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1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using libsecondlife;
32
33namespace OpenGrid.Framework.Data
34{
35 /// <summary>
36 /// Information about a particular user known to the userserver
37 /// </summary>
38 public class UserProfileData
39 {
40 /// <summary>
41 /// The ID value for this user
42 /// </summary>
43 public LLUUID UUID;
44
45 /// <summary>
46 /// The first component of a users account name
47 /// </summary>
48 public string username;
49 /// <summary>
50 /// The second component of a users account name
51 /// </summary>
52 public string surname;
53
54 /// <summary>
55 /// A salted hash containing the users password, in the format md5(md5(password) + ":" + salt)
56 /// </summary>
57 /// <remarks>This is double MD5'd because the client sends an unsalted MD5 to the loginserver</remarks>
58 public string passwordHash;
59 /// <summary>
60 /// The salt used for the users hash, should be 32 bytes or longer
61 /// </summary>
62 public string passwordSalt;
63
64 /// <summary>
65 /// The regionhandle of the users preffered home region. If multiple sims occupy the same spot, the grid may decide which region the user logs into
66 /// </summary>
67 public ulong homeRegion;
68 /// <summary>
69 /// The coordinates inside the region of the home location
70 /// </summary>
71 public LLVector3 homeLocation;
72 /// <summary>
73 /// Where the user will be looking when they rez.
74 /// </summary>
75 public LLVector3 homeLookAt;
76
77 /// <summary>
78 /// A UNIX Timestamp (seconds since epoch) for the users creation
79 /// </summary>
80 public int created;
81 /// <summary>
82 /// A UNIX Timestamp for the users last login date / time
83 /// </summary>
84 public int lastLogin;
85
86 /// <summary>
87 /// A URI to the users inventory server, used for foreigners and large grids
88 /// </summary>
89 public string userInventoryURI;
90 /// <summary>
91 /// A URI to the users asset server, used for foreigners and large grids.
92 /// </summary>
93 public string userAssetURI;
94
95 /// <summary>
96 /// A uint mask containing the "I can do" fields of the users profile
97 /// </summary>
98 public uint profileCanDoMask;
99 /// <summary>
100 /// A uint mask containing the "I want to do" part of the users profile
101 /// </summary>
102 public uint profileWantDoMask; // Profile window "I want to" mask
103
104 /// <summary>
105 /// The about text listed in a users profile.
106 /// </summary>
107 public string profileAboutText;
108 /// <summary>
109 /// The first life about text listed in a users profile
110 /// </summary>
111 public string profileFirstText;
112
113 /// <summary>
114 /// The profile image for an avatar stored on the asset server
115 /// </summary>
116 public LLUUID profileImage;
117 /// <summary>
118 /// The profile image for the users first life tab
119 /// </summary>
120 public LLUUID profileFirstImage;
121 /// <summary>
122 /// The users last registered agent (filled in on the user server)
123 /// </summary>
124 public UserAgentData currentAgent;
125 }
126
127 /// <summary>
128 /// Information about a users session
129 /// </summary>
130 public class UserAgentData
131 {
132 /// <summary>
133 /// The UUID of the users avatar (not the agent!)
134 /// </summary>
135 public LLUUID UUID;
136 /// <summary>
137 /// The IP address of the user
138 /// </summary>
139 public string agentIP;
140 /// <summary>
141 /// The port of the user
142 /// </summary>
143 public uint agentPort;
144 /// <summary>
145 /// Is the user online?
146 /// </summary>
147 public bool agentOnline;
148 /// <summary>
149 /// The session ID for the user (also the agent ID)
150 /// </summary>
151 public LLUUID sessionID;
152 /// <summary>
153 /// The "secure" session ID for the user
154 /// </summary>
155 /// <remarks>Not very secure. Dont rely on it for anything more than Linden Lab does.</remarks>
156 public LLUUID secureSessionID;
157 /// <summary>
158 /// The region the user logged into initially
159 /// </summary>
160 public LLUUID regionID;
161 /// <summary>
162 /// A unix timestamp from when the user logged in
163 /// </summary>
164 public int loginTime;
165 /// <summary>
166 /// When this agent expired and logged out, 0 if still online
167 /// </summary>
168 public int logoutTime;
169 /// <summary>
170 /// Current region the user is logged into
171 /// </summary>
172 public LLUUID currentRegion;
173 /// <summary>
174 /// Region handle of the current region the user is in
175 /// </summary>
176 public ulong currentHandle;
177 /// <summary>
178 /// The position of the user within the region
179 /// </summary>
180 public LLVector3 currentPos;
181 }
182}