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-rw-r--r--Common/OpenSim.Framework/OpenSim.Framework.csproj82
-rw-r--r--Common/OpenSim.Framework/OpenSim.Framework.dll.build60
-rw-r--r--Common/OpenSim.Framework/Types/EstateSettings.cs96
-rw-r--r--Common/OpenSim.Framework/Types/ParcelData.cs115
4 files changed, 292 insertions, 61 deletions
diff --git a/Common/OpenSim.Framework/OpenSim.Framework.csproj b/Common/OpenSim.Framework/OpenSim.Framework.csproj
index e2a850f..39ce0ff 100644
--- a/Common/OpenSim.Framework/OpenSim.Framework.csproj
+++ b/Common/OpenSim.Framework/OpenSim.Framework.csproj
@@ -90,48 +90,60 @@
90 </ProjectReference> 90 </ProjectReference>
91 </ItemGroup> 91 </ItemGroup>
92 <ItemGroup> 92 <ItemGroup>
93 <Compile Include="RegionCommsHostBase.cs">
94 <SubType>Code</SubType>
95 </Compile>
93 <Compile Include="AgentInventory.cs"> 96 <Compile Include="AgentInventory.cs">
94 <SubType>Code</SubType> 97 <SubType>Code</SubType>
95 </Compile> 98 </Compile>
96 <Compile Include="AuthenticateSessionBase.cs"> 99 <Compile Include="AuthenticateSessionBase.cs">
97 <SubType>Code</SubType> 100 <SubType>Code</SubType>
98 </Compile> 101 </Compile>
99 <Compile Include="BlockingQueue.cs"> 102 <Compile Include="Util.cs">
100 <SubType>Code</SubType> 103 <SubType>Code</SubType>
101 </Compile> 104 </Compile>
102 <Compile Include="IRegionCommsHost.cs"> 105 <Compile Include="Remoting.cs">
106 <SubType>Code</SubType>
107 </Compile>
108 <Compile Include="UserProfileManagerBase.cs">
103 <SubType>Code</SubType> 109 <SubType>Code</SubType>
104 </Compile> 110 </Compile>
105 <Compile Include="LoginService.cs"> 111 <Compile Include="LoginService.cs">
106 <SubType>Code</SubType> 112 <SubType>Code</SubType>
107 </Compile> 113 </Compile>
108 <Compile Include="RegionCommsHostBase.cs"> 114 <Compile Include="IRegionCommsHost.cs">
109 <SubType>Code</SubType> 115 <SubType>Code</SubType>
110 </Compile> 116 </Compile>
111 <Compile Include="Remoting.cs"> 117 <Compile Include="UserProfileManager.cs">
112 <SubType>Code</SubType> 118 <SubType>Code</SubType>
113 </Compile> 119 </Compile>
114 <Compile Include="SimProfile.cs"> 120 <Compile Include="BlockingQueue.cs">
121 <SubType>Code</SubType>
122 </Compile>
123 <Compile Include="UserProfile.cs">
115 <SubType>Code</SubType> 124 <SubType>Code</SubType>
116 </Compile> 125 </Compile>
117 <Compile Include="SimProfileBase.cs"> 126 <Compile Include="SimProfileBase.cs">
118 <SubType>Code</SubType> 127 <SubType>Code</SubType>
119 </Compile> 128 </Compile>
120 <Compile Include="UserProfile.cs"> 129 <Compile Include="SimProfile.cs">
121 <SubType>Code</SubType> 130 <SubType>Code</SubType>
122 </Compile> 131 </Compile>
123 <Compile Include="UserProfileManager.cs"> 132 <Compile Include="Interfaces\LocalGridBase.cs">
124 <SubType>Code</SubType> 133 <SubType>Code</SubType>
125 </Compile> 134 </Compile>
126 <Compile Include="UserProfileManagerBase.cs"> 135 <Compile Include="Interfaces\RemoteGridBase.cs">
127 <SubType>Code</SubType> 136 <SubType>Code</SubType>
128 </Compile> 137 </Compile>
129 <Compile Include="Util.cs"> 138 <Compile Include="Interfaces\IUserServer.cs">
130 <SubType>Code</SubType> 139 <SubType>Code</SubType>
131 </Compile> 140 </Compile>
132 <Compile Include="Interfaces\IAssetServer.cs"> 141 <Compile Include="Interfaces\IAssetServer.cs">
133 <SubType>Code</SubType> 142 <SubType>Code</SubType>
134 </Compile> 143 </Compile>
144 <Compile Include="Interfaces\IWorld.cs">
145 <SubType>Code</SubType>
146 </Compile>
135 <Compile Include="Interfaces\IClientAPI.cs"> 147 <Compile Include="Interfaces\IClientAPI.cs">
136 <SubType>Code</SubType> 148 <SubType>Code</SubType>
137 </Compile> 149 </Compile>
@@ -141,85 +153,79 @@
141 <Compile Include="Interfaces\ILocalStorage.cs"> 153 <Compile Include="Interfaces\ILocalStorage.cs">
142 <SubType>Code</SubType> 154 <SubType>Code</SubType>
143 </Compile> 155 </Compile>
144 <Compile Include="Interfaces\IUserServer.cs"> 156 <Compile Include="Interfaces\Scripting\IScriptEngine.cs">
145 <SubType>Code</SubType>
146 </Compile>
147 <Compile Include="Interfaces\IWorld.cs">
148 <SubType>Code</SubType>
149 </Compile>
150 <Compile Include="Interfaces\LocalGridBase.cs">
151 <SubType>Code</SubType> 157 <SubType>Code</SubType>
152 </Compile> 158 </Compile>
153 <Compile Include="Interfaces\RemoteGridBase.cs"> 159 <Compile Include="Interfaces\Scripting\IScriptAPI.cs">
154 <SubType>Code</SubType> 160 <SubType>Code</SubType>
155 </Compile> 161 </Compile>
156 <Compile Include="Interfaces\Config\IGenericConfig.cs"> 162 <Compile Include="Interfaces\Remoting\IProxyServerHost.cs">
157 <SubType>Code</SubType> 163 <SubType>Code</SubType>
158 </Compile> 164 </Compile>
159 <Compile Include="Interfaces\Config\IGridConfig.cs"> 165 <Compile Include="Interfaces\Remoting\IProxyServerClient.cs">
160 <SubType>Code</SubType> 166 <SubType>Code</SubType>
161 </Compile> 167 </Compile>
162 <Compile Include="Interfaces\Config\IUserConfig.cs"> 168 <Compile Include="Interfaces\Remoting\IRegionGridClient.cs">
163 <SubType>Code</SubType> 169 <SubType>Code</SubType>
164 </Compile> 170 </Compile>
165 <Compile Include="Interfaces\Remoting\IGridServerHost.cs"> 171 <Compile Include="Interfaces\Remoting\IGridServerHost.cs">
166 <SubType>Code</SubType> 172 <SubType>Code</SubType>
167 </Compile> 173 </Compile>
168 <Compile Include="Interfaces\Remoting\IProxyServerClient.cs"> 174 <Compile Include="Interfaces\Remoting\IRegionSimHost.cs">
169 <SubType>Code</SubType> 175 <SubType>Code</SubType>
170 </Compile> 176 </Compile>
171 <Compile Include="Interfaces\Remoting\IProxyServerHost.cs"> 177 <Compile Include="Interfaces\Remoting\RegionGridClientBase.cs">
172 <SubType>Code</SubType> 178 <SubType>Code</SubType>
173 </Compile> 179 </Compile>
174 <Compile Include="Interfaces\Remoting\IRegionGridClient.cs"> 180 <Compile Include="Interfaces\Config\IGenericConfig.cs">
175 <SubType>Code</SubType> 181 <SubType>Code</SubType>
176 </Compile> 182 </Compile>
177 <Compile Include="Interfaces\Remoting\IRegionSimHost.cs"> 183 <Compile Include="Interfaces\Config\IUserConfig.cs">
178 <SubType>Code</SubType> 184 <SubType>Code</SubType>
179 </Compile> 185 </Compile>
180 <Compile Include="Interfaces\Remoting\RegionGridClientBase.cs"> 186 <Compile Include="Interfaces\Config\IGridConfig.cs">
181 <SubType>Code</SubType> 187 <SubType>Code</SubType>
182 </Compile> 188 </Compile>
183 <Compile Include="Interfaces\Scripting\IScriptAPI.cs"> 189 <Compile Include="Properties\AssemblyInfo.cs">
184 <SubType>Code</SubType> 190 <SubType>Code</SubType>
185 </Compile> 191 </Compile>
186 <Compile Include="Interfaces\Scripting\IScriptEngine.cs"> 192 <Compile Include="Types\NeighbourInfo.cs">
187 <SubType>Code</SubType> 193 <SubType>Code</SubType>
188 </Compile> 194 </Compile>
189 <Compile Include="Properties\AssemblyInfo.cs"> 195 <Compile Include="Types\NetworkServersInfo.cs">
190 <SubType>Code</SubType> 196 <SubType>Code</SubType>
191 </Compile> 197 </Compile>
192 <Compile Include="Types\AgentCiruitData.cs"> 198 <Compile Include="Types\RegionInfo.cs">
193 <SubType>Code</SubType> 199 <SubType>Code</SubType>
194 </Compile> 200 </Compile>
195 <Compile Include="Types\AgentWearable.cs"> 201 <Compile Include="Types\AgentWearable.cs">
196 <SubType>Code</SubType> 202 <SubType>Code</SubType>
197 </Compile> 203 </Compile>
198 <Compile Include="Types\AssetBase.cs"> 204 <Compile Include="Types\PrimData.cs">
199 <SubType>Code</SubType> 205 <SubType>Code</SubType>
200 </Compile> 206 </Compile>
201 <Compile Include="Types\AssetLandmark.cs"> 207 <Compile Include="Types\AssetStorage.cs">
202 <SubType>Code</SubType> 208 <SubType>Code</SubType>
203 </Compile> 209 </Compile>
204 <Compile Include="Types\AssetStorage.cs"> 210 <Compile Include="Types\OSVector3.cs">
205 <SubType>Code</SubType> 211 <SubType>Code</SubType>
206 </Compile> 212 </Compile>
207 <Compile Include="Types\Login.cs"> 213 <Compile Include="Types\AgentCiruitData.cs">
208 <SubType>Code</SubType> 214 <SubType>Code</SubType>
209 </Compile> 215 </Compile>
210 <Compile Include="Types\NeighbourInfo.cs"> 216 <Compile Include="Types\Login.cs">
211 <SubType>Code</SubType> 217 <SubType>Code</SubType>
212 </Compile> 218 </Compile>
213 <Compile Include="Types\NetworkServersInfo.cs"> 219 <Compile Include="Types\AssetLandmark.cs">
214 <SubType>Code</SubType> 220 <SubType>Code</SubType>
215 </Compile> 221 </Compile>
216 <Compile Include="Types\OSVector3.cs"> 222 <Compile Include="Types\AssetBase.cs">
217 <SubType>Code</SubType> 223 <SubType>Code</SubType>
218 </Compile> 224 </Compile>
219 <Compile Include="Types\PrimData.cs"> 225 <Compile Include="Types\ParcelData.cs">
220 <SubType>Code</SubType> 226 <SubType>Code</SubType>
221 </Compile> 227 </Compile>
222 <Compile Include="Types\RegionInfo.cs"> 228 <Compile Include="Types\EstateSettings.cs">
223 <SubType>Code</SubType> 229 <SubType>Code</SubType>
224 </Compile> 230 </Compile>
225 </ItemGroup> 231 </ItemGroup>
diff --git a/Common/OpenSim.Framework/OpenSim.Framework.dll.build b/Common/OpenSim.Framework/OpenSim.Framework.dll.build
index 34be1c8..a75388f 100644
--- a/Common/OpenSim.Framework/OpenSim.Framework.dll.build
+++ b/Common/OpenSim.Framework/OpenSim.Framework.dll.build
@@ -11,39 +11,52 @@
11 <resources prefix="OpenSim.Framework" dynamicprefix="true" > 11 <resources prefix="OpenSim.Framework" dynamicprefix="true" >
12 </resources> 12 </resources>
13 <sources failonempty="true"> 13 <sources failonempty="true">
14 <include name="RegionCommsHostBase.cs" />
14 <include name="AgentInventory.cs" /> 15 <include name="AgentInventory.cs" />
15 <include name="BlockingQueue.cs" /> 16 <include name="AuthenticateSessionBase.cs" />
16 <include name="HeightMapGenHills.cs" /> 17 <include name="Util.cs" />
17 <include name="LoginService.cs" />
18 <include name="Remoting.cs" /> 18 <include name="Remoting.cs" />
19 <include name="SimProfile.cs" />
20 <include name="SimProfileBase.cs" />
21 <include name="UserProfile.cs" />
22 <include name="UserProfileManager.cs" />
23 <include name="UserProfileManagerBase.cs" /> 19 <include name="UserProfileManagerBase.cs" />
24 <include name="Util.cs" /> 20 <include name="LoginService.cs" />
21 <include name="IRegionCommsHost.cs" />
22 <include name="UserProfileManager.cs" />
23 <include name="BlockingQueue.cs" />
24 <include name="UserProfile.cs" />
25 <include name="SimProfileBase.cs" />
26 <include name="SimProfile.cs" />
27 <include name="Interfaces/LocalGridBase.cs" />
28 <include name="Interfaces/RemoteGridBase.cs" />
29 <include name="Interfaces/IUserServer.cs" />
25 <include name="Interfaces/IAssetServer.cs" /> 30 <include name="Interfaces/IAssetServer.cs" />
31 <include name="Interfaces/IWorld.cs" />
26 <include name="Interfaces/IClientAPI.cs" /> 32 <include name="Interfaces/IClientAPI.cs" />
27 <include name="Interfaces/IConfig.cs" />
28 <include name="Interfaces/IGenericConfig.cs" />
29 <include name="Interfaces/IGridConfig.cs" />
30 <include name="Interfaces/IGridServer.cs" /> 33 <include name="Interfaces/IGridServer.cs" />
31 <include name="Interfaces/ILocalStorage.cs" /> 34 <include name="Interfaces/ILocalStorage.cs" />
32 <include name="Interfaces/IScriptAPI.cs" /> 35 <include name="Interfaces/Scripting/IScriptEngine.cs" />
33 <include name="Interfaces/IScriptEngine.cs" /> 36 <include name="Interfaces/Scripting/IScriptAPI.cs" />
34 <include name="Interfaces/IUserConfig.cs" /> 37 <include name="Interfaces/Remoting/IProxyServerHost.cs" />
35 <include name="Interfaces/IUserServer.cs" /> 38 <include name="Interfaces/Remoting/IProxyServerClient.cs" />
36 <include name="Interfaces/LocalGridBase.cs" /> 39 <include name="Interfaces/Remoting/IRegionGridClient.cs" />
37 <include name="Interfaces/RemoteGridBase.cs" /> 40 <include name="Interfaces/Remoting/IGridServerHost.cs" />
41 <include name="Interfaces/Remoting/IRegionSimHost.cs" />
42 <include name="Interfaces/Remoting/RegionGridClientBase.cs" />
43 <include name="Interfaces/Config/IGenericConfig.cs" />
44 <include name="Interfaces/Config/IUserConfig.cs" />
45 <include name="Interfaces/Config/IGridConfig.cs" />
38 <include name="Properties/AssemblyInfo.cs" /> 46 <include name="Properties/AssemblyInfo.cs" />
39 <include name="Types/AgentCiruitData.cs" />
40 <include name="Types/AssetBase.cs" />
41 <include name="Types/AssetLandmark.cs" />
42 <include name="Types/AssetStorage.cs" />
43 <include name="Types/Login.cs" />
44 <include name="Types/NeighbourInfo.cs" /> 47 <include name="Types/NeighbourInfo.cs" />
45 <include name="Types/OSVector3.cs" /> 48 <include name="Types/NetworkServersInfo.cs" />
49 <include name="Types/RegionInfo.cs" />
50 <include name="Types/AgentWearable.cs" />
46 <include name="Types/PrimData.cs" /> 51 <include name="Types/PrimData.cs" />
52 <include name="Types/AssetStorage.cs" />
53 <include name="Types/OSVector3.cs" />
54 <include name="Types/AgentCiruitData.cs" />
55 <include name="Types/Login.cs" />
56 <include name="Types/AssetLandmark.cs" />
57 <include name="Types/AssetBase.cs" />
58 <include name="Types/ParcelData.cs" />
59 <include name="Types/EstateSettings.cs" />
47 </sources> 60 </sources>
48 <references basedir="${project::get-base-directory()}"> 61 <references basedir="${project::get-base-directory()}">
49 <lib> 62 <lib>
@@ -55,6 +68,7 @@
55 <include name="../../bin/libsecondlife.dll" /> 68 <include name="../../bin/libsecondlife.dll" />
56 <include name="../../bin/Db4objects.Db4o.dll" /> 69 <include name="../../bin/Db4objects.Db4o.dll" />
57 <include name="../../bin/XMLRPC.dll" /> 70 <include name="../../bin/XMLRPC.dll" />
71 <include name="../../bin/OpenSim.Framework.Console.dll" />
58 </references> 72 </references>
59 </csc> 73 </csc>
60 <echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../bin/" /> 74 <echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../bin/" />
diff --git a/Common/OpenSim.Framework/Types/EstateSettings.cs b/Common/OpenSim.Framework/Types/EstateSettings.cs
new file mode 100644
index 0000000..baa3eef
--- /dev/null
+++ b/Common/OpenSim.Framework/Types/EstateSettings.cs
@@ -0,0 +1,96 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28
29using System;
30using System.Collections.Generic;
31using System.Text;
32
33using libsecondlife;
34
35namespace OpenSim.Framework.Types
36{
37 public class EstateSettings
38 {
39 //Settings to this island
40 public float billableFactor = (float)0.0;
41 public uint estateID = 0;
42 public uint parentEstateID = 0;
43
44 public byte maxAgents = 40;
45 public float objectBonusFactor = (float)1.0;
46
47 public int redirectGridX = 0; //??
48 public int redirectGridY = 0; //??
49 public libsecondlife.Simulator.RegionFlags regionFlags = libsecondlife.Simulator.RegionFlags.None; //Booleam values of various region settings
50 public libsecondlife.Simulator.SimAccess simAccess = libsecondlife.Simulator.SimAccess.Mature; //Is sim PG, Mature, etc? Mature by default.
51 public float sunHour = 0;
52
53 public float terrainRaiseLimit = 0;
54 public float terrainLowerLimit = 0;
55
56 public bool useFixedSun = false;
57 public int pricePerMeter = 1;
58
59 public ushort regionWaterHeight = 20;
60 public bool regionAllowTerraform = true;
61
62 // Region Information
63 // Low resolution 'base' textures. No longer used.
64 public LLUUID terrainBase0 = new LLUUID("b8d3965a-ad78-bf43-699b-bff8eca6c975"); // Default
65 public LLUUID terrainBase1 = new LLUUID("abb783e6-3e93-26c0-248a-247666855da3"); // Default
66 public LLUUID terrainBase2 = new LLUUID("179cdabd-398a-9b6b-1391-4dc333ba321f"); // Default
67 public LLUUID terrainBase3 = new LLUUID("beb169c7-11ea-fff2-efe5-0f24dc881df2"); // Default
68
69 // Higher resolution terrain textures
70 public LLUUID terrainDetail0 = new LLUUID("00000000-0000-0000-0000-000000000000");
71 public LLUUID terrainDetail1 = new LLUUID("00000000-0000-0000-0000-000000000000");
72 public LLUUID terrainDetail2 = new LLUUID("00000000-0000-0000-0000-000000000000");
73 public LLUUID terrainDetail3 = new LLUUID("00000000-0000-0000-0000-000000000000");
74
75 // First quad - each point is bilinearly interpolated at each meter of terrain
76 public float terrainStartHeight0 = 10.0f;
77 public float terrainStartHeight1 = 10.0f;
78 public float terrainStartHeight2 = 10.0f;
79 public float terrainStartHeight3 = 10.0f;
80
81 // Second quad - also bilinearly interpolated.
82 // Terrain texturing is done that:
83 // 0..3 (0 = base0, 3 = base3) = (terrain[x,y] - start[x,y]) / range[x,y]
84 public float terrainHeightRange0 = 60.0f; //00
85 public float terrainHeightRange1 = 60.0f; //01
86 public float terrainHeightRange2 = 60.0f; //10
87 public float terrainHeightRange3 = 60.0f; //11
88
89 // Terrain Default (Must be in F32 Format!)
90 public string terrainFile = "default.r32";
91 public double terrainMultiplier = 60.0;
92 public float waterHeight = (float)20.0;
93
94
95 }
96}
diff --git a/Common/OpenSim.Framework/Types/ParcelData.cs b/Common/OpenSim.Framework/Types/ParcelData.cs
new file mode 100644
index 0000000..40f128a
--- /dev/null
+++ b/Common/OpenSim.Framework/Types/ParcelData.cs
@@ -0,0 +1,115 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using libsecondlife;
32
33namespace OpenSim.Framework.Types
34{
35
36 public class ParcelData
37 {
38 public byte[] parcelBitmapByteArray = new byte[512];
39 public string parcelName = "";
40 public string parcelDesc = "";
41 public LLUUID ownerID = new LLUUID();
42 public bool isGroupOwned = false;
43 public LLVector3 AABBMin = new LLVector3();
44 public LLVector3 AABBMax = new LLVector3();
45 public int area = 0;
46 public uint auctionID = 0; //Unemplemented. If set to 0, not being auctioned
47 public LLUUID authBuyerID = new LLUUID(); //Unemplemented. Authorized Buyer's UUID
48 public libsecondlife.Parcel.ParcelCategory category = new libsecondlife.Parcel.ParcelCategory(); //Unemplemented. Parcel's chosen category
49 public int claimDate = 0; //Unemplemented
50 public int claimPrice = 0; //Unemplemented
51 public LLUUID groupID = new LLUUID(); //Unemplemented
52 public int groupPrims = 0; //Unemplemented
53 public int salePrice = 0; //Unemeplemented. Parcels price.
54 public libsecondlife.Parcel.ParcelStatus parcelStatus = libsecondlife.Parcel.ParcelStatus.None;
55 public libsecondlife.Parcel.ParcelFlags parcelFlags = libsecondlife.Parcel.ParcelFlags.None;
56 public byte landingType = 0;
57 public byte mediaAutoScale = 0;
58 public LLUUID mediaID = LLUUID.Zero;
59 public int localID = 0;
60 public LLUUID globalID = new LLUUID();
61
62 public string mediaURL = "";
63 public string musicURL = "";
64 public float passHours = 0;
65 public int passPrice = 0;
66 public LLUUID snapshotID = LLUUID.Zero;
67 public LLVector3 userLocation = new LLVector3();
68 public LLVector3 userLookAt = new LLVector3();
69
70 public ParcelData()
71 {
72 globalID = LLUUID.Random();
73 }
74
75 public ParcelData Copy()
76 {
77 ParcelData parcelData = new ParcelData();
78
79 parcelData.AABBMax = this.AABBMax;
80 parcelData.AABBMin = this.AABBMin;
81 parcelData.area = this.area;
82 parcelData.auctionID = this.auctionID;
83 parcelData.authBuyerID = this.authBuyerID;
84 parcelData.category = this.category;
85 parcelData.claimDate = this.claimDate;
86 parcelData.claimPrice = this.claimPrice;
87 parcelData.globalID = this.globalID;
88 parcelData.groupID = this.groupID;
89 parcelData.groupPrims = this.groupPrims;
90 parcelData.isGroupOwned = this.isGroupOwned;
91 parcelData.localID = this.localID;
92 parcelData.landingType = this.landingType;
93 parcelData.mediaAutoScale = this.mediaAutoScale;
94 parcelData.mediaID = this.mediaID;
95 parcelData.mediaURL = this.mediaURL;
96 parcelData.musicURL = this.musicURL;
97 parcelData.ownerID = this.ownerID;
98 parcelData.parcelBitmapByteArray = (byte[])this.parcelBitmapByteArray.Clone();
99 parcelData.parcelDesc = this.parcelDesc;
100 parcelData.parcelFlags = this.parcelFlags;
101 parcelData.parcelName = this.parcelName;
102 parcelData.parcelStatus = this.parcelStatus;
103 parcelData.passHours = this.passHours;
104 parcelData.passPrice = this.passPrice;
105 parcelData.salePrice = this.salePrice;
106 parcelData.snapshotID = this.snapshotID;
107 parcelData.userLocation = this.userLocation;
108 parcelData.userLookAt = this.userLookAt;
109
110 return parcelData;
111
112 }
113 }
114
115}