diff options
Diffstat (limited to 'Common')
-rw-r--r-- | Common/OpenSim.Framework/Interfaces/IClientAPI.cs | 1 | ||||
-rw-r--r-- | Common/OpenSim.Framework/Types/PrimData.cs | 59 |
2 files changed, 46 insertions, 14 deletions
diff --git a/Common/OpenSim.Framework/Interfaces/IClientAPI.cs b/Common/OpenSim.Framework/Interfaces/IClientAPI.cs index 1bf378f..d3dc6d2 100644 --- a/Common/OpenSim.Framework/Interfaces/IClientAPI.cs +++ b/Common/OpenSim.Framework/Interfaces/IClientAPI.cs | |||
@@ -103,5 +103,6 @@ namespace OpenSim.Framework.Interfaces | |||
103 | AgentCircuitData RequestClientInfo(); | 103 | AgentCircuitData RequestClientInfo(); |
104 | 104 | ||
105 | void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimData primData, LLVector3 pos, LLUUID textureID); | 105 | void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimData primData, LLVector3 pos, LLUUID textureID); |
106 | void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLQuaternion rotation); | ||
106 | } | 107 | } |
107 | } | 108 | } |
diff --git a/Common/OpenSim.Framework/Types/PrimData.cs b/Common/OpenSim.Framework/Types/PrimData.cs index 68e2a22..8729982 100644 --- a/Common/OpenSim.Framework/Types/PrimData.cs +++ b/Common/OpenSim.Framework/Types/PrimData.cs | |||
@@ -32,7 +32,7 @@ namespace OpenSim.Framework.Types | |||
32 | public sbyte PathTwist; | 32 | public sbyte PathTwist; |
33 | public sbyte PathTwistBegin; | 33 | public sbyte PathTwistBegin; |
34 | public byte[] Texture; | 34 | public byte[] Texture; |
35 | 35 | ||
36 | 36 | ||
37 | public Int32 CreationDate; | 37 | public Int32 CreationDate; |
38 | public uint OwnerMask = FULL_MASK_PERMISSIONS; | 38 | public uint OwnerMask = FULL_MASK_PERMISSIONS; |
@@ -43,7 +43,7 @@ namespace OpenSim.Framework.Types | |||
43 | 43 | ||
44 | //following only used during prim storage | 44 | //following only used during prim storage |
45 | public LLVector3 Position; | 45 | public LLVector3 Position; |
46 | public LLQuaternion Rotation = new LLQuaternion(0,1,0,0); | 46 | public LLQuaternion Rotation = new LLQuaternion(0, 1, 0, 0); |
47 | public uint LocalID; | 47 | public uint LocalID; |
48 | public LLUUID FullID; | 48 | public LLUUID FullID; |
49 | 49 | ||
@@ -54,7 +54,7 @@ namespace OpenSim.Framework.Types | |||
54 | 54 | ||
55 | public PrimData(byte[] data) | 55 | public PrimData(byte[] data) |
56 | { | 56 | { |
57 | int i =0; | 57 | int i = 0; |
58 | 58 | ||
59 | this.OwnerID = new LLUUID(data, i); i += 16; | 59 | this.OwnerID = new LLUUID(data, i); i += 16; |
60 | this.PCode = data[i++]; | 60 | this.PCode = data[i++]; |
@@ -75,9 +75,9 @@ namespace OpenSim.Framework.Types | |||
75 | this.PathRadiusOffset = (sbyte)data[i++]; | 75 | this.PathRadiusOffset = (sbyte)data[i++]; |
76 | this.PathRevolutions = data[i++]; | 76 | this.PathRevolutions = data[i++]; |
77 | this.PathTaperX = (sbyte)data[i++]; | 77 | this.PathTaperX = (sbyte)data[i++]; |
78 | this.PathTaperY =(sbyte) data[i++]; | 78 | this.PathTaperY = (sbyte)data[i++]; |
79 | this.PathTwist = (sbyte) data[i++]; | 79 | this.PathTwist = (sbyte)data[i++]; |
80 | this.PathTwistBegin = (sbyte) data[i++]; | 80 | this.PathTwistBegin = (sbyte)data[i++]; |
81 | ushort length = (ushort)(data[i++] + (data[i++] << 8)); | 81 | ushort length = (ushort)(data[i++] + (data[i++] << 8)); |
82 | this.Texture = new byte[length]; | 82 | this.Texture = new byte[length]; |
83 | Array.Copy(data, i, Texture, 0, length); i += length; | 83 | Array.Copy(data, i, Texture, 0, length); i += length; |
@@ -88,7 +88,7 @@ namespace OpenSim.Framework.Types | |||
88 | this.EveryoneMask = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24)); | 88 | this.EveryoneMask = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24)); |
89 | this.BaseMask = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24)); | 89 | this.BaseMask = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24)); |
90 | this.Position = new LLVector3(data, i); i += 12; | 90 | this.Position = new LLVector3(data, i); i += 12; |
91 | this.Rotation = new LLQuaternion(data,i, true); i += 12; | 91 | this.Rotation = new LLQuaternion(data, i, true); i += 12; |
92 | this.LocalID = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24)); | 92 | this.LocalID = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24)); |
93 | this.FullID = new LLUUID(data, i); i += 16; | 93 | this.FullID = new LLUUID(data, i); i += 16; |
94 | 94 | ||
@@ -120,14 +120,14 @@ namespace OpenSim.Framework.Types | |||
120 | bytes[i++] = (byte)((ParentID >> 8) % 256); | 120 | bytes[i++] = (byte)((ParentID >> 8) % 256); |
121 | bytes[i++] = (byte)((ParentID >> 16) % 256); | 121 | bytes[i++] = (byte)((ParentID >> 16) % 256); |
122 | bytes[i++] = (byte)((ParentID >> 24) % 256); | 122 | bytes[i++] = (byte)((ParentID >> 24) % 256); |
123 | bytes[i++] = (byte)(this.ProfileHollow %256); | 123 | bytes[i++] = (byte)(this.ProfileHollow % 256); |
124 | bytes[i++] = (byte)((this.ProfileHollow >> 8)% 256); | 124 | bytes[i++] = (byte)((this.ProfileHollow >> 8) % 256); |
125 | bytes[i++] = ((byte)this.PathRadiusOffset); | 125 | bytes[i++] = ((byte)this.PathRadiusOffset); |
126 | bytes[i++] = this.PathRevolutions; | 126 | bytes[i++] = this.PathRevolutions; |
127 | bytes[i++] = ((byte) this.PathTaperX); | 127 | bytes[i++] = ((byte)this.PathTaperX); |
128 | bytes[i++] = ((byte) this.PathTaperY); | 128 | bytes[i++] = ((byte)this.PathTaperY); |
129 | bytes[i++] = ((byte) this.PathTwist); | 129 | bytes[i++] = ((byte)this.PathTwist); |
130 | bytes[i++] = ((byte) this.PathTwistBegin); | 130 | bytes[i++] = ((byte)this.PathTwistBegin); |
131 | bytes[i++] = (byte)(Texture.Length % 256); | 131 | bytes[i++] = (byte)(Texture.Length % 256); |
132 | bytes[i++] = (byte)((Texture.Length >> 8) % 256); | 132 | bytes[i++] = (byte)((Texture.Length >> 8) % 256); |
133 | Array.Copy(Texture, 0, bytes, i, Texture.Length); i += Texture.Length; | 133 | Array.Copy(Texture, 0, bytes, i, Texture.Length); i += Texture.Length; |
@@ -156,7 +156,7 @@ namespace OpenSim.Framework.Types | |||
156 | bytes[i++] = (byte)((this.BaseMask >> 16) % 256); | 156 | bytes[i++] = (byte)((this.BaseMask >> 16) % 256); |
157 | bytes[i++] = (byte)((this.BaseMask >> 24) % 256); | 157 | bytes[i++] = (byte)((this.BaseMask >> 24) % 256); |
158 | Array.Copy(this.Position.GetBytes(), 0, bytes, i, 12); i += 12; | 158 | Array.Copy(this.Position.GetBytes(), 0, bytes, i, 12); i += 12; |
159 | if (this.Rotation == new LLQuaternion(0,0,0,0)) | 159 | if (this.Rotation == new LLQuaternion(0, 0, 0, 0)) |
160 | { | 160 | { |
161 | this.Rotation = new LLQuaternion(0, 1, 0, 0); | 161 | this.Rotation = new LLQuaternion(0, 1, 0, 0); |
162 | } | 162 | } |
@@ -169,5 +169,36 @@ namespace OpenSim.Framework.Types | |||
169 | 169 | ||
170 | return bytes; | 170 | return bytes; |
171 | } | 171 | } |
172 | |||
173 | public static PrimData DefaultCube() | ||
174 | { | ||
175 | PrimData primData = new PrimData(); | ||
176 | primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; | ||
177 | primData.FullID = LLUUID.Random(); | ||
178 | primData.Scale = new LLVector3(0.5f, 0.5f, 0.5f); | ||
179 | primData.Rotation = new LLQuaternion(0, 0, 0, 1); | ||
180 | primData.PCode = 9; | ||
181 | primData.ParentID = 0; | ||
182 | primData.PathBegin = 0; | ||
183 | primData.PathEnd = 0; | ||
184 | primData.PathScaleX = 0; | ||
185 | primData.PathScaleY = 0; | ||
186 | primData.PathShearX = 0; | ||
187 | primData.PathShearY = 0; | ||
188 | primData.PathSkew = 0; | ||
189 | primData.ProfileBegin = 0; | ||
190 | primData.ProfileEnd = 0; | ||
191 | primData.PathCurve = 16; | ||
192 | primData.ProfileCurve = 1; | ||
193 | primData.ProfileHollow = 0; | ||
194 | primData.PathRadiusOffset = 0; | ||
195 | primData.PathRevolutions = 0; | ||
196 | primData.PathTaperX = 0; | ||
197 | primData.PathTaperY = 0; | ||
198 | primData.PathTwist = 0; | ||
199 | primData.PathTwistBegin = 0; | ||
200 | |||
201 | return primData; | ||
202 | } | ||
172 | } | 203 | } |
173 | } | 204 | } |