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Diffstat (limited to 'ConvertToPlugins/src/Assets/AssetCache.cs')
-rw-r--r-- | ConvertToPlugins/src/Assets/AssetCache.cs | 436 |
1 files changed, 0 insertions, 436 deletions
diff --git a/ConvertToPlugins/src/Assets/AssetCache.cs b/ConvertToPlugins/src/Assets/AssetCache.cs deleted file mode 100644 index d35b482..0000000 --- a/ConvertToPlugins/src/Assets/AssetCache.cs +++ /dev/null | |||
@@ -1,436 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) OpenSim project, http://sim.opensecondlife.org/ | ||
3 | * | ||
4 | * Redistribution and use in source and binary forms, with or without | ||
5 | * modification, are permitted provided that the following conditions are met: | ||
6 | * * Redistributions of source code must retain the above copyright | ||
7 | * notice, this list of conditions and the following disclaimer. | ||
8 | * * Redistributions in binary form must reproduce the above copyright | ||
9 | * notice, this list of conditions and the following disclaimer in the | ||
10 | * documentation and/or other materials provided with the distribution. | ||
11 | * * Neither the name of the <organization> nor the | ||
12 | * names of its contributors may be used to endorse or promote products | ||
13 | * derived from this software without specific prior written permission. | ||
14 | * | ||
15 | * THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY | ||
16 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
17 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
18 | * DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY | ||
19 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
20 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
21 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
22 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
23 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
24 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
25 | * | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Threading; | ||
31 | using libsecondlife; | ||
32 | using libsecondlife.Packets; | ||
33 | using OpenSim; | ||
34 | using OpenSim.GridServers; | ||
35 | |||
36 | namespace OpenSim.Assets | ||
37 | { | ||
38 | /// <summary> | ||
39 | /// Manages local cache of assets and their sending to viewers. | ||
40 | /// </summary> | ||
41 | public class AssetCache : IAssetReceiver | ||
42 | { | ||
43 | public Dictionary<libsecondlife.LLUUID, AssetInfo> Assets; | ||
44 | public Dictionary<libsecondlife.LLUUID, TextureImage> Textures; | ||
45 | |||
46 | public List<AssetRequest> AssetRequests = new List<AssetRequest>(); //assets ready to be sent to viewers | ||
47 | public List<AssetRequest> TextureRequests = new List<AssetRequest>(); //textures ready to be sent | ||
48 | |||
49 | public Dictionary<LLUUID, AssetRequest> RequestedAssets = new Dictionary<LLUUID, AssetRequest>(); //Assets requested from the asset server | ||
50 | public Dictionary<LLUUID, AssetRequest> RequestedTextures = new Dictionary<LLUUID, AssetRequest>(); //Textures requested from the asset server | ||
51 | |||
52 | private IAssetServer _assetServer; | ||
53 | private Thread _assetCacheThread; | ||
54 | |||
55 | /// <summary> | ||
56 | /// | ||
57 | /// </summary> | ||
58 | public AssetCache( IAssetServer assetServer) | ||
59 | { | ||
60 | _assetServer = assetServer; | ||
61 | _assetServer.SetReceiver(this); | ||
62 | Assets = new Dictionary<libsecondlife.LLUUID, AssetInfo> (); | ||
63 | Textures = new Dictionary<libsecondlife.LLUUID, TextureImage> (); | ||
64 | this._assetCacheThread = new Thread( new ThreadStart(RunAssetManager)); | ||
65 | this._assetCacheThread.IsBackground = true; | ||
66 | this._assetCacheThread.Start(); | ||
67 | } | ||
68 | |||
69 | /// <summary> | ||
70 | /// | ||
71 | /// </summary> | ||
72 | private void RunAssetManager() | ||
73 | { | ||
74 | this.ProcessAssetQueue(); | ||
75 | this.ProcessTextureQueue(); | ||
76 | Thread.Sleep(100); | ||
77 | } | ||
78 | |||
79 | /// <summary> | ||
80 | /// | ||
81 | /// </summary> | ||
82 | private void ProcessTextureQueue() | ||
83 | { | ||
84 | if(this.TextureRequests.Count == 0) | ||
85 | { | ||
86 | //no requests waiting | ||
87 | return; | ||
88 | } | ||
89 | int num; | ||
90 | |||
91 | if(this.TextureRequests.Count < 5) | ||
92 | { | ||
93 | //lower than 5 so do all of them | ||
94 | num = this.TextureRequests.Count; | ||
95 | } | ||
96 | else | ||
97 | { | ||
98 | num=5; | ||
99 | } | ||
100 | AssetRequest req; | ||
101 | for(int i = 0; i < num; i++) | ||
102 | { | ||
103 | req=(AssetRequest)this.TextureRequests[i]; | ||
104 | |||
105 | if(req.PacketCounter == 0) | ||
106 | { | ||
107 | //first time for this request so send imagedata packet | ||
108 | if(req.NumPackets == 1) | ||
109 | { | ||
110 | //only one packet so send whole file | ||
111 | ImageDataPacket im = new ImageDataPacket(); | ||
112 | im.ImageID.Packets = 1; | ||
113 | im.ImageID.ID = req.ImageInfo.FullID; | ||
114 | im.ImageID.Size = (uint)req.ImageInfo.Data.Length; | ||
115 | im.ImageData.Data = req.ImageInfo.Data; | ||
116 | im.ImageID.Codec = 2; | ||
117 | req.RequestUser.OutPacket(im); | ||
118 | req.PacketCounter++; | ||
119 | //req.ImageInfo.l= time; | ||
120 | //System.Console.WriteLine("sent texture: "+req.image_info.FullID); | ||
121 | } | ||
122 | else | ||
123 | { | ||
124 | //more than one packet so split file up | ||
125 | ImageDataPacket im = new ImageDataPacket(); | ||
126 | im.ImageID.Packets = (ushort)req.NumPackets; | ||
127 | im.ImageID.ID = req.ImageInfo.FullID; | ||
128 | im.ImageID.Size = (uint)req.ImageInfo.Data.Length; | ||
129 | im.ImageData.Data = new byte[600]; | ||
130 | Array.Copy(req.ImageInfo.Data, 0, im.ImageData.Data, 0, 600); | ||
131 | im.ImageID.Codec = 2; | ||
132 | req.RequestUser.OutPacket(im); | ||
133 | req.PacketCounter++; | ||
134 | //req.ImageInfo.last_used = time; | ||
135 | //System.Console.WriteLine("sent first packet of texture: | ||
136 | } | ||
137 | } | ||
138 | else | ||
139 | { | ||
140 | //send imagepacket | ||
141 | //more than one packet so split file up | ||
142 | ImagePacketPacket im = new ImagePacketPacket(); | ||
143 | im.ImageID.Packet = (ushort)req.PacketCounter; | ||
144 | im.ImageID.ID = req.ImageInfo.FullID; | ||
145 | int size = req.ImageInfo.Data.Length - 600 - 1000*(req.PacketCounter - 1); | ||
146 | if(size > 1000) size = 1000; | ||
147 | im.ImageData.Data = new byte[size]; | ||
148 | Array.Copy(req.ImageInfo.Data, 600 + 1000*(req.PacketCounter - 1), im.ImageData.Data, 0, size); | ||
149 | req.RequestUser.OutPacket(im); | ||
150 | req.PacketCounter++; | ||
151 | //req.ImageInfo.last_used = time; | ||
152 | //System.Console.WriteLine("sent a packet of texture: "+req.image_info.FullID); | ||
153 | } | ||
154 | } | ||
155 | |||
156 | //remove requests that have been completed | ||
157 | int count = 0; | ||
158 | for(int i = 0; i < num; i++) | ||
159 | { | ||
160 | req=(AssetRequest)this.TextureRequests[count]; | ||
161 | if(req.PacketCounter == req.NumPackets) | ||
162 | { | ||
163 | this.TextureRequests.Remove(req); | ||
164 | } | ||
165 | else | ||
166 | { | ||
167 | count++; | ||
168 | } | ||
169 | } | ||
170 | |||
171 | } | ||
172 | public void AssetReceived(AssetBase asset, bool IsTexture) | ||
173 | { | ||
174 | //check if it is a texture or not | ||
175 | //then add to the correct cache list | ||
176 | //then check for waiting requests for this asset/texture (in the Requested lists) | ||
177 | //and move those requests into the Requests list. | ||
178 | if(IsTexture) | ||
179 | { | ||
180 | TextureImage image = new TextureImage(asset); | ||
181 | this.Textures.Add(image.FullID, image); | ||
182 | if(this.RequestedTextures.ContainsKey(image.FullID)) | ||
183 | { | ||
184 | AssetRequest req = this.RequestedTextures[image.FullID]; | ||
185 | req.ImageInfo = image; | ||
186 | this.RequestedTextures.Remove(image.FullID); | ||
187 | this.TextureRequests.Add(req); | ||
188 | } | ||
189 | } | ||
190 | else | ||
191 | { | ||
192 | AssetInfo assetInf = new AssetInfo(asset); | ||
193 | this.Assets.Add(assetInf.FullID, assetInf); | ||
194 | if(this.RequestedAssets.ContainsKey(assetInf.FullID)) | ||
195 | { | ||
196 | AssetRequest req = this.RequestedAssets[assetInf.FullID]; | ||
197 | req.AssetInf = assetInf; | ||
198 | this.RequestedAssets.Remove(assetInf.FullID); | ||
199 | this.AssetRequests.Add(req); | ||
200 | } | ||
201 | } | ||
202 | } | ||
203 | |||
204 | public void AssetNotFound(AssetBase asset) | ||
205 | { | ||
206 | //the asset server had no knowledge of requested asset | ||
207 | |||
208 | } | ||
209 | |||
210 | #region Assets | ||
211 | /// <summary> | ||
212 | /// | ||
213 | /// </summary> | ||
214 | /// <param name="userInfo"></param> | ||
215 | /// <param name="transferRequest"></param> | ||
216 | public void AddAssetRequest(OpenSimClient userInfo, TransferRequestPacket transferRequest) | ||
217 | { | ||
218 | LLUUID requestID = new LLUUID(transferRequest.TransferInfo.Params, 0); | ||
219 | //check to see if asset is in local cache, if not we need to request it from asset server. | ||
220 | if(!this.Assets.ContainsKey(requestID)) | ||
221 | { | ||
222 | //not found asset | ||
223 | // so request from asset server | ||
224 | AssetRequest request = new AssetRequest(); | ||
225 | request.RequestUser = userInfo; | ||
226 | request.RequestAssetID = requestID; | ||
227 | request.TransferRequestID = transferRequest.TransferInfo.TransferID; | ||
228 | this.RequestedAssets.Add(requestID,request); | ||
229 | this._assetServer.RequestAsset(requestID, false); | ||
230 | return; | ||
231 | } | ||
232 | //it is in our cache | ||
233 | AssetInfo asset = this.Assets[requestID]; | ||
234 | |||
235 | //work out how many packets it should be sent in | ||
236 | // and add to the AssetRequests list | ||
237 | AssetRequest req = new AssetRequest(); | ||
238 | req.RequestUser = userInfo; | ||
239 | req.RequestAssetID = requestID; | ||
240 | req.TransferRequestID = transferRequest.TransferInfo.TransferID; | ||
241 | req.AssetInf = asset; | ||
242 | |||
243 | if(asset.Data.LongLength>600) | ||
244 | { | ||
245 | //over 600 bytes so split up file | ||
246 | req.NumPackets = 1 + (int)(asset.Data.Length-600+999)/1000; | ||
247 | } | ||
248 | else | ||
249 | { | ||
250 | req.NumPackets = 1; | ||
251 | } | ||
252 | |||
253 | this.AssetRequests.Add(req); | ||
254 | } | ||
255 | |||
256 | /// <summary> | ||
257 | /// | ||
258 | /// </summary> | ||
259 | private void ProcessAssetQueue() | ||
260 | { | ||
261 | if(this.AssetRequests.Count == 0) | ||
262 | { | ||
263 | //no requests waiting | ||
264 | return; | ||
265 | } | ||
266 | int num; | ||
267 | |||
268 | if(this.AssetRequests.Count < 5) | ||
269 | { | ||
270 | //lower than 5 so do all of them | ||
271 | num = this.AssetRequests.Count; | ||
272 | } | ||
273 | else | ||
274 | { | ||
275 | num=5; | ||
276 | } | ||
277 | AssetRequest req; | ||
278 | for(int i = 0; i < num; i++) | ||
279 | { | ||
280 | req=(AssetRequest)this.AssetRequests[i]; | ||
281 | |||
282 | TransferInfoPacket Transfer = new TransferInfoPacket(); | ||
283 | Transfer.TransferInfo.ChannelType = 2; | ||
284 | Transfer.TransferInfo.Status = 0; | ||
285 | Transfer.TransferInfo.TargetType = 0; | ||
286 | Transfer.TransferInfo.Params = req.RequestAssetID.GetBytes(); | ||
287 | Transfer.TransferInfo.Size = (int)req.AssetInf.Data.Length; | ||
288 | Transfer.TransferInfo.TransferID = req.TransferRequestID; | ||
289 | req.RequestUser.OutPacket(Transfer); | ||
290 | |||
291 | if(req.NumPackets == 1) | ||
292 | { | ||
293 | TransferPacketPacket TransferPacket = new TransferPacketPacket(); | ||
294 | TransferPacket.TransferData.Packet = 0; | ||
295 | TransferPacket.TransferData.ChannelType = 2; | ||
296 | TransferPacket.TransferData.TransferID=req.TransferRequestID; | ||
297 | TransferPacket.TransferData.Data = req.AssetInf.Data; | ||
298 | TransferPacket.TransferData.Status = 1; | ||
299 | req.RequestUser.OutPacket(TransferPacket); | ||
300 | } | ||
301 | else | ||
302 | { | ||
303 | //more than one packet so split file up , for now it can't be bigger than 2000 bytes | ||
304 | TransferPacketPacket TransferPacket = new TransferPacketPacket(); | ||
305 | TransferPacket.TransferData.Packet = 0; | ||
306 | TransferPacket.TransferData.ChannelType = 2; | ||
307 | TransferPacket.TransferData.TransferID=req.TransferRequestID; | ||
308 | byte[] chunk = new byte[1000]; | ||
309 | Array.Copy(req.AssetInf.Data,chunk,1000); | ||
310 | TransferPacket.TransferData.Data = chunk; | ||
311 | TransferPacket.TransferData.Status = 0; | ||
312 | req.RequestUser.OutPacket(TransferPacket); | ||
313 | |||
314 | TransferPacket = new TransferPacketPacket(); | ||
315 | TransferPacket.TransferData.Packet = 1; | ||
316 | TransferPacket.TransferData.ChannelType = 2; | ||
317 | TransferPacket.TransferData.TransferID = req.TransferRequestID; | ||
318 | byte[] chunk1 = new byte[(req.AssetInf.Data.Length-1000)]; | ||
319 | Array.Copy(req.AssetInf.Data, 1000, chunk1, 0, chunk1.Length); | ||
320 | TransferPacket.TransferData.Data = chunk1; | ||
321 | TransferPacket.TransferData.Status = 1; | ||
322 | req.RequestUser.OutPacket(TransferPacket); | ||
323 | } | ||
324 | |||
325 | } | ||
326 | |||
327 | //remove requests that have been completed | ||
328 | for(int i = 0; i < num; i++) | ||
329 | { | ||
330 | this.AssetRequests.RemoveAt(0); | ||
331 | } | ||
332 | |||
333 | } | ||
334 | |||
335 | #endregion | ||
336 | |||
337 | #region Textures | ||
338 | /// <summary> | ||
339 | /// | ||
340 | /// </summary> | ||
341 | /// <param name="userInfo"></param> | ||
342 | /// <param name="imageID"></param> | ||
343 | public void AddTextureRequest(OpenSimClient userInfo, LLUUID imageID) | ||
344 | { | ||
345 | //check to see if texture is in local cache, if not request from asset server | ||
346 | if(!this.Textures.ContainsKey(imageID)) | ||
347 | { | ||
348 | //not is cache so request from asset server | ||
349 | AssetRequest request = new AssetRequest(); | ||
350 | request.RequestUser = userInfo; | ||
351 | request.RequestAssetID = imageID; | ||
352 | request.IsTextureRequest = true; | ||
353 | this.RequestedTextures.Add(imageID, request); | ||
354 | this._assetServer.RequestAsset(imageID, true); | ||
355 | return; | ||
356 | } | ||
357 | TextureImage imag = this.Textures[imageID]; | ||
358 | AssetRequest req = new AssetRequest(); | ||
359 | req.RequestUser = userInfo; | ||
360 | req.RequestAssetID = imageID; | ||
361 | req.IsTextureRequest = true; | ||
362 | req.ImageInfo = imag; | ||
363 | |||
364 | if(imag.Data.LongLength>600) | ||
365 | { | ||
366 | //over 600 bytes so split up file | ||
367 | req.NumPackets = 1 + (int)(imag.Data.Length-600+999)/1000; | ||
368 | } | ||
369 | else | ||
370 | { | ||
371 | req.NumPackets = 1; | ||
372 | } | ||
373 | |||
374 | this.TextureRequests.Add(req); | ||
375 | } | ||
376 | #endregion | ||
377 | |||
378 | } | ||
379 | |||
380 | public class AssetRequest | ||
381 | { | ||
382 | public OpenSimClient RequestUser; | ||
383 | public LLUUID RequestAssetID; | ||
384 | public AssetInfo AssetInf; | ||
385 | public TextureImage ImageInfo; | ||
386 | public LLUUID TransferRequestID; | ||
387 | public long DataPointer = 0; | ||
388 | public int NumPackets = 0; | ||
389 | public int PacketCounter = 0; | ||
390 | public bool IsTextureRequest; | ||
391 | //public bool AssetInCache; | ||
392 | //public int TimeRequested; | ||
393 | |||
394 | public AssetRequest() | ||
395 | { | ||
396 | |||
397 | } | ||
398 | } | ||
399 | |||
400 | public class AssetInfo : AssetBase | ||
401 | { | ||
402 | public AssetInfo() | ||
403 | { | ||
404 | |||
405 | } | ||
406 | |||
407 | public AssetInfo(AssetBase aBase) | ||
408 | { | ||
409 | Data= aBase.Data; | ||
410 | FullID = aBase.FullID; | ||
411 | Type = aBase.Type; | ||
412 | InvType = aBase.InvType; | ||
413 | Name= aBase.Name; | ||
414 | Description = aBase.Description; | ||
415 | } | ||
416 | } | ||
417 | |||
418 | public class TextureImage : AssetBase | ||
419 | { | ||
420 | public TextureImage() | ||
421 | { | ||
422 | |||
423 | } | ||
424 | |||
425 | public TextureImage(AssetBase aBase) | ||
426 | { | ||
427 | Data= aBase.Data; | ||
428 | FullID = aBase.FullID; | ||
429 | Type = aBase.Type; | ||
430 | InvType = aBase.InvType; | ||
431 | Name= aBase.Name; | ||
432 | Description = aBase.Description; | ||
433 | } | ||
434 | } | ||
435 | |||
436 | } | ||