | ||
290 | public QueItem() | ||
291 | { | ||
292 | } | ||
293 | |||
294 | public Packet Packet; | ||
295 | public bool Incoming; | ||
296 | } | ||
297 | #endregion | ||
298 | } | ||
299 | } | ||