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Diffstat (limited to 'InventoryManager.cs')
-rw-r--r-- | InventoryManager.cs | 242 |
1 files changed, 0 insertions, 242 deletions
diff --git a/InventoryManager.cs b/InventoryManager.cs deleted file mode 100644 index 17f7f5c..0000000 --- a/InventoryManager.cs +++ /dev/null | |||
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1 | /* | ||
2 | Copyright (c) OpenSim project, http://sim.opensecondlife.org/ | ||
3 | * | ||
4 | * Redistribution and use in source and binary forms, with or without | ||
5 | * modification, are permitted provided that the following conditions are met: | ||
6 | * * Redistributions of source code must retain the above copyright | ||
7 | * notice, this list of conditions and the following disclaimer. | ||
8 | * * Redistributions in binary form must reproduce the above copyright | ||
9 | * notice, this list of conditions and the following disclaimer in the | ||
10 | * documentation and/or other materials provided with the distribution. | ||
11 | * * Neither the name of the <organization> nor the | ||
12 | * names of its contributors may be used to endorse or promote products | ||
13 | * derived from this software without specific prior written permission. | ||
14 | * | ||
15 | * THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY | ||
16 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
17 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
18 | * DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY | ||
19 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
20 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
21 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
22 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
23 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
24 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
25 | */ | ||
26 | |||
27 | using System; | ||
28 | using System.Collections.Generic; | ||
29 | using libsecondlife; | ||
30 | using libsecondlife.Packets; | ||
31 | using libsecondlife.AssetSystem; | ||
32 | using System.IO; | ||
33 | |||
34 | namespace OpenSim | ||
35 | { | ||
36 | /// <summary> | ||
37 | /// Description of InventoryManager. | ||
38 | /// </summary> | ||
39 | public class InventoryManager | ||
40 | { | ||
41 | |||
42 | public Dictionary<LLUUID, InventoryFolder> Folders; | ||
43 | public Dictionary<LLUUID, InventoryItem> Items; | ||
44 | private Server _server; | ||
45 | private System.Text.Encoding _enc = System.Text.Encoding.ASCII; | ||
46 | private const uint FULL_MASK_PERMISSIONS = 2147483647; | ||
47 | |||
48 | /// <summary> | ||
49 | /// | ||
50 | /// </summary> | ||
51 | /// <param name="serve"></param> | ||
52 | public InventoryManager(Server server) | ||
53 | { | ||
54 | _server = server; | ||
55 | Folders=new Dictionary<LLUUID, InventoryFolder>(); | ||
56 | Items=new Dictionary<LLUUID, InventoryItem>(); | ||
57 | } | ||
58 | |||
59 | /// <summary> | ||
60 | /// | ||
61 | /// </summary> | ||
62 | /// <param name="UserInfo"></param> | ||
63 | /// <param name="FolderID"></param> | ||
64 | /// <param name="Asset"></param> | ||
65 | /// <returns></returns> | ||
66 | public LLUUID AddToInventory(UserAgentInfo userInfo, LLUUID folderID, AssetBase asset) | ||
67 | { | ||
68 | if(this.Folders.ContainsKey(folderID)) | ||
69 | { | ||
70 | LLUUID NewItemID = LLUUID.Random(); | ||
71 | |||
72 | InventoryItem Item = new InventoryItem(); | ||
73 | Item.FolderID = folderID; | ||
74 | Item.OwnerID = userInfo.AgentID; | ||
75 | Item.AssetID = asset.FullID; | ||
76 | Item.ItemID = NewItemID; | ||
77 | Item.Type = asset.Type; | ||
78 | Item.Name = asset.Name; | ||
79 | Item.Description = asset.Description; | ||
80 | Item.InvType = asset.InvType; | ||
81 | this.Items.Add(Item.ItemID, Item); | ||
82 | InventoryFolder Folder = Folders[Item.FolderID]; | ||
83 | Folder.Items.Add(Item); | ||
84 | return(Item.ItemID); | ||
85 | } | ||
86 | else | ||
87 | { | ||
88 | return(null); | ||
89 | } | ||
90 | } | ||
91 | |||
92 | /// <summary> | ||
93 | /// | ||
94 | /// </summary> | ||
95 | /// <param name="UserInfo"></param> | ||
96 | /// <param name="NewFolder"></param> | ||
97 | /// <returns></returns> | ||
98 | public bool CreateNewFolder(UserAgentInfo userInfo, LLUUID newFolder) | ||
99 | { | ||
100 | InventoryFolder Folder = new InventoryFolder(); | ||
101 | Folder.FolderID = newFolder; | ||
102 | Folder.OwnerID = userInfo.AgentID; | ||
103 | this.Folders.Add(Folder.FolderID, Folder); | ||
104 | |||
105 | return(true); | ||
106 | } | ||
107 | |||
108 | /// <summary> | ||
109 | /// | ||
110 | /// </summary> | ||
111 | /// <param name="User_info"></param> | ||
112 | /// <param name="FetchDescend"></param> | ||
113 | public void FetchInventoryDescendents(UserAgentInfo userInfo, FetchInventoryDescendentsPacket FetchDescend) | ||
114 | { | ||
115 | if(FetchDescend.InventoryData.FetchItems) | ||
116 | { | ||
117 | if(this.Folders.ContainsKey(FetchDescend.InventoryData.FolderID)) | ||
118 | { | ||
119 | |||
120 | InventoryFolder Folder = this.Folders[FetchDescend.InventoryData.FolderID]; | ||
121 | InventoryDescendentsPacket Descend = new InventoryDescendentsPacket(); | ||
122 | Descend.AgentData.AgentID = userInfo.AgentID; | ||
123 | Descend.AgentData.OwnerID = Folder.OwnerID; | ||
124 | Descend.AgentData.FolderID = FetchDescend.InventoryData.FolderID; | ||
125 | Descend.AgentData.Descendents = Folder.Items.Count; | ||
126 | Descend.AgentData.Version = Folder.Items.Count; | ||
127 | |||
128 | Descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[Folder.Items.Count]; | ||
129 | for(int i = 0; i < Folder.Items.Count ; i++) | ||
130 | { | ||
131 | |||
132 | InventoryItem Item=Folder.Items[i]; | ||
133 | Descend.ItemData[i] = new InventoryDescendentsPacket.ItemDataBlock(); | ||
134 | Descend.ItemData[i].ItemID = Item.ItemID; | ||
135 | Descend.ItemData[i].AssetID = Item.AssetID; | ||
136 | Descend.ItemData[i].CreatorID = Item.CreatorID; | ||
137 | Descend.ItemData[i].BaseMask = FULL_MASK_PERMISSIONS; | ||
138 | Descend.ItemData[i].CreationDate = 1000; | ||
139 | Descend.ItemData[i].Description = _enc.GetBytes(Item.Description+"\0"); | ||
140 | Descend.ItemData[i].EveryoneMask = FULL_MASK_PERMISSIONS; | ||
141 | Descend.ItemData[i].Flags = 1; | ||
142 | Descend.ItemData[i].FolderID = Item.FolderID; | ||
143 | Descend.ItemData[i].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000"); | ||
144 | Descend.ItemData[i].GroupMask = FULL_MASK_PERMISSIONS; | ||
145 | Descend.ItemData[i].InvType = Item.InvType; | ||
146 | Descend.ItemData[i].Name = _enc.GetBytes(Item.Name+"\0"); | ||
147 | Descend.ItemData[i].NextOwnerMask = FULL_MASK_PERMISSIONS; | ||
148 | Descend.ItemData[i].OwnerID = Item.OwnerID; | ||
149 | Descend.ItemData[i].OwnerMask = FULL_MASK_PERMISSIONS; | ||
150 | Descend.ItemData[i].SalePrice = 100; | ||
151 | Descend.ItemData[i].SaleType = 0; | ||
152 | Descend.ItemData[i].Type = Item.Type; | ||
153 | Descend.ItemData[i].CRC=libsecondlife.Helpers.InventoryCRC(1000, 0, Descend.ItemData[i].InvType, Descend.ItemData[i].Type, Descend.ItemData[i].AssetID, Descend.ItemData[i].GroupID, 100, Descend.ItemData[i].OwnerID, Descend.ItemData[i].CreatorID, Descend.ItemData[i].ItemID, Descend.ItemData[i].FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS); | ||
154 | } | ||
155 | _server.SendPacket(Descend, true, userInfo); | ||
156 | |||
157 | } | ||
158 | } | ||
159 | else | ||
160 | { | ||
161 | Console.WriteLine("fetch subfolders"); | ||
162 | } | ||
163 | } | ||
164 | |||
165 | /// <summary> | ||
166 | /// | ||
167 | /// </summary> | ||
168 | /// <param name="User_info"></param> | ||
169 | public void FetchInventory(UserAgentInfo userInfo, FetchInventoryPacket FetchItems) | ||
170 | { | ||
171 | |||
172 | for(int i = 0; i < FetchItems.InventoryData.Length; i++) | ||
173 | { | ||
174 | if(this.Items.ContainsKey(FetchItems.InventoryData[i].ItemID)) | ||
175 | { | ||
176 | |||
177 | InventoryItem Item = Items[FetchItems.InventoryData[i].ItemID]; | ||
178 | FetchInventoryReplyPacket InventoryReply = new FetchInventoryReplyPacket(); | ||
179 | InventoryReply.AgentData.AgentID = userInfo.AgentID; | ||
180 | InventoryReply.InventoryData = new FetchInventoryReplyPacket.InventoryDataBlock[1]; | ||
181 | InventoryReply.InventoryData[0] = new FetchInventoryReplyPacket.InventoryDataBlock(); | ||
182 | InventoryReply.InventoryData[0].ItemID = Item.ItemID; | ||
183 | InventoryReply.InventoryData[0].AssetID = Item.AssetID; | ||
184 | InventoryReply.InventoryData[0].CreatorID = Item.CreatorID; | ||
185 | InventoryReply.InventoryData[0].BaseMask = FULL_MASK_PERMISSIONS; | ||
186 | InventoryReply.InventoryData[0].CreationDate = 1000; | ||
187 | InventoryReply.InventoryData[0].Description = _enc.GetBytes( Item.Description+"\0"); | ||
188 | InventoryReply.InventoryData[0].EveryoneMask = FULL_MASK_PERMISSIONS; | ||
189 | InventoryReply.InventoryData[0].Flags = 1; | ||
190 | InventoryReply.InventoryData[0].FolderID = Item.FolderID; | ||
191 | InventoryReply.InventoryData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000"); | ||
192 | InventoryReply.InventoryData[0].GroupMask = FULL_MASK_PERMISSIONS; | ||
193 | InventoryReply.InventoryData[0].InvType = Item.InvType; | ||
194 | InventoryReply.InventoryData[0].Name = _enc.GetBytes(Item.Name+"\0"); | ||
195 | InventoryReply.InventoryData[0].NextOwnerMask = FULL_MASK_PERMISSIONS; | ||
196 | InventoryReply.InventoryData[0].OwnerID = Item.OwnerID; | ||
197 | InventoryReply.InventoryData[0].OwnerMask = FULL_MASK_PERMISSIONS; | ||
198 | InventoryReply.InventoryData[0].SalePrice = 100; | ||
199 | InventoryReply.InventoryData[0].SaleType = 0; | ||
200 | InventoryReply.InventoryData[0].Type = Item.Type; | ||
201 | InventoryReply.InventoryData[0].CRC = libsecondlife.Helpers.InventoryCRC(1000, 0, InventoryReply.InventoryData[0].InvType, InventoryReply.InventoryData[0].Type, InventoryReply.InventoryData[0].AssetID, InventoryReply.InventoryData[0].GroupID, 100, InventoryReply.InventoryData[0].OwnerID, InventoryReply.InventoryData[0].CreatorID, InventoryReply.InventoryData[0].ItemID, InventoryReply.InventoryData[0].FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS); | ||
202 | _server.SendPacket(InventoryReply, true, userInfo); | ||
203 | } | ||
204 | } | ||
205 | } | ||
206 | } | ||
207 | |||
208 | public class InventoryFolder | ||
209 | { | ||
210 | public List<InventoryItem> Items; | ||
211 | //public List<InventoryFolder> Subfolders; | ||
212 | |||
213 | public LLUUID FolderID; | ||
214 | public LLUUID OwnerID; | ||
215 | public LLUUID ParentID; | ||
216 | |||
217 | |||
218 | public InventoryFolder() | ||
219 | { | ||
220 | Items = new List<InventoryItem>(); | ||
221 | } | ||
222 | |||
223 | } | ||
224 | |||
225 | public class InventoryItem | ||
226 | { | ||
227 | public LLUUID FolderID; | ||
228 | public LLUUID OwnerID; | ||
229 | public LLUUID ItemID; | ||
230 | public LLUUID AssetID; | ||
231 | public LLUUID CreatorID = LLUUID.Zero; | ||
232 | public sbyte InvType; | ||
233 | public sbyte Type; | ||
234 | public string Name; | ||
235 | public string Description; | ||
236 | |||
237 | public InventoryItem() | ||
238 | { | ||
239 | |||
240 | } | ||
241 | } | ||
242 | } | ||