diff options
Diffstat (limited to 'ConvertToPlugins/src/RemoteServers/RemoteGridServers/RemoteGrid.cs')
-rw-r--r-- | ConvertToPlugins/src/RemoteServers/RemoteGridServers/RemoteGrid.cs | 241 |
1 files changed, 0 insertions, 241 deletions
diff --git a/ConvertToPlugins/src/RemoteServers/RemoteGridServers/RemoteGrid.cs b/ConvertToPlugins/src/RemoteServers/RemoteGridServers/RemoteGrid.cs deleted file mode 100644 index f7c33e8..0000000 --- a/ConvertToPlugins/src/RemoteServers/RemoteGridServers/RemoteGrid.cs +++ /dev/null | |||
@@ -1,241 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) OpenSim project, http://sim.opensecondlife.org/ | ||
3 | * | ||
4 | * Redistribution and use in source and binary forms, with or without | ||
5 | * modification, are permitted provided that the following conditions are met: | ||
6 | * * Redistributions of source code must retain the above copyright | ||
7 | * notice, this list of conditions and the following disclaimer. | ||
8 | * * Redistributions in binary form must reproduce the above copyright | ||
9 | * notice, this list of conditions and the following disclaimer in the | ||
10 | * documentation and/or other materials provided with the distribution. | ||
11 | * * Neither the name of the <organization> nor the | ||
12 | * names of its contributors may be used to endorse or promote products | ||
13 | * derived from this software without specific prior written permission. | ||
14 | * | ||
15 | * THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY | ||
16 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
17 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
18 | * DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY | ||
19 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
20 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
21 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
22 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
23 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
24 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
25 | * | ||
26 | */ | ||
27 | using System; | ||
28 | using System.Collections.Generic; | ||
29 | using System.Threading; | ||
30 | using System.Net; | ||
31 | using System.Net.Sockets; | ||
32 | using System.IO; | ||
33 | using libsecondlife; | ||
34 | using OpenSim.GridServers; | ||
35 | |||
36 | namespace RemoteGridServers | ||
37 | { | ||
38 | /// <summary> | ||
39 | /// | ||
40 | /// </summary> | ||
41 | /// | ||
42 | |||
43 | public class RemoteGridPlugin : IGridPlugin | ||
44 | { | ||
45 | public RemoteGridPlugin() | ||
46 | { | ||
47 | |||
48 | } | ||
49 | |||
50 | public IGridServer GetGridServer() | ||
51 | { | ||
52 | return(new RemoteGridServer()); | ||
53 | } | ||
54 | } | ||
55 | |||
56 | public class RemoteAssetPlugin : IAssetPlugin | ||
57 | { | ||
58 | public RemoteAssetPlugin() | ||
59 | { | ||
60 | |||
61 | } | ||
62 | |||
63 | public IAssetServer GetAssetServer() | ||
64 | { | ||
65 | return(new RemoteAssetServer()); | ||
66 | } | ||
67 | } | ||
68 | public class RemoteGridServer :IGridServer | ||
69 | { | ||
70 | private string GridServerUrl; | ||
71 | private string GridSendKey; | ||
72 | |||
73 | public RemoteGridServer() | ||
74 | { | ||
75 | ServerConsole.MainConsole.Instance.WriteLine("Remote Grid Server class created"); | ||
76 | } | ||
77 | |||
78 | public bool RequestConnection() | ||
79 | { | ||
80 | return true; | ||
81 | } | ||
82 | public AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitCode) | ||
83 | { | ||
84 | AuthenticateResponse user = new AuthenticateResponse(); | ||
85 | |||
86 | WebRequest CheckSession = WebRequest.Create(GridServerUrl + "/usersessions/" + GridSendKey + "/" + agentID.ToString() + "/" + circuitCode.ToString() + "/exists"); | ||
87 | WebResponse GridResponse = CheckSession.GetResponse(); | ||
88 | StreamReader sr = new StreamReader(GridResponse.GetResponseStream()); | ||
89 | String grTest = sr.ReadLine(); | ||
90 | sr.Close(); | ||
91 | GridResponse.Close(); | ||
92 | if(String.IsNullOrEmpty(grTest) || grTest.Equals("1")) | ||
93 | { | ||
94 | // YAY! Valid login | ||
95 | user.Authorised = true; | ||
96 | user.LoginInfo = new Login(); | ||
97 | user.LoginInfo.Agent = agentID; | ||
98 | user.LoginInfo.Session = sessionID; | ||
99 | user.LoginInfo.First = ""; | ||
100 | user.LoginInfo.Last = ""; | ||
101 | |||
102 | } | ||
103 | else | ||
104 | { | ||
105 | // Invalid | ||
106 | user.Authorised = false; | ||
107 | } | ||
108 | |||
109 | return(user); | ||
110 | } | ||
111 | |||
112 | public bool LogoutSession(LLUUID sessionID, LLUUID agentID, uint circuitCode) | ||
113 | { | ||
114 | WebRequest DeleteSession = WebRequest.Create(GridServerUrl + "/usersessions/" + GridSendKey + "/" + agentID.ToString() + circuitCode.ToString() + "/delete"); | ||
115 | WebResponse GridResponse = DeleteSession.GetResponse(); | ||
116 | StreamReader sr = new StreamReader(GridResponse.GetResponseStream()); | ||
117 | String grTest = sr.ReadLine(); | ||
118 | sr.Close(); | ||
119 | GridResponse.Close(); | ||
120 | ServerConsole.MainConsole.Instance.WriteLine("DEBUG: " + grTest); | ||
121 | return(true); | ||
122 | } | ||
123 | |||
124 | public UUIDBlock RequestUUIDBlock() | ||
125 | { | ||
126 | UUIDBlock uuidBlock = new UUIDBlock(); | ||
127 | return(uuidBlock); | ||
128 | } | ||
129 | |||
130 | public void RequestNeighbours() | ||
131 | { | ||
132 | return; | ||
133 | } | ||
134 | |||
135 | public void SetServerInfo(string ServerUrl, string ServerKey) | ||
136 | { | ||
137 | this.GridServerUrl = ServerUrl; | ||
138 | this.GridSendKey = ServerKey; | ||
139 | } | ||
140 | |||
141 | public void AddNewSession(Login session) | ||
142 | { | ||
143 | |||
144 | } | ||
145 | } | ||
146 | |||
147 | |||
148 | public class RemoteAssetServer : IAssetServer | ||
149 | { | ||
150 | private IAssetReceiver _receiver; | ||
151 | private BlockingQueue<ARequest> _assetRequests; | ||
152 | private Thread _remoteAssetServerThread; | ||
153 | private string AssetServerUrl; | ||
154 | private string AssetSendKey; | ||
155 | |||
156 | public RemoteAssetServer() | ||
157 | { | ||
158 | this._assetRequests = new BlockingQueue<ARequest>(); | ||
159 | this._remoteAssetServerThread = new Thread(new ThreadStart(RunRequests)); | ||
160 | this._remoteAssetServerThread.IsBackground = true; | ||
161 | this._remoteAssetServerThread.Start(); | ||
162 | ServerConsole.MainConsole.Instance.WriteLine("Remote Asset Server class created"); | ||
163 | } | ||
164 | |||
165 | public void SetReceiver(IAssetReceiver receiver) | ||
166 | { | ||
167 | this._receiver = receiver; | ||
168 | } | ||
169 | |||
170 | public void RequestAsset(LLUUID assetID, bool isTexture) | ||
171 | { | ||
172 | ARequest req = new ARequest(); | ||
173 | req.AssetID = assetID; | ||
174 | req.IsTexture = isTexture; | ||
175 | this._assetRequests.Enqueue(req); | ||
176 | } | ||
177 | |||
178 | public void UpdateAsset(AssetBase asset) | ||
179 | { | ||
180 | |||
181 | } | ||
182 | |||
183 | public void UploadNewAsset(AssetBase asset) | ||
184 | { | ||
185 | |||
186 | } | ||
187 | |||
188 | public void SetServerInfo(string ServerUrl, string ServerKey) | ||
189 | { | ||
190 | this.AssetServerUrl = ServerUrl; | ||
191 | this.AssetSendKey = ServerKey; | ||
192 | } | ||
193 | |||
194 | private void RunRequests() | ||
195 | { | ||
196 | while(true) | ||
197 | { | ||
198 | //we need to add support for the asset server not knowing about a requested asset | ||
199 | ARequest req = this._assetRequests.Dequeue(); | ||
200 | LLUUID assetID = req.AssetID; | ||
201 | ServerConsole.MainConsole.Instance.WriteLine(" RemoteAssetServer- Got a AssetServer request, processing it"); | ||
202 | WebRequest AssetLoad = WebRequest.Create(this.AssetServerUrl + "getasset/" + AssetSendKey + "/" + assetID + "/data"); | ||
203 | WebResponse AssetResponse = AssetLoad.GetResponse(); | ||
204 | byte[] idata = new byte[(int)AssetResponse.ContentLength]; | ||
205 | BinaryReader br = new BinaryReader(AssetResponse.GetResponseStream()); | ||
206 | idata = br.ReadBytes((int)AssetResponse.ContentLength); | ||
207 | br.Close(); | ||
208 | |||
209 | AssetBase asset = new AssetBase(); | ||
210 | asset.FullID = assetID; | ||
211 | asset.Data = idata; | ||
212 | _receiver.AssetReceived(asset, req.IsTexture ); | ||
213 | } | ||
214 | } | ||
215 | } | ||
216 | |||
217 | public class BlockingQueue< T > { | ||
218 | private Queue< T > _queue = new Queue< T >(); | ||
219 | private object _queueSync = new object(); | ||
220 | |||
221 | public void Enqueue(T value) | ||
222 | { | ||
223 | lock(_queueSync) | ||
224 | { | ||
225 | _queue.Enqueue(value); | ||
226 | Monitor.Pulse(_queueSync); | ||
227 | } | ||
228 | } | ||
229 | |||
230 | public T Dequeue() | ||
231 | { | ||
232 | lock(_queueSync) | ||
233 | { | ||
234 | if( _queue.Count < 1) | ||
235 | Monitor.Wait(_queueSync); | ||
236 | |||
237 | return _queue.Dequeue(); | ||
238 | } | ||
239 | } | ||
240 | } | ||
241 | } | ||