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-rw-r--r--ExportBot/Commands/ExportCommand.cs209
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diff --git a/ExportBot/Commands/ExportCommand.cs b/ExportBot/Commands/ExportCommand.cs
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1using System;
2using System.Collections.Generic;
3using System.IO;
4using System.Xml;
5using System.Text;
6using System.Threading;
7using libsecondlife;
8using libsecondlife.Packets;
9
10namespace libsecondlife.TestClient
11{
12 public class ExportCommand : Command
13 {
14 AutoResetEvent GotPermissionsEvent = new AutoResetEvent(false);
15 LLObject.ObjectPropertiesFamily Properties;
16 bool GotPermissions = false;
17 LLUUID SelectedObject = LLUUID.Zero;
18
19 Dictionary<LLUUID, Primitive> PrimsWaiting = new Dictionary<LLUUID, Primitive>();
20 AutoResetEvent AllPropertiesReceived = new AutoResetEvent(false);
21
22 public ExportCommand(TestClient testClient)
23 {
24 testClient.Objects.OnObjectPropertiesFamily += new ObjectManager.ObjectPropertiesFamilyCallback(Objects_OnObjectPropertiesFamily);
25 testClient.Objects.OnObjectProperties += new ObjectManager.ObjectPropertiesCallback(Objects_OnObjectProperties);
26 testClient.Avatars.OnPointAt += new AvatarManager.PointAtCallback(Avatars_OnPointAt);
27
28 Name = "export";
29 Description = "Exports an object to an xml file. Usage: export uuid outputfile.xml";
30 }
31
32 public override string Execute(string[] args, LLUUID fromAgentID)
33 {
34 if (args.Length != 2 && !(args.Length == 1 && SelectedObject != LLUUID.Zero))
35 return "Usage: export uuid outputfile.xml";
36
37 LLUUID id;
38 uint localid = 0;
39 int count = 0;
40 string file;
41
42 if (args.Length == 2)
43 {
44 file = args[1];
45 if (!LLUUID.TryParse(args[0], out id))
46 return "Usage: export uuid outputfile.xml";
47 }
48 else
49 {
50 file = args[0];
51 id = SelectedObject;
52 }
53
54 lock (Client.SimPrims)
55 {
56 if (Client.SimPrims.ContainsKey(Client.Network.CurrentSim))
57 {
58 foreach (Primitive prim in Client.SimPrims[Client.Network.CurrentSim].Values)
59 {
60 if (prim.ID == id)
61 {
62 if (prim.ParentID != 0)
63 localid = prim.ParentID;
64 else
65 localid = prim.LocalID;
66
67 break;
68 }
69 }
70 }
71 }
72
73 if (localid != 0)
74 {
75 // Check for export permission first
76 Client.Objects.RequestObjectPropertiesFamily(Client.Network.CurrentSim, id);
77 GotPermissionsEvent.WaitOne(8000, false);
78
79 if (!GotPermissions)
80 {
81 return "Couldn't fetch permissions for the requested object, try again";
82 }
83 else
84 {
85 GotPermissions = false;
86 if (Properties.OwnerID != Client.Network.AgentID &&
87 Properties.OwnerID != Client.MasterKey &&
88 Client.Network.AgentID != Client.Self.ID)
89 {
90 return "That object is owned by " + Properties.OwnerID + ", we don't have permission " +
91 "to export it";
92 }
93 }
94
95 try
96 {
97 XmlWriterSettings settings = new XmlWriterSettings();
98 settings.Indent = true;
99 XmlWriter writer = XmlWriter.Create(file, settings);
100
101 try
102 {
103 List<Primitive> prims = new List<Primitive>();
104
105 lock (Client.SimPrims)
106 {
107 if (Client.SimPrims.ContainsKey(Client.Network.CurrentSim))
108 {
109 foreach (Primitive prim in Client.SimPrims[Client.Network.CurrentSim].Values)
110 {
111 if (prim.LocalID == localid || prim.ParentID == localid)
112 {
113 prims.Add(prim);
114 count++;
115 }
116 }
117 }
118 }
119
120 bool complete = RequestObjectProperties(prims, 250);
121
122 //Serialize it!
123 Helpers.PrimListToXml(prims, writer);
124
125 if (!complete) {
126 Console.WriteLine("Warning: Unable to retrieve full properties for:");
127 foreach (LLUUID uuid in PrimsWaiting.Keys)
128 Console.WriteLine(uuid);
129 }
130 }
131 finally
132 {
133 writer.Close();
134 }
135 }
136 catch (Exception e)
137 {
138 string ret = "Failed to write to " + file + ":" + e.ToString();
139 if (ret.Length > 1000)
140 {
141 ret = ret.Remove(1000);
142 }
143 return ret;
144 }
145 return "Exported " + count + " prims to " + file;
146 }
147 else
148 {
149 return "Couldn't find UUID " + id.ToString() + " in the " +
150 Client.SimPrims[Client.Network.CurrentSim].Count +
151 "objects currently indexed in the current simulator";
152 }
153 }
154
155 private bool RequestObjectProperties(List<Primitive> objects, int msPerRequest)
156 {
157 // Create an array of the local IDs of all the prims we are requesting properties for
158 uint[] localids = new uint[objects.Count];
159
160 lock (PrimsWaiting)
161 {
162 PrimsWaiting.Clear();
163
164 for (int i = 0; i < objects.Count; ++i)
165 {
166 localids[i] = objects[i].LocalID;
167 PrimsWaiting.Add(objects[i].ID, objects[i]);
168 }
169 }
170
171 Client.Objects.SelectObjects(Client.Network.CurrentSim, localids);
172
173 return AllPropertiesReceived.WaitOne(2000 + msPerRequest * objects.Count, false);
174 }
175
176 void Avatars_OnPointAt(LLUUID sourceID, LLUUID targetID, LLVector3d targetPos,
177 MainAvatar.PointAtType pointType, float duration, LLUUID id)
178 {
179 if (sourceID == Client.MasterKey)
180 {
181 //Client.DebugLog("Master is now selecting " + targetID.ToStringHyphenated());
182 SelectedObject = targetID;
183 }
184 }
185
186 void Objects_OnObjectPropertiesFamily(Simulator simulator, LLObject.ObjectPropertiesFamily properties)
187 {
188 Properties = properties;
189 GotPermissions = true;
190 GotPermissionsEvent.Set();
191 }
192
193 void Objects_OnObjectProperties(Simulator simulator, LLObject.ObjectProperties properties)
194 {
195 lock (PrimsWaiting)
196 {
197 Primitive prim;
198 if (PrimsWaiting.TryGetValue(properties.ObjectID, out prim))
199 {
200 prim.Properties = properties;
201 }
202 PrimsWaiting.Remove(properties.ObjectID);
203
204 if (PrimsWaiting.Count == 0)
205 AllPropertiesReceived.Set();
206 }
207 }
208 }
209}