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1/*
2Copyright (c) OpenSim project, http://osgrid.org/
3
4* Copyright (c) <year>, <copyright holder>
5* All rights reserved.
6*
7* Redistribution and use in source and binary forms, with or without
8* modification, are permitted provided that the following conditions are met:
9* * Redistributions of source code must retain the above copyright
10* notice, this list of conditions and the following disclaimer.
11* * Redistributions in binary form must reproduce the above copyright
12* notice, this list of conditions and the following disclaimer in the
13* documentation and/or other materials provided with the distribution.
14* * Neither the name of the <organization> nor the
15* names of its contributors may be used to endorse or promote products
16* derived from this software without specific prior written permission.
17*
18* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
19* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
20* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
21* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
22* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
23* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
24* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
25* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
26* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
27* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
28*/
29
30using System;
31using System.Collections.Generic;
32using System.Threading;
33using libsecondlife;
34using libsecondlife.Packets;
35
36namespace OpenSim
37{
38 /// <summary>
39 /// </summary>
40 ///
41 public class Util
42 {
43 public static ulong UIntsToLong(uint X, uint Y)
44 {
45 return Helpers.UIntsToLong(X,Y);
46 }
47 public Util()
48 {
49
50 }
51 }
52
53 public class QueItem {
54 public QueItem()
55 {
56 }
57
58 public Packet Packet;
59 public bool Incoming;
60 }
61
62
63 public class BlockingQueue< T > {
64 private Queue< T > _queue = new Queue< T >();
65 private object _queueSync = new object();
66
67 public void Enqueue(T value)
68 {
69 lock(_queueSync)
70 {
71 _queue.Enqueue(value);
72 Monitor.Pulse(_queueSync);
73 }
74 }
75
76 public T Dequeue()
77 {
78 lock(_queueSync)
79 {
80 if( _queue.Count < 1)
81 Monitor.Wait(_queueSync);
82
83 return _queue.Dequeue();
84 }
85 }
86 }
87}