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-rw-r--r--ConvertToPlugins/src/Assets/AssetCache.cs436
-rw-r--r--ConvertToPlugins/src/Config.cs72
-rw-r--r--ConvertToPlugins/src/Config/SimConfig/AssemblyInfo.cs31
-rw-r--r--ConvertToPlugins/src/Config/SimConfig/Db4SimConfig.cs146
-rw-r--r--ConvertToPlugins/src/Config/SimConfig/SimConfig.csproj49
-rw-r--r--ConvertToPlugins/src/Config/SimConfig/SimConfig.sln7
-rw-r--r--ConvertToPlugins/src/Config/default.build52
-rw-r--r--ConvertToPlugins/src/GridInterfaces/AssemblyInfo.cs31
-rw-r--r--ConvertToPlugins/src/GridInterfaces/GridInterfaces.csproj40
-rw-r--r--ConvertToPlugins/src/GridInterfaces/GridInterfaces.sln17
-rw-r--r--ConvertToPlugins/src/GridInterfaces/IAssetServer.cs82
-rw-r--r--ConvertToPlugins/src/GridInterfaces/IGridServer.cs94
-rw-r--r--ConvertToPlugins/src/GridInterfaces/default.build49
-rw-r--r--ConvertToPlugins/src/GridServers/LoginServer.cs322
-rw-r--r--ConvertToPlugins/src/HeightMapGenHills.cs149
-rw-r--r--ConvertToPlugins/src/LocalServers/LocalGridServers/AssemblyInfo.cs31
-rw-r--r--ConvertToPlugins/src/LocalServers/LocalGridServers/LocalGrid.cs205
-rw-r--r--ConvertToPlugins/src/LocalServers/LocalGridServers/LocalGridServers.csproj49
-rw-r--r--ConvertToPlugins/src/LocalServers/LocalGridServers/LocalGridServers.sln7
-rw-r--r--ConvertToPlugins/src/LocalServers/default.build51
-rw-r--r--ConvertToPlugins/src/Main.cs317
-rw-r--r--ConvertToPlugins/src/OpenSimClient.cs387
-rw-r--r--ConvertToPlugins/src/OpenSimConsole.cs194
-rw-r--r--ConvertToPlugins/src/RemoteServers/RemoteGridServers/AssemblyInfo.cs31
-rw-r--r--ConvertToPlugins/src/RemoteServers/RemoteGridServers/RemoteGrid.cs241
-rw-r--r--ConvertToPlugins/src/RemoteServers/RemoteGridServers/RemoteGridServers.csproj49
-rw-r--r--ConvertToPlugins/src/RemoteServers/RemoteGridServers/RemoteGridServers.sln7
-rw-r--r--ConvertToPlugins/src/RemoteServers/default.build51
-rw-r--r--ConvertToPlugins/src/Second-server.csproj92
-rw-r--r--ConvertToPlugins/src/Second-server.sln96
-rw-r--r--ConvertToPlugins/src/ServerConsole/ServerConsole/AssemblyInfo.cs31
-rw-r--r--ConvertToPlugins/src/ServerConsole/ServerConsole/ServerConsole.cs91
-rw-r--r--ConvertToPlugins/src/ServerConsole/ServerConsole/ServerConsole.csproj35
-rw-r--r--ConvertToPlugins/src/ServerConsole/ServerConsole/ServerConsole.sln7
-rw-r--r--ConvertToPlugins/src/ServerConsole/default.build48
-rw-r--r--ConvertToPlugins/src/Util.cs87
-rw-r--r--ConvertToPlugins/src/VersionInfo.cs37
-rw-r--r--ConvertToPlugins/src/VersionInfo.cs.template37
-rw-r--r--ConvertToPlugins/src/physics/AssemblyInfo.cs31
-rw-r--r--ConvertToPlugins/src/physics/PhysicsManager.cs167
-rw-r--r--ConvertToPlugins/src/physics/PhysicsManager.csproj41
-rw-r--r--ConvertToPlugins/src/physics/PhysicsManager.sln23
-rw-r--r--ConvertToPlugins/src/physics/default.build49
-rw-r--r--ConvertToPlugins/src/physics/plugins/AssemblyInfo.cs31
-rw-r--r--ConvertToPlugins/src/physics/plugins/PhysXplugin.cs199
-rw-r--r--ConvertToPlugins/src/physics/plugins/PhysXplugin.csproj41
-rw-r--r--ConvertToPlugins/src/physics/plugins/PhysXplugin.sln17
-rw-r--r--ConvertToPlugins/src/physics/plugins/default.build49
-rw-r--r--ConvertToPlugins/src/types/Mesh.cs28
-rw-r--r--ConvertToPlugins/src/types/Triangle.cs28
-rw-r--r--ConvertToPlugins/src/world/Avatar.cs355
-rw-r--r--ConvertToPlugins/src/world/Entity.cs62
-rw-r--r--ConvertToPlugins/src/world/Primitive.cs136
-rw-r--r--ConvertToPlugins/src/world/ScriptEngine.cs18
-rw-r--r--ConvertToPlugins/src/world/SurfacePatch.cs22
-rw-r--r--ConvertToPlugins/src/world/World.cs117
-rw-r--r--ConvertToPlugins/src/world/scripting/IScript.cs16
57 files changed, 5188 insertions, 0 deletions
diff --git a/ConvertToPlugins/src/Assets/AssetCache.cs b/ConvertToPlugins/src/Assets/AssetCache.cs
new file mode 100644
index 0000000..d35b482
--- /dev/null
+++ b/ConvertToPlugins/src/Assets/AssetCache.cs
@@ -0,0 +1,436 @@
1/*
2* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
3*
4* Redistribution and use in source and binary forms, with or without
5* modification, are permitted provided that the following conditions are met:
6* * Redistributions of source code must retain the above copyright
7* notice, this list of conditions and the following disclaimer.
8* * Redistributions in binary form must reproduce the above copyright
9* notice, this list of conditions and the following disclaimer in the
10* documentation and/or other materials provided with the distribution.
11* * Neither the name of the <organization> nor the
12* names of its contributors may be used to endorse or promote products
13* derived from this software without specific prior written permission.
14*
15* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
16* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
17* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
18* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
19* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
20* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
21* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
22* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
24* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25*
26*/
27
28using System;
29using System.Collections.Generic;
30using System.Threading;
31using libsecondlife;
32using libsecondlife.Packets;
33using OpenSim;
34using OpenSim.GridServers;
35
36namespace OpenSim.Assets
37{
38 /// <summary>
39 /// Manages local cache of assets and their sending to viewers.
40 /// </summary>
41 public class AssetCache : IAssetReceiver
42 {
43 public Dictionary<libsecondlife.LLUUID, AssetInfo> Assets;
44 public Dictionary<libsecondlife.LLUUID, TextureImage> Textures;
45
46 public List<AssetRequest> AssetRequests = new List<AssetRequest>(); //assets ready to be sent to viewers
47 public List<AssetRequest> TextureRequests = new List<AssetRequest>(); //textures ready to be sent
48
49 public Dictionary<LLUUID, AssetRequest> RequestedAssets = new Dictionary<LLUUID, AssetRequest>(); //Assets requested from the asset server
50 public Dictionary<LLUUID, AssetRequest> RequestedTextures = new Dictionary<LLUUID, AssetRequest>(); //Textures requested from the asset server
51
52 private IAssetServer _assetServer;
53 private Thread _assetCacheThread;
54
55 /// <summary>
56 ///
57 /// </summary>
58 public AssetCache( IAssetServer assetServer)
59 {
60 _assetServer = assetServer;
61 _assetServer.SetReceiver(this);
62 Assets = new Dictionary<libsecondlife.LLUUID, AssetInfo> ();
63 Textures = new Dictionary<libsecondlife.LLUUID, TextureImage> ();
64 this._assetCacheThread = new Thread( new ThreadStart(RunAssetManager));
65 this._assetCacheThread.IsBackground = true;
66 this._assetCacheThread.Start();
67 }
68
69 /// <summary>
70 ///
71 /// </summary>
72 private void RunAssetManager()
73 {
74 this.ProcessAssetQueue();
75 this.ProcessTextureQueue();
76 Thread.Sleep(100);
77 }
78
79 /// <summary>
80 ///
81 /// </summary>
82 private void ProcessTextureQueue()
83 {
84 if(this.TextureRequests.Count == 0)
85 {
86 //no requests waiting
87 return;
88 }
89 int num;
90
91 if(this.TextureRequests.Count < 5)
92 {
93 //lower than 5 so do all of them
94 num = this.TextureRequests.Count;
95 }
96 else
97 {
98 num=5;
99 }
100 AssetRequest req;
101 for(int i = 0; i < num; i++)
102 {
103 req=(AssetRequest)this.TextureRequests[i];
104
105 if(req.PacketCounter == 0)
106 {
107 //first time for this request so send imagedata packet
108 if(req.NumPackets == 1)
109 {
110 //only one packet so send whole file
111 ImageDataPacket im = new ImageDataPacket();
112 im.ImageID.Packets = 1;
113 im.ImageID.ID = req.ImageInfo.FullID;
114 im.ImageID.Size = (uint)req.ImageInfo.Data.Length;
115 im.ImageData.Data = req.ImageInfo.Data;
116 im.ImageID.Codec = 2;
117 req.RequestUser.OutPacket(im);
118 req.PacketCounter++;
119 //req.ImageInfo.l= time;
120 //System.Console.WriteLine("sent texture: "+req.image_info.FullID);
121 }
122 else
123 {
124 //more than one packet so split file up
125 ImageDataPacket im = new ImageDataPacket();
126 im.ImageID.Packets = (ushort)req.NumPackets;
127 im.ImageID.ID = req.ImageInfo.FullID;
128 im.ImageID.Size = (uint)req.ImageInfo.Data.Length;
129 im.ImageData.Data = new byte[600];
130 Array.Copy(req.ImageInfo.Data, 0, im.ImageData.Data, 0, 600);
131 im.ImageID.Codec = 2;
132 req.RequestUser.OutPacket(im);
133 req.PacketCounter++;
134 //req.ImageInfo.last_used = time;
135 //System.Console.WriteLine("sent first packet of texture:
136 }
137 }
138 else
139 {
140 //send imagepacket
141 //more than one packet so split file up
142 ImagePacketPacket im = new ImagePacketPacket();
143 im.ImageID.Packet = (ushort)req.PacketCounter;
144 im.ImageID.ID = req.ImageInfo.FullID;
145 int size = req.ImageInfo.Data.Length - 600 - 1000*(req.PacketCounter - 1);
146 if(size > 1000) size = 1000;
147 im.ImageData.Data = new byte[size];
148 Array.Copy(req.ImageInfo.Data, 600 + 1000*(req.PacketCounter - 1), im.ImageData.Data, 0, size);
149 req.RequestUser.OutPacket(im);
150 req.PacketCounter++;
151 //req.ImageInfo.last_used = time;
152 //System.Console.WriteLine("sent a packet of texture: "+req.image_info.FullID);
153 }
154 }
155
156 //remove requests that have been completed
157 int count = 0;
158 for(int i = 0; i < num; i++)
159 {
160 req=(AssetRequest)this.TextureRequests[count];
161 if(req.PacketCounter == req.NumPackets)
162 {
163 this.TextureRequests.Remove(req);
164 }
165 else
166 {
167 count++;
168 }
169 }
170
171 }
172 public void AssetReceived(AssetBase asset, bool IsTexture)
173 {
174 //check if it is a texture or not
175 //then add to the correct cache list
176 //then check for waiting requests for this asset/texture (in the Requested lists)
177 //and move those requests into the Requests list.
178 if(IsTexture)
179 {
180 TextureImage image = new TextureImage(asset);
181 this.Textures.Add(image.FullID, image);
182 if(this.RequestedTextures.ContainsKey(image.FullID))
183 {
184 AssetRequest req = this.RequestedTextures[image.FullID];
185 req.ImageInfo = image;
186 this.RequestedTextures.Remove(image.FullID);
187 this.TextureRequests.Add(req);
188 }
189 }
190 else
191 {
192 AssetInfo assetInf = new AssetInfo(asset);
193 this.Assets.Add(assetInf.FullID, assetInf);
194 if(this.RequestedAssets.ContainsKey(assetInf.FullID))
195 {
196 AssetRequest req = this.RequestedAssets[assetInf.FullID];
197 req.AssetInf = assetInf;
198 this.RequestedAssets.Remove(assetInf.FullID);
199 this.AssetRequests.Add(req);
200 }
201 }
202 }
203
204 public void AssetNotFound(AssetBase asset)
205 {
206 //the asset server had no knowledge of requested asset
207
208 }
209
210 #region Assets
211 /// <summary>
212 ///
213 /// </summary>
214 /// <param name="userInfo"></param>
215 /// <param name="transferRequest"></param>
216 public void AddAssetRequest(OpenSimClient userInfo, TransferRequestPacket transferRequest)
217 {
218 LLUUID requestID = new LLUUID(transferRequest.TransferInfo.Params, 0);
219 //check to see if asset is in local cache, if not we need to request it from asset server.
220 if(!this.Assets.ContainsKey(requestID))
221 {
222 //not found asset
223 // so request from asset server
224 AssetRequest request = new AssetRequest();
225 request.RequestUser = userInfo;
226 request.RequestAssetID = requestID;
227 request.TransferRequestID = transferRequest.TransferInfo.TransferID;
228 this.RequestedAssets.Add(requestID,request);
229 this._assetServer.RequestAsset(requestID, false);
230 return;
231 }
232 //it is in our cache
233 AssetInfo asset = this.Assets[requestID];
234
235 //work out how many packets it should be sent in
236 // and add to the AssetRequests list
237 AssetRequest req = new AssetRequest();
238 req.RequestUser = userInfo;
239 req.RequestAssetID = requestID;
240 req.TransferRequestID = transferRequest.TransferInfo.TransferID;
241 req.AssetInf = asset;
242
243 if(asset.Data.LongLength>600)
244 {
245 //over 600 bytes so split up file
246 req.NumPackets = 1 + (int)(asset.Data.Length-600+999)/1000;
247 }
248 else
249 {
250 req.NumPackets = 1;
251 }
252
253 this.AssetRequests.Add(req);
254 }
255
256 /// <summary>
257 ///
258 /// </summary>
259 private void ProcessAssetQueue()
260 {
261 if(this.AssetRequests.Count == 0)
262 {
263 //no requests waiting
264 return;
265 }
266 int num;
267
268 if(this.AssetRequests.Count < 5)
269 {
270 //lower than 5 so do all of them
271 num = this.AssetRequests.Count;
272 }
273 else
274 {
275 num=5;
276 }
277 AssetRequest req;
278 for(int i = 0; i < num; i++)
279 {
280 req=(AssetRequest)this.AssetRequests[i];
281
282 TransferInfoPacket Transfer = new TransferInfoPacket();
283 Transfer.TransferInfo.ChannelType = 2;
284 Transfer.TransferInfo.Status = 0;
285 Transfer.TransferInfo.TargetType = 0;
286 Transfer.TransferInfo.Params = req.RequestAssetID.GetBytes();
287 Transfer.TransferInfo.Size = (int)req.AssetInf.Data.Length;
288 Transfer.TransferInfo.TransferID = req.TransferRequestID;
289 req.RequestUser.OutPacket(Transfer);
290
291 if(req.NumPackets == 1)
292 {
293 TransferPacketPacket TransferPacket = new TransferPacketPacket();
294 TransferPacket.TransferData.Packet = 0;
295 TransferPacket.TransferData.ChannelType = 2;
296 TransferPacket.TransferData.TransferID=req.TransferRequestID;
297 TransferPacket.TransferData.Data = req.AssetInf.Data;
298 TransferPacket.TransferData.Status = 1;
299 req.RequestUser.OutPacket(TransferPacket);
300 }
301 else
302 {
303 //more than one packet so split file up , for now it can't be bigger than 2000 bytes
304 TransferPacketPacket TransferPacket = new TransferPacketPacket();
305 TransferPacket.TransferData.Packet = 0;
306 TransferPacket.TransferData.ChannelType = 2;
307 TransferPacket.TransferData.TransferID=req.TransferRequestID;
308 byte[] chunk = new byte[1000];
309 Array.Copy(req.AssetInf.Data,chunk,1000);
310 TransferPacket.TransferData.Data = chunk;
311 TransferPacket.TransferData.Status = 0;
312 req.RequestUser.OutPacket(TransferPacket);
313
314 TransferPacket = new TransferPacketPacket();
315 TransferPacket.TransferData.Packet = 1;
316 TransferPacket.TransferData.ChannelType = 2;
317 TransferPacket.TransferData.TransferID = req.TransferRequestID;
318 byte[] chunk1 = new byte[(req.AssetInf.Data.Length-1000)];
319 Array.Copy(req.AssetInf.Data, 1000, chunk1, 0, chunk1.Length);
320 TransferPacket.TransferData.Data = chunk1;
321 TransferPacket.TransferData.Status = 1;
322 req.RequestUser.OutPacket(TransferPacket);
323 }
324
325 }
326
327 //remove requests that have been completed
328 for(int i = 0; i < num; i++)
329 {
330 this.AssetRequests.RemoveAt(0);
331 }
332
333 }
334
335 #endregion
336
337 #region Textures
338 /// <summary>
339 ///
340 /// </summary>
341 /// <param name="userInfo"></param>
342 /// <param name="imageID"></param>
343 public void AddTextureRequest(OpenSimClient userInfo, LLUUID imageID)
344 {
345 //check to see if texture is in local cache, if not request from asset server
346 if(!this.Textures.ContainsKey(imageID))
347 {
348 //not is cache so request from asset server
349 AssetRequest request = new AssetRequest();
350 request.RequestUser = userInfo;
351 request.RequestAssetID = imageID;
352 request.IsTextureRequest = true;
353 this.RequestedTextures.Add(imageID, request);
354 this._assetServer.RequestAsset(imageID, true);
355 return;
356 }
357 TextureImage imag = this.Textures[imageID];
358 AssetRequest req = new AssetRequest();
359 req.RequestUser = userInfo;
360 req.RequestAssetID = imageID;
361 req.IsTextureRequest = true;
362 req.ImageInfo = imag;
363
364 if(imag.Data.LongLength>600)
365 {
366 //over 600 bytes so split up file
367 req.NumPackets = 1 + (int)(imag.Data.Length-600+999)/1000;
368 }
369 else
370 {
371 req.NumPackets = 1;
372 }
373
374 this.TextureRequests.Add(req);
375 }
376 #endregion
377
378 }
379
380 public class AssetRequest
381 {
382 public OpenSimClient RequestUser;
383 public LLUUID RequestAssetID;
384 public AssetInfo AssetInf;
385 public TextureImage ImageInfo;
386 public LLUUID TransferRequestID;
387 public long DataPointer = 0;
388 public int NumPackets = 0;
389 public int PacketCounter = 0;
390 public bool IsTextureRequest;
391 //public bool AssetInCache;
392 //public int TimeRequested;
393
394 public AssetRequest()
395 {
396
397 }
398 }
399
400 public class AssetInfo : AssetBase
401 {
402 public AssetInfo()
403 {
404
405 }
406
407 public AssetInfo(AssetBase aBase)
408 {
409 Data= aBase.Data;
410 FullID = aBase.FullID;
411 Type = aBase.Type;
412 InvType = aBase.InvType;
413 Name= aBase.Name;
414 Description = aBase.Description;
415 }
416 }
417
418 public class TextureImage : AssetBase
419 {
420 public TextureImage()
421 {
422
423 }
424
425 public TextureImage(AssetBase aBase)
426 {
427 Data= aBase.Data;
428 FullID = aBase.FullID;
429 Type = aBase.Type;
430 InvType = aBase.InvType;
431 Name= aBase.Name;
432 Description = aBase.Description;
433 }
434 }
435
436}
diff --git a/ConvertToPlugins/src/Config.cs b/ConvertToPlugins/src/Config.cs
new file mode 100644
index 0000000..c42b80e
--- /dev/null
+++ b/ConvertToPlugins/src/Config.cs
@@ -0,0 +1,72 @@
1/*
2Copyright (c) OpenSim project, http://osgrid.org/
3
4* Copyright (c) <year>, <copyright holder>
5* All rights reserved.
6*
7* Redistribution and use in source and binary forms, with or without
8* modification, are permitted provided that the following conditions are met:
9* * Redistributions of source code must retain the above copyright
10* notice, this list of conditions and the following disclaimer.
11* * Redistributions in binary form must reproduce the above copyright
12* notice, this list of conditions and the following disclaimer in the
13* documentation and/or other materials provided with the distribution.
14* * Neither the name of the <organization> nor the
15* names of its contributors may be used to endorse or promote products
16* derived from this software without specific prior written permission.
17*
18* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
19* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
20* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
21* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
22* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
23* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
24* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
25* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
26* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
27* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
28*/
29
30using System;
31using System.Collections.Generic;
32using System.IO;
33using libsecondlife;
34using OpenSim.world;
35
36namespace OpenSim
37{
38 /// <summary>
39 /// This class handles connection to the underlying database used for configuration of the region.
40 /// Region content is also stored by this class. The main entry point is InitConfig() which attempts to locate
41 /// opensim.yap in the current working directory. If opensim.yap can not be found, default settings are loaded from
42 /// what is hardcoded here and then saved into opensim.yap for future startups.
43 /// </summary>
44
45
46 public abstract class SimConfig
47 {
48 public string RegionName;
49
50 public uint RegionLocX;
51 public uint RegionLocY;
52 public ulong RegionHandle;
53
54 public int IPListenPort;
55 public string IPListenAddr;
56
57 public string AssetURL;
58 public string AssetSendKey;
59
60 public string GridURL;
61 public string GridSendKey;
62
63 public abstract void InitConfig();
64 public abstract void LoadFromGrid();
65 public abstract World LoadWorld();
66 }
67
68 public interface ISimConfig
69 {
70 SimConfig GetConfigObject();
71 }
72}
diff --git a/ConvertToPlugins/src/Config/SimConfig/AssemblyInfo.cs b/ConvertToPlugins/src/Config/SimConfig/AssemblyInfo.cs
new file mode 100644
index 0000000..96c3e73
--- /dev/null
+++ b/ConvertToPlugins/src/Config/SimConfig/AssemblyInfo.cs
@@ -0,0 +1,31 @@
1using System.Reflection;
2using System.Runtime.CompilerServices;
3using System.Runtime.InteropServices;
4
5// Information about this assembly is defined by the following
6// attributes.
7//
8// change them to the information which is associated with the assembly
9// you compile.
10
11[assembly: AssemblyTitle("SimConfig")]
12[assembly: AssemblyDescription("")]
13[assembly: AssemblyConfiguration("")]
14[assembly: AssemblyCompany("")]
15[assembly: AssemblyProduct("SimConfig")]
16[assembly: AssemblyCopyright("")]
17[assembly: AssemblyTrademark("")]
18[assembly: AssemblyCulture("")]
19
20// This sets the default COM visibility of types in the assembly to invisible.
21// If you need to expose a type to COM, use [ComVisible(true)] on that type.
22[assembly: ComVisible(false)]
23
24// The assembly version has following format :
25//
26// Major.Minor.Build.Revision
27//
28// You can specify all values by your own or you can build default build and revision
29// numbers with the '*' character (the default):
30
31[assembly: AssemblyVersion("1.0.*")]
diff --git a/ConvertToPlugins/src/Config/SimConfig/Db4SimConfig.cs b/ConvertToPlugins/src/Config/SimConfig/Db4SimConfig.cs
new file mode 100644
index 0000000..cc31328
--- /dev/null
+++ b/ConvertToPlugins/src/Config/SimConfig/Db4SimConfig.cs
@@ -0,0 +1,146 @@
1/*
2* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
3*
4* Redistribution and use in source and binary forms, with or without
5* modification, are permitted provided that the following conditions are met:
6* * Redistributions of source code must retain the above copyright
7* notice, this list of conditions and the following disclaimer.
8* * Redistributions in binary form must reproduce the above copyright
9* notice, this list of conditions and the following disclaimer in the
10* documentation and/or other materials provided with the distribution.
11* * Neither the name of the <organization> nor the
12* names of its contributors may be used to endorse or promote products
13* derived from this software without specific prior written permission.
14*
15* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
16* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
17* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
18* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
19* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
20* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
21* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
22* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
24* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25*
26*/
27using System;
28using System.Collections.Generic;
29using OpenSim;
30using OpenSim.world;
31using Db4objects.Db4o;
32
33namespace Db40SimConfig
34{
35 public class Db40ConfigPlugin: ISimConfig
36 {
37 public SimConfig GetConfigObject()
38 {
39 ServerConsole.MainConsole.Instance.WriteLine("Loading Db40Config dll");
40 return ( new DbSimConfig());
41 }
42 }
43
44 public class DbSimConfig :SimConfig
45 {
46 private IObjectContainer db;
47
48 public void LoadDefaults() {
49 ServerConsole.MainConsole.Instance.WriteLine("Config.cs:LoadDefaults() - Please press enter to retain default or enter new settings");
50
51 this.RegionName=ServerConsole.MainConsole.Instance.CmdPrompt("Name [OpenSim test]: ","OpenSim test");
52 this.RegionLocX=(uint)Convert.ToInt32(ServerConsole.MainConsole.Instance.CmdPrompt("Grid Location X [997]: ","997"));
53 this.RegionLocY=(uint)Convert.ToInt32(ServerConsole.MainConsole.Instance.CmdPrompt("Grid Location Y [996]: ","996"));
54 this.IPListenPort=Convert.ToInt32(ServerConsole.MainConsole.Instance.CmdPrompt("UDP port for client connections [9000]: ","9000"));
55 this.IPListenAddr=ServerConsole.MainConsole.Instance.CmdPrompt("IP Address to listen on for client connections [127.0.0.1]: ","127.0.0.1");
56
57 if(!OpenSim_Main.sim.sandbox)
58 {
59 this.AssetURL=ServerConsole.MainConsole.Instance.CmdPrompt("Asset server URL: ");
60 this.AssetSendKey=ServerConsole.MainConsole.Instance.CmdPrompt("Asset server key: ");
61 this.GridURL=ServerConsole.MainConsole.Instance.CmdPrompt("Grid server URL: ");
62 this.GridSendKey=ServerConsole.MainConsole.Instance.CmdPrompt("Grid server key: ");
63 }
64 this.RegionHandle = Util.UIntsToLong((RegionLocX*256), (RegionLocY*256));
65 }
66
67 public override void InitConfig() {
68 try {
69 db = Db4oFactory.OpenFile("opensim.yap");
70 IObjectSet result = db.Get(typeof(DbSimConfig));
71 if(result.Count==1) {
72 ServerConsole.MainConsole.Instance.WriteLine("Config.cs:InitConfig() - Found a SimConfig object in the local database, loading");
73 foreach (DbSimConfig cfg in result) {
74 this.RegionName = cfg.RegionName;
75 this.RegionLocX = cfg.RegionLocX;
76 this.RegionLocY = cfg.RegionLocY;
77 this.RegionHandle = Util.UIntsToLong((RegionLocX*256), (RegionLocY*256));
78 this.IPListenPort = cfg.IPListenPort;
79 this.IPListenAddr = cfg.IPListenAddr;
80 this.AssetURL = cfg.AssetURL;
81 this.AssetSendKey = cfg.AssetSendKey;
82 this.GridURL = cfg.GridURL;
83 this.GridSendKey = cfg.GridSendKey;
84 }
85 } else {
86 ServerConsole.MainConsole.Instance.WriteLine("Config.cs:InitConfig() - Could not find object in database, loading precompiled defaults");
87 LoadDefaults();
88 ServerConsole.MainConsole.Instance.WriteLine("Writing out default settings to local database");
89 db.Set(this);
90 }
91 } catch(Exception e) {
92 db.Close();
93 ServerConsole.MainConsole.Instance.WriteLine("Config.cs:InitConfig() - Exception occured");
94 ServerConsole.MainConsole.Instance.WriteLine(e.ToString());
95 }
96
97 ServerConsole.MainConsole.Instance.WriteLine("Sim settings loaded:");
98 ServerConsole.MainConsole.Instance.WriteLine("Name: " + this.RegionName);
99 ServerConsole.MainConsole.Instance.WriteLine("Region Location: [" + this.RegionLocX.ToString() + "," + this.RegionLocY + "]");
100 ServerConsole.MainConsole.Instance.WriteLine("Region Handle: " + this.RegionHandle.ToString());
101 ServerConsole.MainConsole.Instance.WriteLine("Listening on IP: " + this.IPListenAddr + ":" + this.IPListenPort);
102 ServerConsole.MainConsole.Instance.WriteLine("Sandbox Mode? " + OpenSim_Main.sim.sandbox.ToString());
103 ServerConsole.MainConsole.Instance.WriteLine("Asset URL: " + this.AssetURL);
104 ServerConsole.MainConsole.Instance.WriteLine("Asset key: " + this.AssetSendKey);
105 ServerConsole.MainConsole.Instance.WriteLine("Grid URL: " + this.GridURL);
106 ServerConsole.MainConsole.Instance.WriteLine("Grid key: " + this.GridSendKey);
107 }
108
109 public override World LoadWorld()
110 {
111 ServerConsole.MainConsole.Instance.WriteLine("Config.cs:LoadWorld() - Loading world....");
112 World blank = new World();
113 ServerConsole.MainConsole.Instance.WriteLine("Config.cs:LoadWorld() - Looking for a heightmap in local DB");
114 IObjectSet world_result = db.Get(new float[65536]);
115 if(world_result.Count>0) {
116 ServerConsole.MainConsole.Instance.WriteLine("Config.cs:LoadWorld() - Found a heightmap in local database, loading");
117 blank.LandMap=(float[])world_result.Next();
118 } else {
119 ServerConsole.MainConsole.Instance.WriteLine("Config.cs:LoadWorld() - No heightmap found, generating new one");
120 HeightmapGenHills hills = new HeightmapGenHills();
121 blank.LandMap = hills.GenerateHeightmap(200, 4.0f, 80.0f, false);
122 ServerConsole.MainConsole.Instance.WriteLine("Config.cs:LoadWorld() - Saving heightmap to local database");
123 db.Set(blank.LandMap);
124 db.Commit();
125 }
126 return blank;
127 }
128
129 public override void LoadFromGrid() {
130 ServerConsole.MainConsole.Instance.WriteLine("Config.cs:LoadFromGrid() - dummy function, DOING ABSOLUTELY NOTHING AT ALL!!!");
131 // TODO: Make this crap work
132 /* WebRequest GridLogin = WebRequest.Create(this.GridURL + "regions/" + this.RegionHandle.ToString() + "/login");
133 WebResponse GridResponse = GridLogin.GetResponse();
134 byte[] idata = new byte[(int)GridResponse.ContentLength];
135 BinaryReader br = new BinaryReader(GridResponse.GetResponseStream());
136
137 br.Close();
138 GridResponse.Close();
139 */
140 }
141
142 public void Shutdown() {
143 db.Close();
144 }
145 }
146}
diff --git a/ConvertToPlugins/src/Config/SimConfig/SimConfig.csproj b/ConvertToPlugins/src/Config/SimConfig/SimConfig.csproj
new file mode 100644
index 0000000..08f0f24
--- /dev/null
+++ b/ConvertToPlugins/src/Config/SimConfig/SimConfig.csproj
@@ -0,0 +1,49 @@
1<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <OutputType>Library</OutputType>
4 <RootNamespace>SimConfig</RootNamespace>
5 <AssemblyName>SimConfig</AssemblyName>
6 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
7 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
8 <ProjectGuid>{B063760D-DB8D-4F64-B6FE-335FAD1E650A}</ProjectGuid>
9 </PropertyGroup>
10 <PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
11 <OutputPath>bin\Debug\</OutputPath>
12 <Optimize>False</Optimize>
13 <DefineConstants>DEBUG;TRACE</DefineConstants>
14 <DebugSymbols>True</DebugSymbols>
15 <DebugType>Full</DebugType>
16 <CheckForOverflowUnderflow>True</CheckForOverflowUnderflow>
17 </PropertyGroup>
18 <PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
19 <OutputPath>bin\Release\</OutputPath>
20 <Optimize>True</Optimize>
21 <DefineConstants>TRACE</DefineConstants>
22 <DebugSymbols>False</DebugSymbols>
23 <DebugType>None</DebugType>
24 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
25 </PropertyGroup>
26 <ItemGroup>
27 <Reference Include="System" />
28 <Reference Include="System.Xml" />
29 <Reference Include="Db4objects.Db4o">
30 <HintPath>..\..\..\bin\Db4objects.Db4o.dll</HintPath>
31 <SpecificVersion>False</SpecificVersion>
32 </Reference>
33 </ItemGroup>
34 <ItemGroup>
35 <Compile Include="Db4SimConfig.cs" />
36 <Compile Include="AssemblyInfo.cs" />
37 </ItemGroup>
38 <ItemGroup>
39 <ProjectReference Include="..\..\ServerConsole\ServerConsole\ServerConsole.csproj">
40 <Project>{C9A6026D-8E0C-4FE4-8691-FB2A566AA245}</Project>
41 <Name>ServerConsole</Name>
42 </ProjectReference>
43 <ProjectReference Include="..\..\Second-server.csproj">
44 <Project>{132A6E3E-8F2D-4BF5-BDFB-8555F53F334E}</Project>
45 <Name>Second-server</Name>
46 </ProjectReference>
47 </ItemGroup>
48 <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.Targets" />
49</Project> \ No newline at end of file
diff --git a/ConvertToPlugins/src/Config/SimConfig/SimConfig.sln b/ConvertToPlugins/src/Config/SimConfig/SimConfig.sln
new file mode 100644
index 0000000..944d6a8
--- /dev/null
+++ b/ConvertToPlugins/src/Config/SimConfig/SimConfig.sln
@@ -0,0 +1,7 @@
1
2Microsoft Visual Studio Solution File, Format Version 9.00
3# SharpDevelop 2.1.0.2017
4Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SimConfig", "SimConfig.csproj", "{B063760D-DB8D-4F64-B6FE-335FAD1E650A}"
5EndProject
6Global
7EndGlobal
diff --git a/ConvertToPlugins/src/Config/default.build b/ConvertToPlugins/src/Config/default.build
new file mode 100644
index 0000000..2ee0c52
--- /dev/null
+++ b/ConvertToPlugins/src/Config/default.build
@@ -0,0 +1,52 @@
1<?xml version="1.0"?>
2 <project name="OpenSim" default="build" basedir=".">
3 <description>nant buildfile for OpenSim</description>
4 <property name="debug" value="true" overwrite="false" />
5 <target name="clean" description="remove all generated files">
6 <delete file="../bin/SimConfig.dll" failonerror="false" />
7 </target>
8
9 <target name="svnupdate" description="updates to latest SVN">
10 <exec program="svn">
11 <arg value="update" />
12 </exec>
13 </target>
14
15 <target name="upgrade" description="updates from SVN and then builds" depends="clean,svnupdate,build">
16
17 </target>
18
19 <target name="build" description="compiles the source code">
20
21 <loadfile file="../../VERSION" property="svnver"/>
22 <asminfo output="SimConfig/AssemblyInfo.cs" language="CSharp">
23 <imports>
24 <import namespace="System" />
25 <import namespace="System.Reflection" />
26 <import namespace="System.Runtime.InteropServices" />
27 </imports>
28 <attributes>
29 <attribute type="ComVisibleAttribute" value="false" />
30 <attribute type="CLSCompliantAttribute" value="false" />
31 <attribute type="AssemblyVersionAttribute" value="${svnver}" />
32 <attribute type="AssemblyTitleAttribute" value="opensim-simconfig" />
33 <attribute type="AssemblyDescriptionAttribute" value="The default configuration handler" />
34 <attribute type="AssemblyCopyrightAttribute" value="Copyright © OGS development team 2007"/>
35 </attributes>
36 </asminfo>
37
38 <csc target="library" output="../../bin/SimConfig.dll" debug="${debug}" verbose="true" warninglevel="4">
39 <references basedir="../../bin/" failonempty="true">
40 <include name="System" />
41 <include name="System.Data" />
42 <include name="System.Xml" />
43 <include name="ServerConsole.dll" />
44 <include name="OpenSim.exe" />
45 <include name="Db4objects.Db4o.dll" />
46 </references>
47 <sources basedir="SimConfig/">
48 <include name="*.cs" />
49 </sources>
50 </csc>
51 </target>
52</project>
diff --git a/ConvertToPlugins/src/GridInterfaces/AssemblyInfo.cs b/ConvertToPlugins/src/GridInterfaces/AssemblyInfo.cs
new file mode 100644
index 0000000..89731a1
--- /dev/null
+++ b/ConvertToPlugins/src/GridInterfaces/AssemblyInfo.cs
@@ -0,0 +1,31 @@
1using System.Reflection;
2using System.Runtime.CompilerServices;
3using System.Runtime.InteropServices;
4
5// Information about this assembly is defined by the following
6// attributes.
7//
8// change them to the information which is associated with the assembly
9// you compile.
10
11[assembly: AssemblyTitle("GridInterfaces")]
12[assembly: AssemblyDescription("")]
13[assembly: AssemblyConfiguration("")]
14[assembly: AssemblyCompany("")]
15[assembly: AssemblyProduct("GridInterfaces")]
16[assembly: AssemblyCopyright("")]
17[assembly: AssemblyTrademark("")]
18[assembly: AssemblyCulture("")]
19
20// This sets the default COM visibility of types in the assembly to invisible.
21// If you need to expose a type to COM, use [ComVisible(true)] on that type.
22[assembly: ComVisible(false)]
23
24// The assembly version has following format :
25//
26// Major.Minor.Build.Revision
27//
28// You can specify all values by your own or you can build default build and revision
29// numbers with the '*' character (the default):
30
31[assembly: AssemblyVersion("1.0.*")]
diff --git a/ConvertToPlugins/src/GridInterfaces/GridInterfaces.csproj b/ConvertToPlugins/src/GridInterfaces/GridInterfaces.csproj
new file mode 100644
index 0000000..3284e7f
--- /dev/null
+++ b/ConvertToPlugins/src/GridInterfaces/GridInterfaces.csproj
@@ -0,0 +1,40 @@
1<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <OutputType>Library</OutputType>
4 <RootNamespace>GridInterfaces</RootNamespace>
5 <AssemblyName>GridInterfaces</AssemblyName>
6 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
7 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
8 <ProjectGuid>{5DA3174D-42F9-416D-9F0B-AF41FA2BE2F9}</ProjectGuid>
9 </PropertyGroup>
10 <PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
11 <OutputPath>bin\Debug\</OutputPath>
12 <Optimize>False</Optimize>
13 <DefineConstants>DEBUG;TRACE</DefineConstants>
14 <DebugSymbols>True</DebugSymbols>
15 <DebugType>Full</DebugType>
16 <CheckForOverflowUnderflow>True</CheckForOverflowUnderflow>
17 </PropertyGroup>
18 <PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
19 <OutputPath>bin\Release\</OutputPath>
20 <Optimize>True</Optimize>
21 <DefineConstants>TRACE</DefineConstants>
22 <DebugSymbols>False</DebugSymbols>
23 <DebugType>None</DebugType>
24 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
25 </PropertyGroup>
26 <ItemGroup>
27 <Reference Include="System" />
28 <Reference Include="System.Xml" />
29 <Reference Include="libsecondlife">
30 <HintPath>..\..\..\..\..\..\Libsecond-dailys\libsl07-03\trunk\libsecondlife-cs\obj\Debug\libsecondlife.dll</HintPath>
31 <SpecificVersion>False</SpecificVersion>
32 </Reference>
33 </ItemGroup>
34 <ItemGroup>
35 <Compile Include="IAssetServer.cs" />
36 <Compile Include="AssemblyInfo.cs" />
37 <Compile Include="IGridServer.cs" />
38 </ItemGroup>
39 <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.Targets" />
40</Project> \ No newline at end of file
diff --git a/ConvertToPlugins/src/GridInterfaces/GridInterfaces.sln b/ConvertToPlugins/src/GridInterfaces/GridInterfaces.sln
new file mode 100644
index 0000000..5ac2b6d
--- /dev/null
+++ b/ConvertToPlugins/src/GridInterfaces/GridInterfaces.sln
@@ -0,0 +1,17 @@
1
2Microsoft Visual Studio Solution File, Format Version 9.00
3# SharpDevelop 2.1.0.2017
4Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GridInterfaces", "GridInterfaces.csproj", "{5DA3174D-42F9-416D-9F0B-AF41FA2BE2F9}"
5EndProject
6Global
7 GlobalSection(SolutionConfigurationPlatforms) = preSolution
8 Debug|Any CPU = Debug|Any CPU
9 Release|Any CPU = Release|Any CPU
10 EndGlobalSection
11 GlobalSection(ProjectConfigurationPlatforms) = postSolution
12 {5DA3174D-42F9-416D-9F0B-AF41FA2BE2F9}.Debug|Any CPU.Build.0 = Debug|Any CPU
13 {5DA3174D-42F9-416D-9F0B-AF41FA2BE2F9}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
14 {5DA3174D-42F9-416D-9F0B-AF41FA2BE2F9}.Release|Any CPU.Build.0 = Release|Any CPU
15 {5DA3174D-42F9-416D-9F0B-AF41FA2BE2F9}.Release|Any CPU.ActiveCfg = Release|Any CPU
16 EndGlobalSection
17EndGlobal
diff --git a/ConvertToPlugins/src/GridInterfaces/IAssetServer.cs b/ConvertToPlugins/src/GridInterfaces/IAssetServer.cs
new file mode 100644
index 0000000..6050a6c
--- /dev/null
+++ b/ConvertToPlugins/src/GridInterfaces/IAssetServer.cs
@@ -0,0 +1,82 @@
1/*
2* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
3*
4* Redistribution and use in source and binary forms, with or without
5* modification, are permitted provided that the following conditions are met:
6* * Redistributions of source code must retain the above copyright
7* notice, this list of conditions and the following disclaimer.
8* * Redistributions in binary form must reproduce the above copyright
9* notice, this list of conditions and the following disclaimer in the
10* documentation and/or other materials provided with the distribution.
11* * Neither the name of the <organization> nor the
12* names of its contributors may be used to endorse or promote products
13* derived from this software without specific prior written permission.
14*
15* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
16* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
17* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
18* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
19* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
20* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
21* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
22* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
24* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25*
26*/
27using System;
28using System.Net;
29using System.Net.Sockets;
30using System.IO;
31using System.Threading;
32using libsecondlife;
33
34
35namespace OpenSim.GridServers
36{
37 /// <summary>
38 /// Description of IAssetServer.
39 /// </summary>
40
41 public interface IAssetServer
42 {
43 void SetReceiver(IAssetReceiver receiver);
44 void RequestAsset(LLUUID assetID, bool isTexture);
45 void UpdateAsset(AssetBase asset);
46 void UploadNewAsset(AssetBase asset);
47 void SetServerInfo(string ServerUrl, string ServerKey);
48 }
49
50 // could change to delegate?
51 public interface IAssetReceiver
52 {
53 void AssetReceived(AssetBase asset, bool IsTexture);
54 void AssetNotFound(AssetBase asset);
55 }
56
57 public struct ARequest
58 {
59 public LLUUID AssetID;
60 public bool IsTexture;
61 }
62
63 public class AssetBase
64 {
65 public byte[] Data;
66 public LLUUID FullID;
67 public sbyte Type;
68 public sbyte InvType;
69 public string Name;
70 public string Description;
71
72 public AssetBase()
73 {
74
75 }
76 }
77
78 public interface IAssetPlugin
79 {
80 IAssetServer GetAssetServer();
81 }
82}
diff --git a/ConvertToPlugins/src/GridInterfaces/IGridServer.cs b/ConvertToPlugins/src/GridInterfaces/IGridServer.cs
new file mode 100644
index 0000000..fef4c3e
--- /dev/null
+++ b/ConvertToPlugins/src/GridInterfaces/IGridServer.cs
@@ -0,0 +1,94 @@
1/*
2* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
3*
4* Redistribution and use in source and binary forms, with or without
5* modification, are permitted provided that the following conditions are met:
6* * Redistributions of source code must retain the above copyright
7* notice, this list of conditions and the following disclaimer.
8* * Redistributions in binary form must reproduce the above copyright
9* notice, this list of conditions and the following disclaimer in the
10* documentation and/or other materials provided with the distribution.
11* * Neither the name of the <organization> nor the
12* names of its contributors may be used to endorse or promote products
13* derived from this software without specific prior written permission.
14*
15* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
16* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
17* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
18* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
19* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
20* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
21* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
22* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
24* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25*
26*/
27
28
29using System;
30using System.Collections.Generic;
31using System.Net;
32using System.Net.Sockets;
33using System.IO;
34using libsecondlife;
35
36namespace OpenSim.GridServers
37{
38 /// <summary>
39 /// Handles connection to Grid Servers.
40 /// also Sim to Sim connections?
41 /// </summary>
42
43
44
45
46 public interface IGridServer
47 {
48 bool RequestConnection();
49 UUIDBlock RequestUUIDBlock();
50 void RequestNeighbours(); //should return a array of neighbouring regions
51 AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitCode);
52 bool LogoutSession(LLUUID sessionID, LLUUID agentID, uint circuitCode);
53 void SetServerInfo(string ServerUrl, string ServerKey);
54 void AddNewSession(Login session); // only used by local version of grid server
55 // and didn't use to be part of this interface until we put this in a dll
56 }
57
58 public struct UUIDBlock
59 {
60 public LLUUID BlockStart;
61 public LLUUID BlockEnd;
62 }
63
64 public class AuthenticateResponse
65 {
66 public bool Authorised;
67 public Login LoginInfo;
68
69 public AuthenticateResponse()
70 {
71
72 }
73
74 }
75
76 public class Login
77 {
78 public string First = "Test";
79 public string Last = "User";
80 public LLUUID Agent;
81 public LLUUID Session;
82 public LLUUID InventoryFolder;
83 public LLUUID BaseFolder;
84 public Login()
85 {
86
87 }
88 }
89
90 public interface IGridPlugin
91 {
92 IGridServer GetGridServer();
93 }
94}
diff --git a/ConvertToPlugins/src/GridInterfaces/default.build b/ConvertToPlugins/src/GridInterfaces/default.build
new file mode 100644
index 0000000..f29f108
--- /dev/null
+++ b/ConvertToPlugins/src/GridInterfaces/default.build
@@ -0,0 +1,49 @@
1<?xml version="1.0"?>
2 <project name="OpenSim" default="build" basedir=".">
3 <description>nant buildfile for OpenSim</description>
4 <property name="debug" value="true" overwrite="false" />
5 <target name="clean" description="remove all generated files">
6 <delete file="../../bin/GridInterfaces.dll" failonerror="false" />
7 </target>
8
9 <target name="svnupdate" description="updates to latest SVN">
10 <exec program="svn">
11 <arg value="update" />
12 </exec>
13 </target>
14
15 <target name="upgrade" description="updates from SVN and then builds" depends="clean,svnupdate,build">
16
17 </target>
18
19 <target name="build" description="compiles the source code">
20
21 <loadfile file="../../VERSION" property="svnver"/>
22 <asminfo output="AssemblyInfo.cs" language="CSharp">
23 <imports>
24 <import namespace="System" />
25 <import namespace="System.Reflection" />
26 <import namespace="System.Runtime.InteropServices" />
27 </imports>
28 <attributes>
29 <attribute type="ComVisibleAttribute" value="false" />
30 <attribute type="CLSCompliantAttribute" value="false" />
31 <attribute type="AssemblyVersionAttribute" value="${svnver}" />
32 <attribute type="AssemblyTitleAttribute" value="opensim-gridinterfaces" />
33 <attribute type="AssemblyDescriptionAttribute" value="Definitions for OGS interface" />
34 <attribute type="AssemblyCopyrightAttribute" value="Copyright © OGS development team 2007"/>
35 </attributes>
36 </asminfo>
37
38 <csc target="library" output="../../bin/GridInterfaces.dll" debug="${debug}" verbose="true" warninglevel="4">
39 <references basedir="../../bin" failonempty="true">
40 <include name="System" />
41 <include name="System.Xml" />
42 <include name="libsecondlife.dll" />
43 </references>
44 <sources basedir="./">
45 <include name="*.cs" />
46 </sources>
47 </csc>
48 </target>
49</project>
diff --git a/ConvertToPlugins/src/GridServers/LoginServer.cs b/ConvertToPlugins/src/GridServers/LoginServer.cs
new file mode 100644
index 0000000..da982e7
--- /dev/null
+++ b/ConvertToPlugins/src/GridServers/LoginServer.cs
@@ -0,0 +1,322 @@
1/*
2* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
3*
4* Redistribution and use in source and binary forms, with or without
5* modification, are permitted provided that the following conditions are met:
6* * Redistributions of source code must retain the above copyright
7* notice, this list of conditions and the following disclaimer.
8* * Redistributions in binary form must reproduce the above copyright
9* notice, this list of conditions and the following disclaimer in the
10* documentation and/or other materials provided with the distribution.
11* * Neither the name of the <organization> nor the
12* names of its contributors may be used to endorse or promote products
13* derived from this software without specific prior written permission.
14*
15* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
16* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
17* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
18* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
19* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
20* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
21* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
22* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
24* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25*
26*/
27
28using Nwc.XmlRpc;
29using System;
30using System.IO;
31using System.Net;
32using System.Net.Sockets;
33using System.Text;
34using System.Text.RegularExpressions;
35using System.Threading;
36using System.Collections;
37using System.Security.Cryptography;
38using System.Xml;
39using libsecondlife;
40using OpenSim;
41
42namespace OpenSim.GridServers
43{
44
45 /// <summary>
46 /// When running in local (default) mode , handles client logins.
47 /// </summary>
48 public class LoginServer
49 {
50 public LoginServer(IGridServer gridServer)
51 {
52 _gridServer = gridServer;
53 }
54 private Login _login;
55 private IGridServer _gridServer;
56 private ushort _loginPort = 8080;
57 public IPAddress clientAddress = IPAddress.Loopback;
58 public IPAddress remoteAddress = IPAddress.Any;
59 private Socket loginServer;
60 private Random RandomClass = new Random();
61 private int NumClients;
62 private string _defaultResponse;
63
64 private string _mpasswd;
65 private bool _needPasswd=false;
66
67 // InitializeLogin: initialize the login
68 private void InitializeLogin() {
69 loginServer = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
70 loginServer.Bind(new IPEndPoint(remoteAddress, _loginPort));
71 loginServer.Listen(1);
72
73 this._needPasswd=false;
74 //read in default response string
75 StreamReader SR;
76 string lines;
77 SR=File.OpenText("new-login.dat");
78
79 //lines=SR.ReadLine();
80
81 while(!SR.EndOfStream)
82 {
83 lines = SR.ReadLine();
84 _defaultResponse += lines;
85 //lines = SR.ReadLine();
86 }
87 SR.Close();
88 this._mpasswd = EncodePassword("testpass");
89 }
90
91 public void Startup()
92 {
93 this.InitializeLogin();
94 Thread runLoginProxy = new Thread(new ThreadStart(RunLogin));
95 runLoginProxy.IsBackground = true;
96 runLoginProxy.Start();
97 }
98
99 private void RunLogin()
100 {
101 Console.WriteLine("Starting Login Server");
102 try
103 {
104 for (;;)
105 {
106 Socket client = loginServer.Accept();
107 IPEndPoint clientEndPoint = (IPEndPoint)client.RemoteEndPoint;
108
109
110 NetworkStream networkStream = new NetworkStream(client);
111 StreamReader networkReader = new StreamReader(networkStream);
112 StreamWriter networkWriter = new StreamWriter(networkStream);
113
114 try
115 {
116 LoginRequest(networkReader, networkWriter);
117 }
118 catch (Exception e)
119 {
120 Console.WriteLine(e.Message);
121 }
122
123 networkWriter.Close();
124 networkReader.Close();
125 networkStream.Close();
126
127 client.Close();
128
129 // send any packets queued for injection
130
131 }
132 }
133 catch (Exception e)
134 {
135 Console.WriteLine(e.Message);
136 Console.WriteLine(e.StackTrace);
137 }
138 }
139
140 // ProxyLogin: proxy a login request
141 private void LoginRequest(StreamReader reader, StreamWriter writer)
142 {
143 lock(this)
144 {
145 string line;
146 int contentLength = 0;
147 // read HTTP header
148 do
149 {
150 // read one line of the header
151 line = reader.ReadLine();
152
153 // check for premature EOF
154 if (line == null)
155 throw new Exception("EOF in client HTTP header");
156
157 // look for Content-Length
158 Match match = (new Regex(@"Content-Length: (\d+)$")).Match(line);
159 if (match.Success)
160 contentLength = Convert.ToInt32(match.Groups[1].Captures[0].ToString());
161 } while (line != "");
162
163 // read the HTTP body into a buffer
164 char[] content = new char[contentLength];
165 reader.Read(content, 0, contentLength);
166
167 XmlRpcRequest request = (XmlRpcRequest)(new XmlRpcRequestDeserializer()).Deserialize(new String(content));
168 if(request.MethodName == "login_to_simulator")
169 {
170 Hashtable requestData = (Hashtable)request.Params[0];
171 string first;
172 string last;
173 string passwd;
174 LLUUID Agent;
175 LLUUID Session;
176
177 //get login name
178 if(requestData.Contains("first"))
179 {
180 first = (string)requestData["first"];
181 }
182 else
183 {
184 first = "test";
185 }
186
187 if(requestData.Contains("last"))
188 {
189 last = (string)requestData["last"];
190 }
191 else
192 {
193 last = "User"+NumClients.ToString();
194 }
195
196 if(requestData.Contains("passwd"))
197 {
198 passwd = (string)requestData["passwd"];
199 }
200 else
201 {
202 passwd = "notfound";
203 }
204
205 if( !Authenticate(first, last, passwd))
206 {
207 // Fail miserably
208 writer.WriteLine("HTTP/1.0 403 Authentication Forbidden");
209 writer.WriteLine();
210 return;
211 }
212 NumClients++;
213
214 //create a agent and session LLUUID
215 Agent = GetAgentId( first, last );
216 int SessionRand = this.RandomClass.Next(1,999);
217 Session = new LLUUID("aaaabbbb-0200-"+SessionRand.ToString("0000")+"-8664-58f53e442797");
218
219
220 XmlRpcResponse response =(XmlRpcResponse)(new XmlRpcResponseDeserializer()).Deserialize(this._defaultResponse);
221 Hashtable responseData = (Hashtable)response.Value;
222
223 responseData["sim_port"] = OpenSim_Main.cfg.IPListenPort;
224 responseData["sim_ip"] = OpenSim_Main.cfg.IPListenAddr;
225 responseData["agent_id"] = Agent.ToStringHyphenated();
226 responseData["session_id"] = Session.ToStringHyphenated();
227 ArrayList InventoryList = (ArrayList) responseData["inventory-skeleton"];
228 Hashtable Inventory1 = (Hashtable)InventoryList[0];
229 Hashtable Inventory2 = (Hashtable)InventoryList[1];
230 LLUUID BaseFolderID = LLUUID.Random();
231 LLUUID InventoryFolderID = LLUUID.Random();
232 Inventory2["name"] = "Base";
233 Inventory2["folder_id"] = BaseFolderID.ToStringHyphenated();
234 Inventory2["type_default"] =6;
235 Inventory1["folder_id"] = InventoryFolderID.ToStringHyphenated();
236
237 ArrayList InventoryRoot = (ArrayList) responseData["inventory-root"];
238 Hashtable Inventoryroot = (Hashtable)InventoryRoot[0];
239 Inventoryroot["folder_id"] = InventoryFolderID.ToStringHyphenated();
240
241 CustomiseLoginResponse( responseData, first, last );
242
243 this._login = new Login();
244 //copy data to login object
245 _login.First = first;
246 _login.Last = last;
247 _login.Agent = Agent;
248 _login.Session = Session;
249 _login.BaseFolder = BaseFolderID;
250 _login.InventoryFolder = InventoryFolderID;
251
252 //working on local computer so lets add to the gridserver's list of sessions
253 this._gridServer.AddNewSession(_login);
254
255 // forward the XML-RPC response to the client
256 writer.WriteLine("HTTP/1.0 200 OK");
257 writer.WriteLine("Content-type: text/xml");
258 writer.WriteLine();
259
260 XmlTextWriter responseWriter = new XmlTextWriter(writer);
261 XmlRpcResponseSerializer.Singleton.Serialize(responseWriter, response);
262 responseWriter.Close();
263 }
264 else
265 {
266 writer.WriteLine("HTTP/1.0 403 Authentication Forbidden");
267 writer.WriteLine();
268 }
269 }
270 }
271
272 protected virtual void CustomiseLoginResponse( Hashtable responseData, string first, string last )
273 {
274 }
275
276 protected virtual LLUUID GetAgentId(string firstName, string lastName)
277 {
278 LLUUID Agent;
279 int AgentRand = this.RandomClass.Next(1,9999);
280 Agent = new LLUUID("99998888-0100-"+AgentRand.ToString("0000")+"-8ec1-0b1d5cd6aead");
281 return Agent;
282 }
283
284 protected virtual bool Authenticate(string first, string last, string passwd)
285 {
286 if(this._needPasswd)
287 {
288 //every user needs the password to login
289 string encodedPass = passwd.Remove(0,3); //remove $1$
290 if(encodedPass == this._mpasswd)
291 {
292 return true;
293 }
294 else
295 {
296 return false;
297 }
298 }
299 else
300 {
301 //do not need password to login
302 return true;
303 }
304 }
305
306 private static string EncodePassword(string passwd)
307 {
308 Byte[] originalBytes;
309 Byte[] encodedBytes;
310 MD5 md5;
311
312 md5 = new MD5CryptoServiceProvider();
313 originalBytes = ASCIIEncoding.Default.GetBytes(passwd);
314 encodedBytes = md5.ComputeHash(originalBytes);
315
316 return Regex.Replace(BitConverter.ToString(encodedBytes), "-", "").ToLower();
317 }
318
319 }
320
321
322}
diff --git a/ConvertToPlugins/src/HeightMapGenHills.cs b/ConvertToPlugins/src/HeightMapGenHills.cs
new file mode 100644
index 0000000..e7589af
--- /dev/null
+++ b/ConvertToPlugins/src/HeightMapGenHills.cs
@@ -0,0 +1,149 @@
1/*
2* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
3*
4* Redistribution and use in source and binary forms, with or without
5* modification, are permitted provided that the following conditions are met:
6* * Redistributions of source code must retain the above copyright
7* notice, this list of conditions and the following disclaimer.
8* * Redistributions in binary form must reproduce the above copyright
9* notice, this list of conditions and the following disclaimer in the
10* documentation and/or other materials provided with the distribution.
11* * Neither the name of the <organization> nor the
12* names of its contributors may be used to endorse or promote products
13* derived from this software without specific prior written permission.
14*
15* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
16* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
17* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
18* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
19* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
20* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
21* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
22* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
24* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25*
26*/
27
28using System;
29
30namespace OpenSim
31{
32 public class HeightmapGenHills
33 {
34 private Random Rand = new Random();
35 private int NumHills;
36 private float HillMin;
37 private float HillMax;
38 private bool Island;
39 private float[] heightmap;
40
41 public float[] GenerateHeightmap(int numHills, float hillMin, float hillMax, bool island)
42 {
43 NumHills = numHills;
44 HillMin = hillMin;
45 HillMax = hillMax;
46 Island = island;
47
48 heightmap = new float[256 * 256];
49
50 for (int i = 0; i < numHills; i++)
51 {
52 AddHill();
53 }
54
55 Normalize();
56
57 return heightmap;
58 }
59
60 private void AddHill()
61 {
62 float x, y;
63 float radius = RandomRange(HillMin, HillMax);
64
65 if (Island)
66 {
67 // Which direction from the center of the map the hill is placed
68 float theta = RandomRange(0, 6.28f);
69
70 // How far from the center of the map to place the hill. The radius
71 // is subtracted from the range to prevent any part of the hill from
72 // reaching the edge of the map
73 float distance = RandomRange(radius / 2.0f, 128.0f - radius);
74
75 x = 128.0f + (float)Math.Cos(theta) * distance;
76 y = 128.0f + (float)Math.Sin(theta) * distance;
77 }
78 else
79 {
80 x = RandomRange(-radius, 256.0f + radius);
81 y = RandomRange(-radius, 256.0f + radius);
82 }
83
84 float radiusSq = radius * radius;
85 float distSq;
86 float height;
87
88 int xMin = (int)(x - radius) - 1;
89 int xMax = (int)(x + radius) + 1;
90 if (xMin < 0) xMin = 0;
91 if (xMax > 255) xMax = 255;
92
93 int yMin = (int)(y - radius) - 1;
94 int yMax = (int)(y + radius) + 1;
95 if (yMin < 0) yMin = 0;
96 if (yMax > 255) yMax = 255;
97
98 // Loop through each affected cell and determine the height at that point
99 for (int v = yMin; v <= yMax; ++v)
100 {
101 float fv = (float)v;
102
103 for (int h = xMin; h <= xMax; ++h)
104 {
105 float fh = (float)h;
106
107 // Determine how far from the center of this hill this point is
108 distSq = (x - fh) * (x - fh) + (y - fv) * (y - fv);
109 height = radiusSq - distSq;
110
111 // Don't add negative hill values
112 if (height > 0.0f) heightmap[h + v * 256] += height;
113 }
114 }
115 }
116
117 private void Normalize()
118 {
119 float min = heightmap[0];
120 float max = heightmap[0];
121
122 for (int x = 0; x < 256; x++)
123 {
124 for (int y = 0; y < 256; y++)
125 {
126 if (heightmap[x + y * 256] < min) min = heightmap[x + y * 256];
127 if (heightmap[x + y * 256] > max) max = heightmap[x + y * 256];
128 }
129 }
130
131 // Avoid a rare divide by zero
132 if (min != max)
133 {
134 for (int x = 0; x < 256; x++)
135 {
136 for (int y = 0; y < 256; y++)
137 {
138 heightmap[x + y * 256] = ((heightmap[x + y * 256] - min) / (max - min)) * (HillMax - HillMin);
139 }
140 }
141 }
142 }
143
144 private float RandomRange(float min, float max)
145 {
146 return (float)Rand.NextDouble() * (max - min) + min;
147 }
148 }
149}
diff --git a/ConvertToPlugins/src/LocalServers/LocalGridServers/AssemblyInfo.cs b/ConvertToPlugins/src/LocalServers/LocalGridServers/AssemblyInfo.cs
new file mode 100644
index 0000000..103b49a
--- /dev/null
+++ b/ConvertToPlugins/src/LocalServers/LocalGridServers/AssemblyInfo.cs
@@ -0,0 +1,31 @@
1using System.Reflection;
2using System.Runtime.CompilerServices;
3using System.Runtime.InteropServices;
4
5// Information about this assembly is defined by the following
6// attributes.
7//
8// change them to the information which is associated with the assembly
9// you compile.
10
11[assembly: AssemblyTitle("LocalGridServers")]
12[assembly: AssemblyDescription("")]
13[assembly: AssemblyConfiguration("")]
14[assembly: AssemblyCompany("")]
15[assembly: AssemblyProduct("LocalGridServers")]
16[assembly: AssemblyCopyright("")]
17[assembly: AssemblyTrademark("")]
18[assembly: AssemblyCulture("")]
19
20// This sets the default COM visibility of types in the assembly to invisible.
21// If you need to expose a type to COM, use [ComVisible(true)] on that type.
22[assembly: ComVisible(false)]
23
24// The assembly version has following format :
25//
26// Major.Minor.Build.Revision
27//
28// You can specify all values by your own or you can build default build and revision
29// numbers with the '*' character (the default):
30
31[assembly: AssemblyVersion("1.0.*")]
diff --git a/ConvertToPlugins/src/LocalServers/LocalGridServers/LocalGrid.cs b/ConvertToPlugins/src/LocalServers/LocalGridServers/LocalGrid.cs
new file mode 100644
index 0000000..5adce27
--- /dev/null
+++ b/ConvertToPlugins/src/LocalServers/LocalGridServers/LocalGrid.cs
@@ -0,0 +1,205 @@
1/*
2* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
3*
4* Redistribution and use in source and binary forms, with or without
5* modification, are permitted provided that the following conditions are met:
6* * Redistributions of source code must retain the above copyright
7* notice, this list of conditions and the following disclaimer.
8* * Redistributions in binary form must reproduce the above copyright
9* notice, this list of conditions and the following disclaimer in the
10* documentation and/or other materials provided with the distribution.
11* * Neither the name of the <organization> nor the
12* names of its contributors may be used to endorse or promote products
13* derived from this software without specific prior written permission.
14*
15* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
16* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
17* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
18* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
19* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
20* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
21* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
22* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
24* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25*
26*/
27using System;
28using System.Collections.Generic;
29using System.Threading;
30using OpenSim.GridServers;
31using libsecondlife;
32
33namespace LocalGridServers
34{
35 /// <summary>
36 ///
37 /// </summary>
38 ///
39 public class LocalGridPlugin : IGridPlugin
40 {
41 public LocalGridPlugin()
42 {
43
44 }
45
46 public IGridServer GetGridServer()
47 {
48 return(new LocalGridServer());
49 }
50 }
51
52 public class LocalAssetPlugin : IAssetPlugin
53 {
54 public LocalAssetPlugin()
55 {
56
57 }
58
59 public IAssetServer GetAssetServer()
60 {
61 return(new LocalAssetServer());
62 }
63 }
64
65 public class LocalAssetServer : IAssetServer
66 {
67 private IAssetReceiver _receiver;
68 private BlockingQueue<ARequest> _assetRequests;
69
70 public LocalAssetServer()
71 {
72 this._assetRequests = new BlockingQueue<ARequest>();
73 ServerConsole.MainConsole.Instance.WriteLine("Local Asset Server class created");
74 }
75
76 public void SetReceiver(IAssetReceiver receiver)
77 {
78 this._receiver = receiver;
79 }
80
81 public void RequestAsset(LLUUID assetID, bool isTexture)
82 {
83 ARequest req = new ARequest();
84 req.AssetID = assetID;
85 req.IsTexture = isTexture;
86 //this._assetRequests.Enqueue(req);
87 }
88
89 public void UpdateAsset(AssetBase asset)
90 {
91
92 }
93
94 public void UploadNewAsset(AssetBase asset)
95 {
96
97 }
98
99 public void SetServerInfo(string ServerUrl, string ServerKey)
100 {
101
102 }
103
104 private void RunRequests()
105 {
106 while(true)
107 {
108
109 }
110 }
111 }
112
113 public class LocalGridServer :IGridServer
114 {
115 public List<Login> Sessions = new List<Login>();
116
117 public LocalGridServer()
118 {
119 Sessions = new List<Login>();
120 ServerConsole.MainConsole.Instance.WriteLine("Local Grid Server class created");
121 }
122
123 public bool RequestConnection()
124 {
125 return true;
126 }
127 public AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitCode)
128 {
129 //we are running local
130 AuthenticateResponse user = new AuthenticateResponse();
131
132 lock(this.Sessions)
133 {
134
135 for(int i = 0; i < Sessions.Count; i++)
136 {
137 if((Sessions[i].Agent == agentID) && (Sessions[i].Session == sessionID))
138 {
139 user.Authorised = true;
140 user.LoginInfo = Sessions[i];
141 }
142 }
143 }
144 return(user);
145 }
146
147 public bool LogoutSession(LLUUID sessionID, LLUUID agentID, uint circuitCode)
148 {
149 return(true);
150 }
151
152 public UUIDBlock RequestUUIDBlock()
153 {
154 UUIDBlock uuidBlock = new UUIDBlock();
155 return(uuidBlock);
156 }
157
158 public void RequestNeighbours()
159 {
160 return;
161 }
162
163 public void SetServerInfo(string ServerUrl, string ServerKey)
164 {
165
166 }
167 /// <summary>
168 /// used by the local login server to inform us of new sessions
169 /// </summary>
170 /// <param name="session"></param>
171 public void AddNewSession(Login session)
172 {
173 lock(this.Sessions)
174 {
175 this.Sessions.Add(session);
176 }
177 }
178 }
179
180 public class BlockingQueue< T > {
181 private Queue< T > _queue = new Queue< T >();
182 private object _queueSync = new object();
183
184 public void Enqueue(T value)
185 {
186 lock(_queueSync)
187 {
188 _queue.Enqueue(value);
189 Monitor.Pulse(_queueSync);
190 }
191 }
192
193 public T Dequeue()
194 {
195 lock(_queueSync)
196 {
197 if( _queue.Count < 1)
198 Monitor.Wait(_queueSync);
199
200 return _queue.Dequeue();
201 }
202 }
203 }
204
205}
diff --git a/ConvertToPlugins/src/LocalServers/LocalGridServers/LocalGridServers.csproj b/ConvertToPlugins/src/LocalServers/LocalGridServers/LocalGridServers.csproj
new file mode 100644
index 0000000..dc9c566
--- /dev/null
+++ b/ConvertToPlugins/src/LocalServers/LocalGridServers/LocalGridServers.csproj
@@ -0,0 +1,49 @@
1<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <OutputType>Library</OutputType>
4 <RootNamespace>LocalGridServers</RootNamespace>
5 <AssemblyName>LocalGridServers</AssemblyName>
6 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
7 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
8 <ProjectGuid>{D7F0395B-FADC-4936-80A0-D95AACE92F62}</ProjectGuid>
9 </PropertyGroup>
10 <PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
11 <OutputPath>bin\Debug\</OutputPath>
12 <Optimize>False</Optimize>
13 <DefineConstants>DEBUG;TRACE</DefineConstants>
14 <DebugSymbols>True</DebugSymbols>
15 <DebugType>Full</DebugType>
16 <CheckForOverflowUnderflow>True</CheckForOverflowUnderflow>
17 </PropertyGroup>
18 <PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
19 <OutputPath>bin\Release\</OutputPath>
20 <Optimize>True</Optimize>
21 <DefineConstants>TRACE</DefineConstants>
22 <DebugSymbols>False</DebugSymbols>
23 <DebugType>None</DebugType>
24 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
25 </PropertyGroup>
26 <ItemGroup>
27 <Reference Include="System" />
28 <Reference Include="System.Xml" />
29 <Reference Include="libsecondlife">
30 <HintPath>..\..\..\..\..\..\..\Libsecond-dailys\libsl07-03\trunk\libsecondlife-cs\obj\Debug\libsecondlife.dll</HintPath>
31 <SpecificVersion>False</SpecificVersion>
32 </Reference>
33 </ItemGroup>
34 <ItemGroup>
35 <Compile Include="LocalGrid.cs" />
36 <Compile Include="AssemblyInfo.cs" />
37 </ItemGroup>
38 <ItemGroup>
39 <ProjectReference Include="..\..\ServerConsole\ServerConsole\ServerConsole.csproj">
40 <Project>{C9A6026D-8E0C-4FE4-8691-FB2A566AA245}</Project>
41 <Name>ServerConsole</Name>
42 </ProjectReference>
43 <ProjectReference Include="..\..\GridInterfaces\GridInterfaces.csproj">
44 <Project>{5DA3174D-42F9-416D-9F0B-AF41FA2BE2F9}</Project>
45 <Name>GridInterfaces</Name>
46 </ProjectReference>
47 </ItemGroup>
48 <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.Targets" />
49</Project> \ No newline at end of file
diff --git a/ConvertToPlugins/src/LocalServers/LocalGridServers/LocalGridServers.sln b/ConvertToPlugins/src/LocalServers/LocalGridServers/LocalGridServers.sln
new file mode 100644
index 0000000..659e1d5
--- /dev/null
+++ b/ConvertToPlugins/src/LocalServers/LocalGridServers/LocalGridServers.sln
@@ -0,0 +1,7 @@
1
2Microsoft Visual Studio Solution File, Format Version 9.00
3# SharpDevelop 2.1.0.2017
4Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "LocalGridServers", "LocalGridServers.csproj", "{D7F0395B-FADC-4936-80A0-D95AACE92F62}"
5EndProject
6Global
7EndGlobal
diff --git a/ConvertToPlugins/src/LocalServers/default.build b/ConvertToPlugins/src/LocalServers/default.build
new file mode 100644
index 0000000..06bfcaa
--- /dev/null
+++ b/ConvertToPlugins/src/LocalServers/default.build
@@ -0,0 +1,51 @@
1<?xml version="1.0"?>
2 <project name="OpenSim" default="build" basedir=".">
3 <description>nant buildfile for OpenSim</description>
4 <property name="debug" value="true" overwrite="false" />
5 <target name="clean" description="remove all generated files">
6 <delete file="../../bin/LocalGridServers.dll" failonerror="false" />
7 </target>
8
9 <target name="svnupdate" description="updates to latest SVN">
10 <exec program="svn">
11 <arg value="update" />
12 </exec>
13 </target>
14
15 <target name="upgrade" description="updates from SVN and then builds" depends="clean,svnupdate,build">
16
17 </target>
18
19 <target name="build" description="compiles the source code">
20
21 <loadfile file="../../VERSION" property="svnver"/>
22 <asminfo output="LocalGridServers/AssemblyInfo.cs" language="CSharp">
23 <imports>
24 <import namespace="System" />
25 <import namespace="System.Reflection" />
26 <import namespace="System.Runtime.InteropServices" />
27 </imports>
28 <attributes>
29 <attribute type="ComVisibleAttribute" value="false" />
30 <attribute type="CLSCompliantAttribute" value="false" />
31 <attribute type="AssemblyVersionAttribute" value="${svnver}" />
32 <attribute type="AssemblyTitleAttribute" value="opensim-localservers" />
33 <attribute type="AssemblyDescriptionAttribute" value="local grid servers" />
34 <attribute type="AssemblyCopyrightAttribute" value="Copyright © OGS development team 2007"/>
35 </attributes>
36 </asminfo>
37
38 <csc target="library" output="../../bin/LocalGridServers.dll" debug="${debug}" verbose="true" warninglevel="4">
39 <references basedir="../../bin" failonempty="true">
40 <include name="System" />
41 <include name="System.Xml" />
42 <include name="libsecondlife.dll" />
43 <include name="GridInterfaces.dll" />
44 <include name="ServerConsole.dll" />
45 </references>
46 <sources basedir="LocalGridServers/">
47 <include name="*.cs" />
48 </sources>
49 </csc>
50 </target>
51</project>
diff --git a/ConvertToPlugins/src/Main.cs b/ConvertToPlugins/src/Main.cs
new file mode 100644
index 0000000..4fc7d54
--- /dev/null
+++ b/ConvertToPlugins/src/Main.cs
@@ -0,0 +1,317 @@
1/*
2Copyright (c) OpenSim project, http://osgrid.org/
3
4
5* All rights reserved.
6*
7* Redistribution and use in source and binary forms, with or without
8* modification, are permitted provided that the following conditions are met:
9* * Redistributions of source code must retain the above copyright
10* notice, this list of conditions and the following disclaimer.
11* * Redistributions in binary form must reproduce the above copyright
12* notice, this list of conditions and the following disclaimer in the
13* documentation and/or other materials provided with the distribution.
14* * Neither the name of the <organization> nor the
15* names of its contributors may be used to endorse or promote products
16* derived from this software without specific prior written permission.
17*
18* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
19* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
20* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
21* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
22* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
23* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
24* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
25* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
26* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
27* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
28*/
29
30using System;
31using System.Text;
32using System.IO;
33using System.Threading;
34using System.Net;
35using System.Net.Sockets;
36using System.Timers;
37using System.Reflection;
38using System.Collections;
39using System.Collections.Generic;
40using libsecondlife;
41using libsecondlife.Packets;
42using OpenSim.world;
43using OpenSim.GridServers;
44using OpenSim.Assets;
45using ServerConsole;
46using PhysicsSystem;
47
48namespace OpenSim
49{
50 /// <summary>
51 /// Description of MainForm.
52 /// </summary>
53 public class OpenSim_Main
54 {
55 public static OpenSim_Main sim;
56 public static SimConfig cfg;
57 public static World local_world;
58 public static Grid gridServers;
59
60 public static Socket Server;
61 private static IPEndPoint ServerIncoming;
62 private static byte[] RecvBuffer = new byte[4096];
63 private byte[] ZeroBuffer = new byte[8192];
64 private static IPEndPoint ipeSender;
65 private static EndPoint epSender;
66 private static AsyncCallback ReceivedData;
67
68 public AssetCache assetCache;
69 public DateTime startuptime;
70 public Dictionary<EndPoint, OpenSimClient> ClientThreads = new Dictionary<EndPoint, OpenSimClient>();
71 private PhysicsManager physManager;
72 private System.Timers.Timer timer1 = new System.Timers.Timer();
73 private string ConfigDll = "SimConfig.dll";
74 public bool sandbox = false;
75 public bool loginserver = false;
76
77 [STAThread]
78 public static void Main( string[] args )
79 {
80 Console.WriteLine("OpenSim " + VersionInfo.Version + "\n");
81 Console.WriteLine("Starting...\n");
82 ServerConsole.MainConsole.Instance = new MServerConsole(ServerConsole.ConsoleBase.ConsoleType.Local,"",0);
83
84 sim = new OpenSim_Main();
85
86 for (int i = 0; i < args.Length; i++)
87 {
88 if(args[i] == "-sandbox")
89 {
90 sim.sandbox = true;
91 }
92 if(args[i] == "-loginserver")
93 {
94 sim.loginserver = true;
95 }
96 }
97
98 OpenSim_Main.gridServers = new Grid();
99 if(sim.sandbox)
100 {
101 OpenSim_Main.gridServers.AssetDll = "LocalGridServers.dll";
102 OpenSim_Main.gridServers.GridDll = "LocalGridServers.dll";
103 OpenSim_Main.gridServers.LoadPlugins();
104 ServerConsole.MainConsole.Instance.WriteLine("Starting in Sandbox mode");
105 }
106 else
107 {
108 OpenSim_Main.gridServers.AssetDll = "RemoteGridServers.dll";
109 OpenSim_Main.gridServers.GridDll = "RemoteGridServers.dll";
110 OpenSim_Main.gridServers.LoadPlugins();
111 ServerConsole.MainConsole.Instance.WriteLine("Starting in Grid mode");
112 }
113
114 if(sim.loginserver && sim.sandbox)
115 {
116 LoginServer loginServer = new LoginServer(OpenSim_Main.gridServers.GridServer);
117 loginServer.Startup();
118 }
119 sim.assetCache = new AssetCache(OpenSim_Main.gridServers.AssetServer);
120
121 sim.Startup();
122
123 while(true) {
124 ServerConsole.MainConsole.Instance.MainConsolePrompt();
125 }
126 }
127
128 private OpenSim_Main() {
129 }
130
131 private void Startup() {
132 startuptime=DateTime.Now;
133 timer1.Enabled = true;
134 timer1.Interval = 100;
135 timer1.Elapsed +=new ElapsedEventHandler( this.Timer1Tick );
136
137 // We check our local database first, then the grid for config options
138 ServerConsole.MainConsole.Instance.WriteLine("Main.cs:Startup() - Loading configuration");
139 cfg = this.LoadConfigDll(this.ConfigDll);
140 cfg.InitConfig();
141 ServerConsole.MainConsole.Instance.WriteLine("Main.cs:Startup() - Contacting gridserver");
142 cfg.LoadFromGrid();
143
144 ServerConsole.MainConsole.Instance.WriteLine("Main.cs:Startup() - We are " + cfg.RegionName + " at " + cfg.RegionLocX.ToString() + "," + cfg.RegionLocY.ToString());
145 ServerConsole.MainConsole.Instance.WriteLine("Initialising world");
146 local_world = cfg.LoadWorld();
147
148 this.physManager = new PhysicsSystem.PhysicsManager();
149 this.physManager.LoadPlugins();
150 ServerConsole.MainConsole.Instance.WriteLine("Main.cs:Startup() - Starting up messaging system");
151 local_world.PhysScene = this.physManager.GetPhysicsScene("PhysX"); //should be reading from the config file what physics engine to use
152 local_world.PhysScene.SetTerrain(local_world.LandMap);
153 OpenSim_Main.gridServers.AssetServer.SetServerInfo(OpenSim_Main.cfg.AssetURL, OpenSim_Main.cfg.AssetSendKey);
154 OpenSim_Main.gridServers.GridServer.SetServerInfo(OpenSim_Main.cfg.GridURL, OpenSim_Main.cfg.GridSendKey);
155
156 MainServerListener();
157
158 }
159
160 private SimConfig LoadConfigDll(string dllName)
161 {
162 Assembly pluginAssembly = Assembly.LoadFrom(dllName);
163 SimConfig config = null;
164
165 foreach (Type pluginType in pluginAssembly.GetTypes())
166 {
167 if (pluginType.IsPublic)
168 {
169 if (!pluginType.IsAbstract)
170 {
171 Type typeInterface = pluginType.GetInterface("ISimConfig", true);
172
173 if (typeInterface != null)
174 {
175 ISimConfig plug = (ISimConfig)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
176 config = plug.GetConfigObject();
177 break;
178 }
179
180 typeInterface = null;
181 }
182 }
183 }
184 pluginAssembly = null;
185 return config;
186 }
187
188 private void OnReceivedData(IAsyncResult result) {
189 ipeSender = new IPEndPoint(IPAddress.Any, 0);
190 epSender = (EndPoint)ipeSender;
191 Packet packet = null;
192 int numBytes = Server.EndReceiveFrom(result, ref epSender);
193 int packetEnd = numBytes - 1;
194 packet = Packet.BuildPacket(RecvBuffer, ref packetEnd, ZeroBuffer);
195
196 // This is either a new client or a packet to send to an old one
197 if(ClientThreads.ContainsKey(epSender)) {
198 ClientThreads[epSender].InPacket(packet);
199 } else if( packet.Type == PacketType.UseCircuitCode ) { // new client
200 OpenSimClient newuser = new OpenSimClient(epSender,(UseCircuitCodePacket)packet);
201 ClientThreads.Add(epSender, newuser);
202 } else { // invalid client
203 Console.Error.WriteLine("Main.cs:OnReceivedData() - WARNING: Got a packet from an invalid client - " + epSender.ToString());
204 }
205 Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
206 }
207
208 private void MainServerListener() {
209 ServerConsole.MainConsole.Instance.WriteLine("Main.cs:MainServerListener() - New thread started");
210 ServerConsole.MainConsole.Instance.WriteLine("Main.cs:MainServerListener() - Opening UDP socket on " + cfg.IPListenAddr + ":" + cfg.IPListenPort);
211
212 ServerIncoming = new IPEndPoint(IPAddress.Any, cfg.IPListenPort);
213 Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
214 Server.Bind(ServerIncoming);
215
216 ServerConsole.MainConsole.Instance.WriteLine("Main.cs:MainServerListener() - UDP socket bound, getting ready to listen");
217
218 ipeSender = new IPEndPoint(IPAddress.Any, 0);
219 epSender = (EndPoint) ipeSender;
220 ReceivedData = new AsyncCallback(this.OnReceivedData);
221 Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
222
223 ServerConsole.MainConsole.Instance.WriteLine("Main.cs:MainServerListener() - Listening...");
224
225 }
226
227 public static void Shutdown() {
228 ServerConsole.MainConsole.Instance.WriteLine("Main.cs:Shutdown() - Closing all threads");
229 ServerConsole.MainConsole.Instance.WriteLine("Main.cs:Shutdown() - Killing listener thread");
230 ServerConsole.MainConsole.Instance.WriteLine("Main.cs:Shutdown() - Killing clients");
231 // IMPLEMENT THIS
232 ServerConsole.MainConsole.Instance.WriteLine("Main.cs:Shutdown() - Closing console and terminating");
233 ServerConsole.MainConsole.Instance.Close();
234 Environment.Exit(0);
235 }
236
237 void Timer1Tick( object sender, System.EventArgs e )
238 {
239
240 local_world.Update();
241 }
242 }
243
244 public class Grid
245 {
246 public IAssetServer AssetServer;
247 public IGridServer GridServer;
248 public string AssetDll = "";
249 public string GridDll = "";
250
251 public Grid()
252 {
253 }
254
255 public void LoadPlugins()
256 {
257 this.AssetServer = this.LoadAssetDll(this.AssetDll);
258 this.GridServer = this.LoadGridDll(this.GridDll);
259 }
260
261 private IAssetServer LoadAssetDll(string dllName)
262 {
263 Assembly pluginAssembly = Assembly.LoadFrom(dllName);
264 IAssetServer server = null;
265
266 foreach (Type pluginType in pluginAssembly.GetTypes())
267 {
268 if (pluginType.IsPublic)
269 {
270 if (!pluginType.IsAbstract)
271 {
272 Type typeInterface = pluginType.GetInterface("IAssetPlugin", true);
273
274 if (typeInterface != null)
275 {
276 IAssetPlugin plug = (IAssetPlugin)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
277 server = plug.GetAssetServer();
278 break;
279 }
280
281 typeInterface = null;
282 }
283 }
284 }
285 pluginAssembly = null;
286 return server;
287 }
288
289 private IGridServer LoadGridDll(string dllName)
290 {
291 Assembly pluginAssembly = Assembly.LoadFrom(dllName);
292 IGridServer server = null;
293
294 foreach (Type pluginType in pluginAssembly.GetTypes())
295 {
296 if (pluginType.IsPublic)
297 {
298 if (!pluginType.IsAbstract)
299 {
300 Type typeInterface = pluginType.GetInterface("IGridPlugin", true);
301
302 if (typeInterface != null)
303 {
304 IGridPlugin plug = (IGridPlugin)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
305 server = plug.GetGridServer();
306 break;
307 }
308
309 typeInterface = null;
310 }
311 }
312 }
313 pluginAssembly = null;
314 return server;
315 }
316 }
317}
diff --git a/ConvertToPlugins/src/OpenSimClient.cs b/ConvertToPlugins/src/OpenSimClient.cs
new file mode 100644
index 0000000..8021d59
--- /dev/null
+++ b/ConvertToPlugins/src/OpenSimClient.cs
@@ -0,0 +1,387 @@
1/*
2Copyright (c) OpenSim project, http://osgrid.org/
3*
4* Redistribution and use in source and binary forms, with or without
5* modification, are permitted provided that the following conditions are met:
6* * Redistributions of source code must retain the above copyright
7* notice, this list of conditions and the following disclaimer.
8* * Redistributions in binary form must reproduce the above copyright
9* notice, this list of conditions and the following disclaimer in the
10* documentation and/or other materials provided with the distribution.
11* * Neither the name of the <organization> nor the
12* names of its contributors may be used to endorse or promote products
13* derived from this software without specific prior written permission.
14*
15* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
16* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
17* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
18* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
19* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
20* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
21* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
22* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
24* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25*/
26
27using System;
28using System.Collections;
29using System.Collections.Generic;
30using libsecondlife;
31using libsecondlife.Packets;
32using System.Net;
33using System.Net.Sockets;
34using System.IO;
35using System.Threading;
36using System.Timers;
37using OpenSim.GridServers;
38
39namespace OpenSim
40{
41 /// <summary>
42 /// Handles new client connections
43 /// Constructor takes a single Packet and authenticates everything
44 /// </summary>
45 public class OpenSimClient {
46
47 public LLUUID AgentID;
48 public LLUUID SessionID;
49 public uint CircuitCode;
50 public world.Avatar ClientAvatar;
51 private UseCircuitCodePacket cirpack;
52 private Thread ClientThread;
53 public EndPoint userEP;
54 private BlockingQueue<QueItem> PacketQueue;
55 private Dictionary<uint, uint> PendingAcks = new Dictionary<uint, uint>();
56 private Dictionary<uint, Packet> NeedAck = new Dictionary<uint, Packet>();
57 private System.Timers.Timer AckTimer;
58 private uint Sequence = 0;
59 private object SequenceLock = new object();
60 private const int MAX_APPENDED_ACKS = 10;
61 private const int RESEND_TIMEOUT = 4000;
62 private const int MAX_SEQUENCE = 0xFFFFFF;
63
64 public void ack_pack(Packet Pack) {
65 //libsecondlife.Packets.PacketAckPacket ack_it = new PacketAckPacket();
66 //ack_it.Packets = new PacketAckPacket.PacketsBlock[1];
67 //ack_it.Packets[0] = new PacketAckPacket.PacketsBlock();
68 //ack_it.Packets[0].ID = Pack.Header.ID;
69 //ack_it.Header.Reliable = false;
70
71 //OutPacket(ack_it);
72
73 if (Pack.Header.Reliable) {
74 lock (PendingAcks) {
75 uint sequence = (uint)Pack.Header.Sequence;
76 if (!PendingAcks.ContainsKey(sequence)) { PendingAcks[sequence] = sequence; }
77 }
78 }
79 }
80
81 public void ProcessInPacket(Packet Pack) {
82 ack_pack(Pack);
83 switch(Pack.Type) {
84 case PacketType.CompleteAgentMovement:
85 ClientAvatar.CompleteMovement(OpenSim_Main.local_world);
86 ClientAvatar.SendInitialPosition();
87 break;
88 case PacketType.RegionHandshakeReply:
89 OpenSim_Main.local_world.SendLayerData(this);
90 break;
91 case PacketType.AgentWearablesRequest:
92 ClientAvatar.SendInitialAppearance();
93 break;
94 case PacketType.ObjectAdd:
95 OpenSim_Main.local_world.AddNewPrim((ObjectAddPacket)Pack, this);
96 break;
97 case PacketType.TransferRequest:
98 //Console.WriteLine("OpenSimClient.cs:ProcessInPacket() - Got transfer request");
99 TransferRequestPacket transfer = (TransferRequestPacket)Pack;
100 OpenSim_Main.sim.assetCache.AddAssetRequest(this, transfer);
101 break;
102 case PacketType.AgentUpdate:
103 ClientAvatar.HandleUpdate((AgentUpdatePacket)Pack);
104 break;
105 case PacketType.LogoutRequest:
106 ServerConsole.MainConsole.Instance.WriteLine("OpenSimClient.cs:ProcessInPacket() - Got a logout request");
107 lock(OpenSim_Main.local_world.Entities) {
108 OpenSim_Main.local_world.Entities.Remove(this.AgentID);
109 }
110 //need to do other cleaning up here too
111 OpenSim_Main.gridServers.GridServer.LogoutSession(cirpack.CircuitCode.SessionID, cirpack.CircuitCode.ID, cirpack.CircuitCode.Code);
112 this.ClientThread.Abort();
113 break;
114 case PacketType.ChatFromViewer:
115 ChatFromViewerPacket inchatpack = (ChatFromViewerPacket)Pack;
116 if(Helpers.FieldToString(inchatpack.ChatData.Message)=="") break;
117
118 System.Text.Encoding _enc = System.Text.Encoding.ASCII;
119 libsecondlife.Packets.ChatFromSimulatorPacket reply = new ChatFromSimulatorPacket();
120 reply.ChatData.Audible = 1;
121 reply.ChatData.Message = inchatpack.ChatData.Message;
122 reply.ChatData.ChatType = 1;
123 reply.ChatData.SourceType = 1;
124 reply.ChatData.Position = this.ClientAvatar.position;
125 reply.ChatData.FromName = _enc.GetBytes(this.ClientAvatar.firstname + " " + this.ClientAvatar.lastname + "\0");
126 reply.ChatData.OwnerID = this.AgentID;
127 reply.ChatData.SourceID = this.AgentID;
128 foreach(OpenSimClient client in OpenSim_Main.sim.ClientThreads.Values) {
129 client.OutPacket(reply);
130 }
131 break;
132 }
133 }
134
135 private void ResendUnacked()
136 {
137 int now = Environment.TickCount;
138
139 lock (NeedAck)
140 {
141 foreach (Packet packet in NeedAck.Values)
142 {
143 if (now - packet.TickCount > RESEND_TIMEOUT)
144 {
145 ServerConsole.MainConsole.Instance.WriteLine("Resending " + packet.Type.ToString() + " packet, " +
146 (now - packet.TickCount) + "ms have passed");
147
148 packet.Header.Resent = true;
149 OutPacket(packet);
150 }
151 }
152 }
153 }
154
155 private void SendAcks()
156 {
157 lock (PendingAcks)
158 {
159 if (PendingAcks.Count > 0)
160 {
161 if (PendingAcks.Count > 250)
162 {
163 // FIXME: Handle the odd case where we have too many pending ACKs queued up
164 ServerConsole.MainConsole.Instance.WriteLine("Too many ACKs queued up!");
165 return;
166 }
167
168 ServerConsole.MainConsole.Instance.WriteLine("Sending PacketAck");
169
170
171 int i = 0;
172 PacketAckPacket acks = new PacketAckPacket();
173 acks.Packets = new PacketAckPacket.PacketsBlock[PendingAcks.Count];
174
175 foreach (uint ack in PendingAcks.Values)
176 {
177 acks.Packets[i] = new PacketAckPacket.PacketsBlock();
178 acks.Packets[i].ID = ack;
179 i++;
180 }
181
182 acks.Header.Reliable = false;
183 OutPacket(acks);
184
185 PendingAcks.Clear();
186 }
187 }
188 }
189
190 private void AckTimer_Elapsed(object sender, ElapsedEventArgs ea)
191 {
192 SendAcks();
193 ResendUnacked();
194 }
195
196 public void ProcessOutPacket(Packet Pack) {
197
198 // Keep track of when this packet was sent out
199 Pack.TickCount = Environment.TickCount;
200
201 if (!Pack.Header.Resent)
202 {
203 // Set the sequence number
204 lock (SequenceLock)
205 {
206 if (Sequence >= MAX_SEQUENCE)
207 Sequence = 1;
208 else
209 Sequence++;
210 Pack.Header.Sequence = Sequence;
211 }
212
213 if (Pack.Header.Reliable) //DIRTY HACK
214 {
215 lock (NeedAck)
216 {
217 if (!NeedAck.ContainsKey(Pack.Header.Sequence))
218 {
219 NeedAck.Add(Pack.Header.Sequence, Pack);
220 }
221 else
222 {
223 // Client.Log("Attempted to add a duplicate sequence number (" +
224 // packet.Header.Sequence + ") to the NeedAck dictionary for packet type " +
225 // packet.Type.ToString(), Helpers.LogLevel.Warning);
226 }
227 }
228
229 // Don't append ACKs to resent packets, in case that's what was causing the
230 // delivery to fail
231 if (!Pack.Header.Resent)
232 {
233 // Append any ACKs that need to be sent out to this packet
234 lock (PendingAcks)
235 {
236 if (PendingAcks.Count > 0 && PendingAcks.Count < MAX_APPENDED_ACKS &&
237 Pack.Type != PacketType.PacketAck &&
238 Pack.Type != PacketType.LogoutRequest)
239 {
240 Pack.Header.AckList = new uint[PendingAcks.Count];
241 int i = 0;
242
243 foreach (uint ack in PendingAcks.Values)
244 {
245 Pack.Header.AckList[i] = ack;
246 i++;
247 }
248
249 PendingAcks.Clear();
250 Pack.Header.AppendedAcks = true;
251 }
252 }
253 }
254 }
255 }
256
257
258 byte[] ZeroOutBuffer = new byte[4096];
259 byte[] sendbuffer;
260 sendbuffer = Pack.ToBytes();
261
262 try {
263 if (Pack.Header.Zerocoded) {
264 int packetsize = Helpers.ZeroEncode(sendbuffer, sendbuffer.Length, ZeroOutBuffer);
265 OpenSim_Main.Server.SendTo(ZeroOutBuffer, packetsize, SocketFlags.None,userEP);
266 } else {
267 OpenSim_Main.Server.SendTo(sendbuffer, sendbuffer.Length, SocketFlags.None,userEP);
268 }
269 } catch (Exception) {
270 ServerConsole.MainConsole.Instance.WriteLine("OpenSimClient.cs:ProcessOutPacket() - WARNING: Socket exception occurred on connection " + userEP.ToString() + " - killing thread");
271 ClientThread.Abort();
272 }
273
274 }
275
276 public void InPacket(Packet NewPack) {
277 // Handle appended ACKs
278 if (NewPack.Header.AppendedAcks)
279 {
280 lock (NeedAck)
281 {
282 foreach (uint ack in NewPack.Header.AckList)
283 {
284 NeedAck.Remove(ack);
285 }
286 }
287 }
288
289 // Handle PacketAck packets
290 if (NewPack.Type == PacketType.PacketAck)
291 {
292 PacketAckPacket ackPacket = (PacketAckPacket)NewPack;
293
294 lock (NeedAck)
295 {
296 foreach (PacketAckPacket.PacketsBlock block in ackPacket.Packets)
297 {
298 NeedAck.Remove(block.ID);
299 }
300 }
301 } else if( ( NewPack.Type == PacketType.StartPingCheck ) ) {
302 //reply to pingcheck
303 libsecondlife.Packets.StartPingCheckPacket startPing = (libsecondlife.Packets.StartPingCheckPacket)NewPack;
304 libsecondlife.Packets.CompletePingCheckPacket endPing = new CompletePingCheckPacket();
305 endPing.PingID.PingID = startPing.PingID.PingID;
306 OutPacket(endPing);
307 }
308 else
309 {
310 QueItem item = new QueItem();
311 item.Packet = NewPack;
312 item.Incoming = true;
313 this.PacketQueue.Enqueue(item);
314 }
315
316 }
317
318 public void OutPacket(Packet NewPack) {
319 QueItem item = new QueItem();
320 item.Packet = NewPack;
321 item.Incoming = false;
322 this.PacketQueue.Enqueue(item);
323 }
324
325 public OpenSimClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack) {
326 ServerConsole.MainConsole.Instance.WriteLine("OpenSimClient.cs - Started up new client thread to handle incoming request");
327 cirpack = initialcirpack;
328 userEP = remoteEP;
329 PacketQueue = new BlockingQueue<QueItem>();
330 AckTimer = new System.Timers.Timer(500);
331 AckTimer.Elapsed += new ElapsedEventHandler(AckTimer_Elapsed);
332 AckTimer.Start();
333
334 ClientThread = new Thread(new ThreadStart(AuthUser));
335 ClientThread.IsBackground = true;
336 ClientThread.Start();
337 }
338
339 private void ClientLoop() {
340 ServerConsole.MainConsole.Instance.WriteLine("OpenSimClient.cs:ClientLoop() - Entered loop");
341 while(true) {
342 QueItem nextPacket = PacketQueue.Dequeue();
343 if(nextPacket.Incoming)
344 {
345 //is a incoming packet
346 ProcessInPacket(nextPacket.Packet);
347 }
348 else
349 {
350 //is a out going packet
351 ProcessOutPacket(nextPacket.Packet);
352 }
353 }
354 }
355
356 private void InitNewClient() {
357 ServerConsole.MainConsole.Instance.WriteLine("OpenSimClient.cs:InitNewClient() - Adding viewer agent to world");
358 OpenSim_Main.local_world.AddViewerAgent(this);
359 world.Entity tempent=OpenSim_Main.local_world.Entities[this.AgentID];
360 this.ClientAvatar=(world.Avatar)tempent;
361 }
362
363 private void AuthUser()
364 {
365 AuthenticateResponse sessionInfo = OpenSim_Main.gridServers.GridServer.AuthenticateSession(cirpack.CircuitCode.SessionID, cirpack.CircuitCode.ID, cirpack.CircuitCode.Code);
366 if(!sessionInfo.Authorised)
367 {
368 //session/circuit not authorised
369 ServerConsole.MainConsole.Instance.WriteLine("OpenSimClient.cs:AuthUser() - New user request denied to " + userEP.ToString());
370 ClientThread.Abort();
371 }
372 else
373 {
374 ServerConsole.MainConsole.Instance.WriteLine("OpenSimClient.cs:AuthUser() - Got authenticated connection from " + userEP.ToString());
375 //session is authorised
376 this.AgentID=cirpack.CircuitCode.ID;
377 this.SessionID=cirpack.CircuitCode.SessionID;
378 this.CircuitCode=cirpack.CircuitCode.Code;
379 InitNewClient();
380 this.ClientAvatar.firstname = sessionInfo.LoginInfo.First;
381 this.ClientAvatar.lastname = sessionInfo.LoginInfo.Last;
382 ClientLoop();
383 }
384 }
385 }
386
387}
diff --git a/ConvertToPlugins/src/OpenSimConsole.cs b/ConvertToPlugins/src/OpenSimConsole.cs
new file mode 100644
index 0000000..7d8563f
--- /dev/null
+++ b/ConvertToPlugins/src/OpenSimConsole.cs
@@ -0,0 +1,194 @@
1/*
2* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
3*
4* Redistribution and use in source and binary forms, with or without
5* modification, are permitted provided that the following conditions are met:
6* * Redistributions of source code must retain the above copyright
7* notice, this list of conditions and the following disclaimer.
8* * Redistributions in binary form must reproduce the above copyright
9* notice, this list of conditions and the following disclaimer in the
10* documentation and/or other materials provided with the distribution.
11* * Neither the name of the <organization> nor the
12* names of its contributors may be used to endorse or promote products
13* derived from this software without specific prior written permission.
14*
15* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
16* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
17* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
18* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
19* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
20* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
21* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
22* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
24* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25*
26*/
27
28using System;
29using System.Collections;
30using System.Collections.Generic;
31using System.Threading;
32using System.IO;
33using System.Net;
34using libsecondlife;
35using libsecondlife.Packets;
36using ServerConsole;
37
38namespace OpenSim
39{
40 /// <summary>
41 /// Description of ServerConsole.
42 /// </summary>
43 public class MServerConsole : ConsoleBase
44 {
45
46 private ConsoleType ConsType;
47 StreamWriter Log;
48
49
50 // STUPID HACK ALERT!!!! STUPID HACK ALERT!!!!!
51 // constype - the type of console to use (see enum ConsoleType)
52 // sparam - depending on the console type:
53 // TCP - the IP to bind to (127.0.0.1 if blank)
54 // Local - param ignored
55 // SimChat - the AgentID of this sim's admin
56 // and for the iparam:
57 // TCP - the port to bind to
58 // Local - param ignored
59 // SimChat - the chat channel to accept commands from
60 public MServerConsole(ConsoleType constype, string sparam, int iparam) {
61 ConsType = constype;
62 switch(constype) {
63 case ConsoleType.Local:
64 Console.WriteLine("ServerConsole.cs - creating new local console");
65 Console.WriteLine("Logs will be saved to current directory in opensim-console.log");
66 Log=File.AppendText("opensim-console.log");
67 Log.WriteLine("========================================================================");
68 //Log.WriteLine("OpenSim " + VersionInfo.Version + " Started at " + DateTime.Now.ToString());
69 break;
70 case ConsoleType.TCP:
71 break;
72 case ConsoleType.SimChat:
73 break;
74
75 default:
76 Console.WriteLine("ServerConsole.cs - what are you smoking? that isn't a valid console type!");
77 break;
78 }
79 }
80
81 public override void Close() {
82 Log.WriteLine("OpenSim shutdown at " + DateTime.Now.ToString());
83 Log.Close();
84 }
85
86 // You know what ReadLine() and WriteLine() do, right? And Read() and Write()? Right, you do actually know C#, right? Are you actually a programmer? Do you know english? Do you find my sense of humour in comments irritating? Good, glad you're still here
87 public override void WriteLine(string Line) {
88 Log.WriteLine(Line);
89 Console.WriteLine(Line);
90 return;
91 }
92
93 public override string ReadLine() {
94 string TempStr=Console.ReadLine();
95 Log.WriteLine(TempStr);
96 return TempStr;
97 }
98
99 public override int Read() {
100 int TempInt= Console.Read();
101 Log.Write((char)TempInt);
102 return TempInt;
103 }
104
105 public override void Write(string Line) {
106 Console.Write(Line);
107 Log.Write(Line);
108 return;
109 }
110
111 // Displays a command prompt and waits for the user to enter a string, then returns that string
112 public override string CmdPrompt(string prompt) {
113 this.Write(prompt);
114 return this.ReadLine();
115 }
116
117 // Displays a command prompt and returns a default value if the user simply presses enter
118 public override string CmdPrompt(string prompt, string defaultresponse) {
119 string temp=CmdPrompt(prompt);
120 if(temp=="") {
121 return defaultresponse;
122 } else {
123 return temp;
124 }
125 }
126
127 // Displays a command prompt and returns a default value, user may only enter 1 of 2 options
128 public override string CmdPrompt(string prompt, string defaultresponse, string OptionA, string OptionB) {
129 bool itisdone=false;
130 string temp=CmdPrompt(prompt,defaultresponse);
131 while(itisdone==false) {
132 if((temp==OptionA) || (temp==OptionB)) {
133 itisdone=true;
134 } else {
135 this.WriteLine("Valid options are " + OptionA + " or " + OptionB);
136 temp=CmdPrompt(prompt,defaultresponse);
137 }
138 }
139 return temp;
140 }
141
142 // Runs a command with a number of parameters
143 public override Object RunCmd(string Cmd, string[] cmdparams) {
144 switch(Cmd) {
145 case "help":
146 this.WriteLine("show users - show info about connected users");
147 this.WriteLine("shutdown - disconnect all clients and shutdown");
148 break;
149
150 case "show":
151 ShowCommands(cmdparams[0]);
152 break;
153
154 case "shutdown":
155 OpenSim_Main.Shutdown();
156 break;
157 }
158 return null;
159 }
160
161 // Shows data about something
162 public override void ShowCommands(string ShowWhat) {
163 switch(ShowWhat) {
164 case "uptime":
165 this.WriteLine("OpenSim has been running since " + OpenSim_Main.sim.startuptime.ToString());
166 this.WriteLine("That is " + (DateTime.Now-OpenSim_Main.sim.startuptime).ToString());
167 break;
168 case "users":
169 OpenSim.world.Avatar TempAv;
170 this.WriteLine(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}","Firstname", "Lastname","Agent ID", "Session ID", "Circuit", "IP"));
171 foreach (libsecondlife.LLUUID UUID in OpenSim_Main.local_world.Entities.Keys) {
172 TempAv=(OpenSim.world.Avatar)OpenSim_Main.local_world.Entities[UUID];
173 this.WriteLine(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}",TempAv.firstname, TempAv.lastname,UUID, TempAv.ControllingClient.SessionID, TempAv.ControllingClient.CircuitCode, TempAv.ControllingClient.userEP.ToString()));
174 }
175 break;
176 }
177 }
178
179 // Displays a prompt to the user and then runs the command they entered
180 public override void MainConsolePrompt() {
181 string[] tempstrarray;
182 string tempstr = this.CmdPrompt("OpenSim-" + OpenSim_Main.cfg.RegionHandle.ToString() + " # ");
183 tempstrarray = tempstr.Split(' ');
184 string cmd=tempstrarray[0];
185 Array.Reverse(tempstrarray);
186 Array.Resize<string>(ref tempstrarray,tempstrarray.Length-1);
187 Array.Reverse(tempstrarray);
188 string[] cmdparams=(string[])tempstrarray;
189 RunCmd(cmd,cmdparams);
190 }
191 }
192}
193
194
diff --git a/ConvertToPlugins/src/RemoteServers/RemoteGridServers/AssemblyInfo.cs b/ConvertToPlugins/src/RemoteServers/RemoteGridServers/AssemblyInfo.cs
new file mode 100644
index 0000000..0fa7d6e
--- /dev/null
+++ b/ConvertToPlugins/src/RemoteServers/RemoteGridServers/AssemblyInfo.cs
@@ -0,0 +1,31 @@
1using System.Reflection;
2using System.Runtime.CompilerServices;
3using System.Runtime.InteropServices;
4
5// Information about this assembly is defined by the following
6// attributes.
7//
8// change them to the information which is associated with the assembly
9// you compile.
10
11[assembly: AssemblyTitle("RemoteGridServers")]
12[assembly: AssemblyDescription("")]
13[assembly: AssemblyConfiguration("")]
14[assembly: AssemblyCompany("")]
15[assembly: AssemblyProduct("RemoteGridServers")]
16[assembly: AssemblyCopyright("")]
17[assembly: AssemblyTrademark("")]
18[assembly: AssemblyCulture("")]
19
20// This sets the default COM visibility of types in the assembly to invisible.
21// If you need to expose a type to COM, use [ComVisible(true)] on that type.
22[assembly: ComVisible(false)]
23
24// The assembly version has following format :
25//
26// Major.Minor.Build.Revision
27//
28// You can specify all values by your own or you can build default build and revision
29// numbers with the '*' character (the default):
30
31[assembly: AssemblyVersion("1.0.*")]
diff --git a/ConvertToPlugins/src/RemoteServers/RemoteGridServers/RemoteGrid.cs b/ConvertToPlugins/src/RemoteServers/RemoteGridServers/RemoteGrid.cs
new file mode 100644
index 0000000..f7c33e8
--- /dev/null
+++ b/ConvertToPlugins/src/RemoteServers/RemoteGridServers/RemoteGrid.cs
@@ -0,0 +1,241 @@
1/*
2* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
3*
4* Redistribution and use in source and binary forms, with or without
5* modification, are permitted provided that the following conditions are met:
6* * Redistributions of source code must retain the above copyright
7* notice, this list of conditions and the following disclaimer.
8* * Redistributions in binary form must reproduce the above copyright
9* notice, this list of conditions and the following disclaimer in the
10* documentation and/or other materials provided with the distribution.
11* * Neither the name of the <organization> nor the
12* names of its contributors may be used to endorse or promote products
13* derived from this software without specific prior written permission.
14*
15* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
16* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
17* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
18* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
19* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
20* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
21* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
22* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
24* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25*
26*/
27using System;
28using System.Collections.Generic;
29using System.Threading;
30using System.Net;
31using System.Net.Sockets;
32using System.IO;
33using libsecondlife;
34using OpenSim.GridServers;
35
36namespace RemoteGridServers
37{
38 /// <summary>
39 ///
40 /// </summary>
41 ///
42
43 public class RemoteGridPlugin : IGridPlugin
44 {
45 public RemoteGridPlugin()
46 {
47
48 }
49
50 public IGridServer GetGridServer()
51 {
52 return(new RemoteGridServer());
53 }
54 }
55
56 public class RemoteAssetPlugin : IAssetPlugin
57 {
58 public RemoteAssetPlugin()
59 {
60
61 }
62
63 public IAssetServer GetAssetServer()
64 {
65 return(new RemoteAssetServer());
66 }
67 }
68 public class RemoteGridServer :IGridServer
69 {
70 private string GridServerUrl;
71 private string GridSendKey;
72
73 public RemoteGridServer()
74 {
75 ServerConsole.MainConsole.Instance.WriteLine("Remote Grid Server class created");
76 }
77
78 public bool RequestConnection()
79 {
80 return true;
81 }
82 public AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitCode)
83 {
84 AuthenticateResponse user = new AuthenticateResponse();
85
86 WebRequest CheckSession = WebRequest.Create(GridServerUrl + "/usersessions/" + GridSendKey + "/" + agentID.ToString() + "/" + circuitCode.ToString() + "/exists");
87 WebResponse GridResponse = CheckSession.GetResponse();
88 StreamReader sr = new StreamReader(GridResponse.GetResponseStream());
89 String grTest = sr.ReadLine();
90 sr.Close();
91 GridResponse.Close();
92 if(String.IsNullOrEmpty(grTest) || grTest.Equals("1"))
93 {
94 // YAY! Valid login
95 user.Authorised = true;
96 user.LoginInfo = new Login();
97 user.LoginInfo.Agent = agentID;
98 user.LoginInfo.Session = sessionID;
99 user.LoginInfo.First = "";
100 user.LoginInfo.Last = "";
101
102 }
103 else
104 {
105 // Invalid
106 user.Authorised = false;
107 }
108
109 return(user);
110 }
111
112 public bool LogoutSession(LLUUID sessionID, LLUUID agentID, uint circuitCode)
113 {
114 WebRequest DeleteSession = WebRequest.Create(GridServerUrl + "/usersessions/" + GridSendKey + "/" + agentID.ToString() + circuitCode.ToString() + "/delete");
115 WebResponse GridResponse = DeleteSession.GetResponse();
116 StreamReader sr = new StreamReader(GridResponse.GetResponseStream());
117 String grTest = sr.ReadLine();
118 sr.Close();
119 GridResponse.Close();
120 ServerConsole.MainConsole.Instance.WriteLine("DEBUG: " + grTest);
121 return(true);
122 }
123
124 public UUIDBlock RequestUUIDBlock()
125 {
126 UUIDBlock uuidBlock = new UUIDBlock();
127 return(uuidBlock);
128 }
129
130 public void RequestNeighbours()
131 {
132 return;
133 }
134
135 public void SetServerInfo(string ServerUrl, string ServerKey)
136 {
137 this.GridServerUrl = ServerUrl;
138 this.GridSendKey = ServerKey;
139 }
140
141 public void AddNewSession(Login session)
142 {
143
144 }
145 }
146
147
148 public class RemoteAssetServer : IAssetServer
149 {
150 private IAssetReceiver _receiver;
151 private BlockingQueue<ARequest> _assetRequests;
152 private Thread _remoteAssetServerThread;
153 private string AssetServerUrl;
154 private string AssetSendKey;
155
156 public RemoteAssetServer()
157 {
158 this._assetRequests = new BlockingQueue<ARequest>();
159 this._remoteAssetServerThread = new Thread(new ThreadStart(RunRequests));
160 this._remoteAssetServerThread.IsBackground = true;
161 this._remoteAssetServerThread.Start();
162 ServerConsole.MainConsole.Instance.WriteLine("Remote Asset Server class created");
163 }
164
165 public void SetReceiver(IAssetReceiver receiver)
166 {
167 this._receiver = receiver;
168 }
169
170 public void RequestAsset(LLUUID assetID, bool isTexture)
171 {
172 ARequest req = new ARequest();
173 req.AssetID = assetID;
174 req.IsTexture = isTexture;
175 this._assetRequests.Enqueue(req);
176 }
177
178 public void UpdateAsset(AssetBase asset)
179 {
180
181 }
182
183 public void UploadNewAsset(AssetBase asset)
184 {
185
186 }
187
188 public void SetServerInfo(string ServerUrl, string ServerKey)
189 {
190 this.AssetServerUrl = ServerUrl;
191 this.AssetSendKey = ServerKey;
192 }
193
194 private void RunRequests()
195 {
196 while(true)
197 {
198 //we need to add support for the asset server not knowing about a requested asset
199 ARequest req = this._assetRequests.Dequeue();
200 LLUUID assetID = req.AssetID;
201 ServerConsole.MainConsole.Instance.WriteLine(" RemoteAssetServer- Got a AssetServer request, processing it");
202 WebRequest AssetLoad = WebRequest.Create(this.AssetServerUrl + "getasset/" + AssetSendKey + "/" + assetID + "/data");
203 WebResponse AssetResponse = AssetLoad.GetResponse();
204 byte[] idata = new byte[(int)AssetResponse.ContentLength];
205 BinaryReader br = new BinaryReader(AssetResponse.GetResponseStream());
206 idata = br.ReadBytes((int)AssetResponse.ContentLength);
207 br.Close();
208
209 AssetBase asset = new AssetBase();
210 asset.FullID = assetID;
211 asset.Data = idata;
212 _receiver.AssetReceived(asset, req.IsTexture );
213 }
214 }
215 }
216
217 public class BlockingQueue< T > {
218 private Queue< T > _queue = new Queue< T >();
219 private object _queueSync = new object();
220
221 public void Enqueue(T value)
222 {
223 lock(_queueSync)
224 {
225 _queue.Enqueue(value);
226 Monitor.Pulse(_queueSync);
227 }
228 }
229
230 public T Dequeue()
231 {
232 lock(_queueSync)
233 {
234 if( _queue.Count < 1)
235 Monitor.Wait(_queueSync);
236
237 return _queue.Dequeue();
238 }
239 }
240 }
241}
diff --git a/ConvertToPlugins/src/RemoteServers/RemoteGridServers/RemoteGridServers.csproj b/ConvertToPlugins/src/RemoteServers/RemoteGridServers/RemoteGridServers.csproj
new file mode 100644
index 0000000..6fc1e5a
--- /dev/null
+++ b/ConvertToPlugins/src/RemoteServers/RemoteGridServers/RemoteGridServers.csproj
@@ -0,0 +1,49 @@
1<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <OutputType>Library</OutputType>
4 <RootNamespace>RemoteGridServers</RootNamespace>
5 <AssemblyName>RemoteGridServers</AssemblyName>
6 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
7 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
8 <ProjectGuid>{CF0E7E62-34F4-4AB2-BDBD-AFC63224A7E5}</ProjectGuid>
9 </PropertyGroup>
10 <PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
11 <OutputPath>bin\Debug\</OutputPath>
12 <Optimize>False</Optimize>
13 <DefineConstants>DEBUG;TRACE</DefineConstants>
14 <DebugSymbols>True</DebugSymbols>
15 <DebugType>Full</DebugType>
16 <CheckForOverflowUnderflow>True</CheckForOverflowUnderflow>
17 </PropertyGroup>
18 <PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
19 <OutputPath>bin\Release\</OutputPath>
20 <Optimize>True</Optimize>
21 <DefineConstants>TRACE</DefineConstants>
22 <DebugSymbols>False</DebugSymbols>
23 <DebugType>None</DebugType>
24 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
25 </PropertyGroup>
26 <ItemGroup>
27 <Reference Include="System" />
28 <Reference Include="System.Xml" />
29 <Reference Include="libsecondlife">
30 <HintPath>..\..\..\..\..\..\..\Libsecond-dailys\libsl07-03\trunk\libsecondlife-cs\obj\Debug\libsecondlife.dll</HintPath>
31 <SpecificVersion>False</SpecificVersion>
32 </Reference>
33 </ItemGroup>
34 <ItemGroup>
35 <Compile Include="RemoteGrid.cs" />
36 <Compile Include="AssemblyInfo.cs" />
37 </ItemGroup>
38 <ItemGroup>
39 <ProjectReference Include="..\..\ServerConsole\ServerConsole\ServerConsole.csproj">
40 <Project>{C9A6026D-8E0C-4FE4-8691-FB2A566AA245}</Project>
41 <Name>ServerConsole</Name>
42 </ProjectReference>
43 <ProjectReference Include="..\..\GridInterfaces\GridInterfaces.csproj">
44 <Project>{5DA3174D-42F9-416D-9F0B-AF41FA2BE2F9}</Project>
45 <Name>GridInterfaces</Name>
46 </ProjectReference>
47 </ItemGroup>
48 <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.Targets" />
49</Project> \ No newline at end of file
diff --git a/ConvertToPlugins/src/RemoteServers/RemoteGridServers/RemoteGridServers.sln b/ConvertToPlugins/src/RemoteServers/RemoteGridServers/RemoteGridServers.sln
new file mode 100644
index 0000000..a990022
--- /dev/null
+++ b/ConvertToPlugins/src/RemoteServers/RemoteGridServers/RemoteGridServers.sln
@@ -0,0 +1,7 @@
1
2Microsoft Visual Studio Solution File, Format Version 9.00
3# SharpDevelop 2.1.0.2017
4Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "RemoteGridServers", "RemoteGridServers.csproj", "{CF0E7E62-34F4-4AB2-BDBD-AFC63224A7E5}"
5EndProject
6Global
7EndGlobal
diff --git a/ConvertToPlugins/src/RemoteServers/default.build b/ConvertToPlugins/src/RemoteServers/default.build
new file mode 100644
index 0000000..8819600
--- /dev/null
+++ b/ConvertToPlugins/src/RemoteServers/default.build
@@ -0,0 +1,51 @@
1<?xml version="1.0"?>
2 <project name="OpenSim" default="build" basedir=".">
3 <description>nant buildfile for OpenSim</description>
4 <property name="debug" value="true" overwrite="false" />
5 <target name="clean" description="remove all generated files">
6 <delete file="../../bin/RemoteGridServers.dll" failonerror="false" />
7 </target>
8
9 <target name="svnupdate" description="updates to latest SVN">
10 <exec program="svn">
11 <arg value="update" />
12 </exec>
13 </target>
14
15 <target name="upgrade" description="updates from SVN and then builds" depends="clean,svnupdate,build">
16
17 </target>
18
19 <target name="build" description="compiles the source code">
20
21 <loadfile file="../../VERSION" property="svnver"/>
22 <asminfo output="RemoteGridServers/AssemblyInfo.cs" language="CSharp">
23 <imports>
24 <import namespace="System" />
25 <import namespace="System.Reflection" />
26 <import namespace="System.Runtime.InteropServices" />
27 </imports>
28 <attributes>
29 <attribute type="ComVisibleAttribute" value="false" />
30 <attribute type="CLSCompliantAttribute" value="false" />
31 <attribute type="AssemblyVersionAttribute" value="${svnver}" />
32 <attribute type="AssemblyTitleAttribute" value="opensim-remoteservers" />
33 <attribute type="AssemblyDescriptionAttribute" value="Connects to remote OGS installation" />
34 <attribute type="AssemblyCopyrightAttribute" value="Copyright © OGS development team 2007"/>
35 </attributes>
36 </asminfo>
37
38 <csc target="library" output="../../bin/RemoteGridServers.dll" debug="${debug}" verbose="true" warninglevel="4">
39 <references basedir="../../bin" failonempty="true">
40 <include name="System" />
41 <include name="System.Xml" />
42 <include name="libsecondlife.dll" />
43 <include name="GridInterfaces.dll" />
44 <include name="ServerConsole.dll" />
45 </references>
46 <sources basedir="RemoteGridServers/">
47 <include name="*.cs" />
48 </sources>
49 </csc>
50 </target>
51</project>
diff --git a/ConvertToPlugins/src/Second-server.csproj b/ConvertToPlugins/src/Second-server.csproj
new file mode 100644
index 0000000..dfb5168
--- /dev/null
+++ b/ConvertToPlugins/src/Second-server.csproj
@@ -0,0 +1,92 @@
1<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <OutputType>Exe</OutputType>
4 <RootNamespace>OpenSim</RootNamespace>
5 <AssemblyName>OpenSim</AssemblyName>
6 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
7 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
8 <ProjectGuid>{132A6E3E-8F2D-4BF5-BDFB-8555F53F334E}</ProjectGuid>
9 <StartupObject>OpenSim.OpenSim_Main</StartupObject>
10 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
11 <NoStdLib>False</NoStdLib>
12 <WarningLevel>4</WarningLevel>
13 <TreatWarningsAsErrors>false</TreatWarningsAsErrors>
14 </PropertyGroup>
15 <PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
16 <OutputPath>bin\</OutputPath>
17 <Optimize>False</Optimize>
18 <DefineConstants>DEBUG;TRACE</DefineConstants>
19 <DebugSymbols>true</DebugSymbols>
20 <DebugType>Full</DebugType>
21 <CheckForOverflowUnderflow>True</CheckForOverflowUnderflow>
22 </PropertyGroup>
23 <PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
24 <OutputPath>..\bin\</OutputPath>
25 <Optimize>True</Optimize>
26 <DefineConstants>TRACE</DefineConstants>
27 <DebugSymbols>False</DebugSymbols>
28 <DebugType>None</DebugType>
29 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
30 </PropertyGroup>
31 <PropertyGroup Condition=" '$(Platform)' == 'AnyCPU' ">
32 <RegisterForComInterop>False</RegisterForComInterop>
33 <GenerateSerializationAssemblies>Auto</GenerateSerializationAssemblies>
34 <BaseAddress>4194304</BaseAddress>
35 <PlatformTarget>AnyCPU</PlatformTarget>
36 <FileAlignment>4096</FileAlignment>
37 </PropertyGroup>
38 <ItemGroup>
39 <Reference Include="System" />
40 <Reference Include="System.Data" />
41 <Reference Include="System.Xml" />
42 <Reference Include="libsecondlife">
43 <HintPath>..\..\..\..\..\Libsecond-dailys\libsl07-03\trunk\libsecondlife-cs\obj\Debug\libsecondlife.dll</HintPath>
44 <SpecificVersion>False</SpecificVersion>
45 </Reference>
46 <Reference Include="Axiom.MathLib">
47 <HintPath>..\..\..\..\..\Opensim-pluginsystem\bin\Axiom.MathLib.dll</HintPath>
48 <SpecificVersion>False</SpecificVersion>
49 </Reference>
50 <Reference Include="log4net">
51 <HintPath>..\bin\log4net.dll</HintPath>
52 <SpecificVersion>False</SpecificVersion>
53 </Reference>
54 </ItemGroup>
55 <ItemGroup>
56 <Compile Include="Config.cs" />
57 <Compile Include="Main.cs" />
58 <Compile Include="OpenSimClient.cs" />
59 <Compile Include="types\Mesh.cs" />
60 <Compile Include="types\Triangle.cs" />
61 <Compile Include="Util.cs" />
62 <Compile Include="world\Avatar.cs" />
63 <Compile Include="world\Entity.cs" />
64 <Compile Include="world\Primitive.cs" />
65 <Compile Include="world\ScriptEngine.cs" />
66 <Compile Include="world\scripting\IScript.cs" />
67 <Compile Include="world\SurfacePatch.cs" />
68 <Compile Include="world\World.cs" />
69 <Compile Include="GridServers\LoginServer.cs" />
70 <Compile Include="Assets\AssetCache.cs" />
71 <Compile Include="OpenSimConsole.cs" />
72 <Compile Include="HeightMapGenHills.cs" />
73 <Compile Include="VersionInfo.cs" />
74 </ItemGroup>
75 <ItemGroup>
76 <Folder Include="GridServers" />
77 <Folder Include="Assets" />
78 <ProjectReference Include="GridInterfaces\GridInterfaces.csproj">
79 <Project>{5DA3174D-42F9-416D-9F0B-AF41FA2BE2F9}</Project>
80 <Name>GridInterfaces</Name>
81 </ProjectReference>
82 <ProjectReference Include="physics\PhysicsManager.csproj">
83 <Project>{3C86A846-7977-4EE7-A8DC-DD487FA5DC2B}</Project>
84 <Name>PhysicsManager</Name>
85 </ProjectReference>
86 <ProjectReference Include="ServerConsole\ServerConsole\ServerConsole.csproj">
87 <Project>{C9A6026D-8E0C-4FE4-8691-FB2A566AA245}</Project>
88 <Name>ServerConsole</Name>
89 </ProjectReference>
90 </ItemGroup>
91 <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.Targets" />
92</Project> \ No newline at end of file
diff --git a/ConvertToPlugins/src/Second-server.sln b/ConvertToPlugins/src/Second-server.sln
new file mode 100644
index 0000000..96755ee
--- /dev/null
+++ b/ConvertToPlugins/src/Second-server.sln
@@ -0,0 +1,96 @@
1
2Microsoft Visual Studio Solution File, Format Version 9.00
3# SharpDevelop 2.1.0.2017
4Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Second-server", "Second-server.csproj", "{132A6E3E-8F2D-4BF5-BDFB-8555F53F334E}"
5EndProject
6Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SimConfig", "Config\SimConfig\SimConfig.csproj", "{B063760D-DB8D-4F64-B6FE-335FAD1E650A}"
7EndProject
8Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "LocalGridServers", "LocalServers\LocalGridServers\LocalGridServers.csproj", "{D7F0395B-FADC-4936-80A0-D95AACE92F62}"
9EndProject
10Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "RemoteGridServers", "RemoteServers\RemoteGridServers\RemoteGridServers.csproj", "{CF0E7E62-34F4-4AB2-BDBD-AFC63224A7E5}"
11EndProject
12Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GridInterfaces", "GridInterfaces\GridInterfaces.csproj", "{5DA3174D-42F9-416D-9F0B-AF41FA2BE2F9}"
13EndProject
14Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PhysicsManager", "physics\PhysicsManager.csproj", "{3C86A846-7977-4EE7-A8DC-DD487FA5DC2B}"
15EndProject
16Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PhysXplugin", "physics\plugins\PhysXplugin.csproj", "{ADB751AA-8426-4668-B1FA-43762126CEB3}"
17EndProject
18Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ServerConsole", "ServerConsole\ServerConsole\ServerConsole.csproj", "{C9A6026D-8E0C-4FE4-8691-FB2A566AA245}"
19EndProject
20Global
21 GlobalSection(SolutionConfigurationPlatforms) = preSolution
22 Debug|.NET 1.1 = Debug|.NET 1.1
23 Debug|Any CPU = Debug|Any CPU
24 Release|.NET 1.1 = Release|.NET 1.1
25 Release|Any CPU = Release|Any CPU
26 EndGlobalSection
27 GlobalSection(ProjectConfigurationPlatforms) = postSolution
28 {132A6E3E-8F2D-4BF5-BDFB-8555F53F334E}.Debug|.NET 1.1.ActiveCfg = Debug|Any CPU
29 {132A6E3E-8F2D-4BF5-BDFB-8555F53F334E}.Debug|.NET 1.1.Build.0 = Debug|Any CPU
30 {132A6E3E-8F2D-4BF5-BDFB-8555F53F334E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
31 {132A6E3E-8F2D-4BF5-BDFB-8555F53F334E}.Debug|Any CPU.Build.0 = Debug|Any CPU
32 {132A6E3E-8F2D-4BF5-BDFB-8555F53F334E}.Release|.NET 1.1.ActiveCfg = Release|Any CPU
33 {132A6E3E-8F2D-4BF5-BDFB-8555F53F334E}.Release|.NET 1.1.Build.0 = Release|.NET 1.1
34 {132A6E3E-8F2D-4BF5-BDFB-8555F53F334E}.Release|Any CPU.ActiveCfg = Release|Any CPU
35 {132A6E3E-8F2D-4BF5-BDFB-8555F53F334E}.Release|Any CPU.Build.0 = Release|Any CPU
36 {B063760D-DB8D-4F64-B6FE-335FAD1E650A}.Debug|.NET 1.1.Build.0 = Debug|.NET 1.1
37 {B063760D-DB8D-4F64-B6FE-335FAD1E650A}.Debug|.NET 1.1.ActiveCfg = Debug|.NET 1.1
38 {B063760D-DB8D-4F64-B6FE-335FAD1E650A}.Debug|Any CPU.Build.0 = Debug|Any CPU
39 {B063760D-DB8D-4F64-B6FE-335FAD1E650A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
40 {B063760D-DB8D-4F64-B6FE-335FAD1E650A}.Release|.NET 1.1.Build.0 = Release|.NET 1.1
41 {B063760D-DB8D-4F64-B6FE-335FAD1E650A}.Release|.NET 1.1.ActiveCfg = Release|.NET 1.1
42 {B063760D-DB8D-4F64-B6FE-335FAD1E650A}.Release|Any CPU.Build.0 = Release|Any CPU
43 {B063760D-DB8D-4F64-B6FE-335FAD1E650A}.Release|Any CPU.ActiveCfg = Release|Any CPU
44 {5DA3174D-42F9-416D-9F0B-AF41FA2BE2F9}.Debug|.NET 1.1.Build.0 = Debug|.NET 1.1
45 {5DA3174D-42F9-416D-9F0B-AF41FA2BE2F9}.Debug|.NET 1.1.ActiveCfg = Debug|.NET 1.1
46 {5DA3174D-42F9-416D-9F0B-AF41FA2BE2F9}.Debug|Any CPU.Build.0 = Debug|Any CPU
47 {5DA3174D-42F9-416D-9F0B-AF41FA2BE2F9}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
48 {5DA3174D-42F9-416D-9F0B-AF41FA2BE2F9}.Release|.NET 1.1.Build.0 = Release|.NET 1.1
49 {5DA3174D-42F9-416D-9F0B-AF41FA2BE2F9}.Release|.NET 1.1.ActiveCfg = Release|.NET 1.1
50 {5DA3174D-42F9-416D-9F0B-AF41FA2BE2F9}.Release|Any CPU.Build.0 = Release|Any CPU
51 {5DA3174D-42F9-416D-9F0B-AF41FA2BE2F9}.Release|Any CPU.ActiveCfg = Release|Any CPU
52 {D7F0395B-FADC-4936-80A0-D95AACE92F62}.Debug|.NET 1.1.Build.0 = Debug|.NET 1.1
53 {D7F0395B-FADC-4936-80A0-D95AACE92F62}.Debug|.NET 1.1.ActiveCfg = Debug|.NET 1.1
54 {D7F0395B-FADC-4936-80A0-D95AACE92F62}.Debug|Any CPU.Build.0 = Debug|Any CPU
55 {D7F0395B-FADC-4936-80A0-D95AACE92F62}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
56 {D7F0395B-FADC-4936-80A0-D95AACE92F62}.Release|.NET 1.1.Build.0 = Release|.NET 1.1
57 {D7F0395B-FADC-4936-80A0-D95AACE92F62}.Release|.NET 1.1.ActiveCfg = Release|.NET 1.1
58 {D7F0395B-FADC-4936-80A0-D95AACE92F62}.Release|Any CPU.Build.0 = Release|Any CPU
59 {D7F0395B-FADC-4936-80A0-D95AACE92F62}.Release|Any CPU.ActiveCfg = Release|Any CPU
60 {CF0E7E62-34F4-4AB2-BDBD-AFC63224A7E5}.Debug|.NET 1.1.Build.0 = Debug|.NET 1.1
61 {CF0E7E62-34F4-4AB2-BDBD-AFC63224A7E5}.Debug|.NET 1.1.ActiveCfg = Debug|.NET 1.1
62 {CF0E7E62-34F4-4AB2-BDBD-AFC63224A7E5}.Debug|Any CPU.Build.0 = Debug|Any CPU
63 {CF0E7E62-34F4-4AB2-BDBD-AFC63224A7E5}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
64 {CF0E7E62-34F4-4AB2-BDBD-AFC63224A7E5}.Release|.NET 1.1.Build.0 = Release|.NET 1.1
65 {CF0E7E62-34F4-4AB2-BDBD-AFC63224A7E5}.Release|.NET 1.1.ActiveCfg = Release|.NET 1.1
66 {CF0E7E62-34F4-4AB2-BDBD-AFC63224A7E5}.Release|Any CPU.Build.0 = Release|Any CPU
67 {CF0E7E62-34F4-4AB2-BDBD-AFC63224A7E5}.Release|Any CPU.ActiveCfg = Release|Any CPU
68 {3C86A846-7977-4EE7-A8DC-DD487FA5DC2B}.Debug|.NET 1.1.Build.0 = Debug|.NET 1.1
69 {3C86A846-7977-4EE7-A8DC-DD487FA5DC2B}.Debug|.NET 1.1.ActiveCfg = Debug|.NET 1.1
70 {3C86A846-7977-4EE7-A8DC-DD487FA5DC2B}.Debug|Any CPU.Build.0 = Debug|Any CPU
71 {3C86A846-7977-4EE7-A8DC-DD487FA5DC2B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
72 {3C86A846-7977-4EE7-A8DC-DD487FA5DC2B}.Release|.NET 1.1.Build.0 = Release|.NET 1.1
73 {3C86A846-7977-4EE7-A8DC-DD487FA5DC2B}.Release|.NET 1.1.ActiveCfg = Release|.NET 1.1
74 {3C86A846-7977-4EE7-A8DC-DD487FA5DC2B}.Release|Any CPU.Build.0 = Release|Any CPU
75 {3C86A846-7977-4EE7-A8DC-DD487FA5DC2B}.Release|Any CPU.ActiveCfg = Release|Any CPU
76 {ADB751AA-8426-4668-B1FA-43762126CEB3}.Debug|.NET 1.1.Build.0 = Debug|.NET 1.1
77 {ADB751AA-8426-4668-B1FA-43762126CEB3}.Debug|.NET 1.1.ActiveCfg = Debug|.NET 1.1
78 {ADB751AA-8426-4668-B1FA-43762126CEB3}.Debug|Any CPU.Build.0 = Debug|Any CPU
79 {ADB751AA-8426-4668-B1FA-43762126CEB3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
80 {ADB751AA-8426-4668-B1FA-43762126CEB3}.Release|.NET 1.1.Build.0 = Release|.NET 1.1
81 {ADB751AA-8426-4668-B1FA-43762126CEB3}.Release|.NET 1.1.ActiveCfg = Release|.NET 1.1
82 {ADB751AA-8426-4668-B1FA-43762126CEB3}.Release|Any CPU.Build.0 = Release|Any CPU
83 {ADB751AA-8426-4668-B1FA-43762126CEB3}.Release|Any CPU.ActiveCfg = Release|Any CPU
84 {C9A6026D-8E0C-4FE4-8691-FB2A566AA245}.Debug|.NET 1.1.Build.0 = Debug|.NET 1.1
85 {C9A6026D-8E0C-4FE4-8691-FB2A566AA245}.Debug|.NET 1.1.ActiveCfg = Debug|.NET 1.1
86 {C9A6026D-8E0C-4FE4-8691-FB2A566AA245}.Debug|Any CPU.Build.0 = Debug|Any CPU
87 {C9A6026D-8E0C-4FE4-8691-FB2A566AA245}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
88 {C9A6026D-8E0C-4FE4-8691-FB2A566AA245}.Release|.NET 1.1.Build.0 = Release|.NET 1.1
89 {C9A6026D-8E0C-4FE4-8691-FB2A566AA245}.Release|.NET 1.1.ActiveCfg = Release|.NET 1.1
90 {C9A6026D-8E0C-4FE4-8691-FB2A566AA245}.Release|Any CPU.Build.0 = Release|Any CPU
91 {C9A6026D-8E0C-4FE4-8691-FB2A566AA245}.Release|Any CPU.ActiveCfg = Release|Any CPU
92 EndGlobalSection
93 GlobalSection(SolutionProperties) = preSolution
94 HideSolutionNode = FALSE
95 EndGlobalSection
96EndGlobal
diff --git a/ConvertToPlugins/src/ServerConsole/ServerConsole/AssemblyInfo.cs b/ConvertToPlugins/src/ServerConsole/ServerConsole/AssemblyInfo.cs
new file mode 100644
index 0000000..00a9b7d
--- /dev/null
+++ b/ConvertToPlugins/src/ServerConsole/ServerConsole/AssemblyInfo.cs
@@ -0,0 +1,31 @@
1using System.Reflection;
2using System.Runtime.CompilerServices;
3using System.Runtime.InteropServices;
4
5// Information about this assembly is defined by the following
6// attributes.
7//
8// change them to the information which is associated with the assembly
9// you compile.
10
11[assembly: AssemblyTitle("ServerConsole")]
12[assembly: AssemblyDescription("")]
13[assembly: AssemblyConfiguration("")]
14[assembly: AssemblyCompany("")]
15[assembly: AssemblyProduct("ServerConsole")]
16[assembly: AssemblyCopyright("")]
17[assembly: AssemblyTrademark("")]
18[assembly: AssemblyCulture("")]
19
20// This sets the default COM visibility of types in the assembly to invisible.
21// If you need to expose a type to COM, use [ComVisible(true)] on that type.
22[assembly: ComVisible(false)]
23
24// The assembly version has following format :
25//
26// Major.Minor.Build.Revision
27//
28// You can specify all values by your own or you can build default build and revision
29// numbers with the '*' character (the default):
30
31[assembly: AssemblyVersion("1.0.*")]
diff --git a/ConvertToPlugins/src/ServerConsole/ServerConsole/ServerConsole.cs b/ConvertToPlugins/src/ServerConsole/ServerConsole/ServerConsole.cs
new file mode 100644
index 0000000..93c8114
--- /dev/null
+++ b/ConvertToPlugins/src/ServerConsole/ServerConsole/ServerConsole.cs
@@ -0,0 +1,91 @@
1/*
2* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
3*
4* Redistribution and use in source and binary forms, with or without
5* modification, are permitted provided that the following conditions are met:
6* * Redistributions of source code must retain the above copyright
7* notice, this list of conditions and the following disclaimer.
8* * Redistributions in binary form must reproduce the above copyright
9* notice, this list of conditions and the following disclaimer in the
10* documentation and/or other materials provided with the distribution.
11* * Neither the name of the <organization> nor the
12* names of its contributors may be used to endorse or promote products
13* derived from this software without specific prior written permission.
14*
15* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
16* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
17* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
18* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
19* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
20* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
21* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
22* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
24* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25*
26*/
27using System;
28
29namespace ServerConsole
30{
31 public class MainConsole {
32
33 private static ConsoleBase instance;
34
35 public static ConsoleBase Instance
36 {
37 get
38 {
39 return instance;
40 }
41 set
42 {
43 instance = value;
44 }
45 }
46
47 public MainConsole()
48 {
49
50 }
51 }
52
53 public abstract class ConsoleBase
54 {
55
56 public enum ConsoleType {
57 Local, // Use stdio
58 TCP, // Use TCP/telnet
59 SimChat // Use in-world chat (for gods)
60 }
61
62 public abstract void Close();
63
64 // You know what ReadLine() and WriteLine() do, right? And Read() and Write()? Right, you do actually know C#, right? Are you actually a programmer? Do you know english? Do you find my sense of humour in comments irritating? Good, glad you're still here
65 public abstract void WriteLine(string Line) ;
66
67 public abstract string ReadLine();
68
69 public abstract int Read() ;
70
71 public abstract void Write(string Line) ;
72
73 // Displays a command prompt and waits for the user to enter a string, then returns that string
74 public abstract string CmdPrompt(string prompt) ;
75
76 // Displays a command prompt and returns a default value if the user simply presses enter
77 public abstract string CmdPrompt(string prompt, string defaultresponse);
78
79 // Displays a command prompt and returns a default value, user may only enter 1 of 2 options
80 public abstract string CmdPrompt(string prompt, string defaultresponse, string OptionA, string OptionB) ;
81
82 // Runs a command with a number of parameters
83 public abstract Object RunCmd(string Cmd, string[] cmdparams) ;
84
85 // Shows data about something
86 public abstract void ShowCommands(string ShowWhat) ;
87
88 // Displays a prompt to the user and then runs the command they entered
89 public abstract void MainConsolePrompt() ;
90 }
91}
diff --git a/ConvertToPlugins/src/ServerConsole/ServerConsole/ServerConsole.csproj b/ConvertToPlugins/src/ServerConsole/ServerConsole/ServerConsole.csproj
new file mode 100644
index 0000000..3d85860
--- /dev/null
+++ b/ConvertToPlugins/src/ServerConsole/ServerConsole/ServerConsole.csproj
@@ -0,0 +1,35 @@
1<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <OutputType>Library</OutputType>
4 <RootNamespace>ServerConsole</RootNamespace>
5 <AssemblyName>ServerConsole</AssemblyName>
6 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
7 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
8 <ProjectGuid>{C9A6026D-8E0C-4FE4-8691-FB2A566AA245}</ProjectGuid>
9 </PropertyGroup>
10 <PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
11 <OutputPath>bin\Debug\</OutputPath>
12 <Optimize>False</Optimize>
13 <DefineConstants>DEBUG;TRACE</DefineConstants>
14 <DebugSymbols>True</DebugSymbols>
15 <DebugType>Full</DebugType>
16 <CheckForOverflowUnderflow>True</CheckForOverflowUnderflow>
17 </PropertyGroup>
18 <PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
19 <OutputPath>bin\Release\</OutputPath>
20 <Optimize>True</Optimize>
21 <DefineConstants>TRACE</DefineConstants>
22 <DebugSymbols>False</DebugSymbols>
23 <DebugType>None</DebugType>
24 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
25 </PropertyGroup>
26 <ItemGroup>
27 <Reference Include="System" />
28 <Reference Include="System.Xml" />
29 </ItemGroup>
30 <ItemGroup>
31 <Compile Include="ServerConsole.cs" />
32 <Compile Include="AssemblyInfo.cs" />
33 </ItemGroup>
34 <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.Targets" />
35</Project> \ No newline at end of file
diff --git a/ConvertToPlugins/src/ServerConsole/ServerConsole/ServerConsole.sln b/ConvertToPlugins/src/ServerConsole/ServerConsole/ServerConsole.sln
new file mode 100644
index 0000000..07445db
--- /dev/null
+++ b/ConvertToPlugins/src/ServerConsole/ServerConsole/ServerConsole.sln
@@ -0,0 +1,7 @@
1
2Microsoft Visual Studio Solution File, Format Version 9.00
3# SharpDevelop 2.1.0.2017
4Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ServerConsole", "ServerConsole.csproj", "{C9A6026D-8E0C-4FE4-8691-FB2A566AA245}"
5EndProject
6Global
7EndGlobal
diff --git a/ConvertToPlugins/src/ServerConsole/default.build b/ConvertToPlugins/src/ServerConsole/default.build
new file mode 100644
index 0000000..a6f6dc2
--- /dev/null
+++ b/ConvertToPlugins/src/ServerConsole/default.build
@@ -0,0 +1,48 @@
1<?xml version="1.0"?>
2 <project name="OpenSim" default="build" basedir=".">
3 <description>nant buildfile for OpenSim</description>
4 <property name="debug" value="true" overwrite="false" />
5 <target name="clean" description="remove all generated files">
6 <delete file="../../bin/ServerConsole.dll" failonerror="false" />
7 </target>
8
9 <target name="svnupdate" description="updates to latest SVN">
10 <exec program="svn">
11 <arg value="update" />
12 </exec>
13 </target>
14
15 <target name="upgrade" description="updates from SVN and then builds" depends="clean,svnupdate,build">
16
17 </target>
18
19 <target name="build" description="compiles the source code">
20
21 <loadfile file="../../VERSION" property="svnver"/>
22 <asminfo output="ServerConsole/AssemblyInfo.cs" language="CSharp">
23 <imports>
24 <import namespace="System" />
25 <import namespace="System.Reflection" />
26 <import namespace="System.Runtime.InteropServices" />
27 </imports>
28 <attributes>
29 <attribute type="ComVisibleAttribute" value="false" />
30 <attribute type="CLSCompliantAttribute" value="false" />
31 <attribute type="AssemblyVersionAttribute" value="${svnver}" />
32 <attribute type="AssemblyTitleAttribute" value="opensim-serverconsole" />
33 <attribute type="AssemblyDescriptionAttribute" value="The default server console" />
34 <attribute type="AssemblyCopyrightAttribute" value="Copyright © OGS development team 2007"/>
35 </attributes>
36 </asminfo>
37
38 <csc target="library" output="../../bin/ServerConsole.dll" debug="${debug}" verbose="true" warninglevel="4">
39 <references>
40 <include name="System" />
41 <include name="System.Xml" />
42 </references>
43 <sources basedir="ServerConsole/">
44 <include name="*.cs" />
45 </sources>
46 </csc>
47 </target>
48</project>
diff --git a/ConvertToPlugins/src/Util.cs b/ConvertToPlugins/src/Util.cs
new file mode 100644
index 0000000..d575bee
--- /dev/null
+++ b/ConvertToPlugins/src/Util.cs
@@ -0,0 +1,87 @@
1/*
2Copyright (c) OpenSim project, http://osgrid.org/
3
4* Copyright (c) <year>, <copyright holder>
5* All rights reserved.
6*
7* Redistribution and use in source and binary forms, with or without
8* modification, are permitted provided that the following conditions are met:
9* * Redistributions of source code must retain the above copyright
10* notice, this list of conditions and the following disclaimer.
11* * Redistributions in binary form must reproduce the above copyright
12* notice, this list of conditions and the following disclaimer in the
13* documentation and/or other materials provided with the distribution.
14* * Neither the name of the <organization> nor the
15* names of its contributors may be used to endorse or promote products
16* derived from this software without specific prior written permission.
17*
18* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
19* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
20* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
21* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
22* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
23* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
24* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
25* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
26* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
27* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
28*/
29
30using System;
31using System.Collections.Generic;
32using System.Threading;
33using libsecondlife;
34using libsecondlife.Packets;
35
36namespace OpenSim
37{
38 /// <summary>
39 /// </summary>
40 ///
41 public class Util
42 {
43 public static ulong UIntsToLong(uint X, uint Y)
44 {
45 return Helpers.UIntsToLong(X,Y);
46 }
47 public Util()
48 {
49
50 }
51 }
52
53 public class QueItem {
54 public QueItem()
55 {
56 }
57
58 public Packet Packet;
59 public bool Incoming;
60 }
61
62
63 public class BlockingQueue< T > {
64 private Queue< T > _queue = new Queue< T >();
65 private object _queueSync = new object();
66
67 public void Enqueue(T value)
68 {
69 lock(_queueSync)
70 {
71 _queue.Enqueue(value);
72 Monitor.Pulse(_queueSync);
73 }
74 }
75
76 public T Dequeue()
77 {
78 lock(_queueSync)
79 {
80 if( _queue.Count < 1)
81 Monitor.Wait(_queueSync);
82
83 return _queue.Dequeue();
84 }
85 }
86 }
87}
diff --git a/ConvertToPlugins/src/VersionInfo.cs b/ConvertToPlugins/src/VersionInfo.cs
new file mode 100644
index 0000000..949462c
--- /dev/null
+++ b/ConvertToPlugins/src/VersionInfo.cs
@@ -0,0 +1,37 @@
1/*
2Copyright (c) OpenSim project, http://osgrid.org/
3*
4* Redistribution and use in source and binary forms, with or without
5* modification, are permitted provided that the following conditions are met:
6* * Redistributions of source code must retain the above copyright
7* notice, this list of conditions and the following disclaimer.
8* * Redistributions in binary form must reproduce the above copyright
9* notice, this list of conditions and the following disclaimer in the
10* documentation and/or other materials provided with the distribution.
11* * Neither the name of the <organization> nor the
12* names of its contributors may be used to endorse or promote products
13* derived from this software without specific prior written permission.
14*
15* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
16* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
17* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
18* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
19* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
20* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
21* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
22* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
24* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25*/
26
27using System;
28
29namespace OpenSim
30{
31 /// <summary>
32 /// </summary>
33 public class VersionInfo
34 {
35 public static string Version = "0.1, Build 1173288035, Revision 148M";
36 }
37}
diff --git a/ConvertToPlugins/src/VersionInfo.cs.template b/ConvertToPlugins/src/VersionInfo.cs.template
new file mode 100644
index 0000000..e4e1b95
--- /dev/null
+++ b/ConvertToPlugins/src/VersionInfo.cs.template
@@ -0,0 +1,37 @@
1/*
2Copyright (c) OpenSim project, http://osgrid.org/
3*
4* Redistribution and use in source and binary forms, with or without
5* modification, are permitted provided that the following conditions are met:
6* * Redistributions of source code must retain the above copyright
7* notice, this list of conditions and the following disclaimer.
8* * Redistributions in binary form must reproduce the above copyright
9* notice, this list of conditions and the following disclaimer in the
10* documentation and/or other materials provided with the distribution.
11* * Neither the name of the <organization> nor the
12* names of its contributors may be used to endorse or promote products
13* derived from this software without specific prior written permission.
14*
15* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
16* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
17* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
18* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
19* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
20* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
21* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
22* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
24* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25*/
26
27using System;
28
29namespace OpenSim
30{
31 /// <summary>
32 /// </summary>
33 public class VersionInfo
34 {
35 public static string Version = "@@VERSION";
36 }
37}
diff --git a/ConvertToPlugins/src/physics/AssemblyInfo.cs b/ConvertToPlugins/src/physics/AssemblyInfo.cs
new file mode 100644
index 0000000..57a8913
--- /dev/null
+++ b/ConvertToPlugins/src/physics/AssemblyInfo.cs
@@ -0,0 +1,31 @@
1using System.Reflection;
2using System.Runtime.CompilerServices;
3using System.Runtime.InteropServices;
4
5// Information about this assembly is defined by the following
6// attributes.
7//
8// change them to the information which is associated with the assembly
9// you compile.
10
11[assembly: AssemblyTitle("PhysicsManager")]
12[assembly: AssemblyDescription("")]
13[assembly: AssemblyConfiguration("")]
14[assembly: AssemblyCompany("")]
15[assembly: AssemblyProduct("PhysicsManager")]
16[assembly: AssemblyCopyright("")]
17[assembly: AssemblyTrademark("")]
18[assembly: AssemblyCulture("")]
19
20// This sets the default COM visibility of types in the assembly to invisible.
21// If you need to expose a type to COM, use [ComVisible(true)] on that type.
22[assembly: ComVisible(false)]
23
24// The assembly version has following format :
25//
26// Major.Minor.Build.Revision
27//
28// You can specify all values by your own or you can build default build and revision
29// numbers with the '*' character (the default):
30
31[assembly: AssemblyVersion("1.0.*")]
diff --git a/ConvertToPlugins/src/physics/PhysicsManager.cs b/ConvertToPlugins/src/physics/PhysicsManager.cs
new file mode 100644
index 0000000..0986501
--- /dev/null
+++ b/ConvertToPlugins/src/physics/PhysicsManager.cs
@@ -0,0 +1,167 @@
1/*
2* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
3*
4* Redistribution and use in source and binary forms, with or without
5* modification, are permitted provided that the following conditions are met:
6* * Redistributions of source code must retain the above copyright
7* notice, this list of conditions and the following disclaimer.
8* * Redistributions in binary form must reproduce the above copyright
9* notice, this list of conditions and the following disclaimer in the
10* documentation and/or other materials provided with the distribution.
11* * Neither the name of the <organization> nor the
12* names of its contributors may be used to endorse or promote products
13* derived from this software without specific prior written permission.
14*
15* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
16* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
17* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
18* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
19* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
20* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
21* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
22* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
24* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25*
26*/
27using System;
28using System.Collections.Generic;
29using System.Collections;
30using System.IO;
31using System.Reflection;
32
33namespace PhysicsSystem
34{
35 /// <summary>
36 /// Description of MyClass.
37 /// </summary>
38 public class PhysicsManager
39 {
40 private Dictionary<string, IPhysicsPlugin> _plugins=new Dictionary<string, IPhysicsPlugin>();
41
42 public PhysicsManager()
43 {
44
45 }
46
47 public PhysicsScene GetPhysicsScene(string engineName)
48 {
49 if(_plugins.ContainsKey(engineName))
50 {
51 ServerConsole.MainConsole.Instance.WriteLine("creating "+engineName);
52 return _plugins[engineName].GetScene();
53 }
54 else
55 {
56 ServerConsole.MainConsole.Instance.WriteLine("couldn't find physicsEngine: "+ engineName);
57 return null;
58 }
59 }
60
61 public void LoadPlugins()
62 {
63 string path = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory ,"Physics");
64 string[] pluginFiles = Directory.GetFiles(path, "*.dll");
65
66
67 for(int i= 0; i<pluginFiles.Length; i++)
68 {
69 this.AddPlugin(pluginFiles[i]);
70 }
71 }
72
73 private void AddPlugin(string FileName)
74 {
75 Assembly pluginAssembly = Assembly.LoadFrom(FileName);
76
77 foreach (Type pluginType in pluginAssembly.GetTypes())
78 {
79 if (pluginType.IsPublic)
80 {
81 if (!pluginType.IsAbstract)
82 {
83 Type typeInterface = pluginType.GetInterface("IPhysicsPlugin", true);
84
85 if (typeInterface != null)
86 {
87 IPhysicsPlugin plug = (IPhysicsPlugin)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
88 plug.Init();
89 this._plugins.Add(plug.GetName(),plug);
90
91 }
92
93 typeInterface = null;
94 }
95 }
96 }
97
98 pluginAssembly = null;
99 }
100 }
101 public interface IPhysicsPlugin
102 {
103 bool Init();
104 PhysicsScene GetScene();
105 string GetName();
106 void Dispose();
107 }
108
109 public abstract class PhysicsScene
110 {
111 public abstract PhysicsActor AddAvatar(PhysicsVector position);
112
113 public abstract void Simulate(float timeStep);
114
115 public abstract void GetResults();
116
117 public abstract void SetTerrain(float[] heightMap);
118
119 public abstract bool IsThreaded
120 {
121 get;
122 }
123 }
124
125 public abstract class PhysicsActor
126 {
127 public abstract PhysicsVector Position
128 {
129 get;
130 set;
131 }
132
133 public abstract PhysicsVector Velocity
134 {
135 get;
136 set;
137 }
138
139 public abstract PhysicsVector Acceleration
140 {
141 get;
142 }
143
144 public abstract void AddForce(PhysicsVector force);
145
146 public abstract void SetMomentum(PhysicsVector momentum);
147 }
148
149 public class PhysicsVector
150 {
151 public float X;
152 public float Y;
153 public float Z;
154
155 public PhysicsVector()
156 {
157
158 }
159
160 public PhysicsVector(float x, float y, float z)
161 {
162 X = x;
163 Y = y;
164 Z = z;
165 }
166 }
167}
diff --git a/ConvertToPlugins/src/physics/PhysicsManager.csproj b/ConvertToPlugins/src/physics/PhysicsManager.csproj
new file mode 100644
index 0000000..dc705e2
--- /dev/null
+++ b/ConvertToPlugins/src/physics/PhysicsManager.csproj
@@ -0,0 +1,41 @@
1<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <OutputType>Library</OutputType>
4 <RootNamespace>PhysicsManager</RootNamespace>
5 <AssemblyName>PhysicsManager</AssemblyName>
6 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
7 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
8 <ProjectGuid>{3C86A846-7977-4EE7-A8DC-DD487FA5DC2B}</ProjectGuid>
9 </PropertyGroup>
10 <PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
11 <OutputPath>bin\Debug\</OutputPath>
12 <Optimize>False</Optimize>
13 <DefineConstants>DEBUG;TRACE</DefineConstants>
14 <DebugSymbols>True</DebugSymbols>
15 <DebugType>Full</DebugType>
16 <CheckForOverflowUnderflow>True</CheckForOverflowUnderflow>
17 </PropertyGroup>
18 <PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
19 <OutputPath>bin\Release\</OutputPath>
20 <Optimize>True</Optimize>
21 <DefineConstants>TRACE</DefineConstants>
22 <DebugSymbols>False</DebugSymbols>
23 <DebugType>None</DebugType>
24 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
25 </PropertyGroup>
26 <ItemGroup>
27 <Reference Include="System" />
28 <Reference Include="System.Xml" />
29 </ItemGroup>
30 <ItemGroup>
31 <Compile Include="PhysicsManager.cs" />
32 <Compile Include="AssemblyInfo.cs" />
33 </ItemGroup>
34 <ItemGroup>
35 <ProjectReference Include="..\ServerConsole\ServerConsole\ServerConsole.csproj">
36 <Project>{C9A6026D-8E0C-4FE4-8691-FB2A566AA245}</Project>
37 <Name>ServerConsole</Name>
38 </ProjectReference>
39 </ItemGroup>
40 <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.Targets" />
41</Project> \ No newline at end of file
diff --git a/ConvertToPlugins/src/physics/PhysicsManager.sln b/ConvertToPlugins/src/physics/PhysicsManager.sln
new file mode 100644
index 0000000..565813f
--- /dev/null
+++ b/ConvertToPlugins/src/physics/PhysicsManager.sln
@@ -0,0 +1,23 @@
1
2Microsoft Visual Studio Solution File, Format Version 9.00
3# SharpDevelop 2.1.0.2017
4Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PhysicsManager", "PhysicsManager.csproj", "{3C86A846-7977-4EE7-A8DC-DD487FA5DC2B}"
5EndProject
6Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PhysXplugin", "..\PhysXplugin\PhysXplugin\PhysXplugin.csproj", "{ADB751AA-8426-4668-B1FA-43762126CEB3}"
7EndProject
8Global
9 GlobalSection(SolutionConfigurationPlatforms) = preSolution
10 Debug|Any CPU = Debug|Any CPU
11 Release|Any CPU = Release|Any CPU
12 EndGlobalSection
13 GlobalSection(ProjectConfigurationPlatforms) = postSolution
14 {3C86A846-7977-4EE7-A8DC-DD487FA5DC2B}.Debug|Any CPU.Build.0 = Debug|Any CPU
15 {3C86A846-7977-4EE7-A8DC-DD487FA5DC2B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
16 {3C86A846-7977-4EE7-A8DC-DD487FA5DC2B}.Release|Any CPU.Build.0 = Release|Any CPU
17 {3C86A846-7977-4EE7-A8DC-DD487FA5DC2B}.Release|Any CPU.ActiveCfg = Release|Any CPU
18 {ADB751AA-8426-4668-B1FA-43762126CEB3}.Debug|Any CPU.Build.0 = Debug|Any CPU
19 {ADB751AA-8426-4668-B1FA-43762126CEB3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
20 {ADB751AA-8426-4668-B1FA-43762126CEB3}.Release|Any CPU.Build.0 = Release|Any CPU
21 {ADB751AA-8426-4668-B1FA-43762126CEB3}.Release|Any CPU.ActiveCfg = Release|Any CPU
22 EndGlobalSection
23EndGlobal
diff --git a/ConvertToPlugins/src/physics/default.build b/ConvertToPlugins/src/physics/default.build
new file mode 100644
index 0000000..d39e62b
--- /dev/null
+++ b/ConvertToPlugins/src/physics/default.build
@@ -0,0 +1,49 @@
1<?xml version="1.0"?>
2 <project name="OpenSim" default="build" basedir=".">
3 <description>nant buildfile for OpenSim</description>
4 <property name="debug" value="true" overwrite="false" />
5 <target name="clean" description="remove all generated files">
6 <delete file="../../bin/PhysicsManager.dll" failonerror="false" />
7 </target>
8
9 <target name="svnupdate" description="updates to latest SVN">
10 <exec program="svn">
11 <arg value="update" />
12 </exec>
13 </target>
14
15 <target name="upgrade" description="updates from SVN and then builds" depends="clean,svnupdate,build">
16
17 </target>
18
19 <target name="build" description="compiles the source code">
20
21 <loadfile file="../../VERSION" property="svnver"/>
22 <asminfo output="AssemblyInfo.cs" language="CSharp">
23 <imports>
24 <import namespace="System" />
25 <import namespace="System.Reflection" />
26 <import namespace="System.Runtime.InteropServices" />
27 </imports>
28 <attributes>
29 <attribute type="ComVisibleAttribute" value="false" />
30 <attribute type="CLSCompliantAttribute" value="false" />
31 <attribute type="AssemblyVersionAttribute" value="${svnver}" />
32 <attribute type="AssemblyTitleAttribute" value="opensim-physicsmanager" />
33 <attribute type="AssemblyDescriptionAttribute" value="Handles physics plugins" />
34 <attribute type="AssemblyCopyrightAttribute" value="Copyright © OGS development team 2007"/>
35 </attributes>
36 </asminfo>
37
38 <csc target="library" output="../../bin/PhysicsManager.dll" debug="${debug}" verbose="true" warninglevel="4">
39 <references basedir="../../bin" failonempty="true">
40 <include name="System" />
41 <include name="System.Xml" />
42 <include name="ServerConsole.dll" />
43 </references>
44 <sources basedir="./">
45 <include name="*.cs" />
46 </sources>
47 </csc>
48 </target>
49</project>
diff --git a/ConvertToPlugins/src/physics/plugins/AssemblyInfo.cs b/ConvertToPlugins/src/physics/plugins/AssemblyInfo.cs
new file mode 100644
index 0000000..0c9c06c
--- /dev/null
+++ b/ConvertToPlugins/src/physics/plugins/AssemblyInfo.cs
@@ -0,0 +1,31 @@
1using System.Reflection;
2using System.Runtime.CompilerServices;
3using System.Runtime.InteropServices;
4
5// Information about this assembly is defined by the following
6// attributes.
7//
8// change them to the information which is associated with the assembly
9// you compile.
10
11[assembly: AssemblyTitle("PhysXplugin")]
12[assembly: AssemblyDescription("")]
13[assembly: AssemblyConfiguration("")]
14[assembly: AssemblyCompany("")]
15[assembly: AssemblyProduct("PhysXplugin")]
16[assembly: AssemblyCopyright("")]
17[assembly: AssemblyTrademark("")]
18[assembly: AssemblyCulture("")]
19
20// This sets the default COM visibility of types in the assembly to invisible.
21// If you need to expose a type to COM, use [ComVisible(true)] on that type.
22[assembly: ComVisible(false)]
23
24// The assembly version has following format :
25//
26// Major.Minor.Build.Revision
27//
28// You can specify all values by your own or you can build default build and revision
29// numbers with the '*' character (the default):
30
31[assembly: AssemblyVersion("1.0.*")]
diff --git a/ConvertToPlugins/src/physics/plugins/PhysXplugin.cs b/ConvertToPlugins/src/physics/plugins/PhysXplugin.cs
new file mode 100644
index 0000000..58a82fb
--- /dev/null
+++ b/ConvertToPlugins/src/physics/plugins/PhysXplugin.cs
@@ -0,0 +1,199 @@
1/*
2* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
3*
4* Redistribution and use in source and binary forms, with or without
5* modification, are permitted provided that the following conditions are met:
6* * Redistributions of source code must retain the above copyright
7* notice, this list of conditions and the following disclaimer.
8* * Redistributions in binary form must reproduce the above copyright
9* notice, this list of conditions and the following disclaimer in the
10* documentation and/or other materials provided with the distribution.
11* * Neither the name of the <organization> nor the
12* names of its contributors may be used to endorse or promote products
13* derived from this software without specific prior written permission.
14*
15* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
16* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
17* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
18* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
19* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
20* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
21* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
22* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
24* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25*
26*/
27using System;
28using System.Collections.Generic;
29using PhysicsSystem;
30
31namespace PhysXplugin
32{
33 /// <summary>
34 /// Will be the PhysX plugin but for now will be a very basic physics engine
35 /// </summary>
36 public class PhysXPlugin : IPhysicsPlugin
37 {
38 private PhysXScene _mScene;
39
40 public PhysXPlugin()
41 {
42
43 }
44
45 public bool Init()
46 {
47 return true;
48 }
49
50 public PhysicsScene GetScene()
51 {
52 if(_mScene == null)
53 {
54 _mScene = new PhysXScene();
55 }
56 return(_mScene);
57 }
58
59 public string GetName()
60 {
61 return("PhysX");
62 }
63
64 public void Dispose()
65 {
66
67 }
68 }
69
70 public class PhysXScene :PhysicsScene
71 {
72 private List<PhysXActor> _actors = new List<PhysXActor>();
73 private float[] _heightMap;
74
75 public PhysXScene()
76 {
77
78 }
79
80 public override PhysicsActor AddAvatar(PhysicsVector position)
81 {
82 PhysXActor act = new PhysXActor();
83 act.Position = position;
84 _actors.Add(act);
85 return act;
86 }
87
88 public override void Simulate(float timeStep)
89 {
90 foreach (PhysXActor actor in _actors)
91 {
92 actor.Position.X = actor.Position.X + actor.Velocity.X * timeStep;
93 actor.Position.Y = actor.Position.Y + actor.Velocity.Y * timeStep;
94 actor.Position.Z = actor.Position.Z + actor.Velocity.Z * timeStep;
95 actor.Position.Z = _heightMap[(int)actor.Position.Y * 256 + (int)actor.Position.X]+1;
96 if(actor.Position.X<0)
97 {
98 actor.Position.X = 0;
99 actor.Velocity.X = 0;
100 }
101 if(actor.Position.Y < 0)
102 {
103 actor.Position.Y = 0;
104 actor.Velocity.Y = 0;
105 }
106 if(actor.Position.X > 255)
107 {
108 actor.Position.X = 255;
109 actor.Velocity.X = 0;
110 }
111 if(actor.Position.Y > 255)
112 {
113 actor.Position.Y = 255;
114 actor.Velocity.X = 0;
115 }
116 }
117 }
118
119 public override void GetResults()
120 {
121
122 }
123
124 public override bool IsThreaded
125 {
126 get
127 {
128 return(false); // for now we won't be multithreaded
129 }
130 }
131
132 public override void SetTerrain(float[] heightMap)
133 {
134 this._heightMap = heightMap;
135 }
136 }
137
138 public class PhysXActor : PhysicsActor
139 {
140 private PhysicsVector _position;
141 private PhysicsVector _velocity;
142 private PhysicsVector _acceleration;
143
144 public PhysXActor()
145 {
146 _velocity = new PhysicsVector();
147 _position = new PhysicsVector();
148 _acceleration = new PhysicsVector();
149 }
150
151 public override PhysicsVector Position
152 {
153 get
154 {
155 return _position;
156 }
157 set
158 {
159 _position = value;
160 }
161 }
162
163 public override PhysicsVector Velocity
164 {
165 get
166 {
167 return _velocity;
168 }
169 set
170 {
171 _velocity = value;
172 }
173 }
174
175 public override PhysicsVector Acceleration
176 {
177 get
178 {
179 return _acceleration;
180 }
181
182 }
183 public void SetAcceleration (PhysicsVector accel)
184 {
185 this._acceleration = accel;
186 }
187
188 public override void AddForce(PhysicsVector force)
189 {
190
191 }
192
193 public override void SetMomentum(PhysicsVector momentum)
194 {
195
196 }
197 }
198
199}
diff --git a/ConvertToPlugins/src/physics/plugins/PhysXplugin.csproj b/ConvertToPlugins/src/physics/plugins/PhysXplugin.csproj
new file mode 100644
index 0000000..1b84046
--- /dev/null
+++ b/ConvertToPlugins/src/physics/plugins/PhysXplugin.csproj
@@ -0,0 +1,41 @@
1<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <OutputType>Library</OutputType>
4 <RootNamespace>PhysXplugin</RootNamespace>
5 <AssemblyName>PhysXplugin</AssemblyName>
6 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
7 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
8 <ProjectGuid>{ADB751AA-8426-4668-B1FA-43762126CEB3}</ProjectGuid>
9 </PropertyGroup>
10 <PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
11 <OutputPath>bin\Debug\</OutputPath>
12 <Optimize>False</Optimize>
13 <DefineConstants>DEBUG;TRACE</DefineConstants>
14 <DebugSymbols>True</DebugSymbols>
15 <DebugType>Full</DebugType>
16 <CheckForOverflowUnderflow>True</CheckForOverflowUnderflow>
17 </PropertyGroup>
18 <PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
19 <OutputPath>bin\Release\</OutputPath>
20 <Optimize>True</Optimize>
21 <DefineConstants>TRACE</DefineConstants>
22 <DebugSymbols>False</DebugSymbols>
23 <DebugType>None</DebugType>
24 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
25 </PropertyGroup>
26 <ItemGroup>
27 <Reference Include="System" />
28 <Reference Include="System.Xml" />
29 </ItemGroup>
30 <ItemGroup>
31 <Compile Include="PhysXplugin.cs" />
32 <Compile Include="AssemblyInfo.cs" />
33 </ItemGroup>
34 <ItemGroup>
35 <ProjectReference Include="..\PhysicsManager.csproj">
36 <Project>{3C86A846-7977-4EE7-A8DC-DD487FA5DC2B}</Project>
37 <Name>PhysicsManager</Name>
38 </ProjectReference>
39 </ItemGroup>
40 <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.Targets" />
41</Project> \ No newline at end of file
diff --git a/ConvertToPlugins/src/physics/plugins/PhysXplugin.sln b/ConvertToPlugins/src/physics/plugins/PhysXplugin.sln
new file mode 100644
index 0000000..06e73d1
--- /dev/null
+++ b/ConvertToPlugins/src/physics/plugins/PhysXplugin.sln
@@ -0,0 +1,17 @@
1
2Microsoft Visual Studio Solution File, Format Version 9.00
3# SharpDevelop 2.1.0.2017
4Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PhysXplugin", "PhysXplugin.csproj", "{ADB751AA-8426-4668-B1FA-43762126CEB3}"
5EndProject
6Global
7 GlobalSection(SolutionConfigurationPlatforms) = preSolution
8 Debug|Any CPU = Debug|Any CPU
9 Release|Any CPU = Release|Any CPU
10 EndGlobalSection
11 GlobalSection(ProjectConfigurationPlatforms) = postSolution
12 {ADB751AA-8426-4668-B1FA-43762126CEB3}.Debug|Any CPU.Build.0 = Debug|Any CPU
13 {ADB751AA-8426-4668-B1FA-43762126CEB3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
14 {ADB751AA-8426-4668-B1FA-43762126CEB3}.Release|Any CPU.Build.0 = Release|Any CPU
15 {ADB751AA-8426-4668-B1FA-43762126CEB3}.Release|Any CPU.ActiveCfg = Release|Any CPU
16 EndGlobalSection
17EndGlobal
diff --git a/ConvertToPlugins/src/physics/plugins/default.build b/ConvertToPlugins/src/physics/plugins/default.build
new file mode 100644
index 0000000..c40fea1
--- /dev/null
+++ b/ConvertToPlugins/src/physics/plugins/default.build
@@ -0,0 +1,49 @@
1<?xml version="1.0"?>
2 <project name="OpenSim" default="build" basedir=".">
3 <description>nant buildfile for OpenSim</description>
4 <property name="debug" value="true" overwrite="false" />
5 <target name="clean" description="remove all generated files">
6 <delete file="../../../bin/Physics/PhysXplugin.dll" failonerror="false" />
7 </target>
8
9 <target name="svnupdate" description="updates to latest SVN">
10 <exec program="svn">
11 <arg value="update" />
12 </exec>
13 </target>
14
15 <target name="upgrade" description="updates from SVN and then builds" depends="clean,svnupdate,build">
16
17 </target>
18
19 <target name="build" description="compiles the source code">
20
21 <loadfile file="../../../VERSION" property="svnver"/>
22 <asminfo output="AssemblyInfo.cs" language="CSharp">
23 <imports>
24 <import namespace="System" />
25 <import namespace="System.Reflection" />
26 <import namespace="System.Runtime.InteropServices" />
27 </imports>
28 <attributes>
29 <attribute type="ComVisibleAttribute" value="false" />
30 <attribute type="CLSCompliantAttribute" value="false" />
31 <attribute type="AssemblyVersionAttribute" value="${svnver}" />
32 <attribute type="AssemblyTitleAttribute" value="opensim-physicsmanager-physx" />
33 <attribute type="AssemblyDescriptionAttribute" value="PhysX plugin for OpenSim" />
34 <attribute type="AssemblyCopyrightAttribute" value="Copyright © OGS development team 2007"/>
35 </attributes>
36 </asminfo>
37
38 <csc target="library" output="../../../bin/Physics/PhysXplugin.dll" debug="${debug}" verbose="true" warninglevel="4">
39 <references basedir="../../../bin" failonempty="true">
40 <include name="System" />
41 <include name="System.Xml" />
42 <include name="PhysicsManager.dll" />
43 </references>
44 <sources basedir="./">
45 <include name="*.cs" />
46 </sources>
47 </csc>
48 </target>
49</project>
diff --git a/ConvertToPlugins/src/types/Mesh.cs b/ConvertToPlugins/src/types/Mesh.cs
new file mode 100644
index 0000000..3e00c91
--- /dev/null
+++ b/ConvertToPlugins/src/types/Mesh.cs
@@ -0,0 +1,28 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4
5namespace OpenSim.types
6{
7 // TODO: This will need some performance tuning no doubt.
8 public class Mesh
9 {
10 public List<Triangle> mesh;
11
12 public Mesh()
13 {
14 mesh = new List<Triangle>();
15 }
16
17 public void AddTri(Triangle tri)
18 {
19 mesh.Add(tri);
20 }
21
22 public static Mesh operator +(Mesh a, Mesh b)
23 {
24 a.mesh.AddRange(b.mesh);
25 return a;
26 }
27 }
28}
diff --git a/ConvertToPlugins/src/types/Triangle.cs b/ConvertToPlugins/src/types/Triangle.cs
new file mode 100644
index 0000000..8dfea6e
--- /dev/null
+++ b/ConvertToPlugins/src/types/Triangle.cs
@@ -0,0 +1,28 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using Axiom.MathLib;
5
6namespace OpenSim.types
7{
8 public class Triangle
9 {
10 Vector3 a;
11 Vector3 b;
12 Vector3 c;
13
14 public Triangle()
15 {
16 a = new Vector3();
17 b = new Vector3();
18 c = new Vector3();
19 }
20
21 public Triangle(Vector3 A, Vector3 B, Vector3 C)
22 {
23 a = A;
24 b = B;
25 c = C;
26 }
27 }
28}
diff --git a/ConvertToPlugins/src/world/Avatar.cs b/ConvertToPlugins/src/world/Avatar.cs
new file mode 100644
index 0000000..c8469f8
--- /dev/null
+++ b/ConvertToPlugins/src/world/Avatar.cs
@@ -0,0 +1,355 @@
1using System;
2using System.Collections.Generic;
3using System.IO;
4using System.Text;
5using libsecondlife;
6using libsecondlife.Packets;
7using PhysicsSystem;
8using Axiom.MathLib;
9
10namespace OpenSim.world
11{
12 public class Avatar : Entity
13 {
14 public string firstname;
15 public string lastname;
16 public OpenSimClient ControllingClient;
17 private PhysicsActor _physActor;
18 private libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock AvatarTemplate;
19 private bool updateflag;
20 private bool walking;
21 private List<NewForce> forcesList = new List<NewForce>();
22 private short _updateCount;
23
24 public Avatar(OpenSimClient TheClient) {
25 ServerConsole.MainConsole.Instance.WriteLine("Avatar.cs - Loading details from grid (DUMMY)");
26 ControllingClient=TheClient;
27 SetupTemplate("avatar-template.dat");
28 position = new LLVector3(100.0f,100.0f,30.0f);
29 position.Z = OpenSim_Main.local_world.LandMap[(int)position.Y * 256 + (int)position.X]+1;
30 }
31
32 public PhysicsActor PhysActor
33 {
34 set
35 {
36 this._physActor = value;
37 }
38 }
39 public override void addForces()
40 {
41 lock(this.forcesList)
42 {
43 if(this.forcesList.Count>0)
44 {
45 for(int i=0 ; i < this.forcesList.Count; i++)
46 {
47 NewForce force = this.forcesList[i];
48 PhysicsVector phyVector = new PhysicsVector(force.X, force.Y, force.Z);
49 this._physActor.Velocity = phyVector;
50 this.updateflag = true;
51 this.velocity = new LLVector3(force.X, force.Y, force.Z); //shouldn't really be doing this
52 // but as we are setting the velocity (rather than using real forces) at the moment it is okay.
53 }
54 for(int i=0 ; i < this.forcesList.Count; i++)
55 {
56 this.forcesList.RemoveAt(0);
57 }
58 }
59 }
60 }
61
62 public override void update()
63 {
64
65 if(this.updateflag)
66 {
67 //need to send movement info
68 //so create the improvedterseobjectupdate packet
69 //use CreateTerseBlock()
70 ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock();
71 ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
72 terse.RegionData.RegionHandle = OpenSim_Main.cfg.RegionHandle; // FIXME
73 terse.RegionData.TimeDilation = 64096;
74 terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
75 terse.ObjectData[0] = terseBlock;
76 foreach(OpenSimClient client in OpenSim_Main.sim.ClientThreads.Values) {
77 client.OutPacket(terse);
78 }
79
80 updateflag =false;
81 this._updateCount = 0;
82 }
83 else
84 {
85 if(walking)
86 {
87 _updateCount++;
88 if(_updateCount>3)
89 {
90 //It has been a while since last update was sent so lets send one.
91 ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock();
92 ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
93 terse.RegionData.RegionHandle = OpenSim_Main.cfg.RegionHandle; // FIXME
94 terse.RegionData.TimeDilation = 64096;
95 terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
96 terse.ObjectData[0] = terseBlock;
97 foreach(OpenSimClient client in OpenSim_Main.sim.ClientThreads.Values) {
98 client.OutPacket(terse);
99 }
100 _updateCount = 0;
101 }
102 }
103 }
104 }
105
106 private void SetupTemplate(string name)
107 {
108
109 int i = 0;
110 FileInfo fInfo = new FileInfo(name);
111 long numBytes = fInfo.Length;
112 FileStream fStream = new FileStream(name, FileMode.Open, FileAccess.Read);
113 BinaryReader br = new BinaryReader(fStream);
114 byte [] data1 = br.ReadBytes((int)numBytes);
115 br.Close();
116 fStream.Close();
117
118 libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock objdata = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock(data1, ref i);
119
120 System.Text.Encoding enc = System.Text.Encoding.ASCII;
121 libsecondlife.LLVector3 pos = new LLVector3(objdata.ObjectData, 16);
122 pos.X = 100f;
123 objdata.ID = 8880000;
124 objdata.NameValue = enc.GetBytes("FirstName STRING RW SV Test \nLastName STRING RW SV User \0");
125 libsecondlife.LLVector3 pos2 = new LLVector3(100f,100f,23f);
126 //objdata.FullID=user.AgentID;
127 byte[] pb = pos.GetBytes();
128 Array.Copy(pb, 0, objdata.ObjectData, 16, pb.Length);
129
130 AvatarTemplate = objdata;
131
132 }
133
134 public void CompleteMovement(World RegionInfo) {
135 ServerConsole.MainConsole.Instance.WriteLine("Avatar.cs:CompleteMovement() - Constructing AgentMovementComplete packet");
136 AgentMovementCompletePacket mov = new AgentMovementCompletePacket();
137 mov.AgentData.SessionID = this.ControllingClient.SessionID;
138 mov.AgentData.AgentID = this.ControllingClient.AgentID;
139 mov.Data.RegionHandle = OpenSim_Main.cfg.RegionHandle;
140 // TODO - dynamicalise this stuff
141 mov.Data.Timestamp = 1172750370;
142 mov.Data.Position = new LLVector3(100f, 100f, 23f);
143 mov.Data.LookAt = new LLVector3(0.99f, 0.042f, 0);
144
145 ControllingClient.OutPacket(mov);
146 }
147
148 public void SendInitialPosition() {
149
150 System.Text.Encoding _enc = System.Text.Encoding.ASCII;
151 //send a objectupdate packet with information about the clients avatar
152 ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
153 objupdate.RegionData.RegionHandle = OpenSim_Main.cfg.RegionHandle;
154 objupdate.RegionData.TimeDilation = 64096;
155 objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
156
157 objupdate.ObjectData[0] = AvatarTemplate;
158 //give this avatar object a local id and assign the user a name
159 objupdate.ObjectData[0].ID = this.localid;
160 objupdate.ObjectData[0].FullID = ControllingClient.AgentID;
161 objupdate.ObjectData[0].NameValue = _enc.GetBytes("FirstName STRING RW SV " + firstname + "\nLastName STRING RW SV " + lastname + " \0");
162
163 libsecondlife.LLVector3 pos2 = new LLVector3((float)this.position.X, (float)this.position.Y, (float)this.position.Z);
164
165 byte[] pb = pos2.GetBytes();
166
167 Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length);
168 OpenSim_Main.local_world._localNumber++;
169 this.ControllingClient.OutPacket(objupdate);
170 }
171
172 public void SendInitialAppearance() {
173 AgentWearablesUpdatePacket aw = new AgentWearablesUpdatePacket();
174 aw.AgentData.AgentID = this.ControllingClient.AgentID;
175 aw.AgentData.SerialNum = 0;
176 aw.AgentData.SessionID = ControllingClient.SessionID;
177
178 aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[13];
179 AgentWearablesUpdatePacket.WearableDataBlock awb = new AgentWearablesUpdatePacket.WearableDataBlock();
180 awb.WearableType = (byte)0;
181 awb.AssetID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
182 awb.ItemID = LLUUID.Random();
183 aw.WearableData[0] = awb;
184
185 for(int i=1; i<13; i++) {
186 awb = new AgentWearablesUpdatePacket.WearableDataBlock();
187 awb.WearableType = (byte)i;
188 awb.AssetID = new LLUUID("00000000-0000-0000-0000-000000000000");
189 awb.ItemID = new LLUUID("00000000-0000-0000-0000-000000000000");
190 aw.WearableData[i] = awb;
191 }
192
193 ControllingClient.OutPacket(aw);
194 }
195
196 public void HandleUpdate(AgentUpdatePacket pack) {
197 if(((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.AgentUpdateFlags.AGENT_CONTROL_AT_POS) !=0) {
198 if(!walking)
199 {
200 //we should add a new force to the list
201 // but for now we will deal with velocities
202 NewForce newVelocity = new NewForce();
203 Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(1, 0, 0);
204 Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(pack.AgentData.BodyRotation.W, pack.AgentData.BodyRotation.X, pack.AgentData.BodyRotation.Y, pack.AgentData.BodyRotation.Z);
205 Axiom.MathLib.Vector3 direc = q * v3;
206 direc.Normalize();
207
208 //work out velocity for sim physics system
209 direc = direc * ((0.03f) * 128f);
210 newVelocity.X = direc.x;
211 newVelocity.Y = direc.y;
212 newVelocity.Z = direc.z;
213 this.forcesList.Add(newVelocity);
214 walking=true;
215 }
216 }
217 else
218 {
219 if(walking)
220 {
221 NewForce newVelocity = new NewForce();
222 newVelocity.X = 0;
223 newVelocity.Y = 0;
224 newVelocity.Z = 0;
225 this.forcesList.Add(newVelocity);
226 walking = false;
227 }
228 }
229 }
230
231 //should be moved somewhere else
232 public void SendRegionHandshake(World RegionInfo) {
233 ServerConsole.MainConsole.Instance.WriteLine("Avatar.cs:SendRegionHandshake() - Creating empty RegionHandshake packet");
234 System.Text.Encoding _enc = System.Text.Encoding.ASCII;
235 RegionHandshakePacket handshake = new RegionHandshakePacket();
236
237 ServerConsole.MainConsole.Instance.WriteLine("Avatar.cs:SendRegionhandshake() - Filling in RegionHandshake details");
238 handshake.RegionInfo.BillableFactor = 0;
239 handshake.RegionInfo.IsEstateManager = false;
240 handshake.RegionInfo.TerrainHeightRange00 = 60;
241 handshake.RegionInfo.TerrainHeightRange01 = 60;
242 handshake.RegionInfo.TerrainHeightRange10 = 60;
243 handshake.RegionInfo.TerrainHeightRange11 = 60;
244 handshake.RegionInfo.TerrainStartHeight00 = 10;
245 handshake.RegionInfo.TerrainStartHeight01 = 10;
246 handshake.RegionInfo.TerrainStartHeight10 = 10;
247 handshake.RegionInfo.TerrainStartHeight11 = 10;
248 handshake.RegionInfo.SimAccess = 13;
249 handshake.RegionInfo.WaterHeight = 5;
250 handshake.RegionInfo.RegionFlags = 72458694;
251 handshake.RegionInfo.SimName = _enc.GetBytes(OpenSim_Main.cfg.RegionName + "\0");
252 handshake.RegionInfo.SimOwner = new LLUUID("00000000-0000-0000-0000-000000000000");
253 handshake.RegionInfo.TerrainBase0 = new LLUUID("b8d3965a-ad78-bf43-699b-bff8eca6c975");
254 handshake.RegionInfo.TerrainBase1 = new LLUUID("abb783e6-3e93-26c0-248a-247666855da3");
255 handshake.RegionInfo.TerrainBase2 = new LLUUID("179cdabd-398a-9b6b-1391-4dc333ba321f");
256 handshake.RegionInfo.TerrainBase3 = new LLUUID("beb169c7-11ea-fff2-efe5-0f24dc881df2");
257 handshake.RegionInfo.TerrainDetail0 = new LLUUID("00000000-0000-0000-0000-000000000000");
258 handshake.RegionInfo.TerrainDetail1 = new LLUUID("00000000-0000-0000-0000-000000000000");
259 handshake.RegionInfo.TerrainDetail2 = new LLUUID("00000000-0000-0000-0000-000000000000");
260 handshake.RegionInfo.TerrainDetail3 = new LLUUID("00000000-0000-0000-0000-000000000000");
261 handshake.RegionInfo.CacheID = new LLUUID("545ec0a5-5751-1026-8a0b-216e38a7ab37");
262
263 ServerConsole.MainConsole.Instance.WriteLine("Avatar.cs:SendRegionHandshake() - Sending RegionHandshake packet");
264 this.ControllingClient.OutPacket(handshake);
265 }
266
267 public ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateTerseBlock()
268 {
269 byte[] bytes = new byte[60];
270 int i=0;
271 ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock();
272
273 dat.TextureEntry = AvatarTemplate.TextureEntry;
274 libsecondlife.LLVector3 pos2 = new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z);
275
276 uint ID = this.localid;
277
278 bytes[i++] = (byte)(ID % 256);
279 bytes[i++] = (byte)((ID >> 8) % 256);
280 bytes[i++] = (byte)((ID >> 16) % 256);
281 bytes[i++] = (byte)((ID >> 24) % 256);
282 bytes[i++] = 0;
283 bytes[i++] = 1;
284 i += 14;
285 bytes[i++] = 128;
286 bytes[i++] = 63;
287
288 byte[] pb = pos2.GetBytes();
289 Array.Copy(pb, 0, bytes, i, pb.Length);
290 i += 12;
291 ushort InternVelocityX;
292 ushort InternVelocityY;
293 ushort InternVelocityZ;
294
295 Axiom.MathLib.Vector3 internDirec = new Axiom.MathLib.Vector3(this._physActor.Velocity.X, this._physActor.Velocity.Y, this._physActor.Velocity.Z);
296 internDirec = internDirec /128.0f;
297 internDirec.x += 1;
298 internDirec.y += 1;
299 internDirec.z += 1;
300
301 InternVelocityX = (ushort)(32768 * internDirec.x);
302 InternVelocityY = (ushort)(32768 * internDirec.y);
303 InternVelocityZ = (ushort)(32768 * internDirec.z);
304
305 ushort ac = 32767;
306 bytes[i++] = (byte)(InternVelocityX % 256);
307 bytes[i++] = (byte)((InternVelocityX >> 8) % 256);
308 bytes[i++] = (byte)(InternVelocityY % 256);
309 bytes[i++] = (byte)((InternVelocityY>> 8) % 256);
310 bytes[i++] = (byte)(InternVelocityZ % 256);
311 bytes[i++] = (byte)((InternVelocityZ >> 8) % 256);
312
313 //accel
314 bytes[i++] = (byte)(ac % 256);
315 bytes[i++] = (byte)((ac >> 8) % 256);
316 bytes[i++] = (byte)(ac % 256);
317 bytes[i++] = (byte)((ac >> 8) % 256);
318 bytes[i++] = (byte)(ac % 256);
319 bytes[i++] = (byte)((ac >> 8) % 256);
320
321 //rot
322 bytes[i++] = (byte)(ac % 256);
323 bytes[i++] = (byte)((ac >> 8) % 256);
324 bytes[i++] = (byte)(ac % 256);
325 bytes[i++] = (byte)((ac >> 8) % 256);
326 bytes[i++] = (byte)(ac % 256);
327 bytes[i++] = (byte)((ac >> 8) % 256);
328 bytes[i++] = (byte)(ac % 256);
329 bytes[i++] = (byte)((ac >> 8) % 256);
330
331 //rotation vel
332 bytes[i++] = (byte)(ac % 256);
333 bytes[i++] = (byte)((ac >> 8) % 256);
334 bytes[i++] = (byte)(ac % 256);
335 bytes[i++] = (byte)((ac >> 8) % 256);
336 bytes[i++] = (byte)(ac % 256);
337 bytes[i++] = (byte)((ac >> 8) % 256);
338
339 dat.Data=bytes;
340 return(dat);
341 }
342 }
343
344 public class NewForce
345 {
346 public float X;
347 public float Y;
348 public float Z;
349
350 public NewForce()
351 {
352
353 }
354 }
355}
diff --git a/ConvertToPlugins/src/world/Entity.cs b/ConvertToPlugins/src/world/Entity.cs
new file mode 100644
index 0000000..147478b
--- /dev/null
+++ b/ConvertToPlugins/src/world/Entity.cs
@@ -0,0 +1,62 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using Axiom.MathLib;
5using OpenSim.types;
6using libsecondlife;
7
8namespace OpenSim.world
9{
10 public class Entity
11 {
12 public libsecondlife.LLUUID uuid;
13 public uint localid;
14 public LLVector3 position;
15 public LLVector3 velocity;
16 public Quaternion rotation;
17 protected string name;
18 protected List<Entity> children;
19
20 public Entity()
21 {
22 uuid = new libsecondlife.LLUUID();
23 localid = 8880000 + (OpenSim_Main.local_world._localNumber++); // FIXME - race condition!
24 position = new LLVector3();
25 velocity = new LLVector3();
26 rotation = new Quaternion();
27 name = "(basic entity)";
28 children = new List<Entity>();
29 }
30 public virtual void addForces()
31 {
32 foreach (Entity child in children)
33 {
34 child.addForces();
35 }
36 }
37 public virtual void update() {
38 // Do any per-frame updates needed that are applicable to every type of entity
39 foreach (Entity child in children)
40 {
41 child.update();
42 }
43 }
44
45 public virtual string getName()
46 {
47 return name;
48 }
49
50 public virtual Mesh getMesh()
51 {
52 Mesh mesh = new Mesh();
53
54 foreach (Entity child in children)
55 {
56 mesh += child.getMesh();
57 }
58
59 return mesh;
60 }
61 }
62}
diff --git a/ConvertToPlugins/src/world/Primitive.cs b/ConvertToPlugins/src/world/Primitive.cs
new file mode 100644
index 0000000..18b5715
--- /dev/null
+++ b/ConvertToPlugins/src/world/Primitive.cs
@@ -0,0 +1,136 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using OpenSim.types;
5using libsecondlife;
6using libsecondlife.Packets;
7
8namespace OpenSim.world
9{
10 public class Primitive : Entity
11 {
12 protected float mesh_cutbegin;
13 protected float mesh_cutend;
14 protected PrimData primData;
15 protected bool newPrimFlag;
16 protected ObjectUpdatePacket OurPacket;
17
18 public Primitive()
19 {
20 mesh_cutbegin = 0.0f;
21 mesh_cutend = 1.0f;
22 }
23
24 public override Mesh getMesh()
25 {
26 Mesh mesh = new Mesh();
27 Triangle tri = new Triangle(
28 new Axiom.MathLib.Vector3(0.0f, 1.0f, 1.0f),
29 new Axiom.MathLib.Vector3(1.0f, 0.0f, 1.0f),
30 new Axiom.MathLib.Vector3(1.0f, 1.0f, 0.0f));
31
32 mesh.AddTri(tri);
33 mesh += base.getMesh();
34
35 return mesh;
36 }
37
38 public override void update()
39 {
40 if(this.newPrimFlag)
41 {
42 foreach(OpenSimClient client in OpenSim_Main.sim.ClientThreads.Values) {
43 client.OutPacket(OurPacket);
44 }
45 this.newPrimFlag = false;
46 }
47 }
48
49 public void CreateFromPacket( ObjectAddPacket addPacket, LLUUID agentID, uint localID)
50 {
51 ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
52 objupdate.RegionData.RegionHandle = OpenSim_Main.cfg.RegionHandle;
53 objupdate.RegionData.TimeDilation = 64096;
54
55 objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
56 PrimData PData = new PrimData();
57 this.primData = PData;
58 objupdate.ObjectData[0] = new ObjectUpdatePacket.ObjectDataBlock();//OpenSim_Main.local_world.PrimTemplate;
59 objupdate.ObjectData[0].PSBlock = new byte[0];
60 objupdate.ObjectData[0].ExtraParams = new byte[1];
61 objupdate.ObjectData[0].MediaURL = new byte[0];
62 objupdate.ObjectData[0].NameValue = new byte[0];
63 objupdate.ObjectData[0].PSBlock = new byte[0];
64 objupdate.ObjectData[0].Text = new byte[0];
65 objupdate.ObjectData[0].TextColor = new byte[4];
66 objupdate.ObjectData[0].JointAxisOrAnchor = new LLVector3(0,0,0);
67 objupdate.ObjectData[0].JointPivot = new LLVector3(0,0,0);
68 objupdate.ObjectData[0].Material = 3;
69 objupdate.ObjectData[0].TextureAnim = new byte[0];
70 objupdate.ObjectData[0].Sound = LLUUID.Zero;
71 LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
72 objupdate.ObjectData[0].TextureEntry = ntex.ToBytes();
73 objupdate.ObjectData[0].State = 0;
74 objupdate.ObjectData[0].Data = new byte[0];
75 PData.OwnerID = objupdate.ObjectData[0].OwnerID = agentID;
76 PData.PCode = objupdate.ObjectData[0].PCode = addPacket.ObjectData.PCode;
77 PData.PathBegin = objupdate.ObjectData[0].PathBegin = addPacket.ObjectData.PathBegin;
78 PData.PathEnd = objupdate.ObjectData[0].PathEnd = addPacket.ObjectData.PathEnd;
79 PData.PathScaleX = objupdate.ObjectData[0].PathScaleX = addPacket.ObjectData.PathScaleX;
80 PData.PathScaleY = objupdate.ObjectData[0].PathScaleY = addPacket.ObjectData.PathScaleY;
81 PData.PathShearX = objupdate.ObjectData[0].PathShearX = addPacket.ObjectData.PathShearX;
82 PData.PathShearY = objupdate.ObjectData[0].PathShearY = addPacket.ObjectData.PathShearY;
83 PData.PathSkew = objupdate.ObjectData[0].PathSkew = addPacket.ObjectData.PathSkew;
84 PData.ProfileBegin = objupdate.ObjectData[0].ProfileBegin = addPacket.ObjectData.ProfileBegin;
85 PData.ProfileEnd = objupdate.ObjectData[0].ProfileEnd = addPacket.ObjectData.ProfileEnd;
86 PData.Scale = objupdate.ObjectData[0].Scale = addPacket.ObjectData.Scale;
87 PData.PathCurve = objupdate.ObjectData[0].PathCurve = addPacket.ObjectData.PathCurve;
88 PData.ProfileCurve = objupdate.ObjectData[0].ProfileCurve = addPacket.ObjectData.ProfileCurve;
89 PData.ParentID = objupdate.ObjectData[0].ParentID = 0;
90 PData.ProfileHollow = objupdate.ObjectData[0].ProfileHollow = addPacket.ObjectData.ProfileHollow;
91 //finish off copying rest of shape data
92
93 objupdate.ObjectData[0].ID = (uint)(localID);
94 objupdate.ObjectData[0].FullID = new LLUUID("edba7151-5857-acc5-b30b-f01efefda" + (localID- 702000).ToString("000"));
95
96 objupdate.ObjectData[0].ObjectData = new byte[60];
97 objupdate.ObjectData[0].ObjectData[46] = 128;
98 objupdate.ObjectData[0].ObjectData[47] = 63;
99 LLVector3 pos1= addPacket.ObjectData.RayEnd;
100 //update position
101 byte[] pb = pos1.GetBytes();
102 Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 0, pb.Length);
103
104 this.newPrimFlag = true;
105 this.uuid = objupdate.ObjectData[0].FullID;
106 this.localid = objupdate.ObjectData[0].ID;
107 this.position = pos1;
108 this.OurPacket = objupdate;
109 }
110 }
111
112 public class PrimData
113 {
114 public LLUUID OwnerID;
115 public byte PCode;
116 public byte PathBegin;
117 public byte PathEnd;
118 public byte PathScaleX;
119 public byte PathScaleY;
120 public byte PathShearX;
121 public byte PathShearY;
122 public sbyte PathSkew;
123 public byte ProfileBegin;
124 public byte ProfileEnd;
125 public LLVector3 Scale;
126 public byte PathCurve;
127 public byte ProfileCurve;
128 public uint ParentID=0;
129 public byte ProfileHollow;
130
131 public PrimData()
132 {
133
134 }
135 }
136}
diff --git a/ConvertToPlugins/src/world/ScriptEngine.cs b/ConvertToPlugins/src/world/ScriptEngine.cs
new file mode 100644
index 0000000..f20a08e
--- /dev/null
+++ b/ConvertToPlugins/src/world/ScriptEngine.cs
@@ -0,0 +1,18 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4
5namespace OpenSim.world
6{
7 public class ScriptEngine
8 {
9 public ScriptEngine(World env)
10 {
11 }
12
13 public void LoadScript()
14 {
15
16 }
17 }
18}
diff --git a/ConvertToPlugins/src/world/SurfacePatch.cs b/ConvertToPlugins/src/world/SurfacePatch.cs
new file mode 100644
index 0000000..71e4116
--- /dev/null
+++ b/ConvertToPlugins/src/world/SurfacePatch.cs
@@ -0,0 +1,22 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4
5namespace OpenSim.world
6{
7 public class SurfacePatch
8 {
9 public float[] HeightMap;
10
11 public SurfacePatch() {
12 HeightMap = new float[16*16];
13
14 int xinc;
15 int yinc;
16 for(xinc=0; xinc<16; xinc++) for(yinc=0; yinc<16; yinc++) {
17 HeightMap[xinc+(yinc*16)]=100.0f;
18 }
19
20 }
21 }
22}
diff --git a/ConvertToPlugins/src/world/World.cs b/ConvertToPlugins/src/world/World.cs
new file mode 100644
index 0000000..8427a38
--- /dev/null
+++ b/ConvertToPlugins/src/world/World.cs
@@ -0,0 +1,117 @@
1using System;
2using libsecondlife;
3using libsecondlife.Packets;
4using System.Collections.Generic;
5using System.Text;
6using PhysicsSystem;
7
8namespace OpenSim.world
9{
10 public class World
11 {
12 public Dictionary<libsecondlife.LLUUID, Entity> Entities;
13 public float[] LandMap;
14 public ScriptEngine Scripts;
15 public uint _localNumber=0;
16 private PhysicsScene phyScene;
17 private float timeStep= 0.1f;
18 private libsecondlife.TerrainManager TerrainManager;
19
20 private Random Rand = new Random();
21 private uint _primCount = 702000;
22
23 public World()
24 {
25 ServerConsole.MainConsole.Instance.WriteLine("World.cs - creating new entitities instance");
26 Entities = new Dictionary<libsecondlife.LLUUID, Entity>();
27
28 ServerConsole.MainConsole.Instance.WriteLine("World.cs - creating LandMap");
29 TerrainManager = new TerrainManager(new SecondLife());
30
31 // ServerConsole.MainConsole.Instance.WriteLine("World.cs - Creating script engine instance");
32 // Initialise this only after the world has loaded
33 // Scripts = new ScriptEngine(this);
34 }
35
36 public PhysicsScene PhysScene
37 {
38 set
39 {
40 this.phyScene = value;
41 }
42 get
43 {
44 return(this.phyScene);
45 }
46 }
47
48 public void Update()
49 {
50
51 if(this.phyScene.IsThreaded)
52 {
53 this.phyScene.GetResults();
54
55 }
56
57 foreach (libsecondlife.LLUUID UUID in Entities.Keys)
58 {
59 Entities[UUID].addForces();
60 }
61
62 this.phyScene.Simulate(timeStep);
63
64 foreach (libsecondlife.LLUUID UUID in Entities.Keys)
65 {
66 Entities[UUID].update();
67 }
68 }
69
70 public void SendLayerData(OpenSimClient RemoteClient) {
71 int[] patches = new int[4];
72
73 for (int y = 0; y < 16; y++)
74 {
75 for (int x = 0; x < 16; x = x + 4)
76 {
77 patches[0] = x + 0 + y * 16;
78 patches[1] = x + 1 + y * 16;
79 patches[2] = x + 2 + y * 16;
80 patches[3] = x + 3 + y * 16;
81
82 Packet layerpack = TerrainManager.CreateLandPacket(LandMap, patches);
83 RemoteClient.OutPacket(layerpack);
84 }
85 }
86 }
87
88 public void AddViewerAgent(OpenSimClient AgentClient) {
89 ServerConsole.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent");
90 Avatar NewAvatar = new Avatar(AgentClient);
91 ServerConsole.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Adding new avatar to world");
92 ServerConsole.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Starting RegionHandshake ");
93 NewAvatar.SendRegionHandshake(this);
94
95 NewAvatar.PhysActor = this.phyScene.AddAvatar(new PhysicsVector(NewAvatar.position.X, NewAvatar.position.Y, NewAvatar.position.Z));
96 //this.Update(); // will work for now, but needs to be optimised so we don't update everything in the sim for each new user
97 this.Entities.Add(AgentClient.AgentID, NewAvatar);
98 }
99
100 public void AddNewPrim(ObjectAddPacket addPacket, OpenSimClient AgentClient)
101 {
102 ServerConsole.MainConsole.Instance.WriteLine("World.cs: AddNewPrim() - Creating new prim");
103 Primitive prim = new Primitive();
104 prim.CreateFromPacket(addPacket, AgentClient.AgentID, this._primCount);
105 this.Entities.Add(prim.uuid, prim);
106 this._primCount++;
107 }
108
109 public bool Backup() {
110 /* TODO: Save the current world entities state. */
111
112 return false;
113 }
114
115
116 }
117}
diff --git a/ConvertToPlugins/src/world/scripting/IScript.cs b/ConvertToPlugins/src/world/scripting/IScript.cs
new file mode 100644
index 0000000..550594d
--- /dev/null
+++ b/ConvertToPlugins/src/world/scripting/IScript.cs
@@ -0,0 +1,16 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4
5namespace OpenSim.world.scripting
6{
7 public interface IScriptHost {
8 bool Register(IScript iscript);
9 }
10 public interface IScript
11 {
12 string Name{get;set;}
13 IScriptHost Host{get;set;}
14 void Show();
15 }
16}