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-rw-r--r--InventoryManager.cs172
1 files changed, 86 insertions, 86 deletions
diff --git a/InventoryManager.cs b/InventoryManager.cs
index 72c9607..17f7f5c 100644
--- a/InventoryManager.cs
+++ b/InventoryManager.cs
@@ -38,20 +38,20 @@ namespace OpenSim
38 /// </summary> 38 /// </summary>
39 public class InventoryManager 39 public class InventoryManager
40 { 40 {
41 private System.Text.Encoding enc = System.Text.Encoding.ASCII; 41
42 public Dictionary<LLUUID, InventoryFolder> Folders; 42 public Dictionary<LLUUID, InventoryFolder> Folders;
43 public Dictionary<LLUUID, InventoryItem> Items; 43 public Dictionary<LLUUID, InventoryItem> Items;
44 private Server server; 44 private Server _server;
45 45 private System.Text.Encoding _enc = System.Text.Encoding.ASCII;
46 private const uint FULL_MASK_PERMISSIONS = 2147483647; 46 private const uint FULL_MASK_PERMISSIONS = 2147483647;
47 47
48 /// <summary> 48 /// <summary>
49 /// 49 ///
50 /// </summary> 50 /// </summary>
51 /// <param name="serve"></param> 51 /// <param name="serve"></param>
52 public InventoryManager(Server serve) 52 public InventoryManager(Server server)
53 { 53 {
54 server=serve; 54 _server = server;
55 Folders=new Dictionary<LLUUID, InventoryFolder>(); 55 Folders=new Dictionary<LLUUID, InventoryFolder>();
56 Items=new Dictionary<LLUUID, InventoryItem>(); 56 Items=new Dictionary<LLUUID, InventoryItem>();
57 } 57 }
@@ -63,23 +63,23 @@ namespace OpenSim
63 /// <param name="FolderID"></param> 63 /// <param name="FolderID"></param>
64 /// <param name="Asset"></param> 64 /// <param name="Asset"></param>
65 /// <returns></returns> 65 /// <returns></returns>
66 public LLUUID AddToInventory(User_Agent_info UserInfo, LLUUID FolderID,AssetBase Asset) 66 public LLUUID AddToInventory(UserAgentInfo userInfo, LLUUID folderID, AssetBase asset)
67 { 67 {
68 if(this.Folders.ContainsKey(FolderID)) 68 if(this.Folders.ContainsKey(folderID))
69 { 69 {
70 LLUUID NewItemID=LLUUID.Random(); 70 LLUUID NewItemID = LLUUID.Random();
71 71
72 InventoryItem Item=new InventoryItem(); 72 InventoryItem Item = new InventoryItem();
73 Item.FolderID=FolderID; 73 Item.FolderID = folderID;
74 Item.OwnerID=UserInfo.AgentID; 74 Item.OwnerID = userInfo.AgentID;
75 Item.AssetID=Asset.Full_ID; 75 Item.AssetID = asset.FullID;
76 Item.ItemID=NewItemID; 76 Item.ItemID = NewItemID;
77 Item.Type=Asset.Type; 77 Item.Type = asset.Type;
78 Item.Name=Asset.Name; 78 Item.Name = asset.Name;
79 Item.Description=Asset.Description; 79 Item.Description = asset.Description;
80 Item.InvType=Asset.InvType; 80 Item.InvType = asset.InvType;
81 this.Items.Add(Item.ItemID,Item); 81 this.Items.Add(Item.ItemID, Item);
82 InventoryFolder Folder=Folders[Item.FolderID]; 82 InventoryFolder Folder = Folders[Item.FolderID];
83 Folder.Items.Add(Item); 83 Folder.Items.Add(Item);
84 return(Item.ItemID); 84 return(Item.ItemID);
85 } 85 }
@@ -95,12 +95,12 @@ namespace OpenSim
95 /// <param name="UserInfo"></param> 95 /// <param name="UserInfo"></param>
96 /// <param name="NewFolder"></param> 96 /// <param name="NewFolder"></param>
97 /// <returns></returns> 97 /// <returns></returns>
98 public bool CreateNewFolder(User_Agent_info UserInfo, LLUUID NewFolder) 98 public bool CreateNewFolder(UserAgentInfo userInfo, LLUUID newFolder)
99 { 99 {
100 InventoryFolder Folder=new InventoryFolder(); 100 InventoryFolder Folder = new InventoryFolder();
101 Folder.FolderID=NewFolder; 101 Folder.FolderID = newFolder;
102 Folder.OwnerID=UserInfo.AgentID; 102 Folder.OwnerID = userInfo.AgentID;
103 this.Folders.Add(Folder.FolderID,Folder); 103 this.Folders.Add(Folder.FolderID, Folder);
104 104
105 return(true); 105 return(true);
106 } 106 }
@@ -110,49 +110,49 @@ namespace OpenSim
110 /// </summary> 110 /// </summary>
111 /// <param name="User_info"></param> 111 /// <param name="User_info"></param>
112 /// <param name="FetchDescend"></param> 112 /// <param name="FetchDescend"></param>
113 public void FetchInventoryDescendents(User_Agent_info User_info,FetchInventoryDescendentsPacket FetchDescend) 113 public void FetchInventoryDescendents(UserAgentInfo userInfo, FetchInventoryDescendentsPacket FetchDescend)
114 { 114 {
115 if(FetchDescend.InventoryData.FetchItems) 115 if(FetchDescend.InventoryData.FetchItems)
116 { 116 {
117 if(this.Folders.ContainsKey(FetchDescend.InventoryData.FolderID)) 117 if(this.Folders.ContainsKey(FetchDescend.InventoryData.FolderID))
118 { 118 {
119 119
120 InventoryFolder Folder=this.Folders[FetchDescend.InventoryData.FolderID]; 120 InventoryFolder Folder = this.Folders[FetchDescend.InventoryData.FolderID];
121 InventoryDescendentsPacket Descend=new InventoryDescendentsPacket(); 121 InventoryDescendentsPacket Descend = new InventoryDescendentsPacket();
122 Descend.AgentData.AgentID=User_info.AgentID; 122 Descend.AgentData.AgentID = userInfo.AgentID;
123 Descend.AgentData.OwnerID=Folder.OwnerID; 123 Descend.AgentData.OwnerID = Folder.OwnerID;
124 Descend.AgentData.FolderID=FetchDescend.InventoryData.FolderID; 124 Descend.AgentData.FolderID = FetchDescend.InventoryData.FolderID;
125 Descend.AgentData.Descendents=Folder.Items.Count; 125 Descend.AgentData.Descendents = Folder.Items.Count;
126 Descend.AgentData.Version=Folder.Items.Count; 126 Descend.AgentData.Version = Folder.Items.Count;
127 127
128 Descend.ItemData=new InventoryDescendentsPacket.ItemDataBlock[Folder.Items.Count]; 128 Descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[Folder.Items.Count];
129 for(int i=0; i<Folder.Items.Count ; i++) 129 for(int i = 0; i < Folder.Items.Count ; i++)
130 { 130 {
131 131
132 InventoryItem Item=Folder.Items[i]; 132 InventoryItem Item=Folder.Items[i];
133 Descend.ItemData[i]=new InventoryDescendentsPacket.ItemDataBlock(); 133 Descend.ItemData[i] = new InventoryDescendentsPacket.ItemDataBlock();
134 Descend.ItemData[i].ItemID=Item.ItemID; 134 Descend.ItemData[i].ItemID = Item.ItemID;
135 Descend.ItemData[i].AssetID=Item.AssetID; 135 Descend.ItemData[i].AssetID = Item.AssetID;
136 Descend.ItemData[i].CreatorID=Item.CreatorID; 136 Descend.ItemData[i].CreatorID = Item.CreatorID;
137 Descend.ItemData[i].BaseMask=FULL_MASK_PERMISSIONS; 137 Descend.ItemData[i].BaseMask = FULL_MASK_PERMISSIONS;
138 Descend.ItemData[i].CreationDate=1000; 138 Descend.ItemData[i].CreationDate = 1000;
139 Descend.ItemData[i].Description=enc.GetBytes(Item.Description+"\0"); 139 Descend.ItemData[i].Description = _enc.GetBytes(Item.Description+"\0");
140 Descend.ItemData[i].EveryoneMask=FULL_MASK_PERMISSIONS; 140 Descend.ItemData[i].EveryoneMask = FULL_MASK_PERMISSIONS;
141 Descend.ItemData[i].Flags=1; 141 Descend.ItemData[i].Flags = 1;
142 Descend.ItemData[i].FolderID=Item.FolderID; 142 Descend.ItemData[i].FolderID = Item.FolderID;
143 Descend.ItemData[i].GroupID=new LLUUID("00000000-0000-0000-0000-000000000000"); 143 Descend.ItemData[i].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
144 Descend.ItemData[i].GroupMask=FULL_MASK_PERMISSIONS; 144 Descend.ItemData[i].GroupMask = FULL_MASK_PERMISSIONS;
145 Descend.ItemData[i].InvType=Item.InvType; 145 Descend.ItemData[i].InvType = Item.InvType;
146 Descend.ItemData[i].Name=enc.GetBytes(Item.Name+"\0"); 146 Descend.ItemData[i].Name = _enc.GetBytes(Item.Name+"\0");
147 Descend.ItemData[i].NextOwnerMask=FULL_MASK_PERMISSIONS; 147 Descend.ItemData[i].NextOwnerMask = FULL_MASK_PERMISSIONS;
148 Descend.ItemData[i].OwnerID=Item.OwnerID; 148 Descend.ItemData[i].OwnerID = Item.OwnerID;
149 Descend.ItemData[i].OwnerMask=FULL_MASK_PERMISSIONS; 149 Descend.ItemData[i].OwnerMask = FULL_MASK_PERMISSIONS;
150 Descend.ItemData[i].SalePrice=100; 150 Descend.ItemData[i].SalePrice = 100;
151 Descend.ItemData[i].SaleType=0; 151 Descend.ItemData[i].SaleType = 0;
152 Descend.ItemData[i].Type=Item.Type; 152 Descend.ItemData[i].Type = Item.Type;
153 Descend.ItemData[i].CRC=libsecondlife.Helpers.InventoryCRC(1000,0,Descend.ItemData[i].InvType,Descend.ItemData[i].Type,Descend.ItemData[i].AssetID ,Descend.ItemData[i].GroupID,100,Descend.ItemData[i].OwnerID,Descend.ItemData[i].CreatorID,Descend.ItemData[i].ItemID,Descend.ItemData[i].FolderID,FULL_MASK_PERMISSIONS,1,FULL_MASK_PERMISSIONS,FULL_MASK_PERMISSIONS,FULL_MASK_PERMISSIONS); 153 Descend.ItemData[i].CRC=libsecondlife.Helpers.InventoryCRC(1000, 0, Descend.ItemData[i].InvType, Descend.ItemData[i].Type, Descend.ItemData[i].AssetID, Descend.ItemData[i].GroupID, 100, Descend.ItemData[i].OwnerID, Descend.ItemData[i].CreatorID, Descend.ItemData[i].ItemID, Descend.ItemData[i].FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS);
154 } 154 }
155 server.SendPacket(Descend,true,User_info); 155 _server.SendPacket(Descend, true, userInfo);
156 156
157 } 157 }
158 } 158 }
@@ -166,40 +166,40 @@ namespace OpenSim
166 /// 166 ///
167 /// </summary> 167 /// </summary>
168 /// <param name="User_info"></param> 168 /// <param name="User_info"></param>
169 public void FetchInventory(User_Agent_info User_info, FetchInventoryPacket FetchItems) 169 public void FetchInventory(UserAgentInfo userInfo, FetchInventoryPacket FetchItems)
170 { 170 {
171 171
172 for(int i=0; i<FetchItems.InventoryData.Length; i++) 172 for(int i = 0; i < FetchItems.InventoryData.Length; i++)
173 { 173 {
174 if(this.Items.ContainsKey(FetchItems.InventoryData[i].ItemID)) 174 if(this.Items.ContainsKey(FetchItems.InventoryData[i].ItemID))
175 { 175 {
176 176
177 InventoryItem Item=Items[FetchItems.InventoryData[i].ItemID]; 177 InventoryItem Item = Items[FetchItems.InventoryData[i].ItemID];
178 FetchInventoryReplyPacket InventoryReply=new FetchInventoryReplyPacket(); 178 FetchInventoryReplyPacket InventoryReply = new FetchInventoryReplyPacket();
179 InventoryReply.AgentData.AgentID=User_info.AgentID; 179 InventoryReply.AgentData.AgentID = userInfo.AgentID;
180 InventoryReply.InventoryData=new FetchInventoryReplyPacket.InventoryDataBlock[1]; 180 InventoryReply.InventoryData = new FetchInventoryReplyPacket.InventoryDataBlock[1];
181 InventoryReply.InventoryData[0]=new FetchInventoryReplyPacket.InventoryDataBlock(); 181 InventoryReply.InventoryData[0] = new FetchInventoryReplyPacket.InventoryDataBlock();
182 InventoryReply.InventoryData[0].ItemID=Item.ItemID; 182 InventoryReply.InventoryData[0].ItemID = Item.ItemID;
183 InventoryReply.InventoryData[0].AssetID=Item.AssetID; 183 InventoryReply.InventoryData[0].AssetID = Item.AssetID;
184 InventoryReply.InventoryData[0].CreatorID=Item.CreatorID; 184 InventoryReply.InventoryData[0].CreatorID = Item.CreatorID;
185 InventoryReply.InventoryData[0].BaseMask=FULL_MASK_PERMISSIONS; 185 InventoryReply.InventoryData[0].BaseMask = FULL_MASK_PERMISSIONS;
186 InventoryReply.InventoryData[0].CreationDate=1000; 186 InventoryReply.InventoryData[0].CreationDate = 1000;
187 InventoryReply.InventoryData[0].Description=enc.GetBytes( Item.Description+"\0"); 187 InventoryReply.InventoryData[0].Description = _enc.GetBytes( Item.Description+"\0");
188 InventoryReply.InventoryData[0].EveryoneMask=FULL_MASK_PERMISSIONS; 188 InventoryReply.InventoryData[0].EveryoneMask = FULL_MASK_PERMISSIONS;
189 InventoryReply.InventoryData[0].Flags=1; 189 InventoryReply.InventoryData[0].Flags = 1;
190 InventoryReply.InventoryData[0].FolderID=Item.FolderID; 190 InventoryReply.InventoryData[0].FolderID = Item.FolderID;
191 InventoryReply.InventoryData[0].GroupID=new LLUUID("00000000-0000-0000-0000-000000000000"); 191 InventoryReply.InventoryData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
192 InventoryReply.InventoryData[0].GroupMask=FULL_MASK_PERMISSIONS; 192 InventoryReply.InventoryData[0].GroupMask = FULL_MASK_PERMISSIONS;
193 InventoryReply.InventoryData[0].InvType=Item.InvType; 193 InventoryReply.InventoryData[0].InvType = Item.InvType;
194 InventoryReply.InventoryData[0].Name=enc.GetBytes(Item.Name+"\0"); 194 InventoryReply.InventoryData[0].Name = _enc.GetBytes(Item.Name+"\0");
195 InventoryReply.InventoryData[0].NextOwnerMask=FULL_MASK_PERMISSIONS; 195 InventoryReply.InventoryData[0].NextOwnerMask = FULL_MASK_PERMISSIONS;
196 InventoryReply.InventoryData[0].OwnerID=Item.OwnerID; 196 InventoryReply.InventoryData[0].OwnerID = Item.OwnerID;
197 InventoryReply.InventoryData[0].OwnerMask=FULL_MASK_PERMISSIONS; 197 InventoryReply.InventoryData[0].OwnerMask = FULL_MASK_PERMISSIONS;
198 InventoryReply.InventoryData[0].SalePrice=100; 198 InventoryReply.InventoryData[0].SalePrice = 100;
199 InventoryReply.InventoryData[0].SaleType=0; 199 InventoryReply.InventoryData[0].SaleType = 0;
200 InventoryReply.InventoryData[0].Type=Item.Type; 200 InventoryReply.InventoryData[0].Type = Item.Type;
201 InventoryReply.InventoryData[0].CRC=libsecondlife.Helpers.InventoryCRC(1000,0,InventoryReply.InventoryData[0].InvType,InventoryReply.InventoryData[0].Type,InventoryReply.InventoryData[0].AssetID ,InventoryReply.InventoryData[0].GroupID,100,InventoryReply.InventoryData[0].OwnerID,InventoryReply.InventoryData[0].CreatorID,InventoryReply.InventoryData[0].ItemID,InventoryReply.InventoryData[0].FolderID,FULL_MASK_PERMISSIONS,1,FULL_MASK_PERMISSIONS,FULL_MASK_PERMISSIONS,FULL_MASK_PERMISSIONS); 201 InventoryReply.InventoryData[0].CRC = libsecondlife.Helpers.InventoryCRC(1000, 0, InventoryReply.InventoryData[0].InvType, InventoryReply.InventoryData[0].Type, InventoryReply.InventoryData[0].AssetID, InventoryReply.InventoryData[0].GroupID, 100, InventoryReply.InventoryData[0].OwnerID, InventoryReply.InventoryData[0].CreatorID, InventoryReply.InventoryData[0].ItemID, InventoryReply.InventoryData[0].FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS);
202 server.SendPacket(InventoryReply,true,User_info); 202 _server.SendPacket(InventoryReply, true, userInfo);
203 } 203 }
204 } 204 }
205 } 205 }
@@ -217,7 +217,7 @@ namespace OpenSim
217 217
218 public InventoryFolder() 218 public InventoryFolder()
219 { 219 {
220 Items=new List<InventoryItem>(); 220 Items = new List<InventoryItem>();
221 } 221 }
222 222
223 } 223 }
@@ -228,7 +228,7 @@ namespace OpenSim
228 public LLUUID OwnerID; 228 public LLUUID OwnerID;
229 public LLUUID ItemID; 229 public LLUUID ItemID;
230 public LLUUID AssetID; 230 public LLUUID AssetID;
231 public LLUUID CreatorID=LLUUID.Zero; 231 public LLUUID CreatorID = LLUUID.Zero;
232 public sbyte InvType; 232 public sbyte InvType;
233 public sbyte Type; 233 public sbyte Type;
234 public string Name; 234 public string Name;