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1/*
2* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
3*
4* Redistribution and use in source and binary forms, with or without
5* modification, are permitted provided that the following conditions are met:
6* * Redistributions of source code must retain the above copyright
7* notice, this list of conditions and the following disclaimer.
8* * Redistributions in binary form must reproduce the above copyright
9* notice, this list of conditions and the following disclaimer in the
10* documentation and/or other materials provided with the distribution.
11* * Neither the name of the <organization> nor the
12* names of its contributors may be used to endorse or promote products
13* derived from this software without specific prior written permission.
14*
15* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
16* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
17* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
18* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
19* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
20* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
21* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
22* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
24* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25*
26*/
27using System;
28using System.Collections.Generic;
29using System.Threading;
30using System.IO;
31using OpenSim.Framework.Interfaces;
32using OpenSim.Framework.Types;
33using OpenSim.Framework.Console;
34using libsecondlife;
35using Db4objects.Db4o;
36using Db4objects.Db4o.Query;
37using System.Collections;
38
39namespace OpenSim.GridInterfaces.Local
40{
41 /// <summary>
42 ///
43 /// </summary>
44 ///
45 public class LocalGridPlugin : IGridPlugin
46 {
47 public LocalGridPlugin()
48 {
49
50 }
51
52 public IGridServer GetGridServer()
53 {
54 return(new LocalGridServer());
55 }
56 }
57
58 public class LocalGridServer : LocalGridBase
59 {
60 public List<Login> Sessions = new List<Login>();
61
62 public LocalGridServer()
63 {
64 Sessions = new List<Login>();
65 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE,"Local Grid Server class created");
66 }
67
68 public override bool RequestConnection(LLUUID SimUUID, string sim_ip, uint sim_port)
69 {
70 return true;
71 }
72
73 public override string GetName()
74 {
75 return "Local";
76 }
77
78 public override AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitCode)
79 {
80 //we are running local
81 AuthenticateResponse user = new AuthenticateResponse();
82
83 lock(this.Sessions)
84 {
85
86 for(int i = 0; i < Sessions.Count; i++)
87 {
88 if((Sessions[i].Agent == agentID) && (Sessions[i].Session == sessionID))
89 {
90 user.Authorised = true;
91 user.LoginInfo = Sessions[i];
92 }
93 }
94 }
95 return(user);
96 }
97
98 public override bool LogoutSession(LLUUID sessionID, LLUUID agentID, uint circuitCode)
99 {
100 return(true);
101 }
102
103 public override UUIDBlock RequestUUIDBlock()
104 {
105 UUIDBlock uuidBlock = new UUIDBlock();
106 return(uuidBlock);
107 }
108
109 public override NeighbourInfo[] RequestNeighbours()
110 {
111 return null;
112 }
113
114 public override void SetServerInfo(string ServerUrl, string SendKey, string RecvKey)
115 {
116
117 }
118
119 public override IList RequestMapBlocks(int minX, int minY, int maxX, int maxY)
120 {
121 return new ArrayList();
122 }
123
124
125 public override void Close()
126 {
127
128 }
129
130 /// <summary>
131 /// used by the local login server to inform us of new sessions
132 /// </summary>
133 /// <param name="session"></param>
134 public override void AddNewSession(Login session)
135 {
136 lock(this.Sessions)
137 {
138 this.Sessions.Add(session);
139 }
140 }
141 }
142
143 public class AssetUUIDQuery : Predicate
144 {
145 private LLUUID _findID;
146
147 public AssetUUIDQuery(LLUUID find)
148 {
149 _findID = find;
150 }
151 public bool Match(AssetStorage asset)
152 {
153 return (asset.UUID == _findID);
154 }
155 }
156
157}